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{"id":3032979,"date":"2002-01-10T15:11:15","date_gmt":"2002-01-10T14:11:15","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/die_mumie_kehrt_zurueck\/3032979"},"modified":"2024-07-18T09:39:47","modified_gmt":"2024-07-18T07:39:47","slug":"die_mumie_kehrt_zurueck","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/die_mumie_kehrt_zurueck\/3032979","title":{"rendered":"Die Mumie kehrt zur\u00fcck (Action-Adventure) – Die Mumie kehrt zur\u00fcck"},"content":{"rendered":"Wie im gleichnamigen Film kehrt die Mumie auch als Videospiel zur\u00fcck. Auf der PS2 machen sich Rick O`Conell und Imhotep auf den Weg, dem finsteren Skorpionk\u00f6nig gegen\u00fcber zu treten. Nachdem die PSone-Versoftung des ersten Teils eher m\u00e4\u00dfig war, soll die 128-Bit-Fortsetzung entt\u00e4uschte Mumien-Fans wieder vers\u00f6hnen. Ob dies dank eines neuen Entwicklers und der leistungsf\u00e4higeren Plattform gelungen ist oder die Filmadaption erneut in die Hose ging, kl\u00e4rt unser Testbericht….<\/b>

Zwei Spiele in einem<\/b>

Im Gegensatz zum ersten Teil darf der Spieler in Die Mumie kehrt zur\u00fcck erstmals auch in die Haut der Mumie schl\u00fcpfen. So erlebt man das Spiel nicht nur aus der Sicht Rick O`Conells, sondern kann auch in der Gestalt Imhoteps dem Skorpionk\u00f6nig gegen\u00fcber treten. Dabei sind sowohl der Spielablauf als auch Schaupl\u00e4tze, Aufgaben und Gegner teils sehr unterschiedlich. Die beiden Storylines<\/b> sind zwar inhaltlich miteinander verbunden, pr\u00e4sentieren das Abenteuer aber aus \u00e4u\u00dferst gegens\u00e4tzlichen Blickwinkeln.

W\u00e4hrend Imhotep<\/b> die Seele seiner Geliebten Ankh Sunamun wiedererwecken und die Welt beherrschen m\u00f6chte, will O`Conell<\/b> selbiges verhindern und seine Familie aus den F\u00e4ngen der Mumie befreien. Ob Ihr das B\u00f6se oder das Gute verk\u00f6rpern und ans Ziel f\u00fchren wollt, bleibt also Euch \u00fcberlassen. Was Ihr tun m\u00fcsst, um das jeweilige Ziel zu erreichen, ist allerdings fest vorgeschrieben, denn die Handlung ist strikt linear.

Auf den Spuren Lara Crofts<\/b>

So muss Imhotep nach seiner Auferstehung erst einmal aus dem Londoner Museum entkommen, um anschlie\u00dfend \u00fcber Kairo nach Karnak zu gelangen, um seine Geliebte wiederzubeleben, bevor es Richtung Goldene Pyramide<\/b> geht, wo sein Gegenspieler, der Skorpionk\u00f6nig, wartet. O`Conell ist zur selben Zeit mit Gattin Evy und Sohnemann Alex in einer versch\u00fctteten Tempelanlage unterwegs, wo er unfreiwillig die finsteren Pl\u00e4ne der Mumie kreuzt und sich nach dem Verschwinden von Alex an Imhoteps Fersen heftet.

Doch egal aus welcher Sicht Ihr das Abenteuer antretet, gilt es in bew\u00e4hrter Tomb-Raider-Manier<\/b> den Gefahren auf Eurem Weg zu trotzen und sicher ans Ziel zu gelangen. Konkret bedeutet das: R\u00e4tsel l\u00f6sen, Geschicklichkeitseinlagen meistern und jede Menge Gegner zur Strecke bringen. F\u00fcr letzteres stehen Euch je nach Charakterwahl unterschiedliche M\u00f6glichkeiten zur Verf\u00fcgung.

W\u00e4hrend O`Conell neben Faustschl\u00e4gen, Fu\u00dftritten sowie zahlreichen Hieb- und Stichwaffen auch auf diverse Schusswaffen<\/b> zur\u00fcckgreifen kann und selbst mit abgetrennten K\u00f6rperteilen frisch erlegter Mumien um sich pr\u00fcgelt, muss Imhotep auf letztere beiden M\u00f6glichkeiten zwar verzichten, kann daf\u00fcr aber auf eine Hand voll Zauberspr\u00fcche<\/b> zur\u00fcckgreifen. Um seine Lebensenergie aufzufrischen, saugt Imhotep benommene Gegner zum Beispiel einfach per Magiewirkung aus, w\u00e4hrend O`Conell auf Erste-Hilfe-Kits angewiesen ist.

Licht und Schatten<\/b>

Was sich bis hierher noch ganz reizvoll anh\u00f6rt, wird allerdings schnell durch die verkorkste Steuerung<\/b> und eine unausgereifte Kameraf\u00fchrung<\/b> relativiert. Dank situationsabh\u00e4ngiger Tastenbelegung werden vor allem Sprungpassagen, die bei Fehlern meist t\u00f6dlich enden, schnell zu einem frustigen Erlebnis. Auch das Man\u00f6vrieren Eures Protagonisten ist dank hakeliger Steuerung und wirrer Kameraf\u00fchrung oft eine Qual.

Zum Gl\u00fcck kann der Spielstand wenigstens jederzeit gesichert werden, was die Nerven zwar schont, das misslungene Handling allerdings nicht entschuldigt. Ebenfalls misslungen ist die unkomfortable und un\u00fcbersichtliche Kartenfunktion<\/b>, die teils sogar eher Verwirrung stiftet als Hilfe leistet. Auch nicht jedermanns Sache d\u00fcrften die wenig intelligent agierenden und teilweise wiederentstehenden Gegner sein. Zwar bekommt auch der Spieler gelegentlich einen CPU-Partner an die Seite gestellt, eine verl\u00e4ssliche R\u00fcckendeckung stellen diese selbstst\u00e4ndig agierenden Dumpfbacken jedoch kaum dar.

Die R\u00e4tseleinlagen sind da schon \u00fcberzeugender und das Level-Design ist gr\u00f6\u00dftenteils auch recht ansprechend, wenn auch teils sehr d\u00fcster. Mit einer Fackel in der Hand bringt man jedoch Licht ins Dunkel<\/b>, auch wenn man dann nur noch eine Hand f\u00fcr Waffen frei hat. O`Conell kann ansonsten n\u00e4mlich wie Lara mit zwei Pistolen gleichzeitig Blei spritzen, w\u00e4hrend Imhotep hingegen beidh\u00e4ndig diverse Klingen kreuzt. Die K\u00e4mpfe sind aber trotz abtrennbarer Gliedma\u00dfen und Lebenssaft-Aussaugungen v\u00f6llig unblutig und Leichen l\u00f6sen sich nach kurzer Zeit in Luft auf. Um leblose K\u00f6rper nach Waffen zu durchsuchen bleibt also nicht viel Zeit.

Stimmungst\u00f6ter<\/b>

Neben kurzen Zwischensequenzen in Spielgrafik wird die Story zwischen den einzelnen Spielabschnitten lediglich als vorgelesene Textpassage weitererz\u00e4hlt. Was so schon recht d\u00fcrftig klingt, verkommt durch die teils peinliche deutsche Sprachausgabe zu einem Atmosph\u00e4re-Killer<\/b> erster G\u00fcte. Zwar ist die DVD multilingual ausgelegt, was auch englische Sprecher erm\u00f6glicht. Abgesehen davon, dass die Texte hier professioneller vorgetragen werden, \u00e4ndert dies aber nichts an deren d\u00e4mlichen Floskeln und Inhalten.

Merkw\u00fcrdig ist hierbei auch, dass die Charaktere in Dialog-Sequenzen teils zwar sogar ihre Augenbrauen verziehen k\u00f6nnen, aber ihre Lippen keinen Millimeter auseinander kriegen – das gibt dem Ganzen ein l\u00e4cherlich wirkendes Kasperltheater-Flair<\/b>. Ansonsten ist die Soundkulisse n\u00e4mlich recht gelungen und sorgt mit d\u00fcsteren orientalischen Melodien f\u00fcr dichte Atmosph\u00e4re.

\u00c4hnliches gilt auch f\u00fcr die grafische Gestaltung: Atmosph\u00e4rische Schaupl\u00e4tze werden durch eine immer wieder von Slowdowns und Clipping-Fehlern geplagte Grafik-Engine<\/b> deutlich in Mitleidenschaft gezogen. Zudem wirken viele Texturen verwaschen, w\u00e4hrend Charakter-Design und Animationen ebenfalls wenig ansprechend gestaltet wurden. Dass sich Imhoteps Erscheinungsbild je nach Gesundheitszustand \u00e4ndert, Fackeln ein Hitzeflimmern erzeugen und die Kulissen in der Ferne leicht verschwimmen, spendet dabei auch nur wenig Trost.

Pro:<\/u><\/b>

  • zwei verschiedene Storylines<\/li>
  • unterhaltsame R\u00e4tseleinlagen<\/li>
  • atmosph\u00e4rische Soundkulisse<\/li>
  • Spielstand jederzeit speicherbar<\/li>

    Kontra:<\/u><\/b>

  • l\u00e4cherliche KI<\/li>
  • verkorkste Steuerung<\/li>
  • unausgereifte Kameraf\u00fchrung<\/li>
  • peinliche deutsche Sprachausgabe<\/li>

    Vergleichbar mit:<\/u><\/b>

    Tomb-Raider-Serie, Soul Reaver 2, Onimusha: Warlords, Resident Evil – Code: Veronica X, Silent Hill 2, Alone In The Dark: The New Nightmare, Devil May Cry<\/i>\n

    Fazit<\/strong><\/h3>Eigentlich ist Die Mumie kehrt zur\u00fcck<\/i> ja ein ganz ordentlicher Tomb-Raider-Clon. W\u00e4ren da nicht die verkorkste Steuerung, die unausgereifte Kameraf\u00fchrung und die d\u00fcrftige KI. Zwar kann man sich an all das gew\u00f6hnen und trotzdem ein originelles Abenteuer mit \u00fcberdurchschnittlicher R\u00e4tselkost und zwei unterschiedlichen Storylines erleben, aber die Einschr\u00e4nkungen bei der Spielbarkeit bleiben bestehen. Zudem dr\u00fccken audiovisuelle Peinlichkeiten auf die ansonsten gelungene Atmosph\u00e4re. Wer nicht bis zum ersten PS2-Auftritt von Lara Croft warten will, wird auch mit Rick O`Conell und Imhotep eine Weile angemessen unterhalten – allzu hohe Anspr\u00fcche sollte man dabei allerdings keine stellen.<\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        Wie im gleichnamigen Film kehrt die Mumie auch als Videospiel zur\u00fcck. Auf der PS2 machen sich Rick O`Conell und Imhotep auf den Weg, dem finsteren Skorpionk\u00f6nig gegen\u00fcber zu treten. Nachdem die PSone-Versoftung des ersten Teils eher m\u00e4\u00dfig war, soll die 128-Bit-Fortsetzung entt\u00e4uschte Mumien-Fans wieder vers\u00f6hnen. Ob dies dank eines neuen Entwicklers und der leistungsf\u00e4higeren Plattform […]<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Die Mumie kehrt zur\u00fcck - Test, Action-Adventure, PlayStation 2","_yoast_wpseo_metadesc":"mummy;mummy returns;mumie,mummy;mummy 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