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{"id":3034726,"date":"2013-10-09T09:47:00","date_gmt":"2013-10-09T07:47:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/shin_megami_tensei_devil_summoner_-_soul_hackers\/3034726"},"modified":"2024-07-18T09:49:54","modified_gmt":"2024-07-18T07:49:54","slug":"shin_megami_tensei_devil_summoner_-_soul_hackers","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/shin_megami_tensei_devil_summoner_-_soul_hackers\/3034726","title":{"rendered":"Shin Megami Tensei: Devil Summoner – Soul Hackers (Rollenspiel) – Shin Megami Tensei: Devil Summoner – Soul Hackers"},"content":{"rendered":"Teuflisches Machwerk<\/strong>

[GUI_PLAYER(ID=105526,width=450,text=Eine Hackergruppe will herausfinden, wer hinter dem d\u00e4monischen Spiel Paradigm X steckt.,align=left)]Das japanische Saturn-Original erschien bereits 1997, eine PlayStation-Umsetzung folgte zwei Jahre sp\u00e4ter. Doch erst auf dem 3DS dringt Soul Hackers nun auch in westliche Gefilde vor. An der mysteri\u00f6sen SciFi-Story hat sich trotz neuen Intros und Titelsongs nichts ge\u00e4ndert: Man schl\u00fcpft in die Rolle eines jungen Hackers, der sich illegal Zugang zum noch unver\u00f6ffentlichten Online-Spiel Paradigm X verschafft und dort merkw\u00fcrdige Dinge erlebt.

Shin-Megami-Tensei-typisch dauert es nat\u00fcrlich nicht lang, bis seelenhungrige D\u00e4monen auftauchen und die Grenzen zwischen virtueller Welt und Realit\u00e4t zu verschwimmen beginnen. Zusammen mit seiner besessenen Freundin, weiteren Hackerfreunden und einem mysteri\u00f6sen Handcomputer k\u00e4mpft man sich durch Stadt und Spiel, um den \u00fcbernat\u00fcrlichen Ph\u00e4nomenen auf den Grund zu gehen und die Wahrheit hinter Paradigm X herauszufinden.

Angestaubter Egotrip<\/strong>

W\u00e4hrend man seine Heimatstadt Amami City nur als Marker auf der Karte erkundet, werden betretene Geb\u00e4ude sowie die virtuelle Stadt Paradigm X als 3D-Labyrinthe aus der Ego-Perspektive dargestellt. Auf dem 3DS haben die antiquierten Saturn-Kulissen sogar einen optionalen Tiefeneffekt spendiert bekommen.\n
\"W\u00e4hrend<\/figure>\n
W\u00e4hrend man die 3D-Schaupl\u00e4tze schrittweise erkundet, kann es jederzeit zu zuf\u00e4lligen Kampfhandlungen kommen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nTechnisch hat der Zahn der Zeit allerdings gnadenlos zugeschlagen und auch die 3D-Integration f\u00e4llt insgesamt ziemlich bescheiden aus. Videoeinspielungen hat man sogar gleich ganz in 2D belassen und nicht einmal die Aufl\u00f6sung angepasst…

\u00c4hnliches gilt f\u00fcr den Touchscreen, dessen Ber\u00fchrung lediglich eine Funktion kennt: Die \u00d6ffnung eines 3DS-exklusiven Men\u00fcs zur Spielanpassung. Hier kann man jederzeit selbst zum Hacker werden und unlautere Ver\u00e4nderungen an Schwierigkeitsgrad, Kartografierung, Gegneranalyse und Gruppenbeschr\u00e4nkungen vornehmen. D\u00e4monen fungieren n\u00e4mlich nicht nur als Gegner, sondern k\u00f6nnen auch als Verb\u00fcndete gewonnen und bei passender Gesinnung in den Kampf gegen ihresgleichen geschickt werden.

Wie du mir, so ich dir<\/strong>

Moral- und Typenunterschiede der einzelnen D\u00e4monen haben dabei nicht nur Auswirkungen auf deren Teamf\u00e4higkeit, sondern auch deren Beitrittsverhandlungen. Manche wollen gelobt, andere beschimpft, manche geliebt, andere gef\u00fcrchtet werden. Dar\u00fcber hinaus sind nat\u00fcrlich auch passende Geschenke gern gesehen. Selbst nach der Aufnahme in die Gruppe kann man sich mit speziellen Gaben weitere Loyalit\u00e4t erkaufen. Erteilt man h\u00e4ufig artgerechte Kampfbefehle verdient man sich ebenfalls Treuepunkte.Besonders ergebene Gef\u00e4hrten k\u00f6nnen sich bei fatalen Gegenangriffen sch\u00fctzend vor einen werfen. w\u00e4hrend sich entt\u00e4uschte Begleiter immer wieder quer stellen und Anweisungen ignorieren. Auch die wechselnden Mondphasen haben Auswirkungen auf das Verhalten der D\u00e4monen – vor allem bei Vollmond spielen deren Gef\u00fchle verr\u00fcckt.\n
\"W\u00e4hrend<\/figure>\n
W\u00e4hrend der rundenbasierten K\u00e4mpfe, kann man versuchen einzelne Gegner via Multiple-Choice-Dialoge zum \u00dcberlaufen zu bewegen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nErfolgreiche Verhandlungen sind dann kaum noch m\u00f6glich und auch bei der D\u00e4monenzucht kommt es vermehrt zu Unregelm\u00e4\u00dfigkeiten.

Motivierende Vielfalt<\/strong>

Das vielschichtige Rekrutieren, Trainieren und Fusionieren von D\u00e4monen ist nach wie vor eine der Motivationss\u00e4ulen des Spiels und hat \u00fcber die Jahre und allerlei Fortsetzungen kaum an Faszination verloren. Die rundenbasierten Zufallsk\u00e4mpfe hingegen wirken fast schon museumsreif. Der taktische Anspruch ist zwar nach wie vor gegeben, da Nachl\u00e4ssigkeiten meist schonungslos bestraft werden, aber Kampfverlauf und -darstellung sind l\u00e4ngst nicht mehr zeitgem\u00e4\u00df, ebenso wie der mitunter sehr grindlastige Spielverlauf.

Auch bez\u00fcglich Level- und Men\u00fcdesign sowie Steuerung und Spielkomfort merkt man Soul Hackers sein Alter zum Teil deutlich an. An die fortlaufenden Beschw\u00f6rungskosten der d\u00e4monischen Begleiter muss sich sogar der eine oder andere Serienkenner erst gew\u00f6hnen. Segnet der Protagonist das Zeitliche, hei\u00dft es zudem unweigerlich Game Over. Wer dann l\u00e4ngere Zeit nicht gespeichert hat, zahlt schmerzhaftes Lehrgeld. R\u00fccksetzpunkte, Kampfwiederholungen oder automatische Spielstandsicherungen sind n\u00e4mlich tabu.\n
\"Fast<\/figure>\n
Fast alle Dialoge wurden f\u00fcr die 3DS-Neuauflage vertont, f\u00fcr deutsche Untertitel hat es aber leider nicht gereicht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSogar die seltenen Speicherm\u00f6glichkeiten sind fest vorgegeben.

Die Qual der Wahl<\/strong>

Erst wenn man in seinen Handcomputer entsprechende Module einbaut, sind \u00fcberall Spielstandsicherungen erlaubt. Der Platz f\u00fcr solche Einbauten ist allerdings begrenzt, das Modulangebot hingegen gro\u00df. So muss man immer wieder abw\u00e4gen, was einem wichtiger ist: Nimmt man h\u00e4ufigere Unf\u00e4lle bei der D\u00e4monenzucht in Kauf oder schr\u00e4nkt man sich lieber bei den Zuchtarten ein. Oder verzichtet man g\u00e4nzlich auf mobile Zuchtversuche und genie\u00dft daf\u00fcr automatische Regenerationskr\u00e4fte? Die Qual der Wahl ist ebenso zerm\u00fcrbend wie reizvoll, auch wenn so manches Komfortmodul heutzutage eigentlich Standard ist.

L\u00f6blich ist hingegen, dass man dem Spiel nicht nur zus\u00e4tzliche Inhalte wie einen Bonusdungeon oder -d\u00e4monen, sondern auch eine umfangreiche englische Vertonung spendiert hat. Die Atmosph\u00e4re f\u00f6rdert das dank guter Sprecher ungemein. Nur der eigentliche Protagonist wirkt wie ein Fremdk\u00f6rper, da er als Einziger mal wieder komplett stumm bleibt. Deutsch gibt’s hingegen nicht einmal als Untertitel. Daf\u00fcr kann man neuerdings per StreetPass oder Spielm\u00fcnzentausch gesammelte Seelen verf\u00fcttern, um eine Reihe spezieller D\u00e4monen zu erhalten.\n

Fazit<\/strong><\/h3>Im Gegensatz zur 3DS-Adaption von Devil Survivor<\/a> ist die Neuauflage von Soul Hackers gl\u00fccklicherweise nicht mit schwerwiegenden technischen M\u00e4ngeln behaftet. Sein Alter merkt man dem einstigen Saturn-Rollenspiel aber trotz Frischzellenkur deutlich an. Die vertonten Dialoge und inhaltlichen Erweiterungen wissen zwar zu gefallen, das technische Grundger\u00fcst hat seine besten Tage aber l\u00e4ngst hinter sich. Dungeon- und Kampfpr\u00e4sentation wirken fast schon vorsintflutlich, der neue 3D-Effekt lediglich halbherzig implementiert. Schade ist auch, dass es ein halbes Jahr nach dem US-Release nicht einmal deutsche Untertitel gibt. Fans klassischer Dungeon-Crawler mit einem Faible f\u00fcrs Bizarre \u00e0 la Strange Journey<\/a> werden trotzdem auch heute noch gut unterhalten. Die D\u00e4monenhatz ist motivierend wie eh und je, das Ambiente geheimnisvoll, die individuell kombinierbaren Spielmodifikationen ungemein vielseitig.<\/div><\/div>

Wertung<\/strong><\/h3>
3DS<\/div>
3DS<\/div><\/div>
\"\"<\/div>

Trotz gelungener Erweiterungen sp\u00fcrbar gealterter, aber immer noch spielenswerter Rollenspiel-Oldie f\u00fcr Fans des Bizarren.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • bizarres Szenario<\/li>
  • motivierende D\u00e4monenhatz<\/li>
  • individuelle Spielanpassungen<\/li>
  • englisch vertonte Dialoge<\/li>
  • zus\u00e4tzliche Spielinhalte<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • angestaubte Technik<\/li>
    • stummer Protagonist<\/li>
    • nicht lokalisiert<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 39,99 Euro<\/li>
      • Getestete Version: eShop-Download<\/li>
      • Sprachen: Englische Texte & Sprachausgabe<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: StreetPass-Funktionalit\u00e4t<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

        Nachdem mit Devil Survivor – Overclocked zuletzt Taktikrollenspieler mit einem 3DS-Remake aus dem reichhaltigen Shin-Megami-Tensei-Fundus bedacht wurden, sind mit Devil Summoner – Soul Hackers nun Fans klassischer 3D-Rollenspiele an der Reihe. Ob auch die sich Sorgen um technische Gebrechen wie in Overclocked machen m\u00fcssen, verr\u00e4t der Test.<\/p>\n","protected":false},"author":545,"featured_media":3034731,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Shin Megami Tensei: Devil Summoner - Soul Hackers - Test, Rollenspiel, Nintendo 3DS","_yoast_wpseo_metadesc":"Nachdem mit Devil Survivor - Overclocked zuletzt Taktikrollenspieler mit einem 3DS-Remake aus dem reichhaltigen Shin-Megami-Tensei-Fundus bedacht wurden, sind mit Devil Summoner - Soul Hackers nun Fans klassischer 3D-Rollenspiele an der Reihe. 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