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{"id":3034341,"date":"2002-06-10T11:20:49","date_gmt":"2002-06-10T09:20:49","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/crash_bandicoot_the_wrath_of_cortex-2\/3034341"},"modified":"2024-07-18T09:47:21","modified_gmt":"2024-07-18T07:47:21","slug":"crash_bandicoot_the_wrath_of_cortex-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/crash_bandicoot_the_wrath_of_cortex-2\/3034341","title":{"rendered":"Crash Bandicoot: The Wrath of Cortex (Geschicklichkeit) – Crash Bandicoot: The Wrath of Cortex"},"content":{"rendered":"Nachdem das Beuteltier Crash Bandicoot den Entwicklerwechsel vom Naughty Dog-Team hin zu Traveller\u00b4s Tales auf der PS2 gut \u00fcberstanden hat, macht sich der springfreudige Kult-Star nun auf, die Herzen der Xbox-Fans zu erobern – und d\u00fcrfte dabei leichtes Spiel haben, da die Jump&Run-Konkurrenz auf Microsofts Konsole gegen Null geht. Ob Crash Bandicoot: Der Zorn des Cortex trotz mangelnder Mitbewerber ein Zeichen setzen kann, k\u00f6nnt Ihr in unserem Test erfahren.<\/b>

Alles beim Alten<\/b>

Im Gegensatz zu vielen anderen Konvertierungen von PS2-Spielen auf die Xbox haben die Entwickler von Traveller\u00b4s Tales darauf verzichtet, dem Spiel exklusive Features zu spendieren. So finden sich Unterschiede nur im kosmetischen Bereich (dazu sp\u00e4ter mehr) und in einer erfreulichen Absenkung der bei der PS2 unertr\u00e4glichen Ladezeiten: Konnte man sich bei der PlayStation 2-Fassung getrost einen Kaffee kochen gehen, findet das Nachladen auf der Xbox in einem angenehmen Zeitraum statt, der das Spielerlebnis nicht beeintr\u00e4chtigt.

Spielerisch bleibt alles so, wie wir es von der PS2-Fassung kennen: Um seinem nicht totzukriegenden Erzfeind Cortex wieder einmal eine feuchte Beuteltier-Nase zu drehen, muss sich Crash durch mehr als 30 Abschnitte<\/b> h\u00fcpfen, fliegen, fahren und dabei einige angenehme R\u00e4tsel l\u00f6sen, die den Spieler dabei auf angenehme Art und Weise immer wieder aufs Neue herausfordern.

Abwechslung wird gro\u00df geschrieben<\/b>

Vor allem in der Anfangsphase des Spieles wird man des \u00d6fteren auf abwechslungsreiche Spielelemente<\/b> treffen, die sich erfreulich von der herk\u00f6mmlichen dreidimensionalen Hatz in den linearen Levels unterscheiden.

Mal wird man in einen Pilotensitz gesteckt, um Tornadomaschinen in bester Flug-Shooter-Manier auszuschalten, ein weiteres Mal seid Ihr im Stile von Super Monkey Ball im Inneren einer Kugel dabei, den Level zu durchqueren und auch ein Kipploren-Einsatz, wie man ihn von Meister-Arch\u00e4ologe Indiana Jones kennt, steht auf dem Programm.

Im sp\u00e4teren Verlauf werdet Ihr zum Beispiel auch noch hinter das Lenkrad eines Jeeps gesetzt und \u00fcbernehmt erstmals in der Geschichte der Crash Bandicoot<\/i>-Serie die Kontrolle \u00fcber Crashs Schwester Coco.

Da es sich bei dem ersten Xbox-Abenteuer von Crash im Wesentlichen um eine 1:1-Umsetzung handelt, wurde nat\u00fcrlich auch ein Manko der PS2-Version \u00fcbernommen: Grunds\u00e4tzlich sind die Abschnitte absolut linear.

Hin und wieder gibt es zwar Bonus-Items<\/b> und -Wege zu finden und auch die Aufgabe, alle Kisten im Level zu zerst\u00f6ren, erweist sich mit zunehmendem Spielverlauf als \u00e4u\u00dferst schwierig, doch unter dem Strich wirkt die Linearit\u00e4t angesichts kommender Produktionen wie Rayman 3<\/i> leicht antiquiert.

An der Steuerung<\/b> hingegen gibt es nichts auszusetzen: Ganz gleich, ob man sich in den klassischen Jump&Run-Abschnitten befindet, sich mit den Fahrzeugen durch die Gegend bewegt oder einen der zahlreichen Boss-K\u00e4mpfe bestreitet – die Steuerung reagiert gut, schnell und wird von der guten und bei Spielen dieser Art \u00e4u\u00dferst wichtigen Kollisionsabfrage<\/b> unterst\u00fctzt.

Crash mit Haaren<\/b>

Abgesehen von der Reduzierung der Ladezeiten hat die Xbox-Version von Crash Bandicoot: Der Zorn des Cortex<\/i> vor allem grafisch zulegen k\u00f6nnen – auch wenn auf den ersten Blick alles haargenau gleich aussieht wie auf der PS2, was wiederum f\u00fcr die Grafikqualit\u00e4t von Sonys Konsole spricht.

Doch bei genauer und vor allem vergleichender Betrachtung kann die Xbox grafisch davonziehen: Die Umgebungen wirken farbenfroher, klarer und vor allem bei Explosionen und Wassereffekten kann die Xbox punkten.

Doch auch bei Crash selber hat sich einiges im Detail getan: Wenn man genau hinschaut, wird man feststellen, dass das Beuteltier jetzt \u00fcber ein deutlich sichtbares Fell verf\u00fcgt, das zwar nicht an das von Sully aus dem Film Monster AG heranreicht, aber deutlich die Unterschiede zwischen den Grafikf\u00e4higkeiten der Xbox und der PS2 demonstriert.

Doch so sch\u00f6n diese Detailverliebtheit auch ist, wurde hier am falschen Ende investiert. Statt dessen h\u00e4tten sich die Entwickler vielleicht eher die M\u00fche machen sollen, die schon auf der PS2 eher durchschnittlichen Texturen aufzuwerten, denn die fallen beim Spielen viel mehr auf als der Pelz.

Bei den Animationen hingegen gibt man sich keine Bl\u00f6\u00dfe. Jederzeit fl\u00fcssig k\u00f6nnen alle Figuren \u00fcberzeugen. Das i-T\u00fcpfelchen findet man in den in Spielgrafik dargestellten Dialogsequenzen, in denen die Animationen fast die Zeichentrickqualit\u00e4t des PS2-Vorzeige-Jump&Runs Jak&Daxter erreichen.

Jungle Boogie<\/b>

Wer jemals einen Teil der Crash Bandicoot<\/i>-Serie gespielt hat, wei\u00df, was im Bereich Sound auf einen zukommt: Rhythmische Dschungel-Musik, die zwar das Spiel passend untermalt, aber sich auch nicht als Ohrwurm festsetzen kann und gewohnt gute Soundeffekte warten darauf, sich ins Trommelfell zu bohren.
Die durchweg \u00fcberdurchschnittliche Sound-Kulisse wird durch gelungene und witzige Sprachausgabe abgerundet.

Pro<\/u><\/b>

  • abwechslungsreiches Gameplay<\/li>
  • gute, intuitive Steuerung<\/li>
  • exakte Kollisionsabfrage<\/li>
  • saubere, farbenfrohe Grafik<\/li>
  • angenehme Ladezeiten<\/li>
  • mehr als 30 Abschnitte<\/li>
  • stimmige Sprachausgabe<\/li>

    Kontra<\/u><\/b>

  • linear bis zum Abwinken<\/li>
  • spielerisch 1:1-Umsetzung ohne exklusive Features<\/li>

    Vergleichbar mit:<\/u><\/b> (PS2)
    \n

    Fazit<\/strong><\/h3>Der Xbox-Einstand des ehemaligen PlayStation-Maskottchens Crash Bandicoot ist gelungen: Im Vergleich zur PS2-Fassung grafisch verbessert und vor allem mit angenehmen Ladezeiten ausgestattet, werden Xbox-Jump&Run-Fans, welche die PS2-Version nicht besitzen, zahlreiche vergn\u00fcgte Stunden mit dem Beuteltier auf der Jagd nach Cortex verbringen. Im besten Sinne klassisches Gameplay mit einigen neuen Ideen kann aber nur bedingt den Wunsch nach einer frei begehbaren Umgebung unterdr\u00fccken, wie sie zum Beispiel Jak&Daxter auf der PS2 und auch das Action-Adventure Munch\u00b4s Oddysse bieten.
    Dank mangelnder Konkurrenz kann sich Crash umgehend auf dem Genre-Thron breit machen, doch unter dem Strich w\u00e4re sicherlich wie bei der PS2-Fassung mehr drin gewesen.
    <\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Nachdem das Beuteltier Crash Bandicoot den Entwicklerwechsel vom Naughty Dog-Team hin zu Traveller\u00b4s Tales auf der PS2 gut \u00fcberstanden hat, macht sich der springfreudige Kult-Star nun auf, die Herzen der Xbox-Fans zu erobern – und d\u00fcrfte dabei leichtes Spiel haben, da die Jump&Run-Konkurrenz auf Microsofts Konsole gegen Null geht. Ob trotz mangelnder Mitbewerber ein Zeichen setzen kann, k\u00f6nnt Ihr in unserem Test erfahren.<\/p>\n","protected":false},"author":535,"featured_media":3195591,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Crash Bandicoot: The Wrath of Cortex - Test, Geschicklichkeit, Xbox","_yoast_wpseo_metadesc":"Nachdem das Beuteltier Crash Bandicoot den Entwicklerwechsel vom Naughty Dog-Team hin zu Traveller\u00b4s Tales auf der PS2 gut \u00fcberstanden hat, macht sich der springfreudige Kult-Star nun auf, die Herzen der Xbox-Fans zu erobern - und d\u00fcrfte dabei leichtes Spiel haben, da die Jump&Run-Konkurrenz auf Microsofts Konsole gegen Null geht. 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