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{"id":3032865,"date":"2001-07-03T12:34:53","date_gmt":"2001-07-03T10:34:53","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/far_gate\/3032865"},"modified":"2024-07-18T09:37:55","modified_gmt":"2024-07-18T07:37:55","slug":"far_gate","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/far_gate\/3032865","title":{"rendered":"Far Gate (Taktik & Strategie) – Far Gate"},"content":{"rendered":"In den Weiten des Weltraums geht mal wieder die Kolonisierungswut um: Ein Kolonieschiff der Proximaner geht auf Tour, um fremde Welten zu besiedeln. Das gro\u00dfe Vorbild Homeworld steht dabei f\u00fcr Grafik und Kampfsystem Pate. Ob Far Gate<\/i> Konkurrenz f\u00fcr Homeworld ist oder es sogar \u00fcberfl\u00fcgeln k\u00f6nnte, lest Ihr in unserem Test.<\/b>

Story<\/b>

Leinen los und ab geht\u00b4s in die Tiefen des Weltraums. Das proximanische Siedlungsschiff Copernicus<\/i> zieht hinaus, um eine fremde Welt zu besiedeln. Bei der Ankunft stellt sich raus, dass der daf\u00fcr vorgesehene Planet leider unbewohnbar ist und nur wenig sp\u00e4ter greift eine fremde Alienrasse – die Nue-Guyen – an. Das Schiff ist den Fremden unterlegen, also wird eifrig eine Fluchtm\u00f6glichkeit gesucht und nat\u00fcrlich findet sich auch schnell eine: ein Wurmloch in der N\u00e4he. Also nichts wie weg. Jetzt geht\u00b4s erst richtig los…
\t\t\t\t
Spielbarkeit\/Gameplay<\/b>

In knapp 30 Missionen<\/b> k\u00e4mpfen Eure Truppen gegen die fiesen Aliens der Nue-Guyen oder gegen die Entrodii. W\u00e4hrend die menschen\u00e4hnlichen Proximaner auf High-Tech setzen, sind die Nue-Guyen eher entfernte Verwandte der Zerg aus StarCraft<\/i>. Sie haben also keine Raumschiffe in dem Sinne, sondern eher raumtaugliche Lebewesen mit Bio-Waffensystemen wie S\u00e4ure, Gas oder \u00e4hnlich \u00e4tzendes Zeug, was keinem Metall gut bekommt. Die Einheiten<\/b> werden auch nicht gebaut, sondern in einer Zuchtkammer im Schnellverfahren gro\u00dfgezogen.
Die Entrodii hingegen setzen wie die Proximaner auf Technik, aber zum Bau von Schiffen und Raumstationen werden Kristall-Strukturen statt Metalle verwendet. Sie besitzen au\u00dferdem als einziges Volk die wirkungsvolle Schildtechnologie – auch hier sind leichte Anleihen an StarCraft<\/i> nicht zu \u00fcbersehen, diesmal aber an das Volk der Protoss.

Das gesamte Kampfsystem<\/b> wurde von Homeworld<\/i> inspiriert: Es gibt \u00e4hnliche Formationen und die Schiffe lassen sich in allen drei Dimensionen bewegen. Das Interface l\u00e4sst sich vollst\u00e4ndig wegblenden und erm\u00f6glicht damit volle Sicht. Die Steuerung<\/b> l\u00e4sst leider zu w\u00fcnschen \u00fcbrig: Sie verwirrt den Spieler leider allzu oft, au\u00dferdem ist sie ziemlich hakelig. So kann man zwar per Mausrad zoomen, aber durch die schlechte Umsetzung vergr\u00f6\u00dfert das Drehen am Rad in manchmal sehr merkw\u00fcrdigen Spr\u00fcngen – besser ist hier der Zoom ohne Mausrad, der sich auch stufenlos einstellen l\u00e4sst und so mit mehr Komfort liefert.

Die Steuerung der Karte ist auch nicht sehr gelungen. Anstatt die Kameraposition<\/b> mit den Pfeiltasten einfach und unkompliziert zu verstellen, muss man mit der Maus immer an die Bildschirmkante – das st\u00f6rt auf die Dauer erheblich. Ebenfalls sehr ungeschickt gel\u00f6st ist die Abwahl von Einheiten – ein Quasistandard hierf\u00fcr ist die rechte Maustaste (manchmal auch die linke, je nach Steuerungstyp). In Far Gate<\/i> muss man dazu leider erst mal das Interface aufrufen, dann die linke Gruppenleiste, um dort schlie\u00dflich die markierten Einheiten abzuw\u00e4hlen.

Grafik\/Sound<\/b>

Grafisch pr\u00e4sentiert sich Far Gate<\/i> doch sehr ansprechend. Schicke Bump-Mapping-Effekte<\/b>, h\u00fcbsche Texturen, ausgefeilte 3D-Modelle und nett animierte Sonnensysteme. Alles insgesamt sehr farbenfroh und manchmal schon fast zu bunt. Leider ist die nette Grafik auch der einzig wirkliche Pluspunkt des Spiels, aber auch hier ist Homeworld<\/i> einen Tick besser. Beim Sound sieht es dagegen eher d\u00fcnn aus, Effekte und Sprachausgabe werden nur selten eingesetzt und die arg merkw\u00fcrdige Hintergrundmusik geht einem nach kurzer Zeit auf die Nerven.

Multiplayer<\/b>

Im Multiplayer-Modus gibt\u00b4s die genre\u00fcbliche Standardkost serviert: Vier Spieler via Internet und LAN – sonst nichts.

Pro:<\/u><\/b>\t\t
  • schicke Grafik<\/li>

    Kontra:<\/u><\/b>
  • langweilige Missionen<\/li>
  • hakelige Steuerung<\/li>

    Vergleichbar mit<\/u><\/b>: Homeworld: Cataclysm<\/i><\/a>\n

    Fazit<\/strong><\/h3>In Far Gate<\/i> stecken viele gute Ans\u00e4tze, leider macht vor allem die verkorkste Steuerungen den Gro\u00dfteil davon zunichte. Zumindest die Grafik ist konkurrenzf\u00e4hig und kann wirklich \u00fcberzeugen, alles andere ist Mittelma\u00df. Mit Far Gate<\/i> werden leider nur wirkliche Fans des Genres Spa\u00df haben, alle anderen sollten lieber die Finger davon lassen.<\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

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