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{"id":3033056,"date":"2002-04-26T14:27:01","date_gmt":"2002-04-26T12:27:01","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/pro_rally_2002\/3033056"},"modified":"2024-07-18T09:41:31","modified_gmt":"2024-07-18T07:41:31","slug":"pro_rally_2002","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/pro_rally_2002\/3033056","title":{"rendered":"Pro Rally 2002 (Rennspiel) – Pro Rally 2002"},"content":{"rendered":"Ohne gro\u00dfes Vorank\u00fcndigen und Tamtam hat Ubi Soft einen neuen Rallye-Racer f\u00fcr die PS2 namens Pro Rally 2002 herausgebracht, der vom spanischen In-House-Team entwickelt wurde und nun f\u00fcr l\u00e4ppische 30 \u20ac zum Verkauf angeboten wird. Unter solchen Voraussetzungen ist man, was die Spielqualit\u00e4t betrifft, zun\u00e4chst einmal \u00e4u\u00dferst skeptisch – ob begr\u00fcndet oder nicht, erfahrt Ihr in unserer Schn\u00e4ppchen-Testfahrt…
<\/b>
Eingeschr\u00e4nkte Auswahl<\/b>

W\u00e4hrend Pro Rally 2001 vorletztes Jahr noch f\u00fcr den PC erschienen ist, wurde die Fortsetzung exklusiv f\u00fcr die PS2 entwickelt. Mit zwei neuen Spielmodi (Arcade und Trophy), in denen mehrere Boliden gleichzeitig am Start sind, pr\u00e4sentiert sich die Konsolen-Rallye zwar deutlich actionlastiger<\/b>, aber dank des realistischen Meisterschaftsmodus inklusive Setup- und Reparaturwahl kommen auch Puristen auf ihre Kosten.

Zun\u00e4chst m\u00fcssen sich angehende WM-Kandidaten jedoch zehn nicht gerade einfachen Fahrpr\u00fcfungen<\/b> unterziehen, um in den drei Meisterschaftsklassen (Private, Kitcar und Pro) \u00fcberhaupt erst starten zu d\u00fcrfen. Alternativ kann man sich auch beim Zeitfahren gegen eigene Ghostcars die Zeit vertreiben oder sich via Splitscreen mit einem menschlichen Rivalen duellieren. Wer nicht gern allein unterwegs ist, kann sich aber auch im Trophy-Modus auf speziellen Parallel- und Rundkursen mit einem Freund bzw. drei CPU-Rivalen messen oder im Arcade-Modus sogar in Etappenrennen gegen ein f\u00fcnfk\u00f6pfiges CPU-Fahrerfeld antreten.

Abschlie\u00dfend kann man sich auch im so genannten Challenge-Modus besonders kniffligen Herausforderungen stellen, wo man sich unter bestimmten Zeit- und Geschwindigkeitsvorgaben quasi keine Fahrfehler erlauben darf. Auf den insgesamt 48 fiktiven Strecken in acht L\u00e4ndern ist man jedenfalls eine ganze Weile besch\u00e4ftigt und auch die \u00fcber 20 Lizenzkarossen von Peugeot, Toyota, Mitsubishi, Subaru, Citro\u00ebn, Seat und Audi sorgen f\u00fcr Abwechslung. \u00c4rgerlich ist nur, dass viele Spielmodi und Fahrzeuge erst sehr sp\u00e4t verf\u00fcgbar<\/b> sind und dadurch auch Arcade-Racer- und Multiplayer-Anh\u00e4nger gezwungen sind, die simulationslastigen Meisterschaften zu gewinnen. Da aber weder im Spiel noch der sp\u00e4rlichen Anleitung verraten wird, was man genau tun muss, um welches Extra freizuschalten, braucht man aber sowieso starke Nerven, um ans gew\u00fcnschte Ziel zu kommen.

Mangelhaftes Gameplay<\/b>

Ebenfalls gute Nerven braucht man bei der Steuerung seines Rallye-Gef\u00e4hrts. Zwar kann man das Fahrverhalten als recht realistisch betrachten, aber die eigentliche Steuerung ist nicht mehr als ein schlechter Witz. Das liegt vor allem daran, dass dank digitaler Pedal- bzw. Tastenabfrage weder gezieltes Bremsen noch Beschleunigen m\u00f6glich<\/b> ist – f\u00fcr ein Rennspiel mit Simulationsanspruch eigentlich das Todesurteil. Erschwerend kommt hinzu, dass trotz der Unterst\u00fctzung von Force-Feedback-Lenkr\u00e4dern diese weder konfiguriert noch kalibriert werden k\u00f6nnen und man mit den vorgegebenen Einstellungen nicht einmal manuell schalten kann.

Massive Kritik muss auch die KI der CPU-Fahrer \u00fcber sich ergehen lassen, unternehmen die notorischen Ideallinienfahrer doch nicht einmal im Schritttempo einen \u00dcberholversuch, so lange man nicht von der Strecke abkommt – spannende Positionsk\u00e4mpfe Fehlanzeige<\/b>. Auch das an sich facettenreiche Schadensmodell wirkt oft willk\u00fcrlich und befremdend, sind manche Sch\u00e4den am Fahrzeug doch alles andere als nachvollziehbar und vor allem optisch – vermutlich aus Lizenzgr\u00fcnden – stets unsichtbar. Neben spielerischer Handicaps durch Besch\u00e4digungen haben aber auch Einstellungen am Setup Auswirkungen auf das Gameplay. Die M\u00f6glichkeiten sind zwar etwas eingeschr\u00e4nkt, aber in Verbindung mit den zeitlich begrenzten Reparaturm\u00f6glichkeiten dennoch interessant – auch wenn Techniklaien \u00c4nderungen mangels entsprechender Hinweise oder Erkl\u00e4rungen nur vermuten k\u00f6nnen.

Magere Technik<\/b>

F\u00fcr Verwirrung sorgt hin und wieder auch die recht d\u00fcrftige Lokalisierung, was sowohl die sp\u00e4rlichen deutschen Bildschirmtexte als auch die mickrige Anleitung betrifft – von peinlichen Rechtschreibfehlern ganz zu schweigen. Wenigstens k\u00f6nnen die gesprochenen Streckenhinweise Eures Copiloten \u00fcberzeugen. Die Motorenger\u00e4usche sind hingegen wie auch die \u00fcbrigen Sound-FX etwas schwach, aber keine Katastrophe und der Soundtrack ist sogar ganz passabel – auch wenn er w\u00e4hrend der Rennen eher st\u00f6rt. Wirklich l\u00e4stig sind jedoch die langen Ladezeiten<\/b> und die gelegentlichen Totalabst\u00fcrze, von denen wir auch in der finalen Verkaufsversion mehrfach heimgesucht wurden.

Grafisch ist das Spielgeschehen meist solide, aber unspektakul\u00e4r. W\u00e4hrend die Fahrzeugmodelle noch recht ansprechend modelliert wurden und mit verschmutzenden Karosserien sowie Reflection- und Environment-Mapping aufwarten, wirken die Kulissen eher primitiv. Bitmap-Tapeten<\/b> wie zweidimensionale B\u00e4ume, B\u00fcsche und Kakteen wechseln sich mit ebenso platten, nicht einmal animierten Zuschauern ab, die in den m\u00e4\u00dfig inszenierten Replays noch trostloser wirken. Hinzu gesellen sich teils massive Clipping-Fehler und seltene, aber heftige Slowdowns. Auch die stets aktiven Scheinwerfer der Fahrzeuge sind reine Makulatur und die allgemeine Pr\u00e4sentation durchwegs d\u00fcrftig.

Pro:<\/u><\/b>

  • g\u00fcnstiger Verkaufspreis<\/li>
  • \u00fcber 20 Originalfahrzeuge<\/li>
  • realistisches Fahrverhalten<\/li>
  • facettenreiches Schadensmodell<\/li>
  • knapp 50 internationale Strecken<\/li>
  • grundlegende Setup-Einstellungen<\/li>

    Kontra:<\/u><\/b>

  • l\u00e4cherliche KI<\/li>
  • m\u00e4\u00dfige Technik<\/li>
  • lange Ladezeiten<\/li>
  • mangelhafte Steuerung<\/li>
  • teils peinliche Lokalisierung<\/li>
  • frustrierende Fahrpr\u00fcfungen<\/li>
  • unrealistisches Kollisionsverhalten<\/li>
  • lange Zeit unzug\u00e4ngliche Spielmodi<\/li>

    Vergleichbar mit:<\/u><\/b>

    World Rally Championship, GTC Africa, Paris-Dakar Rally<\/i>\n

    Fazit<\/strong><\/h3>Auch angesichts des g\u00fcnstigen Preises sollten sich Rallye-Fans das vermeintliche Ubi-Soft-Schn\u00e4ppchen lieber sparen. Gegen Sonys aktuelle Rallye-Referenz WRC ist man in wirklich allen Belangen unterlegen. Wer \u00fcber die vermurkste Steuerung und die m\u00e4\u00dfige Technik hinweg sehen kann und einen gro\u00dfen Bogen um die l\u00e4cherlichen CPU-Konkurrenten macht, wird zwar nach Bestehen einer \u00e4u\u00dferst frustrierenden Fahrschule dennoch ein paar interessante Meisterschaftsrennen bestreiten, das restliche Bet\u00e4tigungsangebot ist aber viel zu belanglos, um einen Kauf zu rechtfertigen. Zudem stehen mit V-Rally 3 (Juni), Colin McRae Rally 3.0 (September) und WRC 2 (Dezember) bereits \u00e4u\u00dferst hochkar\u00e4tige Rallye-Simulationen in den Startl\u00f6chern, auf die es sich zu warten lohnt!<\/b><\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Ohne gro\u00dfes Vorank\u00fcndigen und Tamtam hat Ubi Soft einen neuen Rallye-Racer f\u00fcr die PS2 namens Pro Rally 2002 herausgebracht, der vom spanischen In-House-Team entwickelt wurde und nun f\u00fcr l\u00e4ppische 30 \u20ac zum Verkauf angeboten wird. Unter solchen Voraussetzungen ist man, was die Spielqualit\u00e4t betrifft, zun\u00e4chst einmal \u00e4u\u00dferst skeptisch – ob begr\u00fcndet oder nicht, erfahrt Ihr […]<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Pro Rally 2002 - Test, Rennspiel, PlayStation 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