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{"id":3034462,"date":"2003-09-22T16:03:33","date_gmt":"2003-09-22T14:03:33","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/futurama-2\/3034462"},"modified":"2024-07-18T09:49:16","modified_gmt":"2024-07-18T07:49:16","slug":"futurama-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/futurama-2\/3034462","title":{"rendered":"Futurama (Action) – Futurama"},"content":{"rendered":"Futurama f\u00fcr Zuhause<\/b>

Auch wenn die meisten die schrulligen Simpsons gegen\u00fcber den Space-Helden aus Futurama bevorzugen: die Abenteuer von Fry, Bender und Co haben sich eine stattliche Fan-Gemeinde angesammelt, die keine Folge verpassen will.
Und f\u00fcr genau die wurde das Spiel konzipiert. Nicht nur, dass Matt Groenings Team f\u00fcr das Spiel eigens eine coole Story geschrieben hat, auch die grafische Umsetzung (mit Einschr\u00e4nkungen) und die extrem gute Akustik-Kulisse sorgen sofort f\u00fcr Futurama-Feeling.

Spielerischer Alltags-Brei<\/b>

Doch auch wenn man mit Bender, Fry und Leela drei spielbare Figuren hat, wird einem nach anf\u00e4nglicher Euphorie schnell deutlich, dass die Entwickler einen spielerisch vollkommen belanglosen Einheitsbrei abfeuern – spieltechnisch schlecht umgesetzt noch dazu.
Dass mit den wesentlichen Elementen Springen, Items finden, Schl\u00fcsselr\u00e4tsel l\u00f6sen und Gegner bek\u00e4mpfen total herk\u00f6mmliche Inhalte auf Euch warten, kann man ja noch einigerma\u00dfen verschmerzen.

Dass die an sich gut reagierende Steuerung im Zusammenspiel mit der total \u00fcberforderten Kollisionsabfrage in den Sprungsequenzen jedoch immer wieder f\u00fcr unn\u00f6tige Frustration sorgt, muss heutzutage nicht mehr sein – es sei denn, man verl\u00e4sst sich zu sehr auf die Lizenz.
Auch der unausgewogene Schwierigkeitsgrad hilft nicht gerade, die Motivation auf einem begeisternden Niveau zu halten.

Insofern wird Futurama nicht gerade helfen, den Ruf der Entwickler zu steigern, die bislang mit Spielen wie Monster Jam und Sno-Cross Championship Racing versucht haben, sich einen Namen zu machen.

Dabei ist nicht einmal etwas gegen das Old-School-Gameplay einzuwenden, wenn es wenigstens gut umgesetzt w\u00e4re. Doch irgendwie schaffen es die Designer immer wieder, die durch das Flair der TV-Show aufkommende Atmosph\u00e4re durch spielerische M\u00e4ngel fast im direkten Gegenzug zu nihilieren.

3D-Futurama<\/b>

Cel-Shading ist derzeit in. Und die letzten Umsetzungen der Simpsons haben gezeigt, dass man eine 2D-Welt gut in die dritte Dimension bringen kann. Warum also nicht die zweidimensionale Serie ebenfalls in schickem 3D pr\u00e4sentieren? Vielleicht, weil auch das nette Figuren-Design mit seinen leicht geshadeten Texturen nicht kaschieren kann, dass die Tapeten der Umgebungen im 2D der Serie einfach imposanter wirken. Versteht mich nicht falsch: Im Prinzip haben sich die Entwickler genau an die Vorgaben der TV-Show gehalten. Doch irgendwie scheint beim Sprung in die dritte Dimension die Atmosph\u00e4re hier und da verloren gegangen zu sein, was sich meistens in eint\u00f6nigen und sich wiederholenden Texturen \u00e4u\u00dfert.
__NEWCOL__Zudem wird die Xbox technisch nicht einmal ansatzweise an ihre Grenzen gef\u00fchrt. Spezialeffekte gibt es kaum zu sehen und die passablen Animationen k\u00f6nnen nicht dar\u00fcber hinweg t\u00e4uschen, dass die Engine in einigen Momenten mit \u00fcblen Rucklern zu k\u00e4mpfen hat.

Famoser Sound<\/b>

Wer des Englischen m\u00e4chtig ist, sollte unbedingt die Sprachausgabe auf Englisch stellen. Denn die Originalsprecher der Serie sorgen f\u00fcr eine bombastische Sounduntermalung, die nur dadurch etwas getr\u00fcbt wird, dass die witzigen Einzeiler der Figuren sich zu h\u00e4ufig wiederholen. Musikalisch bekommt Ihr h\u00f6renswerte Versatzst\u00fccke der original TV-Musik zu h\u00f6ren, deren Vertrautheit sich allerdings schnell in ein nettes Remix aufl\u00f6st.
\n

Fazit<\/strong><\/h3>
Hmm. Was soll man von Futurama halten? Auf der einen Seite wird dank der stimmigen Grafik mit Cel-Shading-Touch und vor allem dank der imposanten und authentischen Sound-Kulisse grandiose Futurama-Stimmung geschaffen. Doch spielerische M\u00e4ngel, allen voran die schwammige Steuerung, die nur noch von der unausgereiften Kollisionsabfrage und dem unausgewogenen Schwierigkeitsgrad \u00fcbertroffen wird, sorgen schnell f\u00fcr Sorgenfalten. Echte Hardcore-Fans werden sich davon und von der recht kurzen Spieldauer (ca. vier bis sechs Stunden) nicht abschrecken lassen und bekommen einigerma\u00dfen verdauliche, aber sehr stimmige Unterhaltung pr\u00e4sentiert. Gelegenheitsspieler und Futurama-Hasser werden mit dem Lizenz-Brei nichts anfangen k\u00f6nnen.
<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>

  • grandiose Sounduntermalung mit Original-Sprechern<\/li>
  • Story von Schreibern der TV-Show<\/li>
  • drei Charaktere spielbar<\/li>
  • Comic-Grafik im Stil der Serie<\/li>
  • bew\u00e4hrte Gameplay-Mechanismen<\/li><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>

    • altbackenes Spielprinzip<\/li>
    • grafisch nur mit wenigen Lichtblicken<\/li>
    • unausgewogener Schwierigkeitsgrad<\/li>
    • schwammige Steuerung<\/li>
    • unzureichende Kollisionsabfrage<\/li><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Nach den Simpsons tritt nun mit Futurama auch das zweite Hit-Zugpferd im Cartoon-Stall von Matt Groening ins spielerische Rampenlicht. Allerdings sind die Fans nach zahlreichen Simpsons-Totalausf\u00e4llen (mal mehr, mal weniger) vermutlich eher skeptisch. Ob bei dem Spiel zur TV-Serie Vorsicht angebracht ist oder ob die Entwickler die Lizenz gut genutzt haben, k\u00f6nnt Ihr im Test nachlesen.
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