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{"id":3033459,"date":"2002-04-23T09:58:32","date_gmt":"2002-04-23T07:58:32","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/grandia_2-3\/3033459"},"modified":"2024-07-18T09:44:04","modified_gmt":"2024-07-18T07:44:04","slug":"grandia_2-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/grandia_2-3\/3033459","title":{"rendered":"Grandia 2 (Rollenspiel) – Grandia 2"},"content":{"rendered":"Das Software-Lineup der PS2 w\u00e4chst und w\u00e4chst. RPG-Fans hatten bisher jedoch h\u00f6chstens bei Summoner und Baldur`s Gate: Dark Alliance wirklich Grund zur Freude. Fans klassischer Nippon-Rollenpiele warten sogar noch bis heute auf einen gelungenen Genre-Vertreter. Doch nun springt Ubi Soft mit Grandia II in die Presche, das sich bereits auf dem Dreamcast (4Players-Wertung: 90%) einen festen Platz im Olymp der Konsolen-RPGs sichern konnte. Ob auch dem PS2-Pendant diese Ehre zu Teil wurde, erfahrt Ihr in unserem Test…<\/b>

Das Abenteuer beginnt<\/b>

Auch auf der PS2 schl\u00fcpft Ihr in die Rolle des eigenbr\u00f6dlerischen S\u00f6ldners Ryudo, der so ziemlich jeden Auftrag annimmt, so lange die Bezahlung stimmt. Doch als ihn der \u00f6rtliche Pfarrer anheuert, die naive Kirchenchormaid Elena zu einer geheimnisvollen Zeremonie<\/b> in einer alten Burgruine zu geleiten, entwickelt sich daraus ein Abenteuer mit epischen Ausma\u00dfen, bei dem es am Ende um nicht weniger als die Rettung des gesamten Fantasy-Reichs Silesia geht.

Auf Eurer Reise begegnet Ihr genretypisch nat\u00fcrlich auch willigen Mitstreitern, die zwar alle ihre eigenen Ziele verfolgen, aber dennoch durch ihr Schicksal verbunden scheinen. Dabei erweist sich die Story als sehr wendungsreich und auch die Charaktere gl\u00e4nzen mit unverkennbarer Pers\u00f6nlichkeit. So sorgen die aufbrausende Millenia, der zynische Ryudo oder das poetische Muskelpaket Mareg nicht nur f\u00fcr am\u00fcsante Wortgefechte, sondern auch f\u00fcr einen facettenreichen Handlungsverlauf<\/b>, der bis zum Schluss spannend bleibt.

\u00dcberragendes Gameplay<\/b>

Spielerisch ist das Ganze nach wie vor eines der besten Fernost-Rollenspiele, die plattform\u00fcbergreifend erh\u00e4ltlich sind. Level- und R\u00e4tsel-Design sind zwar nicht allzu komplex, aber das vorbildliche Gameplay sucht in diesem Genre noch immer seinesgleichen. Im Gegensatz zu Final Fantasy & Co sind Gegner beispielsweise schon aus der Ferne zu sehen und k\u00f6nnen dadurch elegant umgangen oder taktisch klug von hinten mit einem \u00dcberraschungsangriff \u00fcberrumpelt werden – Zufallsbegegnungen sind damit Schnee von gestern. Das eigentliche Kampfsystem \u00fcberzeugt dabei mit einer erstklassigen Mischung<\/b> aus rundenbasiertem und in Echtzeit ablaufendem Schlagabtausch, der taktisch ansprechend und doch actionreich in Szene gesetzt wurde.

Mit dem richtigen Timing weicht Ihr gegnerischen Angriffen gezielt aus, setzt zu durchschlagskr\u00e4ftigen Kontern an oder werft Euren Kontrahenten in der Zugfolge erbarmungslos zur\u00fcck. Faule Zeitgenossen k\u00f6nnen ihre Recken sogar mit vorgefertigten KI-Scripts<\/b> ausstatten und sich bei den K\u00e4mpfen gem\u00fctlich zur\u00fccklehnen. F\u00fcr gepl\u00e4ttete Gegner werdet Ihr anschlie\u00dfend nicht nur mit Gold, Items und Erfahrungspunkten, sondern auch mit speziellen M\u00fcnzen belohnt, mit denen Ihr Euer Arsenal an Zaubern und Spezialfertigkeiten stetig ausbaut und verbessert. Alles andere findet Ihr in Schatztruhen oder Shops, wobei in Letzteren auch diverse Gameplay-Tutorials kostenlos angeboten werden.

Technischer R\u00fcckschritt<\/b>

So weit, so gut. Was hingegen die technische Umsetzung betrifft, muss man traurigerweise feststellen, dass die einst so imposante Dreamcast-Optik nicht nur Federn gelassen hat, sondern einfach nur ein programmiertechnisches Armutszeugnis<\/b> darstellt. Eine schwache PAL-Anpassung gab es zwar auch schon im Original, aber was die Sega-Konsole mit VGA-Box-Unterst\u00fctzung wieder wett machte, bezahlen PS2-User \u00e4hnlich wie bei Devil May Cry mit dicken Balken und Geschwindigkeitsverlust. Doch damit leider nicht genug: Die einst so pr\u00e4chtigen Texturen sind nur mehr ein Schatten ihrer selbst und das starke Interlace-Flimmern ist f\u00fcr die Augen die reinste Tortur.

Ansonsten sind ein paar Videosequenzen, die im Original noch in Echtzeit berechnet wurden, nun mittelpr\u00e4chtig vorgerendert und der ein oder andere Grafik- oder Soundeffekt dezent \u00fcberarbeitet. Da Grandia II auch auf der PS2 nicht eingedeutscht wurde, sollte man auf jeden Fall \u00fcber grundlegende Englischkenntnisse<\/b> verf\u00fcgen, denn gesprochen wird so einiges, auch wenn leider nur in manchen Sequenzen Sprachausgabe geboten wird. Zudem lassen sich die Texte nicht einfach wegklicken, was, wenn man des Englischen m\u00e4chtig ist, aber nur teilweise nervt, denn die Dialoge sind oft sehr am\u00fcsant und pr\u00e4gen das Erscheinungsbild der einzelnen Charaktere ma\u00dfgeblich.

Pro:<\/b><\/u>

  • am\u00fcsante Dialoge<\/li>
  • keine Zufallsk\u00e4mpfe<\/li>
  • wendungsreiche Story<\/li>
  • motivierendes Gameplay<\/li>
  • vorbildliches Kampfsystem<\/li>
  • abwechslungsreiches Charakter-Design<\/li>

    Kontra:<\/b><\/u>

  • dicke PAL-Balken<\/li>
  • verhunzte Texturen<\/li>
  • Spiel komplett in Englisch<\/li>
  • starkes Interlace-Flimmern<\/li>
  • keine Dual-Shock-Funktion<\/li>
  • Dialoge lassen sich nicht abbrechen<\/li>

    Vergleichbar mit:<\/b><\/u>

    Evergrace, Summoner, Dark Cloud, Final Fantasy X, Skies of Arcadia, Grandia Xtreme<\/i>\n

    Fazit<\/strong><\/h3>Hatte sich die vor kurzem erschienene PC-Adaption von Grandia II schon nicht mit Ruhm bekleckert, beweist leider auch die PS2-Auflage des Dreamcast-Originals, wie eine gelungene Umsetzung nicht auszusehen hat. Mag mancher die nach wie vor nicht eingedeutschten Bildschirmtexte und Dialoge vielleicht noch bejubeln, so ist bei der technischen Umsetzung beim besten Willen nichts mehr sch\u00f6n zu reden: Die einstig detailverliebte Grafikpracht des Originals pr\u00e4sentiert sich auf der PS2 als augenfeindliches Dauerflimmern mit dicken PAL-Balken und geradezu peinlichen Texturen. Auch wenn Grandia II spielerisch und inhaltlich 1:1 umgesetzt wurde, sind Atmosph\u00e4re und Spielkomfort einfach nicht mehr das Gleiche. RPG-Fans ohne Dreamcast sollten sich den ansonsten nach wie vor herausragenden Titel zwar keinesfalls entgehen lassen, aber die Klasse des Originals wird technisch nicht einmal ann\u00e4hernd erreicht.<\/b><\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Das Software-Lineup der PS2 w\u00e4chst und w\u00e4chst. RPG-Fans hatten bisher jedoch h\u00f6chstens bei Summoner und Baldur`s Gate: Dark Alliance wirklich Grund zur Freude. Fans klassischer Nippon-Rollenpiele warten sogar noch bis heute auf einen gelungenen Genre-Vertreter. Doch nun springt Ubi Soft mit Grandia II in die Presche, das sich bereits auf dem Dreamcast (4Players-Wertung: 90%) einen […]<\/p>\n","protected":false},"author":545,"featured_media":3009357,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Grandia 2 - Test, Rollenspiel, PlayStation 2","_yoast_wpseo_metadesc":"Japan; RPG; Rollenspiel; Grandia II,Japan; RPG; Rollenspiel; Grandia II","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[161,1257,23,142,20],"newspack_spnsrs_tax":[],"coauthors":[20373],"class_list":["post-3033459","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-dreamcast","tag-game_arts","tag-pc_cdrom","tag-playstation2","tag-rollenspiel","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Grandia 2 - Test, Rollenspiel, PlayStation 2","_yoast_wpseo_metadesc":"Japan; 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