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{"id":3034355,"date":"2002-05-14T13:09:56","date_gmt":"2002-05-14T11:09:56","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/deadly_skies\/3034355"},"modified":"2024-07-18T09:47:25","modified_gmt":"2024-07-18T07:47:25","slug":"deadly_skies","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/deadly_skies\/3034355","title":{"rendered":"Deadly Skies (Shooter) – Deadly Skies"},"content":{"rendered":"Auf Dreamcast war die Airforce Delta Storm-Serie eine spa\u00dfige Arcade-lastige Alternative zur Ace Combat-Serie auf PSone. Da es auf der noch jungen Xbox noch an Flug-Spielen im Allgemeinen mangelt, haben wir uns mit Hei\u00dfhunger auf Deadly Skies von Konami gest\u00fcrzt, uns zur Einstimmung noch mal an Filme wie Top Gun oder Iron Eagle erinnert und den virtuellen Xbox-Luftraum unsicher gemacht. In unserem Test k\u00f6nnt Ihr erfahren, ob sich Deadly Skies zum \u00dcberflieger entwickelt hat oder ob das Spiel doch eher ein Fall f\u00fcr Bruchpiloten ist.<\/b>

Masse und Klasse?<\/b>

Von den grundlegenden Zahlen her h\u00f6rt sich Deadly Skies<\/i> nach einem echten \u00dcberflieger an: 80 verschiedene Flugzeug-Typen<\/b> und gut 50 Missionen<\/b> schreien geradezu nach einem Griff zum Joypad.

Doch hat man sich in seiner Heimatbasis erst einmal f\u00fcr einen der t\u00f6dlichen Flieger entschieden -von denen die meisten im Lauf der Missionen erst gekauft<\/b> werden m\u00fcssen- und sich auf seinen Auftragsflug begeben, br\u00f6ckelt der Lack von Deadly Skies<\/i> etwas ab.

Die Story<\/b> wird durch wenig motivierende Einsatzbesprechungen fortgef\u00fchrt und ist so gut wie nicht existent. Auch das nichtlineare Missionsdesign<\/b> h\u00f6rt sich vielversprechend an. Doch in der Endabrechnung hei\u00dft dies nur, dass Ihr Euch auf der eingeblendeten Karte f\u00fcr einen Weg zum Ziel entscheiden m\u00fcsst. Ein Weg, der unter Umst\u00e4nden von feindlichen Bogeys blockiert ist, wodurch Ihr zum Kampf gezwungen werdet.

Wohl dem, der eine passende Maschine ausgew\u00e4hlt hat, denn eine R\u00fcckkehr in die heimische Basis ist nur nach einem Scheitern m\u00f6glich. Learning by Doing ist angesagt – doch andererseits solltet Ihr selbst mit einem scheinbar ungeeigneten Flieger Eure Mission erf\u00fcllen k\u00f6nnen.

Denn in den auf den ersten Blick hei\u00dfen Luftraum-Schlachten wartet schon die n\u00e4chste Entt\u00e4uschung f\u00fcr Euch. Die KI<\/b> der gegnerischen Piloten ist wenig fordernd und schreit geradezu nach einem Abschuss.
Ebenso muss man auf aufw\u00e4ndige Flugman\u00f6ver verzichten. Die Spielmechanik erlaubt einem gerade einmal das N\u00f6tigste, entsch\u00e4digt einen aber mit Gegnern, die auch nicht gerade ein Meister im Man\u00f6vrieren sind.

Also hofft man auf abwechslungsreiche Missionen; doch auch hier: Fehlanzeige. Au\u00dfer den standardisierten “Seek-And-Destroy”-Aufgaben mit einigen unwesentlichen Abwandlungen spielt man sich von Mission zu Mission, sucht auf dem Radar das n\u00e4chste Ziel, erledigt es, wendet sich dem n\u00e4chsten Ziel zu und so weiter und so weiter…

Dass man dazu noch f\u00fcr absolvierte Missionen ausnehmend wenig Geld bekommt, das man in neue Flugzeuge investieren k\u00f6nnte, f\u00f6rdert die sowieso schon nicht berauschend hohe Motivation in keinster Weise.

Na ja, freuen wir uns eben auf hei\u00dfe Dogfights gegen einen menschlichen Gegner. Oder vielleicht auch nicht, denn auf einen Mehrspieler-Modus wurde ebenso verzichtet wie auf stimmungsf\u00f6rdernde Videos, welche die konfuse Story vielleicht etwas h\u00e4tten w\u00fcrzen k\u00f6nnen.

Detailfreude<\/b>

So sehr die Entwickler in Sachen Missions-Design und Story geschlampt haben, so viel M\u00fche haben sie sich bei der grafischen Darstellung gegeben: Die Spielgeschwindigkeit stimmt und die Flugzeuge sind eine wahre Augenweide.
Dies f\u00e4llt vor allem in den Wiederholungen auf, die sich auf einem Qualit\u00e4tsniveau befinden, das sich problemlos neben Gran Turismo 3<\/i> sehen lassen kann.

Auch die Explosionen und diversen Licht- und Nebeleffekte k\u00f6nnen \u00fcberzeugen. Dass angesichts dieser grafischen Pracht die Texturen etwas hinter den Erwartungen zur\u00fcckbleiben, ist relativ leicht zu verschmerzen – wenn man mit 700 km\/h an Felsw\u00e4nden vorbeirast, hat man wenig Gelegenheit auf die Qualit\u00e4t der Texturen zu achten.

\u00dcber den Wolken ist Ruhe<\/b>

Abgesehen von wenig \u00fcberzeugendem Turbinen-Rauschen und dr\u00f6hnenden Explosionen ist Stille am Himmel angesagt. Auf Funkkontakt wartet man vergebens – kein Einsatzleiter, der einen \u00fcber den Stand der Dinge aufkl\u00e4rt, kein Wingman, der verzweifelt nach Hilfe ruft.

Und da die Musik auch eher in die Kategorie “vergessenswert” f\u00e4llt, tut man sicherlich gut daran, sich in Stimmung zu bringen, indem man den alten Top Gun-Soundtrack in die Lade des CD-Spielers schiebt. Leider gibt es auch keine M\u00f6glichkeit, eigene Musiken einzubauen.

Pro<\/u><\/b>

  • 80 Flugzeuge<\/li>
  • \u00fcber 50 Missionen<\/li>
  • detaillierte Flugzeugdarstellung<\/li>
  • anst\u00e4ndige Spielgeschwindigkeit<\/li>
  • gute Grafikeffekte<\/li>

    Kontra<\/u><\/b>

  • nicht existente Story<\/li>
  • wenig \u00fcberzeugende Flugphysik<\/li>
  • eint\u00f6nige Missionen<\/li>
  • kein Funkkontakt<\/li>
  • sparsamer Sound<\/li>

    Vergleichbar mit:<\/u><\/b> Airforce Delta <\/i>(DC), (PS2)
    \n

    Fazit<\/strong><\/h3>Eine gute bis hervorragende Grafik ist nicht alles. Was n\u00fctzen einem optisch hervorragende Flugzeuge und stimmige Schaupl\u00e4tze, wenn die Missionen sich nach kurzer Zeit wiederholen und die Story selbst als Beiwerk mehr als vernachl\u00e4ssigt wird? Einschr\u00e4nkungen in der Flugphysik und ein fehlender Mehrspielermodus tun ihr \u00dcbriges. Deadly Skies<\/i> bleibt weit hinter den Erwartungen und bietet selbst anspruchslosen Action-Fans wenig Unterhaltung. Schade eigentlich, denn mit etwas mehr Feintuning w\u00e4re wesentlich mehr m\u00f6glich gewesen.
    <\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

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