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{"id":3034362,"date":"2002-09-29T08:00:00","date_gmt":"2002-09-29T06:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/buffy_-_the_vampire_slayer\/3034362"},"modified":"2024-07-18T09:47:30","modified_gmt":"2024-07-18T07:47:30","slug":"buffy_-_the_vampire_slayer","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/buffy_-_the_vampire_slayer\/3034362","title":{"rendered":"Buffy – The Vampire Slayer (Action) – Buffy – The Vampire Slayer"},"content":{"rendered":"Totgesagte leben l\u00e4nger<\/b>

Es gibt mal wieder richtig \u00c4rger im kalifornischen Sunnydale. Grund daf\u00fcr ist jedoch nicht der allt\u00e4gliche Stress mit den ortsans\u00e4ssigen Vampiren und D\u00e4monen, sondern die R\u00fcckkehr des tot geglaubten Meisters Heinrich Joseph Nest, der Buffy-Kennern kein Unbekannter sein d\u00fcrfte. Durch so starke d\u00e4monische Pr\u00e4senz f\u00fchlen sich nat\u00fcrlich auch eine Reihe weiterer H\u00f6llenkreaturen angezogen und die Einzige, die alles wieder richten kann, ist einmal mehr die auserw\u00e4hlte D\u00e4monenj\u00e4gerin Buffy Summers.Doch bevor Ihr Euch mit Buffy ins Abenteuer st\u00fcrzt, gilt es zun\u00e4chst unter der Leitung Eures Mentors Giles einen Spie\u00dfrutenlauf zu bew\u00e4ltigen, der Euch als eine Art Tutorial mit der Steuerung sowie Buffys k\u00e4mpferischen und \u00fcbernat\u00fcrlichen F\u00e4higkeiten vertraut machen soll. Neben Giles sind \u00fcbrigens auch Xander, Cordelia, Willow und sogar Angel mit von der Partie, die allesamt von den amerikanischen Originaldarstellern der Serie synchronisiert wurden.__NEWCOL__Lediglich Buffy-Actress Sarah Michelle Gellar machte Zicken, wurde aber durch ein \u00fcberzeugendes Stimm-Double gl\u00e4nzend ersetzt.

Des einen Leid, des andern Freud<\/b>

Das Problem bei der ganzen Sache ist jedoch, dass die Sprecher in der deutschen Version weder durch ihre hierzulande bekannten Synchronstimmen, noch anderweitig ausgetauscht wurden. Eigentlich nicht weiter tragisch, g\u00e4be es wenigstens deutsche Untertitel und Men\u00fctexte, um Story, Anweisungen oder Erkl\u00e4rungen auch f\u00fcr Englisch-Unkundige verst\u00e4ndlich zu machen. Aber auch dies hat sich Electronic Arts zum \u00c4rger der vorwiegend jugendlichen Fangemeinde gespart, denn Vokabular und Wortwitz setzen auf \u00e4u\u00dferst solide Englischkenntnisse, \u00fcber die wohl nur die wenigsten der anvisierten Zielgruppe verf\u00fcgen d\u00fcrften.Englischprofis freuen sich hingegen \u00fcber jede Menge bissige Dialoge, flapsige Bemerkungen und unverf\u00e4lschten Originalhumor, der eingedeutscht oft nur halb so spritzig r\u00fcber kommt. Ansonsten sind Story, Soundkulisse und PAL-Anpassung \u00fcber jeden Zweifel erhaben. Die musikalische Untermalung sowie Sound- und Ambient-FX erzeugen eine dichte und d\u00fcstere Atmosph\u00e4re, w\u00e4hrend fl\u00fcsternde Stimmen und entfernte Schreie hilfloser Opfer f\u00fcr Spannung und G\u00e4nsehaut sorgen. Dar\u00fcber hinaus kann man Buffy optional auch in 60 Hz genie\u00dfen. Die teils etwas h\u00f6lzernen Animationen werden dadurch aber auch nicht geschmeidiger.

Schlaksige Anmut<\/b>

Angeblich wurden Buffys Bewegungen zwar eigens per Motion-Capturing vom Stunt-Double der TV-Serie digitalisiert, aber bis auf die Kampfanimationen wirken die Bewegungsabl\u00e4ufe der virtuellen Buffy wie Gehen, Laufen, Springen oder Hangeln ziemlich steif und ungelenk – was im \u00dcbrigen auch auf die alles andere als grazi\u00f6sen Aktionen Eurer d\u00e4monischen Gegner zutrifft. Ganz anders die meist hervorragend animierten und fl\u00fcssig ins Spielgeschehen eingebetteten Zwischensequenzen, in denen Buffy und Co. sowohl mit detaillierter Gestik und Mimik als auch mit lippensynchroner Sprachausgabe gl\u00e4nzen.__NEWCOL__Der Detailgrad der Hauptfiguren l\u00e4sst ebenfalls keine W\u00fcnsche offen, auch wenn die Nebendarsteller dagegen teils deutlich verblassen.

Etwas blass wirken auch die vertrauten Locations wie die Sunnydale High School, der Bronze Club oder die \u00f6rtlichen Katakomben. Die Texturqualit\u00e4t bewegt sich durchgehend auf m\u00e4\u00dfigem Niveau, hin und wieder kommt es zu Slowdowns, Clipping-Fehlern und un\u00fcbersichtlichen Kameraperspektiven und die Schaupl\u00e4tze sind meist so d\u00fcster, dass man die oft sp\u00e4rliche Umgebung sowieso nur schemenhaft erkennt. Zudem h\u00e4tten die Gegner abwechslungsreicher, das Waffenarsenal \u00fcppiger und die Interaktionsm\u00f6glichkeiten vielf\u00e4ltiger sein k\u00f6nnen. Zwar lassen sich manche Einrichtungsgegenst\u00e4nde zerdeppern und als Waffen zweckentfremden oder andere als todbringende Vampir- und Zombiefallen missbrauchen, die M\u00f6glichkeiten sind allerdings deutlich begrenzt.

Eine Frage der Koordination<\/b>

Zudem ist es alles andere als einfach, einen Gegner zielgenau auf einen zugespitzten Balken oder einen explosiven Benzinkanister zu schleudern.Auch beim Ausf\u00fchren gew\u00f6hnlicher Schlag- und Trittkombinationen kommt es immer wieder vor, dass man versehentlich einen optisch eindrucksvollen, aber energiekostenden Spezialangriff ausl\u00f6st, da man eine Taste einen Sekundenbruchteil zu lange gedr\u00fcckt oder ein Ausweichman\u00f6ver zu fr\u00fch eingeleitet hat. Ansonsten macht die relativ intuitive, aber facettenreiche Steuerung allerdings eine recht gute Figur. Neben jeweils einer Schlag- und Tritt-Taste lassen sich Gegner mit der Schultertaste ins Visier nehmen und gegnerische Angriffe einfach und effektiv parieren.

Umst\u00e4ndliche Tastenfolgen oder -kombinationen bleiben Euch weitestgehend erspart, lediglich das Timing sollte stimmen. So auch bei den Matrix-\u00e4hnlichen Spezialangriffen oder den zahlreichen Finishing-Moves, bei denen Ihr neben t\u00f6dlichen Martial-Arts-Attacken Eure Widersacher meist pf\u00e4hlt (Vampire) oder enthauptet (Zombies). Insgesamt ist Euer stetig anwachsendes Move-Repertoire jedenfalls verh\u00e4ltnism\u00e4\u00dfig umfangreich und ein paar Schusswaffen gibt es auch. Mit der Armbrust d\u00fcrft Ihr sogar fiese Sniper-Aktionen ausf\u00fchren sowie herk\u00f6mmliche Bolzen in Feuer- oder Weihwassergeschosse verwandeln – entsprechend kombinierbare Items vorausgesetzt.__NEWCOL__Die Waffen einer Frau<\/b>

Auch eine harmlos erscheinende Wasserspritzpistole l\u00e4sst sich so mit vampirfeindlichem Weihwasser f\u00fcllen oder gar in einen ausgewachsenen Flammenwerfer verwandeln. Ansonsten verlasst Ihr Euch vorwiegend auf halsbrecherische Tritte und Schl\u00e4ge sowie Holzpfl\u00f6cke, Baseballschl\u00e4ger, Billardqueues, Rechen, Schaufeln oder Wischmobs. Trotz makaberer Animationen verlaufen die K\u00e4mpfe jedoch v\u00f6llig unblutig – und das nicht nur bei uns in Deutschland. Getreu der TV-Vorlage verdampfen, zerbr\u00f6seln oder verbrennen Eure Gegner unblutig, aber effektvoll. Das Verhalten Eurer Kontrahenten vor ihrem Ableben l\u00e4sst allerdings teils zu w\u00fcnschen \u00fcbrig.

So sind manche D\u00e4monen so doof, dass sie in der ohnehin kargen Levelarchitektur verh\u00e4ngen, w\u00e4hrend andere keinerlei Skrupel kennen und Euch sogar wehrlos am Boden liegend ununterbrochen mit Tritten maltr\u00e4tieren, so dass Ihr nur mit viel Gl\u00fcck \u00fcberhaupt wieder auf die Beine kommt – eine Gemeinheit, die zwar auch Ihr anwenden k\u00f6nnt, allerdings nicht ganz so effektiv. Als Trost d\u00fcrft Ihr zu Beginn zwischen drei Schwierigkeitsgraden w\u00e4hlen und sporadische Hilfstexte aktivieren, w\u00e4hrend der Spielstand an unsichtbaren, teils jedoch etwas ung\u00fcnstig platzierten Checkpoints immer wieder automatisch gesichert wird.\n

Fazit<\/strong><\/h3>
Insgesamt kann man Buffy – The Vampire Slayer jedem pr\u00fcgelfreudigen Action-Adventure-Fan empfehlen, der auf unkomplizierte Hack`n`Slay-Action steht, den typischen Buffy-Humor mag und dar\u00fcber hinaus \u00fcber solide Englischkenntnisse verf\u00fcgt, denn eine Lokalisierung hat sich Electronic Arts unverst\u00e4ndlicherweise komplett gespart. Technisch l\u00e4sst die Xbox zwar nur selten ihre Muskeln spielen und der Spielverlauf erweist sich als \u00e4u\u00dferst geradlinig und relativ monoton, aber Story und Atmosph\u00e4re halten nicht nur Fans der TV-Serie bei Laune, die sich vor allem \u00fcber das hervorragend eingefangene Flair der Vorlage freuen werden.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>

  • tolle Effekte<\/li>
  • spannende Story<\/li>
  • kombinierbare Items<\/li>
  • coole Finishing-Moves<\/li>
  • originalgetreuer Humor<\/li>
  • aktivierbare Hilfe-Funktion<\/li>
  • stimmungsvolle Cut-Scenes<\/li>
  • variabler Schwierigkeitsgrad<\/li>
  • atmosph\u00e4rische Soundkulisse<\/li>
  • komfortables Autosave-Feature<\/li>
  • Originalstimmen der Seriendarsteller<\/li>
  • authentisches Flair & Charakterdesign<\/li><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>

    • nicht lokalisiert<\/li>
    • durchwachsene Gegner<\/li>
    • KI<\/li>
    • teils h\u00f6lzerne Animationen<\/li>
    • sehr geradliniger Spielverlauf<\/li>
    • zu wenig Interaktionsm\u00f6glichkeiten<\/li>
    • Checkpoints h\u00e4tten zahlreicher sein k\u00f6nnen<\/li>
    • gelegentliche Kameraprobleme & Slowdowns<\/li>
    • authentische, aber unspektakul\u00e4re Locations<\/li>

      Vergleichbar mit:<\/b>
      Soul Reaver, Blood Omen, Blade, Hunter, Zombie Revenge, Nightmare Creatures, Onimusha<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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