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{"id":3034868,"date":"2015-07-03T16:11:00","date_gmt":"2015-07-03T14:11:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/harvest_moon_das_verlorene_tal\/3034868"},"modified":"2024-07-18T09:50:14","modified_gmt":"2024-07-18T07:50:14","slug":"harvest_moon_das_verlorene_tal","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/harvest_moon_das_verlorene_tal\/3034868","title":{"rendered":"Harvest Moon: Das verlorene Tal (Simulation) – Erst die Arbeit, dann die Arbeit"},"content":{"rendered":"
Brokkoli, Spinat, Brokkoli, Spinat<\/strong>
Brokkoli, Spinat, Brokkoli, Spinat. Immer das gleiche. Brokkoli, Spinat, Brokkoli, Spinat. Ich werde noch wahnsinnig! \u00a0Brokkoli, Spinat, Brokkoli, Spin\u2026zzzz\u2026jetzt sind mir schon wieder die Augen zugefallen. Es ist schon bizarr: In den letzten acht Stunden habe ich tats\u00e4chlich mein Geld verdient, indem ich mich stupide vor detailarme Feld-Quadrate gestellt und aufs immer gleiche Kn\u00f6pfchen geh\u00e4mmert habe, um Feldfr\u00fcchte zu kultivieren. Was ich angebaut habe, k\u00f6nnt ihr euch sicher denken. Viel mehr als die zwei Gem\u00fcse-Arten hat H\u00e4ndler Sam zun\u00e4chst nicht im Angebot. Erst nach ein paar Stunden kommen diverse Blumen und Erdbeeren dazu, sp\u00e4ter auch Obstb\u00e4ume. Mit etwas Gl\u00fcck mutieren meine Pflanzen immerhin, so dass ich z.B. seltene \u201eWei\u00dfbeeren\u201c ernten kann. Davon abgesehen herrscht aber ein Mangel an Vielfalt, der symptomatisch f\u00fcr den Rest des Spiels ist: Das junge japanische Studio Tabot hat es tats\u00e4chlich geschafft, den Einstieg von Harvest Moon: \u00a0Das Verlorene Tal noch \u00f6der zu gestalten als in allen Ablegern zuvor. H\u00f6chstens das elendig in die L\u00e4nge gezogene Innocent Life: A Futuristic Harvest Moon<\/a> auf der PSP kann noch mithalten \u2013 und das will was hei\u00dfen!