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{"id":3032973,"date":"2002-01-11T10:09:25","date_gmt":"2002-01-11T09:09:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/silent_scope_2\/3032973"},"modified":"2024-07-18T09:39:43","modified_gmt":"2024-07-18T07:39:43","slug":"silent_scope_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/silent_scope_2\/3032973","title":{"rendered":"Silent Scope 2 (Shooter) – Silent Scope 2"},"content":{"rendered":"Silent Scope war einer der PS2-Starttitel, die trotz einer eher m\u00e4\u00dfigen Umsetzung von der Spielhalle auf die Konsole eine recht gro\u00dfe Fangemeinde hinter sich vereinen konnten. Lightgun-Shooter konnten halt schon immer die Spieler begeistern – selbst wenn sie, wie in diesem Fall, auf die Gun verzichten mussten. Mit Silent Scope 2 versucht Konami abermals, die Scharfsch\u00fctzen hinter dem Pad zu versammeln und Jagd auf b\u00f6se Buben zu machen. Auch wir haben uns hinter das Zielfernrohr geklemmt und erz\u00e4hlen Euch in unserem Test, wie es uns dabei erging.<\/b>

Eine ruhige Hand<\/b>

Die Spielhallenversion von Silent Scope 2: Dark Silhouette<\/i> war nicht zuletzt dank des Controllers -ein Scharfsch\u00fctzengewehr<\/b>– ein passabler Erfolg. Durch das Zielfernrohr schauend hat das simple Spielprinzip, das eine gute Hand-Auge-Koordination erfordert, auch f\u00fcr kurzweiligen Spa\u00df gesorgt.

Auch ohne die Zusatzperipherie -nein: man kann keine der erh\u00e4ltlichen Lightguns verwenden- wurde das Grundger\u00fcst des Automaten auf die PS2 gerettet und durch neue Spielmodi erg\u00e4nzt.
Weiterhin im Mittelpunkt steht nat\u00fcrlich der Story-Modus<\/b>, dessen Inhalt vors\u00e4tzlich vernachl\u00e4ssigt werden kann und nur der Vollst\u00e4ndigkeit halber mit einem Kampf Gut gegen B\u00f6se erkl\u00e4rt werden kann.

In festen Positionen bzw. bei Jagden mit (vorgegeben) wechselnden Ausgangspunkten m\u00fcsst Ihr mit einem Scharfsch\u00fctzengewehr b\u00f6se Buben ausschalten.
Das sieht auf dem Bildschirm folgenderma\u00dfen aus: In einer \u00fcbersichtlichen Totalen werden Euch m\u00f6gliche Gegner angezeigt, die Ihr dann mit dem steuerbaren und wahlweise -zur schnelleren Fadenkreuzbewegung- ausgeblendeten Zielfernrohr anvisieren m\u00fcsst, um sie dann mit einem gezielten Schuss zur Strecke zu bringen.
Nat\u00fcrlich schie\u00dfen die Gegner auch zur\u00fcck und die Zeit stellt sich auch nicht gerade als Euer Freund heraus.
Nicht mehr und nicht weniger.

Doch ein eigentlich f\u00fcr die Lichtpistole konzipiertes Spiel, das nicht mit entsprechendem Controller zu steuern ist, verliert einiges an Reiz – so auch hier.
So prinzipiell interessant die Spielidee auch ist: Die pure Jagd per Pad wird nicht zuletzt auch bedingt durch die recht geringe Anzahl an Abschnitten schnell langweilig.

Auch die in der Heimversion zus\u00e4tzlichen Spielmodi wie z.B. das Link-Spiel<\/b>, in dem Ihr gegen einen anderen menschlichen Gegner antretet, k\u00f6nnen Silent Scope 2 nicht vor einem Anflug von Mittelm\u00e4\u00dfigkeit bewahren.

Polygone und Trefferzonen<\/b>

Da der Spielautomat nach den in der Spielebranche g\u00fcltigen Halbwertszeiten schon fast zum alten Eisen geh\u00f6rt, verwundert es nicht, dass die Grafik nicht gerade die vorhandenen F\u00e4higkeiten der PS2 ausnutzt – obwohl der Automat recht genau umgesetzt wurde: Die gro\u00dfen Gebiete sind mit zahlreichen nett anzuschauenden Geb\u00e4uden gef\u00fcllt und im Gro\u00dfen und Ganzen k\u00f6nnen die Animationen der aus vergleichsweise wenig Polygonen zusammengesetzten Figuren \u00fcberzeugen.
Doch alles wirkt ein wenig grob, l\u00e4sst jeglichen Feinschliff vermissen und kann sich insgesamt im durchschnittlichen Mittelfeld einpendeln.

Sch\u00fcsse, Sch\u00fcsse und noch mal Sch\u00fcsse<\/b>

Auch soundtechnisch wurde stark an der Spielhallenversion festgehalten. Uninspirierte Sprachsamples wechseln sich ab mit recht langweiligen Musik-Loops, die nicht der Erw\u00e4hnung wert sind. Na ja, und dass imposante Schussger\u00e4usche bei einem Spiel dieser Art zum guten Umgangston geh\u00f6ren, ist nicht weiter verwunderlich.

Pro<\/u><\/b>

  • akkurate Spielhallenumsetzung<\/li>
  • simples Spielprinzip<\/li>
  • eing\u00e4ngige Steuerung<\/li>
  • zahlreiche Optionen<\/li>

    Kontra<\/u><\/b>

  • Grafik veraltet<\/li>
  • uninspirierter Sound<\/li>
  • Lightgun-Shooter ohne Lightgun-Unterst\u00fctzung<\/li>
  • zu kurz<\/li>

    Vergleichbar mit:<\/u><\/b>
    , \n

    Fazit<\/strong><\/h3>Der Spielhallenautomat wurde akkurat umgesetzt – mit einer wichtigen Ausnahme: die fehlende Gun. Mit entsprechender Peripherie w\u00fcrde das Game um einiges besser abschneiden. Au\u00dferdem w\u00fcrde es einem dann leichter fallen, der in der heutigen Zeit veralteten und nur durchschnittlichen Grafik und dem nervenden Dudelsound aufgeschlossener gegen\u00fcber zu stehen. So aber ist Silent Scope 2: Dark Silhouette wirklich nur ein Spiel f\u00fcr hartgesottene Arcade-Fans, die einen weiteren Grund brauchen, wieso es sich nicht gelohnt hat, sich die teure Lightgun zu kaufen.<\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

        war einer der PS2-Starttitel, die trotz einer eher m\u00e4\u00dfigen Umsetzung von der Spielhalle auf die Konsole eine recht gro\u00dfe Fangemeinde hinter sich vereinen konnten. Lightgun-Shooter konnten halt schon immer die Spieler begeistern – selbst wenn sie, wie in diesem Fall, auf die Gun verzichten mussten. Mit versucht Konami abermals, die Scharfsch\u00fctzen hinter dem Pad zu versammeln und Jagd auf b\u00f6se Buben zu machen. Auch wir haben uns hinter das Zielfernrohr geklemmt und erz\u00e4hlen Euch in unserem Test, wie es uns dabei erging.<\/p>\n","protected":false},"author":535,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Silent Scope 2 - Test, Shooter, PlayStation 2","_yoast_wpseo_metadesc":"war einer der PS2-Starttitel, die trotz einer eher m\u00e4\u00dfigen Umsetzung von der Spielhalle auf die Konsole eine recht gro\u00dfe Fangemeinde hinter sich vereinen konnten. Lightgun-Shooter konnten halt schon immer die Spieler begeistern - selbst wenn sie, wie in diesem Fall, auf die Gun verzichten mussten. Mit versucht Konami abermals, die Scharfsch\u00fctzen hinter dem Pad zu versammeln und Jagd auf b\u00f6se Buben zu machen. 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