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{"id":3033011,"date":"2002-02-18T09:25:39","date_gmt":"2002-02-18T08:25:39","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ecco_the_dolphin_-_defender_of_the_future\/3033011"},"modified":"2024-07-18T09:40:06","modified_gmt":"2024-07-18T07:40:06","slug":"ecco_the_dolphin_-_defender_of_the_future","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ecco_the_dolphin_-_defender_of_the_future\/3033011","title":{"rendered":"Ecco the Dolphin – Defender of the Future (Action-Adventure) – Ecco the Dolphin – Defender of the Future"},"content":{"rendered":"Bisher war Delfin Ecco nur in Sega-Gew\u00e4ssern zu Hause, doch nun kommen auch PS2-Besitzer in den Genuss seines bisher letzten und imposantesten Auftritts. Ecco the Dolphin – Defender of the Future wurde von den ungarischen Ecco-Sch\u00f6pfern Appaloosa sogar pers\u00f6nlich auf Sonys 128-Bit-Konsole umgesetzt. Zwar hat das Dreamcast-Original mittlerweile auch schon anderthalb Jahre auf dem Buckel, aber von seiner einzigartigen Faszination hat Ecco kaum etwas verloren. Mehr \u00fcber das exotische Delfinabenteuer erfahrt Ihr in unserem Unterwasser-Test.<\/b>

Ungew\u00f6hnlicher Held<\/b>

Dass ein Delfin in ferner Zukunft die Erde vor der Zerst\u00f6rung retten soll, klingt zun\u00e4chst unglaubhaft, aber zumindest originell. Weniger originell ist hingegen, dass mal wieder b\u00f6se Aliens<\/b> f\u00fcr das ganze Schlamassel verantwortlich sind. Wie auch immer, als Spieler muss man einmal mehr den Weltenretter spielen, dieses Mal halt in Form eines auserkorenen Delfins…

Zwischen Eccos ersten Schwimmversuchen und dem schicksalhaften Endkampf gegen die Au\u00dferirdischen liegen allerdings gut drei\u00dfig mehr oder weniger komplexe Spielabschnitte, die teilweise sogar mehrfach besucht werden m\u00fcssen. Anfangs verf\u00fcgt Ecco n\u00e4mlich nur \u00fcber normale Delfin-F\u00e4higkeiten, mit denen man sich zu Spielbeginn in einer Art Mini-Tutorial<\/b> vertraut machen kann. Erst sp\u00e4ter lernt Ecco zeitlich begrenzte Spezialf\u00e4higkeiten wie Felsen zertr\u00fcmmern, gegen starke Str\u00f6mungen schwimmen oder vor\u00fcbergehende Unsichtbarkeit, mit denen er auch an zuvor unerreichbare Stellen vordringen kann.

Sogar Bonusetappen<\/b> wie ein klassischer 2D-Level oder Unterwasserfu\u00dfball sind im Spiel versteckt. Aber auch die gew\u00f6hnlichen Spielabschnitte haben einiges an Abwechslung zu bieten: Von ruhigen Buchten \u00fcber verschlungene Korallenriffe und H\u00f6hlensysteme bis hin zum versunkenen Atlantis erwarten Ecco nicht nur unterschiedlichste Szenarien, sondern auch immer neue Meeresbewohner. Letztere sind allerdings nicht immer freundlich gesonnen, doch auch ein Delfin kann sich effektiv zur Wehr setzen.

Die Waffen eines Delfins<\/b>

Neben akrobatischen Kunstst\u00fccken unter und \u00fcber Wasser beherrscht Ecco n\u00e4mlich auch diverse Angriffs- und Kommunikationsformen<\/b>. So kann man mit Sonarwellen Gegner l\u00e4hmen und Verb\u00fcndete zu Hilfe rufen oder mit einer Rammattacke l\u00e4stigen Widersachern den Garaus machen, wobei die automatische Zielfunktion bessere Ergebnisse als manuelles Anvisieren liefert. \u00c4rgerlich nur, dass Eccos Gegner teilweise immer wieder neu entstehen und manchmal auch unverwundbar und sofort t\u00f6dlich sein k\u00f6nnen.

F\u00fcr die n\u00f6tige \u00dcbersicht sorgt eine im Gegensatz zum Dreamcast-Original grafisch aufgemotzte, aber nur ausschnittsweise und nicht ganz fehlerfreie Levelkarte sowie ein PS2-exklusiver, aber viel zu klein geratener Radar-Kompass. Schon brauchbarer ist die ebenfalls nur auf der PS2 aufrufbare Richtungshilfe, die Ecco den direkten Weg zum n\u00e4chsten Missionsziel anzeigt, was angesichts der verworrenen Levels und Aufgabenstellungen<\/b> oft eine gro\u00dfe Hilfe ist.

Lauernde Gefahren<\/b>

Vor gelegentlichen Orientierungsproblemen<\/b> ist man allerdings nie ganz gefeit und die Steuerung wirkt trotz freier Konfigurierbarkeit einfach \u00fcberladen – wer kann schon zwei Analogsticks und mehrere Aktionstasten gleichzeitig bedienen… Zudem muss man auch Eccos Sauerstoffreserve und Lebensenergie im Auge behalten und selbst vor Vergiftungen bleibt der sympathische Meeress\u00e4uger nicht verschont. Dann hei\u00dft es die richtigen Fische fangen, um ein Antiserum oder Energieauffrischungen zu erhalten. Ab und zu findet man auch so genannte Vitalit-Kristalle, die Ecco dauerhaft zu mehr Lebensenergie verhelfen.

Atemluft gibt es hingegen an der Wasseroberfl\u00e4che oder an verd\u00e4chtig blubbernden Unterwasserquellen. Was Ecco in den jeweiligen Spielabschnitten zu tun hat, erf\u00e4hrt er von den zahlreichen Meeresbewohnern und un\u00fcbersehbaren Leuchtkristallen – meist sind die Informationen aber so undeutlich, dass sie eher verwirren als weiterhelfen, was die Nerven und Geduld des Spielers trotz unbegrenzter Continues oft auf eine harte Probe stellt. Auch der stellenweise recht hohe Schwierigkeitsgrad d\u00fcrfte nicht jedermanns Sache sein. Besonders l\u00e4stig ist allerdings die unausgereifte Kollisionsabfrage<\/b>, die in engen Spalten und zerkl\u00fcfteten H\u00f6hlen trotz R\u00fcckw\u00e4rtsschwimm- und Kehrtwende-M\u00f6glichkeit gelegentlich zu t\u00f6dlichen Verh\u00e4ngern f\u00fchrt, aus denen man Ecco nicht wieder befreien kann.

Einzigartiges Ambiente<\/b>

Ansonsten gibt es an der technischen Umsetzung wenig auszusetzen. Grafisch gleichen sich PS2- und Dreamcast-Ecco wie ein Ei dem anderen, auch wenn die traumhaften Kulissen und Animationen<\/b> nicht mehr ganz so spektakul\u00e4r wirken wie vor knapp zwei Jahren. Kritische Augen werden vielleicht die lediglich als platte Bitmaps dargestellten Fischschw\u00e4rme und die relativ knapp bemessene Sichtweite unter bzw. gelegentliches Pop-Up \u00fcber Wasser bem\u00e4ngeln. Beim Erkunden der ansonsten nach wie vor eindrucksvollen Meeresgr\u00fcnde sind das aber nur Kleinigkeiten.

Ambiente, Pr\u00e4sentation und Atmosph\u00e4re befinden sich jedenfalls die meiste Zeit auf hohem Niveau, wozu neben einer authentischen Ger\u00e4uschskulisse<\/b> auch der esoterisch angehauchte, aber stets zur Situation passende Soundtrack beitr\u00e4gt. Sprachausgabe gibt es hingegen nur w\u00e4hrend mancher der in Spielgrafik pr\u00e4sentierten Zwischensequenzen. Im Gegensatz zu den eingedeutschten Men\u00fc- und Dialogtexten sind die seltenen Sprachaufnahmen wie beim Dreamcast-Original allerdings auf Englisch.

Besonders lobenswert ist, dass es auch der 60Hz-Modus des Originals auf die PS2 geschafft hat – leider immer noch eine Seltenheit auf der Sony-Konsole. Besitzer von Breitbild-Fernsehern freuen sich zudem \u00fcber eine optionale 16:9-Dastellung. Ein weiterer Bonus der PS2-Fassung ist der neue Galerie-Modus<\/b>, wo man sich mit Ecco in einem gefluteten Ausstellungstrakt bereits freigespielte Filmsequenzen, Bilder und Musikst\u00fccke nochmals zu Gem\u00fcte f\u00fchren darf. Wirklich grundlegende Ver\u00e4nderungen zur Dreamcast-Version sucht man allerdings vergebens.

Pro:<\/u><\/b>

  • 60Hz-Modus<\/li>
  • automatische Zielhilfe<\/li>
  • unbegrenzte Continues<\/li>
  • stimmungsvolles Ambiente<\/li>
  • einzigartige Spielerfahrung<\/li>
  • beeindruckende Pr\u00e4sentation<\/li>

    Kontra:<\/u><\/b>

  • \u00fcberladene Steuerung<\/li>
  • Orientierungsprobleme<\/li>
  • verworrene Missionsziele<\/li>
  • hoher Schwierigkeitsgrad<\/li>
  • wiederentstehende Gegner<\/li>
  • fehlerhafte \u00dcbersichtskarte<\/li>
  • unausgereifte Kollisionsabfrage<\/li>\n

    Fazit<\/strong><\/h3>Im Prinzip hat Appaloosa Ecco bis auf minimale Ver\u00e4nderungen 1:1 auf die PS2 portiert. Wer also das Dreamcast-Original zu Hause im Schrank stehen hat, kann sich die Neuauflage getrost sparen. Die stimmungsvolle Optik kann zwar auch heute noch begeistern, wirkt allerdings trotz verlustfreier Umsetzung nicht mehr ganz so spektakul\u00e4r wie damals. Die idyllische Soundkulisse ist hingegen zeitlos und sorgt mit der \u00fcbrigen Pr\u00e4sentation f\u00fcr eine immer noch einzigartige Atmosph\u00e4re. Spielerisch ist es Appaloosa allerdings nicht gelungen, neue Akzente zu setzen oder die Kritikpunkte der Urfassung auszumerzen. Nach wie vor wirkt die Steuerung in vielen Situationen trotz relativ intuitivem Gameplay \u00fcberladen und die verschleierten Aufgabenstellungen und der gehobene Schwierigkeitsgrad lassen das Unterwasser-Geschehen oft unn\u00f6tig hektisch und kompliziert werden. Geduldige Spieler, die gerne auch mal um mehrere Ecken denken und \u00fcber einen ausgepr\u00e4gten Orientierungssinn verf\u00fcgen, erleben mit Ecco jedoch ein exotisches Abenteuer abseits herk\u00f6mmlicher Action-Adventure-Pfade.<\/b><\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Bisher war Delfin Ecco nur in Sega-Gew\u00e4ssern zu Hause, doch nun kommen auch PS2-Besitzer in den Genuss seines bisher letzten und imposantesten Auftritts. Ecco the Dolphin – Defender of the Future wurde von den ungarischen Ecco-Sch\u00f6pfern Appaloosa sogar pers\u00f6nlich auf Sonys 128-Bit-Konsole umgesetzt. Zwar hat das Dreamcast-Original mittlerweile auch schon anderthalb Jahre auf dem Buckel, […]<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Ecco the Dolphin - Defender of the Future - Test, Action-Adventure, PlayStation 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