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{"id":3034551,"date":"2012-09-11T15:18:00","date_gmt":"2012-09-11T13:18:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dogfight_1942\/3034551"},"modified":"2024-07-18T09:49:28","modified_gmt":"2024-07-18T07:49:28","slug":"dogfight_1942","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dogfight_1942\/3034551","title":{"rendered":"Dogfight 1942 (Arcade-Action) – Dogfight 1942"},"content":{"rendered":"Die Welt ist sicher!<\/strong>
[GUI_PLAYER(ID=96822,width=,text=Ram-Tam-Tam macht das Maschinengewehr, und zwar quasi pausenlos: Dogfight 1942 ist eine nette Arcade-Ballerei f\u00fcr Zwischendurch.,align=left)]Die wichtigste Abschreckung gleich zu Beginn: Neu macht Dogfight 1942 nichts. Das Jahr ist 1942, Hitlers Schergen verbreiten Terror rund um den Globus – und der Spieler stellt sich ihnen an an allen Ecken und Enden in den Weg. Was w\u00f6rtlich zu nehmen ist, denn Entwickler City Interactive macht unerwartete Szenario-Spr\u00fcnge: Man beginnt im Pazifikraum, nur um von da in England zu landen. Dann geht\u2019s zur\u00fcck\u00a0 in die Midway-Ecke, nur um zwei Missionen sp\u00e4ter das franz\u00f6sische Innenland zu verteidigen. Okay, warum nicht? Irgendwann hat man sich auch an den blausten Wellen mal sattgesehen.
16 Missionen stehen zur Wahl, die nacheinander abgehakt werden. Was schneller geht als man denkt, denn die Entwickler halten dankbarerweise nichts von der Design-Unsitte, die erst zuletzt den Spa\u00df aus Damage Inc. rausgeballert hat: eine Gegnerwelle nach der anderen in Richtung Spieler-MG zu hetzen. Die Auftr\u00e4ge hier sind kurz und knackig, die Konsequenz daraus ist aber, dass die Kampagne ratzfatz erledigt ist – mehr als drei Stunden sollte man kaum brauchen. In denen wurde mir aber nicht langweilig: Zwar bietet das Missionsdesign keine \u00dcberraschungen, liefert aber ordentliche Standards vom klassischen Dogfight \u00fcber die Schiffs-Zerst\u00f6rung und das unentdeckte Anschleichen an Gegner bis hin zur gehetzten Zerst\u00f6rung von heranrasenden V1-Raketen.\n
<\/figure>\n
Gegnerische Flugzeuge m\u00fcssen vom Himmel geholt, Schiffe versenkt und Panzer zerst\u00f6rt werden: Das Missionsdesign gewinnt keine \u00dcberraschungspreise, bietet aber ebenso kurze wie knackige Genrestandards. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n