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{"id":3034372,"date":"2002-05-21T16:52:29","date_gmt":"2002-05-21T14:52:29","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/knockout_kings_2002-2\/3034372"},"modified":"2024-07-18T09:47:38","modified_gmt":"2024-07-18T07:47:38","slug":"knockout_kings_2002-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/knockout_kings_2002-2\/3034372","title":{"rendered":"Knockout Kings 2002 (Sport) – Knockout Kings 2002"},"content":{"rendered":"Mit Knockout Kings 2002 liefert EA Sports nicht nur das erste Boxspiel f\u00fcr die Xbox ab, sondern auch den Wechsel der Serie von vormals Simulations-lastigem zu nun vorwiegend Arcade-lastigem Gameplay. Auf der PS2 hat uns dieser Umschwung trotz M\u00e4ngel im Defensiv-Bereich \u00fcberzeugen k\u00f6nnen. Ob das auch f\u00fcr die von Black Ops Entertainment entwickelte Xbox-Version gilt, erfahrt Ihr in unserem aktuellen Testbericht…<\/b>

Ring frei!<\/b>

Im Gegensatz zur intern bei EA Sports entwickelten PS2-Fassung von Knockout Kings 2002 wurde die Xbox-Version erneut von den Machern des Simulations-lastigeren Vorg\u00e4ngers programmiert. Inhaltliche Unterschiede sind anfangs jedoch nicht auszumachen. Erneut treten 45 reale sowie fiktive Boxer<\/b> in den Spielmodi Schaukampf, Turnier oder Karriere gegeneinander an. Zus\u00e4tzliche Charaktere lassen sich dank Editor ebenfalls erstellen und im Karriere-Modus Schritt f\u00fcr Schritt aufleveln. Die KI der CPU-Gegner ist \u00fcbrigens sehr ausgefeilt und richtet sich neben der Wahl des Boxers auch nach dem gew\u00e4hlten Schwierigkeitsgrad.

Die realen Boxer wurden dabei t\u00e4uschend echt modelliert und auch ihr Kampfstil unverkennbar umgesetzt. In den drei Gewichtsklassen<\/b> Schwergewicht, Mittelgewicht und Leichtgewicht findet Ihr sowohl Legenden vergangener Tage wie Muhammad Ali oder Joe Frazier als auch aktuelle Profis wie Evander Holyfield, Lennox Lewis oder die Gebr\u00fcder Klitschko – Ohrenbei\u00dfer Tyson k\u00e4mpft hingegen exklusiv bei Codemasters. Als Schaupl\u00e4tze dienen die Londoner Wembley Arena, der legend\u00e4re Caesars Palace in Las Vegas sowie sechs weitere Arenen – u. a. in Dortmund und Tokyo.

W\u00e4hrend beim Schaukampf wahlweise ein oder zwei Spieler einen Freundschaftskampf austragen, k\u00f6nnen im neuen Turniermodus<\/b> bis zu acht Teilnehmer im KO-System um den Sieg k\u00e4mpfen. Solisten halten sich hingegen an den Karrieremodus, wo man sich \u00fcber eine Gegner-Pyramide bis an die Spitze hocharbeiten und anschlie\u00dfend seinen Titel mehrmals verteidigen muss, bevor es in den Ruhestand geht. Den Trainigsmodus des Vorg\u00e4ngers sucht man hingegen genauso vergeblich wie ein einf\u00fchrendes Tutorial, das einen mit der neuen, ungleich dynamischeren Steuerung vertraut macht.

Angriff ist die beste Verteidigung<\/b>

Hat man sich mit dem Mangel an Spielmodi abgefunden, f\u00e4llt sofort das \u00e4u\u00dferst flotte Gameplay auf, das gerade aufgrund der unkomplizierten Offensiv-Steuerung<\/b> f\u00fcr spektakul\u00e4re Auseinandersetzungen sorgt. Neben schnellen Jabs, kraftvollen Haken und Geraden sowie fulminanten Uppercuts und individuellen Spezialschl\u00e4gen sind sogar regelwidrige Schwinger und Tiefschl\u00e4ge m\u00f6glich. Allerdings sollte man sich bei Letzteren etwas zur\u00fcckhalten, da der Schiedsrichter bei wiederholten Attacken unter die G\u00fcrtellinie nach Verwarnung und Punktabzug auch mit einer Disqualifikation reagieren kann.

Die Verteidigung ist hingegen deutlich komplizierter und ziemlich gew\u00f6hnungsbed\u00fcrftig, da der analoge Einschlag des linken Ministicks eine entscheidende Rolle spielt. W\u00e4hrend starkes Dr\u00fccken den Boxer durch den Ring t\u00e4nzeln l\u00e4sst (Beinarbeit), dient sanftes Dr\u00fccken zum Ausweichen (K\u00f6rperhaltung). Dass dabei trotz einstellbarer Stick-Empfindlichkeit im Eifer des Gefechts auch versehentlich ungewollte Aktionen<\/b> ausgef\u00fchrt werden, ist fast unvermeidbar. Auch das Blocken gestaltet sich nicht gerade einfach, da \u00e4hnlich wie beim Ausweichen die entsprechende Haltung nur kurz eingenommen wird, was weder besonders realistisch noch benutzerfreundlich ist – so ist Angriff meist die beste Verteidigung.

Gezeichnete Helden<\/b>

Die erzwungene Offensive sorgt daf\u00fcr aber f\u00fcr spektakul\u00e4re Schlagserien im Sekundentakt, welche die Kontrahenten deutlich sicht- und sp\u00fcrbar mitnehmen. Blessuren und Platzwunden entstehen genau dort, wo man dem Gegner heftig zusetzt und bei zunehmender Verausgabung erkennt man deutlich, wie sich Schwei\u00df auf den detailliert modellierten und hervorragend animierten K\u00f6rpern<\/b> bildet. Auch Mimik und Reaktionszeit passen sich der k\u00f6rperlichen Ersch\u00f6pfung an. \u00dcberhaupt ist die optische Pr\u00e4sentation dank neuer Grafik-Engine exzellent. Angesichts der zahlreichen Kameraperspektiven sind auch gelegentliche \u00dcbersichtsprobleme bei hautnahen Close-Ups zu verschmerzen. Vor allem die individuellen Provokationen gegen\u00fcber einem angeschlagenen Gegners und die schmerzhaften Zeitlupen-Replays, wenn man sein Gegen\u00fcber auf die Matte geschickt hat, sind ein befriedigender Augenschmaus.

Bei der Darstellung des Publikums muss man zwar Abstriche machen, daf\u00fcr brechen die Zuschauer bei gelungenen Kombinationen in Jubel aus, fangen bei unerlaubten Tiefschl\u00e4gen an zu buhen oder springen bei KOs von ihren Sitzen auf. Auch die englischsprachigen Kommentatoren<\/b> Larry Michael und Max Kellerman haben stets passende, wenn auch etwas wiederholungsanf\u00e4llige Analysen zu bieten. Ansonsten bekommt Ihr w\u00e4hrend des Kampfes satte Sound-FX zu h\u00f6ren und in den Men\u00fcs erklingen fette HipHop-Kl\u00e4nge von LL Cool J, Doc Luv & Kevski, Hidden Masters, Motion Man und Styles of Beyond.

Pro:<\/b><\/u>

  • \u00fcberzeugende KI<\/li>
  • vier Schwierigkeitsgrade<\/li>
  • hervorragende Pr\u00e4sentation<\/li>
  • Turniere mit bis zu acht Spielern<\/li>
  • 45 Boxer in drei Gewichtsklassen<\/li>
  • Kreieren & Aufleveln eigener Boxer<\/li>
  • tolle Charaktermodelle & Animationen<\/li>
  • authentische Blessuren und Schwei\u00dfbildung<\/li>

    Kontra:<\/b><\/u>

  • kein Trainingsmodus bzw. Tutorial<\/li>
  • nicht immer optimale Kameraf\u00fchrung<\/li>
  • magere Auswahl an Spielmodi & Optionen<\/li>
  • gew\u00f6hnungsbed\u00fcrftige Defensiv-Steuerung<\/li>

    Vergleichbar mit:<\/b><\/u>

    Knockout Kings 2001, Ready 2 Rumble Boxing Round 2, Mike Tyson Heavyweight Boxing, Victorious Boxers, Rocky<\/i>\n

    Fazit<\/strong><\/h3>Abgesehen von kosmetischen Feinheiten gleichen sich die PS2- und Xbox-Versionen von Knockout Kings 2002 wie ein Ei dem anderen. Was die magere Anzahl an Spielmodi und die komplizierte Defensiv-Steuerung betrifft, h\u00e4tte man sich zwar \u00fcber Ver\u00e4nderungen gefreut, das ansonsten \u00e4u\u00dferst flotte und intuitive Gameplay sowie die makellose Pr\u00e4sentation sind jedoch auch auf der Xbox \u00fcber jeden Zweifel erhaben. Vor allem die Turniere mit bis zu acht menschlichen Teilnehmern sind ein unschlagbarer Spielspa\u00dfgarant. Doch auch Solisten k\u00f6nnen angesichts der \u00fcberzeugenden KI-Routinen und individuellen Kampfstile der zahlreichen realen und fiktiven Boxprofis bedenkenlos in den Ring steigen. Zwar ist selbst der mit Rollenspiel-Elementen angereicherte Karriere-Modus nicht besonders umfang- und abwechslungsreich, aber die Motivation stimmt im Gro\u00dfen und Ganzen auch hier, weshalb Boxfans nicht nur aus Mangel an Alternativen zugreifen sollten.<\/b><\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"


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