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{"id":3033168,"date":"2003-05-14T09:58:00","date_gmt":"2003-05-14T07:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/raging_blades\/3033168"},"modified":"2024-07-18T09:43:18","modified_gmt":"2024-07-18T07:43:18","slug":"raging_blades","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/raging_blades\/3033168","title":{"rendered":"Raging Blades (Action-Adventure) – Raging Blades"},"content":{"rendered":"Der verlorene Kontinent<\/b>

Mit Rohstoffen reich gesegnet, f\u00fchren die B\u00fcrger auf dem Kontinent Atranart ein beschauliches und idyllisches Leben. Doch nachdem die sch\u00fctzenden G\u00f6tter pl\u00f6tzlich verschwinden, bricht das Chaos aus: An allen Ecken und Enden tauchen Monster auf und bedrohen die unschuldigen Bewohner. Nur ein echter Held wird die Weltordnung wieder herstellen k\u00f6nnen.

Action ohne Sinn<\/b>

Ihr seht schon: die zu Grunde liegende Story ist nach Schema F gestrickt und wahrlich keine Offenbarung.
Doch viel schlimmer wird es beim Spiel an sich, denn das Schema F setzt sich nahtlos fort. Mit einem von vier Charakteren metzelt Ihr Euch durch die Abschnitte und macht den zahlreichen auftauchenden Monstern den Garaus.
H\u00f6rt sich nach unkomplizierter und motivierender Action an? H\u00e4tte es werden k\u00f6nnen, doch die Umsetzung ist weitestgehend misslungen.
Davon ist die Steuerung nicht einmal so stark betroffen. W\u00e4re auch wirklich komisch gewesen, wenn man bei einer Vier-Knopf-Belegung Probleme h\u00e4tte. __NEWCOL__Zwei unterschiedliche Schlagkn\u00f6pfe und ein Kn\u00f6ppsken f\u00fcr Magie stehen zur Verf\u00fcgung, w\u00e4hrend eine Schultertaste f\u00fcr einen kurzen Geschwindigkeitsschub beim Laufen sorgt.

Obwohl die Gegner wahrlich nicht intelligent beim Angriff agieren, w\u00e4re trotz allem eine Taste zum Blocken n\u00fctzlich gewesen. Doch andererseits stellt man sich die Frage, wieso?
H\u00e4ngt man in einer Kombo drin, kann man nichts anderes tun, als abwarten, bis sie entweder beendet ist oder ein Gegner Euch per Zufall treffen sollte. Und wenn ein zuf\u00e4llig aufpoppendes Monster direkt bei Eurer Position auftaucht, hat man sowieso keine Zeit mehr, eine Taste zu dr\u00fccken, bis der erste Schlag des Gegners sitzt.
Warum also einen Gedanken an Blocks verschwenden? Ganz einfach, weil sie dem Stupido-Spielprinzip wenigstens etwas Tiefgang gegeben h\u00e4tten.

In den \u00fcberschw\u00e4nglich kleinen Abschnitten findet Ihr hin und wieder auch Vasen, Kisten usw., die Ihr zerst\u00f6ren k\u00f6nnt. Und… oh, die Spannung bringt mich um… Ihr findet darin von Zeit zu Zeit sogar mal ein zeitlich begrenztes Power-Up oder einen Trank zur Aufbesserung der Gesundheitsleiste.

So pr\u00fcgelt man sich von einem streng linearen Abschnitt zum n\u00e4chsten, erfreut sich halbwegs an den Gegnern, die einem versuchen, das Leben schwer zu machen und k\u00e4mpft die obligatorischen Bossk\u00e4mpfe. Und wenn man erwartet, dass die Bosse ihrem Namen gerecht werden, betrifft dies nur die Gr\u00f6\u00dfe und hin und wieder die F\u00e4higkeiten. Denn im Kampf selber verhalten sie sich genau so strunzdoof wie der Rest der Monsterbrut.
Und auch die M\u00f6glichkeit, mit einem zweiten Spieler die Monster in der Story zu pl\u00e4tten, macht nicht viel mehr Spa\u00df – immerhin kann man sich zu zweit mit dem Spiel herum \u00e4rgern. Und geteiltes Leid ist ja bekanntlich halbes Leid…

Zeit zum Duell<\/b>

Hat man die Schnauze voll vom langweiligen und \u00fcberaus unmotivierenden Story-Modus, ist es Zeit, seine Freunde herauszufordern. Denn f\u00fcr bis zu vier Spieler gibt es die M\u00f6glichkeit, Duelle auszufechten. Und dieser Modus kann sogar kurzfristig Spa\u00df machen. Zumindest bis man an die Grenzen der Steuerung st\u00f6\u00dft – was im Vertrauen gesagt, nicht l\u00e4nger als eine halbe Stunde in Anspruch nehmen d\u00fcrfte.

PS2-Launchtitel?<\/b>

Kann man das maue Spielprinzip mit etwa zehn zugedr\u00fcckten Augen noch einigerma\u00dfen verkraften, schl\u00e4gt die Grafik mit voller Wucht zu und l\u00e4sst den Wunsch nach einem Augenarzt wachwerden – auf Entwicklerseite versteht sich.
Denn angesichts der \u00fcberaus leblosen Levelgestaltung, die sich nicht scheut, mit \u00fcberm\u00e4\u00dfigem Flimmern und dem vollkommenen Fehlen von Anti-Aliasing zu gl\u00e4nzen, fragt man sich unwillk\u00fcrlich, ob die Entwickler immer noch mit den Tools arbeiten, die zum Start der Konsole ver\u00f6ffentlicht wurden oder ob sie einfach nur blind sind.
Einzig die einigerma\u00dfen gelungenen Spezialeffekte und Animationen k\u00f6nnen Raging Blades davor bewahren, vollkommen in den Keller abzust\u00fcrzen.

Leg \u00b4ne CD ein<\/b>

Selbst in Abh\u00e4ngigkeit des Musikgeschmacks jedes einzelnen, d\u00fcrfte es schwer sein, jemanden zu finden, der an der Musikuntermalung Spa\u00df haben k\u00f6nnte. Uninspiriert komponierte Dudelmusik, die vergeblich versucht, Stimmung aufzubauen.
Legt man andererseits eine CD in seinen CD-Spieler (vorzugsweise Heavy Metal o.\u00e4.) entwickelt man die n\u00f6tige Agression, um dieses Spiel entweder weiter zu spielen oder dorthin zu bef\u00f6rdern, wo es hingeh\u00f6rt: in den Papierkorb.

Da hilft es auch nicht mehr, dass sich die deutsche Sprachausgabe vor jeder Welt auf einem technisch hohen Niveau befindet. Denn irgendwie wird man das Gef\u00fchl nicht los, dass der Sprecher keine Ahnung hatte, um was es geht.
\n

Fazit<\/strong><\/h3>
Raging Blades ist ein Spiel, das zum Start der PS2 sicherlich seine Fans gefunden h\u00e4tte. Doch heutzutage kann man damit keinen Spieler mehr ans Pad locken. Stupide und eint\u00f6nige Haudrauf-Action ohne jegliche Schn\u00f6rkel und vor allem ohne irgendwelche Extras richtet sich an ein Publikum, das noch nie von Spielen wie Devil May Cry oder Gauntlet geh\u00f6rt hat. Technisch ebenfalls auf dem Stand des PS2-Starts gibt es wundersch\u00f6ne Kantenbildung und ein Flimmern, das es eine wahre Freude ist. Freunde, Genossen, Gelegenheitsspieler: Lasst die Finger von diesem Machwerk. Aber vielleicht gehe ich auch zu hart mit dem Spiel ins Gericht. Wer auf stupide Action mit schwacher Grafik und Dudel-Sound abf\u00e4hrt: uneingeschr\u00e4nkt empfehlenswert.
<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>

  • mit 40 Euro recht g\u00fcnstig<\/li>
  • einfache Steuerung<\/li>
  • komplett auf Deutsch<\/li><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>

    • m\u00fcdes Action<\/li>
    • Spektakel<\/li>
    • Grafik auf PS2<\/li>
    • Launch<\/li>
    • Niveau<\/li>
    • nervige Dudelmusik<\/li>
    • eint\u00f6niger Spielverlauf<\/li><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Unkomplizierte Action im Stile von Gauntlet, Hunter – The Reckoning oder auch Devil May Cry steht hoch im Kurs. Das weitestgehend unbekannte Raging Blades des japanischen Entwicklers PCCW versucht nun, sich in den Kampf einzuschalten. Ob die w\u00fctenden Klingen eindrucksvoll ihr Ziel finden oder die ganze Energie aussichtslos verpufft, k\u00f6nnt Ihr im Test erfahren.
      <\/p>\n","protected":false},"author":535,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Raging Blades - Test, Action-Adventure, PlayStation 2","_yoast_wpseo_metadesc":"Unkomplizierte Action im Stile von Gauntlet, Hunter - The Reckoning oder auch Devil May Cry steht hoch im Kurs. Das weitestgehend unbekannte Raging Blades des japanischen Entwicklers PCCW versucht nun, sich in den Kampf einzuschalten. 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