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{"id":3032992,"date":"2003-04-10T11:00:00","date_gmt":"2003-04-10T09:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/defender\/3032992"},"modified":"2024-07-18T09:39:58","modified_gmt":"2024-07-18T07:39:58","slug":"defender","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/defender\/3032992","title":{"rendered":"Defender (Action-Adventure) – Defender"},"content":{"rendered":"Intergalaktische Insektenplage<\/b>

An der abstrusen Hintergrundgeschichte hat sich seit damals kaum etwas ge\u00e4ndert. Erneut wird das Sonnensystem von au\u00dferirdischen Insekten bedroht, die Kolonien in Schutt und Asche und wehrlose Siedler in ihresgleichen verwandeln. Dies gilt es einmal mehr zu verhindern, in dem man die unz\u00e4hligen Invasoren mit Waffengewalt dezimiert und gef\u00e4hrdete Kolonisten rechtzeitig in Sicherheit bringt, bevor diese zu weiteren feindseligen Kreaturen mutieren.

Universeller Kammerj\u00e4ger<\/b>

Statt endlosem Dauer-Rettungseinsatz bietet das aktuelle Defender jedoch einen missionsbasierten Spielverlauf, bei dem Ihr auch noch andere Aufgaben zu erf\u00fcllen habt. So gilt es in insgesamt 17 Eins\u00e4tzen auf verschiedenen Planeten und Monden zwar nach wie vor, m\u00f6glichst viele Insekten zu eliminieren und Kolonisten zu retten, aber nebenbei wollen auch unbewaffnete Konvois eskortiert, mobile Flakstellungen transportiert oder unterst\u00fctzende Panzer produziert werden.
__NEWCOL__
Keine Verschnaufpause<\/b>

Da der Feind w\u00e4hrenddessen st\u00e4ndig mit neuen Schw\u00e4rmen einf\u00e4llt, m\u00fcsst Ihr Euch beim Erf\u00fcllen Eurer Aufgaben jedoch sputen und auch einmal einen gekidnappten Siedler seinem Schicksal \u00fcberlassen, um einen unter Beschuss liegenden Transporter in Sicherheit zu bringen. Dadurch erhalten die Eins\u00e4tze zwar auch eine strategische Note, aber viel Zeit f\u00fcr taktische \u00dcberlegungen bleibt im Eifer des Gefechts nicht.

Chaotisches Durcheinander<\/b>

\u00dcberhaupt ist das Spielgeschehen sehr rasant und hektisch – mitunter sogar un\u00fcbersichtlich. Das liegt daran, dass st\u00e4ndig neue Gegnerstaffeln aus dem Nichts auftauchen, das mickrige Radar nur eine sehr beschr\u00e4nkte Reichweite hat und gesuchte Objekte oft in einem chaotischen Wirrwarr aus Gegnern, Projektilen, Detonationen und Partikeln verschwinden. Bei den wichtigsten Missionszielen helfen allerdings oft Wegweiser oder ein Blick auf die separat aufrufbare \u00dcbersichtskarte weiter.

Kauf- statt Punkterausch<\/b>

Dadurch wird die brachiale Dauer-Action aber immer wieder st\u00f6rend unterbrochen, was Fans des Ur-Defenders wohl besonders st\u00f6ren d\u00fcrfte, denn dort hatte alles noch auf einem Bildschirm Platz und man wusste immer sofort, wann und wo wirklich Not am Mann war. Daf\u00fcr k\u00e4mpft Ihr jedoch nicht l\u00e4nger nur um die Highscore, sondern um Credits, mit denen Ihr Euch zwischen den Eins\u00e4tzen Waffen-Upgrades und Extraleben kaufen k\u00f6nnt. Zudem d\u00fcrft Ihr im Verlauf des Spiels in insgesamt sechs sehr unterschiedlichen Gleitern Platz nehmen, statt Euch auf einen beschr\u00e4nken zu m\u00fcssen.

Solide Technik<\/b>

Auch Einsatzorte und Aufgabenstellungen halten einiges an Abwechslung parat. Vom eher tristen Gegnerdesign kann man das zwar nicht behaupten, aber die schiere Masse an Chitin-gepanzerten Kanonenfutter gleicht diese Manko zumindest teilweise wieder aus. Erfreulich ist auch, dass das Geschehen selbst bei gr\u00f6\u00dften Gegnermassen und fulminanten Explosionen im Sekundentakt stets fl\u00fcssig bleibt, w\u00e4hrend Euch der Soundtrack entweder mit treibenden Beats von KMFDM und Trigger oder mit vertrauten Kl\u00e4ngen und teils Original-Soundeffekten in Ballerstimmung bringt.
__NEWCOL__
Peinliche Synchro<\/b>

Alles andere als stimmig ist hingegen die geradezu peinliche deutsche Lokalisierung, die mit einer katastrophalen \u00dcbersetzungsqualit\u00e4t, falschen Texteinblendungen und viertklassigen Sprechern an Dilettantismus kaum noch zu unterbieten ist. Unversch\u00e4mt sind auch die die vielen unverst\u00e4ndlichen Ladezeiten, mit denen Ihr bei jeder Men\u00fcauswahl gequ\u00e4lt werdet. Als Entsch\u00e4digung serviert man Euch allerdings durchaus interessantes Bonusmaterial wie Interviews, R\u00fcckblicke und Trailer – auch wenn diese leider (oder vielleicht zum Gl\u00fcck) komplett englisch sind…

Willkommene Unterst\u00fctzung<\/b>

Das Steuern Eures Gleiters geht erstaunlich gut und selbst bei akrobatischen Glanzleistungen v\u00f6llig unkompliziert von der Hand. Lediglich Kollisionsabfrage und Zielautomatik sorgen hin und wieder f\u00fcr Staunen bzw. Unmut – vor allem, da der Schwierigkeitsgrad schon auf der niedrigsten Stufe recht fordernd ist. Wer nicht gerne alleine fliegt, kann sich in einer handvoll Missionen \u00fcbrigens auch Unterst\u00fctzung von einem menschlichen Wingman holen oder sich mit diesem in einsamen Dogfights messen ohne dabei Einbu\u00dfen bei der Framerate in Kauf nehmen zu m\u00fcssen.
\n

Fazit<\/strong><\/h3>
Im Prinzip ist es den Entwicklern erstaunlich gut gelungen, Defender in die dritte Dimension zu portieren ohne das einzigartige Gameplay zu sehr zu verf\u00e4lschen. Nat\u00fcrlich gibt es viele neue Features, aber diese stellen in der Regel sogar eine willkommen Abwechslung zum st\u00e4ndigen Insektenabschie\u00dfen und Kolonistenretten dar. Das Erspielen neuer Gleiter und Upgrades motiviert jedenfalls mehr als eine reine Highscore-Jagd. Auf der anderen Seite ist das Ganze aber auch weitaus un\u00fcbersichtlicher als damals. Die st\u00e4ndige Hektik und der fordernde Schwierigkeitsgrad waren zwar auch vor 22 Jahren schon ein Markenzeichen von Defender, aber Orientierungsprobleme gab es damals nicht. Ansonsten ist die technische Umsetzung grundsolide und die Steuerung geht leicht von der Hand. Auf die Stimmung dr\u00fccken allerdings unversch\u00e4mte Ladezeiten und eine Lokalisierung, die so mies ist, dass sie fast schon wieder kultig ist…<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>

  • solide Technik<\/li>
  • kultige Soundkulisse<\/li>
  • handliche Steuerung<\/li>
  • 17 actionreiche Missionen<\/li>
  • interessantes Bonusmaterial<\/li>
  • sechs aufr\u00fcstbare Raumschiffe<\/li><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>

    • grottenschlecht lokalisiert<\/li>
    • oft hektisch & un\u00fcbersichtlich<\/li>
    • unversch\u00e4mte Men\u00fcladezeiten<\/li>
    • ziemlich hoher Schwierigkeitsgrad<\/li>
    • teils merkw\u00fcrdige Kollisionsabfrage<\/li>
    • nicht immer optimale Zielerfassung<\/li><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Vor gut 22 Jahren schuf Eugene Jarvis den Kult-Shooter Defender, bei dem man in einem wendigen Raumgleiter wehrlose Kolonisten vor b\u00f6sen Weltrauminsekten retten musste. Mit dem gleichnamigen Remake versucht Midway nun auch PS2-Besitzer ins legend\u00e4re Defender-Cockpit zu locken, um dem intergalaktischen Ungeziefer auch in der dritten Dimension den Garaus zu machen. Ob ein dreidimensionales Defender \u00fcberhaupt funktioniert, oder ob das Ganze mit dem Original ohnehin nichts mehr zu tun hat, verr\u00e4t unser Testbericht.<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Defender - Test, Action-Adventure, PlayStation 2","_yoast_wpseo_metadesc":"Vor gut 22 Jahren schuf Eugene Jarvis den Kult-Shooter Defender, bei dem man in einem wendigen Raumgleiter wehrlose Kolonisten vor b\u00f6sen Weltrauminsekten retten musste. Mit dem gleichnamigen Remake versucht Midway nun auch PS2-Besitzer ins legend\u00e4re Defender-Cockpit zu locken, um dem intergalaktischen Ungeziefer auch in der dritten Dimension den Garaus zu machen. 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