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{"id":3032995,"date":"2002-04-24T09:31:07","date_gmt":"2002-04-24T07:31:07","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/worms_blast\/3032995"},"modified":"2024-07-18T09:40:00","modified_gmt":"2024-07-18T07:40:00","slug":"worms_blast","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/worms_blast\/3032995","title":{"rendered":"Worms Blast (Geschicklichkeit) – Worms Blast"},"content":{"rendered":"Nachdem sich die militanten W\u00fcrmer von Team 17 bereits durch unz\u00e4hlige Kampfeinsatze auf diversen Plattformen gemeuchelt haben, setzten die Briten mit Worms Blast nun erstmals auf ein v\u00f6llig neues Spielkonzept. Das hei\u00dft so “v\u00f6llig neu” ist das Ganze \u00fcberhaupt nicht, hat man bei der Spielmechanik doch flei\u00dfig von Taitos Bust-A-Move-Serie abgekupfert. So lange der Spielspa\u00df stimmt, soll es uns jedoch nur recht sein. Ob dies allerdings auch wirklich der Fall ist, erfahrt Ihr in unserem Test…<\/b>

Neues Konzept<\/b>

Ging es bei den bisherigen Worms-Titeln eigentlich stets darum, abwechselnd die Wurm-S\u00f6ldner des Gegners sowohl mit konventionellen als auch v\u00f6llig abgefahrenen Waffen zielstrebig zu dezimieren, macht man in Worms Blast hingegen Jagd auf wehrlose Farbkl\u00f6tzchen<\/b>, die es mit der entsprechend farbigen Munition geschickt zu vernichten gilt. Zwar wird dabei immer noch scharf geschossen, aber anstelle eines mehrk\u00f6pfigen Wurm-Bataillons steuert man jetzt nur noch einen von insgesamt neun putzigen Einzelk\u00e4mpfern und das ehemals so protzige Waffenarsenal ist auf nur mehr eine Handvoll Wummen zusammengeschrumpft.

Angesichts des neuen Spielkonzepts ist dies jedoch v\u00f6llig ausreichend. Schlie\u00dflich ist der Gegner in der Regel ein endloses Kl\u00f6tzchenger\u00fcst, ein knappes Zeitlimit oder ein st\u00e4ndig steigender Wasserpegel. Es sei denn, man fordert einen menschlichen oder CPU-gesteuerten Rivalen heraus, um sich via interaktivem Splitscreen auch gegenseitig aufs Korn zu nehmen<\/b> oder seinen Gegen\u00fcber mit fiesen Extras wie Seeminen, Piranhaschw\u00e4rmen, Meeresungeheuern oder Unwettern zu \u00fcberraschen. Angesichts der nur wenig fordernden Gegner-KI und der eingeschr\u00e4nkten Schadensfreude, h\u00e4lt sich der Spa\u00df bei Duellen gegen die CPU jedoch stark in Grenzen – zu zweit ist\u00b4s allerdings eine Mordsgaudi.

Schlechter Alleinunterhalter<\/b>

Solisten sollten sich hingegen lieber an den Puzzle- oder Herausforderungsmodus halten. W\u00e4hrend man im Ersteren nach einem interaktiven Gameplay-Tutorial eine Weltkarte erkundet, wo man durch das Bew\u00e4ltigen \u00e4u\u00dferst schwieriger Ziel\u00fcbungen<\/b> zus\u00e4tzliche Charaktere und Spielmodi freischalten kann, geht es im Letzteren nur darum, in insgesamt zehn verschiedenen Disziplinen wie Scheibenschie\u00dfen oder Sternesammeln einen Platz in der jeweiligen Highscore-Liste zu ergattern.

Doch w\u00e4hrend in den Einzelspielermodi verschiedenste Aufgaben und Herausforderungen im Prinzip f\u00fcr ausreichend Abwechslung sorgen, hat man den Schwierigkeitsgrad teils hoffnungslos \u00fcberzogen. Gepaart mit der eigentlich simplen, aber trotz individueller Charaktereigenschaften viel zu schwammigen und tr\u00e4gen Steuerung<\/b>, k\u00e4mpft meist leider eher der Spielspa\u00df anstelle des Spielers ums \u00dcberleben. So f\u00e4llt Worms Blast traurigerweise in die Kategorie: gut geklaut, aber schlecht umgesetzt, denn das makellose Gameplay des unverkennbaren Vorbilds Super Bust-A-Move wird trotz vieler Parallelen zu keiner Zeit erreicht.

Verschenkte Chance<\/b>

Zu zweit fallen die spielerischen M\u00e4ngel zwar deutlich weniger ins Gewicht und auch der frustrierende Schwierigkeitsgrad bleibt dabei au\u00dfen vor, aber mit etwas mehr Feingef\u00fchl h\u00e4tte Worms Blast einfach ein um Klassen besseres Spiel abgeben k\u00f6nnen. Unverst\u00e4ndlich ist auch, dass man den Spielstand umst\u00e4ndlich \u00fcber das irref\u00fchrende Optionsmen\u00fc sichern muss und die Ladezeiten trotz der \u00e4u\u00dferst schlichten Pr\u00e4sentation<\/b> teils ungew\u00f6hnlich viel Zeit in Anspruch nehmen.

W\u00e4hrend die Texte im Spiel mal mehr, mal weniger pr\u00e4chtig eingedeutscht wurden, erklingt die magere Sprachausgabe hingegen nur auf Englisch. Die gelegentlichen Fl\u00fcche der Charaktere gehen aber w\u00e4hrend des Spielgeschehens fast genauso unter wie der unauff\u00e4llig vor sich hin pl\u00e4tschernde Synthie-Soundtrack. Auch grafisch kocht das Ganze auf Sparflamme: au\u00dfer ein paar witzigen Spezialangriffen und Animationen gibt es nichts Au\u00dfergew\u00f6hnliches<\/b> zu sehen. Nicht einmal ein Intro oder auflockernde Zwischensequenzen hat man dem Titel spendiert. Daf\u00fcr muss man jedoch auch nicht ganz so tief in die Tasche greifen wie f\u00fcr ein aktuelles Vollpreisspiel.

Pro:<\/b><\/u>

  • witzige Animationen<\/li>
  • reduzierter Verkaufspreis<\/li>
  • spa\u00dfiger Zweispieler-Modus<\/li>
  • an sich motivierendes Gameplay<\/li>
  • abwechslungsreiche Aufgabenstellungen<\/li>

    Kontra:<\/b><\/u>

  • d\u00fcrftige KI<\/li>
  • schlichte Pr\u00e4sentation<\/li>
  • abgekupfertes Spielkonzept<\/li>
  • \u00fcberzogener Schwierigkeitsgrad<\/li>
  • schwammige & tr\u00e4ge Steuerung<\/li>

    Vergleichbar mit:<\/b><\/u>

    Super Bust-A-Move<\/i>\n

    Fazit<\/strong><\/h3>Schuster bleib bei deinen Leisten – so abgedroschen dieser Satz klingen mag, so passend ist er doch, wenn es um Worms Blast geht. Dabei waren die neuen Ans\u00e4tze sogar recht vielversprechend: Ein Super Bust-A-Move mit militanten W\u00fcrmern h\u00e4tte durchaus makelloses Gameplay mit am\u00fcsanten Extrawaffen-Duellen verbinden k\u00f6nnen. Was Team 17 aber letztendlich abgeliefert hat, ist ein Spiel, das diese beiden Tugenden leider nur ansatzweise erfolgreich miteinander verkn\u00fcpft. Zwar macht das Ganze zu zweit trotz spielerischer Mankos ungemein Spa\u00df, kann aber mit keinem der beiden Urv\u00e4ter wirklich konkurrieren. Solisten sollten aufgrund der schwammigen und tr\u00e4gen Steuerung sowie des teils v\u00f6llig \u00fcbertriebenen Schwierigkeitsgrads und der fast schon lachhaften Gegner-KI sowieso einen gro\u00dfen Bogen um Worms Blast machen. Auch der reduzierte Verkaufspreis ist kein Grund f\u00fcr eine Empfehlung, k\u00f6nnen Genrefans das wesentlich bessere Super Bust-A-Move mittlerweile doch schon f\u00fcr die H\u00e4lfte erstehen. Wer hingegen oft zu zweit spielt und den Taito-Titel schon auswendig kennt, sollte dennoch zugreifen.<\/b><\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Nachdem sich die militanten W\u00fcrmer von Team 17 bereits durch unz\u00e4hlige Kampfeinsatze auf diversen Plattformen gemeuchelt haben, setzten die Briten mit Worms Blast nun erstmals auf ein v\u00f6llig neues Spielkonzept. Das hei\u00dft so “v\u00f6llig neu” ist das Ganze \u00fcberhaupt nicht, hat man bei der Spielmechanik doch flei\u00dfig von Taitos Bust-A-Move-Serie abgekupfert. So lange der Spielspa\u00df […]<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Worms Blast - Test, Geschicklichkeit, PlayStation 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