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{"id":3032991,"date":"2002-03-08T10:07:49","date_gmt":"2002-03-08T09:07:49","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/jeremy_mcgrath_supercross_world\/3032991"},"modified":"2024-07-18T09:39:57","modified_gmt":"2024-07-18T07:39:57","slug":"jeremy_mcgrath_supercross_world","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/jeremy_mcgrath_supercross_world\/3032991","title":{"rendered":"Jeremy McGrath Supercross World (Sport) – Jeremy McGrath Supercross World"},"content":{"rendered":"“The King is Back\u201d, behauptet Acclaim frech auf dem Cover von Supercross World, dem j\u00fcngsten Ableger der schon seit Jahren immer wieder aufs Neue entt\u00e4uschenden Moto- und Supercross-Serie mit Jeremy McGrath als leidlichem Namenspatron. Daher kann mit “King” wohl nur der zehnfache Supercross-Weltmeister McGrath selbst gemeint sein. Ob dieser auf der PS2 nun endlich auch mal mit einer k\u00f6niglichen Versoftung bedacht wurde oder Acclaim weiterhin den lizenzierten Namen missbraucht, um ahnungslose Cross-Fans abzuschr\u00f6pfen, kl\u00e4rt unsere staubige Testfahrt…<\/b>

Gelungene Erweiterungen<\/b>

Was Jeremys virtuellen Arbeitsplatz betrifft, hat Acclaim jedenfalls einige interessante neue Features zu bieten. Neben Supercross-, Motocross- und Freestyle-Wettbewerben sind bei Supercross World erstmals auch so genannte Baja-Rennen<\/b> im Angebot. Hier d\u00fcrft Ihr Euch querfeldein durch die Pampa schlagen ohne einer festen Streckenf\u00fchrung folgen zu m\u00fcssen. Lediglich einige Checkpoints gilt es zu passieren – ansonsten entscheidet Ihr jedoch selbst, ob Ihr lieber einen kleinen Umweg in Kauf nehmt, um eine l\u00e4stige Steigung zu umgehen oder doch einfach den direkten Weg mit allen Vor- und Nachteilen bevorzugt.

Neben f\u00fcnf Baja-Kursen warten aber auch je acht In- und Outdoor-Parcours sowie f\u00fcnf Freestyle-Arenen auf Euch und gegebenenfalls einen weiteren Mitspieler. Starten d\u00fcrft Ihr als einer von insgesamt zw\u00f6lf Profis wie Travis Pastrana, Nathan Ramsey oder Jeremy McGrath pers\u00f6nlich. Diese haben \u00fcbrigens wie auch die 13 zur Verf\u00fcgung stehenden Bikes teils ganz unterschiedliche Eigenschaften, die es auf den insgesamt 25 abwechslungsreichen Strecken<\/b> gekonnt einzusetzen gilt.

Als Spielmodi klingen Einzelrennen, Kopf-an-Kopf-Duelle und Karriere-Modus eher wie eine Sparnummer, aber daf\u00fcr bietet jede Strecke eigene Mini-Challenges<\/b> wie man sie von Tony Hawk, Dave Mirra, Shaun Palmer & Co. kennt. So gilt es entweder eine gewisse Anzahl an Stunts vorzuf\u00fchren, Zeit- oder Punktevorgaben zu \u00fcberbieten, versteckte Gegenst\u00e4nde zu finden oder bestimmte Hindernisse zu \u00fcberwinden. Als Belohnung winken dann nicht nur entsprechende Troph\u00e4en, sondern auch neue Strecken, Motorr\u00e4der und Fahrer, die man im Karrieremodus sogar Rollenspiel-m\u00e4\u00dfig aufleveln darf. Auf realistische Tuning- oder Setup-M\u00f6glichkeiten muss man hingegen verzichten.

Erdr\u00fcckende Altlast<\/b>

Spielerisch hat sich im Gegensatz zu den Vorg\u00e4ngern allerdings reichlich wenig getan – leider. Wer auf Arcade-lastiges Gameplay steht, wird das unrealistische Fahr- und Kollisionsverhalten<\/b> vielleicht anfangs noch akzeptieren, aber auf Dauer wird wohl kaum jemand damit zufrieden sein, dass die Bikes wie Butterst\u00fccke auf der Herdplatte herumflutschen und bei Spr\u00fcngen die Erdanziehungskraft Schluckauf zu haben scheint.

Wenigsten fahren die CPU-Rivalen jetzt nicht mehr wie hirnamputierte Lokf\u00fchrer. Je nach gew\u00e4hltem Schwierigkeitsgrad sorgt die deutlich verbesserte KI<\/b> f\u00fcr motivierende Positionsk\u00e4mpfe, bei denen auch mal ein computergesteuerter Konkurrent auszurei\u00dfen versucht oder bei einem Gerangel mit einem Kollegen die Kontrolle \u00fcber sein Bike verliert. Dadurch zieht sich das Fahrerfeld teils weit auseinander, so dass man selbst nach einem Sturz nicht gleich den Anschluss verliert.

Die Handhabung der Motorr\u00e4der ist aber sowieso \u00e4u\u00dferst simpel – nicht einmal Gas und Bremse funktionieren analog und eine Unterscheidung zwischen Vorder- und Hinterradbremse gibt es ebenfalls keine. Daf\u00fcr aktiviert Ihr auf Knopfdruck Powerslides, Turboboosts oder holt Schwung, wodurch h\u00f6here Spr\u00fcnge m\u00f6glich werden, bei denen man mehr oder weniger spektakul\u00e4re Trickman\u00f6ver<\/b> ausf\u00fchren kann. Schafft man auch noch eine saubere Landung, winken je nach Spielmodus Punkte oder kurzzeitige Power-Ups wie h\u00f6here Geschwindigkeit.

Technischer Stillstand<\/b>

Bei Pr\u00e4sentation und Technik gibt sich Jeremy McGrath auch auf der PS2 gewohnt minimalistisch. Die Grafik bleibt zwar trotz hoher Sichtweite stets fl\u00fcssig – Ausnahme: Splitscreen-Duelle mit zus\u00e4tzlichen CPU-Fahrern. Aber ansonsten hat die polygon- und texturarme Optik<\/b> kaum etwas f\u00fcr`s Auge zu bieten. Streckendetails sind rar und der Rest wirkt verwaschen und blass. Zudem sorgen teils heftige Kameraprobleme, bei denen der eigene Fahrer zeitweise komplett vom Bildschirm verschwindet, gerade bei Spr\u00fcngen oftmals f\u00fcr folgenschwere Orientierungslosigkeit.

Schade auch, dass es weder eine Ego-Perspektive noch Replays gibt – eine das Geschehen einfrierende manuelle Stunt-Kamera ist das h\u00f6chste der Gef\u00fchle. Akustisch wird ebenfalls nicht viel geboten. Die Motorenger\u00e4usche klingen trotz Dolby Surround nicht sonderlich authentisch, Ambient-FX sind rar und Sprachausgabe fehlt komplett. Der Gitarren-lastige Crossover-Soundtrack mit Beitr\u00e4gen von den Supersuckers, Mudhoney, Lunatic Calm, Vision of Disorder u. a. ist hingegen Geschmackssache. Zumindest die Ladezeiten sind aber erfreulich kurz – bei der spartanischen Aufmachung<\/b> allerdings kein Wunder.

Pro:<\/b><\/u>

  • gute Weitsicht<\/li>
  • einfache Handhabung<\/li>
  • unterhaltsame Herausforderungen<\/li>
  • abwechslungsreiches Streckenangebot<\/li>

    Kontra:<\/b><\/u>

  • magere Pr\u00e4sentation<\/li>
  • schwache Soundkulisse<\/li>
  • eklatante Kameraprobleme<\/li>
  • verwaschene und detailarme Optik<\/li>
  • keine Tuning- oder Setup-M\u00f6glichkeiten<\/li>
  • unrealistisches Fahr- und Kollisionsverhalten<\/li>

    Vergleichbar mit:<\/b><\/u>

    MX Rider, MX 2002, ATV Offroad, Paris-Dakar Rally<\/i>\n

    Fazit<\/strong><\/h3>Leider hat es Acclaim auch auf der PS2 nicht geschafft, McGrath-Fans endlich ein angemessenes Cross-Vergn\u00fcgen zu pr\u00e4sentieren. Verbesserungen wie zus\u00e4tzliche Baja-Rennen, fordernde Mini-Challenges, abwechslungsreicheres Streckendesign oder ausgefeiltere KI-Routinen sind zwar lobenswert, aber keine Entschuldigung f\u00fcr das nach wie vor lachhafte Fahrverhalten oder die gerade einmal N64-Niveau erreichende Grafik. Stimmt bei Einzelrennen wenigstens noch der Spielfluss, sollten Multiplayer-Fans von Splitscreen-Duellen mit zus\u00e4tzlichen CPU-Fahrern lieber ganz Abstand nehmen, da die Bildrate hier gewaltig in die Knie geht. Lohnenswerte Mehrspieler-Features gibt es aber sowieso keine, weshalb der Titel wirklich niemandem zu empfehlen ist – deutlich bessere Alternativen gibt es mittlerweile ja genug.<\/b><\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        “The King is Back\u201d, behauptet Acclaim frech auf dem Cover von Supercross World, dem j\u00fcngsten Ableger der schon seit Jahren immer wieder aufs Neue entt\u00e4uschenden Moto- und Supercross-Serie mit Jeremy McGrath als leidlichem Namenspatron. Daher kann mit “King” wohl nur der zehnfache Supercross-Weltmeister McGrath selbst gemeint sein. Ob dieser auf der PS2 nun endlich auch […]<\/p>\n","protected":false},"author":545,"featured_media":3201157,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Jeremy McGrath Supercross World - Test, Sport, PlayStation 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