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{"id":3032940,"date":"2000-09-08T10:36:53","date_gmt":"2000-09-08T08:36:53","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dave_mirra_freestyle_bmx_psx\/3032940"},"modified":"2024-07-18T09:39:15","modified_gmt":"2024-07-18T07:39:15","slug":"dave_mirra_freestyle_bmx_psx","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dave_mirra_freestyle_bmx_psx\/3032940","title":{"rendered":"Dave Mirra Freestyle BMX(PSX) (Sport) – Dave Mirra Freestyle BMX (PSX)"},"content":{"rendered":"

Im BMX bzw. Bike-Bereich sah es jedoch bis auf “No Fear Downhill” eher d\u00fcster aus. Nach dem Erfolgsrezept “Gute Steuerung, lizenzierte Fahrer und jede Menge Extras” versucht Acclaim Max Sports (Das neue Sportlabel von Acclaim, welches EA Sports den Kampf ansagen m\u00f6chte) mit Dave Mirra Freestyle BMX neue K\u00e4uferschichten anzusprechen.

Gameplay<\/b>

Dave Mirra BMX ist dem Genre entsprechend cool durchgestylt. Am Anfang wird man mit ein paar lockeren Videos begr\u00fc\u00dft, das Optionsmen\u00fc bietet einiges an Auswahlm\u00f6glichkeiten. Im Proquestmodus kann man verschiedene, in der Szene bekannte Biker wie Dave Mirra oder Ryan Nyquist ausw\u00e4hlen. Nachdem man sich f\u00fcr ein Fahrrad und die passenden Klamotten entschieden hat (neue R\u00e4der und Outfits gibt`s nach erfolgreichem Beenden der Kurse) geht es auf den \u00dcbungsplatz. Bevor man jedoch neue Strecken aussuchen kann wird man vor verschiedene Aufgaben gestellt. Um z.b. die Greenville Pool Area<\/b> zu erreichen muss man zun\u00e4chst eine gewisse Punktzahl mit Tricks erreichen, \u00fcber einen Baumstamm springen und 4 Boxen anrempeln. Das Geniale an der Sache ist, dass es bei jedem Fahrer andere Ziele zu erreichen gibt, was der Langzeitmotivation extrem zutr\u00e4glich ist. Unmengen von Tricks k\u00f6nnen in den Arealen ausgef\u00fchrt werden. Manche lassen sich mit der Zeit schon intuitiv erledigen, f\u00fcr die anderen l\u00e4sst sich das Optionsmen\u00fc mit einer kompletten Liste jederzeit einblenden. Grunds\u00e4tzlich f\u00fchrt der jeweilige Fahrer mit der X-Taste einen einfachen Sprung aus. Hat man genug Geschwindigkeit oder sogar in der Halfpipe Anlauf genommen, k\u00f6nnen mit den anderen Buttons Combos ausgef\u00fchrt werden. Mit der Dreiecktaste kann auf allen Kanten, Gel\u00e4ndern oder Poolr\u00e4ndern gegrinded werden. Der typische Spielablauf sieht in etwa so aus: Man nimmt ordentlich Anlauf, springt und grinded \u00fcber ein Treppengel\u00e4nder in die Halfpipe. Dort werden dann abgefahrene Tricks ausgef\u00fchrt und dann zum Abschluss steht man hoffentlich wieder auf beiden R\u00e4dern. Klingt cool und ist auch extrem cool. Es macht einfach Spa\u00df. Sogar Trendsportmuffel wie ich kann Dave Mirra BMX<\/b> begeistern, ein einfaches Spielprinzip mit Tiefgang.
Die Steuerung mit dem Pad kann als sehr gut bezeichnet werden. So leicht gingen Combos schon lange nicht mehr von der Hand. Vor allem mit dem Analog-Stick steuert es sich hervorragend. Die DualShock Effekte wurden auch nicht vergessen (besonders effektvoll, wenn man nach einem Fehlsprung mal wieder vom Zug \u00fcberfahren wurde)
An Goodies hat Acclaim viel auf die CD gepackt, so gibt es f\u00fcr jeden Fahrer mehrere BMX-R\u00e4der mit verschiedenen Charakteristika wie z.b. die Sprungf\u00e4higkeit. Genau wie die zus\u00e4tzlichen Outfits m\u00fcssen sie erst freigespielt werden.

Grafik<\/b>

Die Grafikengine l\u00e4uft meistens recht fl\u00fcssig, Slowdowns treten bei gr\u00f6\u00dferen freien Fl\u00e4chen gelegentlich auf. Die Animationen der Fahrer sind realistisch (vor allem die St\u00fcrze sehen ziemlich locker aus), auch beim designen der Umgebung hat sich Z-Axis<\/b> M\u00fche gegeben. Leider st\u00f6ren Clippings das ungetr\u00fcbte Bild. Die abwechslungsreichen Trainingslevels sind Dank ihres Detailreichtums auch nicht zu verachten. Uneingeschr\u00e4nktes Lob gibt\u00b4s auch f\u00fcr die PAL-Anpassung – die PAL-Balken sind nicht auszumachen.
Sound \/ Musik<\/b>

Einer der H\u00f6hepunkte ist sicherlich die Musik. Klar, mit Lizenztracks von Sublime (das total lockere what i got), Cypress Hill, Rancid und 59 times the pain kann man nur gewinnen, es passt einfach alles sehr gut zur Bikerszene. Auch beim Sound hat sich Z-Axis keine Bl\u00f6\u00dfe gegeben, realistische Tret -und Fahrger\u00e4usche, auch die Umgebungsger\u00e4usche sind gelungen, das Vogelgezwitscher und das Hundegebell kommen einfach tight r\u00fcber.

Multiplayer<\/b>

Auch bei den Multiplayerlevels hat Dave Mirra viel zu bieten (wie auch beim Rest des Spiels J ). Es gibt zehn verschiedene Multiplayer Challenges. Vom Freerun zum Punktesammeln \u00fcber den l\u00e4ngsten Grind bis zum Nachahmen von Tricks wird viel geboten. Schade nur, dass die Entwickler einen 2 Spieler Splitscreen Modus vergessen haben.<\/p>\n

Fazit<\/strong><\/h3>Mit Freestyle BMX hat Acclaim Max Sports ein hei\u00dfes Eisen im Feuer. Vor allem hat es die Coolness, welche EA Sports Titel niemals erreichen werden. Was mich aber am meisten erfreut ist die Tatsache, dass Acclaim eine Dreamcast Version angek\u00fcndigt hat (Yes! Am besten noch mit 4 Player Splitscreen). Das einzige Manko bei DMFBMX ist n\u00e4mlich die nicht 100prozentig saubere Grafikengine. Falls es Z-Axis gelingt, die Framerate konstant zu halten und die Grafik dem DC-Niveau anzupassen w\u00e4re eine 90er oder zumindest hohe 80er Wertung durchaus zu rechtfertigen.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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