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{"id":3034402,"date":"2003-05-03T12:50:00","date_gmt":"2003-05-03T10:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/x-men_wolverines_revenge-4\/3034402"},"modified":"2024-07-18T09:47:55","modified_gmt":"2024-07-18T07:47:55","slug":"x-men_wolverines_revenge-4","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/x-men_wolverines_revenge-4\/3034402","title":{"rendered":"X-Men: Wolverine’s Revenge (Action-Adventure) – X-Men: Wolverine’s Revenge"},"content":{"rendered":"Der Wolf in Dir<\/b>

Wolverine, b\u00fcrgerlich Logan genannt, ist eine der tragischsten X-Men-Figuren: ihm fehlt v\u00f6llig die Erinnerung an seine Vergangenheit, au\u00dferdem wurden an ihm schlimme Experimente durchgef\u00fchrt. Zwar brachten die ihm sein Adamantium-Skelett nebst der ber\u00fchmten ausfahrbaren Krallen ein, aber der Schmerz und das Wissen missbraucht worden zu sein, verbessern die sowieso schon miesepetrige Laune Logans nicht gerade. Nach einem kurzen Ausflug in die Vergangenheit, in der Ihr Wolverines Flucht aus der Zentrale von Logans Peinigern \u00bbWaffe X\u00ab nachspielt, geht es zur\u00fcck in die Gegenwart. Dort tobt ein heimt\u00fcckischer Virus in Logans Blutbahn, der schon in kurzer Zeit toxisch wirken wird – seine einzige Chance besteht darin, zu \u00bbWaffe X\u00ab zur\u00fcckzuhetzen, und dort nach einem Gegengift zu suchen. Ein klassisches X-Abenteuer also.

__NEWCOL__Licht im Dunkel<\/b>

Wolverine\u00b4s Revenge ist ein geradliniges Action-Adventure mit leichtem Schleich-Einschlag. Denn wie Kollege Sam Fisher in Splinter Cell hat auch Logan die M\u00f6glichkeit, seine Umgebung verfremdet wahrzunehmen. In diesem Fall sind es Wolverines animalische Instinkte, die ihm Vorteile verschaffen. Dr\u00fcckt Ihr also die \u00bbSinne\u00ab-Taste, verf\u00e4rbt sich die Umgebung, und vieles ver\u00e4ndert sich: Ihr seht W\u00e4rmequellen, Fu\u00dfabdr\u00fccke, Fallen wie Minen oder rotierende Laser und vor allem Geruchsspuren, anhand derer sich die deutlich sichtbaren Gegner leichter orten lassen. Au\u00dferdem k\u00f6nnt Ihr Euch an W\u00e4nde dr\u00fccken und kriechen, wodurch Ihr viele Gegner umschleichen und unerkannt ausschalten k\u00f6nnt – das hat mehr als nur den Vorteil nicht gesehen worden zu sein, doch dazu gleich mehr.

Schlitzen und treten<\/b>

In diesem Spiel wird gek\u00e4mpft, viel gek\u00e4mpft. Ihr verf\u00fcgt \u00fcber zwei grundlegende Angriffsm\u00f6glichkeiten: Schlagen bzw. mit den Krallen zustechen und treten. Ihr k\u00f6nnt aber durch Tastenkombinationen und verschiedenen Positionen zum Gegner auch m\u00e4chtige Angriffswellen entfesseln, die gleich mehrere Gegner zu Boden bringen. Diese so genannten \u00bbStrikes\u00ab haben neben Ihrer Wirkung auch den Vorteil, dass Ihr f\u00fcr die saubere Ausf\u00fchrung belohnt werdet: nach einer gelungenen \u00bbStrike\u00ab-Attacke bekommt Ihr Namenskettchen, die mit steigender Anzahl neue Kampfstufen freischalten, von denen es insgesamt vier gibt. Neue Kampfstufen bedeuten neue spektakul\u00e4re Angriffsarten und immer wildere Tastenkombinationen, die trotzdem leicht zu handhaben sind – im Zweifelsfall hilft es auch, wild auf die Angriffskn\u00f6pfe zu h\u00e4mmern.

Strike-Attacken gewinnen besonders im \u00bbSinne\u00ab-Modus an Bedeutung: w\u00e4hrend Ihr Eure Umgebung verzerrt wahrnehmt, zeigen Euch Eure \u00fcbernat\u00fcrlichen Sinne Strike-M\u00f6glichkeiten bei Gegnern, die Euch noch nicht entdeckt haben. So k\u00f6nnt Ihr theoretisch einen ganzen Level durchstreifen ohne gesehen zu werden.
Im Laufe der Zeit und mit fortschreitender Zahl erledigter Gegner steigt Eure \u00bbWut\u00ab-Anzeige. Hat sie einen bestimmten Punkt erreicht, d\u00fcrft Ihr in \u00bbwilde Wut verfallen\u00ab, was Euch schneller, st\u00e4rker und widerstandsf\u00e4higer macht – jedenfalls f\u00fcr kurze Zeit. Das ist gerade bei st\u00e4rkeren Obermotzen eine sehr praktische Sache, mit denen Ihr Euch im Laufe des Spiels herumschlagen m\u00fcsst: Sabretooth oder Lady Deathstrike warten schon auf eine Abreibung.

__NEWCOL__Killer-Kamera<\/b>

Grafisch bekommt Ihr in Wolverine\u00b4s Revenge aus der Schulterperspektive wenig aufregende, aber dennoch gute Kost zu Gesicht: die Umgebungen, die sowohl innen als auch au\u00dfen spielen, wirken etwas steril und nicht besonders abwechslungsreich. Freund und Feind sind nett animiert und sch\u00f6n designt, au\u00dferdem gibt es nette 3D-Effekte. Vom grafischen Gesamteindruck hat die Xbox die Nase leicht vorn, was hier haupts\u00e4chlich am gelungenen \u00bbSinne\u00ab-Modus liegt – das Bild wird cool verzerrt und verwackelt, Wolverine hebt sich gut von der gespenstischen Umgebung ab. Insgesamt unterscheiden sich die vier Fassungen aber kaum voneinander – deutlichstes Trennungsmerkmal ist ein anderes Titelbild bei der PC-Version.

Leider hat sich seit unserer Preview nicht viel an der vermurksten Kamerasteuerung ge\u00e4ndert. Wenigstens habt Ihr bei allen Fassungen die M\u00f6glichkeit, per Knopfdruck schnell den Blickwinkel hinter Wolverine zu zentrieren. Dennoch seid Ihr die meiste Zeit des Spiels damit besch\u00e4ftigt, die nicht akkurat folgende Kamera neu auszurichten – das muss wirklich nicht sein. Wenigstens ist das im Kampf kein Problem, da sich Wolverine automatisch auf den n\u00e4chsten Gegner ausrichtet.
Abgesehen von der Kamera macht die Steuerung insgesamt nirgends echte Mucken. Zwar sind recht viele Kn\u00f6pfe zu verinnerlichen, aber das geht schon nach kurzer Zeit in Fleisch und Blut \u00fcber.

Versteckspielchen<\/b>

Wie es sich f\u00fcr ein ordentliches Action-Adventure im Superhelden-Universum geb\u00fchrt, gibt es hier jede Menge einzusammeln. So findet Ihr Heilp\u00e4ckchen in unterschiedlicher Gr\u00f6\u00dfe, Comic-Cover, die Euch neue Kost\u00fcme verschaffen und Wut-Energie, die Euch sofort in \u00bbwilde Wut\u00ab versetzt. Au\u00dferdem warten noch Cerebro-Dateien auf Ihre Entdeckung, die Euch von Patrick Stewart vorgelesene Charakterbeschreibungen einbringen. Und nach einem erfolgreichen Durchspielen d\u00fcrft Ihr Euch schlie\u00dflich noch an verschiedenste Herausforderungen wagen, die versteckte Artworks freischalten.

Bei all den K\u00e4mpfen und der Sucherei m\u00fcsst Ihr nat\u00fcrlich auf Eure Lebensenergie achten. Diese kann auf zwei Arten erneuert werden: entweder sammelt Ihr Heilp\u00e4ckchen auf, oder Ihr fahrt Eure Krallen ein, dann regeneriert sich Wolverine langsam selbst. Nat\u00fcrlich seid Ihr dann verletzlicher, au\u00dferdem k\u00f6nnt Ihr dann keine Gegenst\u00e4nde wie Kisten oder T\u00fcren mehr zerst\u00f6ren. Trotzdem solltet Ihr lieber warten, als halbtot drauflos zu rennen, denn das Speichersystem ist nicht gerade spielerfreundlich: gespeichert wird immer automatisch zum Levelbeginn.__NEWCOL__

Wenn Ihr irgendwo in den teils sehr langen Welten draufgeht, m\u00fcsst Ihr in aller Regel ganz von vorn anfangen – nicht mal in der PC-Fassung d\u00fcrft Ihr jederzeit einen Spielstand anlegen.

Dichte Atmosph\u00e4re<\/b>

Die Story um Wolverine`s Suche nach Gegengift und Vergangenheit wird Euch in vielen gerenderten Zwischensequenzen pr\u00e4sentiert. Dazu gibt es sehr gute englische Sprachausgabe sowie deutsche Untertitel. Wolverine wird leider nicht von Original-Darsteller Hugh Jackman gesprochen, daf\u00fcr leiht ihm Mark Hamill sein erstaunlich fieses Organ. Au\u00dferdem bekommen Professor X und Lady Deathstrike mit Patrick Stewart und Kelly Hu Ihre \u00bbleiblichen\u00ab Stimmen verpasst, was der Atmosph\u00e4re zugute kommt. Die wird von der dramatisch-guten Musik noch weiter verdichtet, die mit guten Kompositionen die Action standesgem\u00e4\u00df begleitet. Allein die Soundeffekte rei\u00dfen keine B\u00e4ume aus, fallen aber auch nicht negativ ins Gewicht.\n

Fazit<\/strong><\/h3>
Ein schlechtes Spiel ist Wolverine`s Revenge nicht, im Gegenteil. Es bietet viele gute Ideen, spannende K\u00e4mpfe, eine nette Story und gar nicht mal schlechte Grafik. Au\u00dferdem ist das Stealth-System sehr reizvoll, besonders, da es noch sch\u00f6n belohnt wird. Doch trotzdem empfiehlt sich besonders bei der PC-Version ein Probespiel, denn die Kameraf\u00fchrung ist auf Dauer schlicht nervend. Teilweise f\u00e4llt es wirklich schwer sich aufs Spiel zu konzentrieren, wenn man dauernd mit dem Nachjustieren der Perspektive besch\u00e4ftigt ist. Auf den Konsolen f\u00e4llt das dank der analogen Sticks nicht so stark ins Gewicht. Wenn Ihr also schon mit Euren Spa\u00df hattet, ist Wolverine der logische Nachfolger. Wenn Ihr mit Superhelden-Spielen im Allgemeinen nichts anfangen k\u00f6nnt, d\u00fcrftet Ihr auch jetzt kaum warm damit werden.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>

  • sch\u00f6ne Comic-Atmosph\u00e4re<\/li>
  • gute Sprachausgabe<\/li>
  • klasse Musik<\/li>
  • praktisches Kombo-System<\/li>
  • ausgefeiltes Stealth-System<\/li>
  • lange Levels<\/li>
  • viele versteckte Extras<\/li>
  • nette Grafik<\/li><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>

    • nervende Kameraf\u00fchrung<\/li>
    • schwammige Steuerung<\/li>
    • kein Original<\/li>
    • Sprecher f\u00fcr Wolverine<\/li>
    • abwechslungsarme Optik<\/li><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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