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{"id":3032748,"date":"2001-06-28T11:00:14","date_gmt":"2001-06-28T09:00:14","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/conflict_zone-2\/3032748"},"modified":"2024-07-18T09:37:36","modified_gmt":"2024-07-18T07:37:36","slug":"conflict_zone-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/conflict_zone-2\/3032748","title":{"rendered":"Conflict Zone (Taktik & Strategie) – Conflict Zone"},"content":{"rendered":"Wie in Zukunfts-Stories fast schon \u00fcblich, herrscht um das Jahr 2010 rum mal wieder Krieg. So auch in Ubi Softs Echtzeit-Strategiespiel Conflict-Zone. Die UNO-Nachfolgeorganisation ICP liegt mit der Terroristenvereinigung Ghost im Argen. W\u00e4hrend die ICP darauf bedacht ist die Zivilbev\u00f6lkerung zu sch\u00fctzen, bildet Ghost letztere als Soldaten aus, um sie als Zivilisten getarnt in die Schlacht zu schicken.<\/b>

Spielbarkeit\/Gameplay<\/b>

Als Spieler \u00fcbernehmt Ihr entweder die Rolle eines Kommandanten der ICP oder der Ghost. Anders als in gew\u00f6hnlichen Strategiespielen gibt es in Conflict Zone keinen Ressourcenabbau<\/b>, stattdessen bekommt der Spieler regelm\u00e4\u00dfig Geld aus den Basiscamps ihrer Fraktion. Au\u00dferdem darf man seine St\u00fctzpunkte nur an bestimmten Stellen bauen.

Ein wirklich interessanter Aspekt an Conflict Zone ist der Einfluss der Medien<\/b>: Erst wenn Ihr in den Medien eine gute Figur macht und beliebt seid, d\u00fcrft Ihr st\u00e4rkere Einheiten, wie neue Panzer, Raketenwerfer oder Angriffshubschrauber bauen. Um die Medien zu beeindrucken, muss die ICP viele Zivilisten in die Fl\u00fcchtlingslager bringen. Die Ghost-Terroristen hingegen m\u00fcssen m\u00f6glichst viele Zivilisten auf ihre Seite bringen.

In Sachen KI<\/b> ist Conflict Zone wirklich eine kleine Sensation: Wenn die Spielerbasis angegriffen wird, stehen die Einheiten nicht dumm in der Gegend rum, sondern versuchen sofort den St\u00fctzpunkt zu verteidigen – sie suchen sich auch gute Schusspositionen im 3D-Gel\u00e4nde. Allerdings ist nicht nur die KI der eigenen Einheiten so gut, auch die des Gegners ist wirklich gelungen. Der ber\u00fchmte Tank-Rush in die gegnerische Basis wird vom PC-Opponenten schnell mit Helikoptern und Artillerie abgewehrt. Nur eine gut zusammengestellte Truppe hat wirklich Erfolgschancen. Beim Angriff stellt sich die KI nicht weniger schlau an: Es ist durchaus m\u00f6glich, dass Eure Basis auf einmal von zwei Seiten angegriffen wird. Au\u00dferdem merkt der Computer an welcher Stelle er scheitert und probiert das n\u00e4chste Mal einen anderen Angriffspunkt aus – wie es ein menschlicher Spieler auch machen w\u00fcrde.

Gleichzeitige Angriffe sind f\u00fcr Menschen nat\u00fcrlich nur schwer zu koordinieren, also hat sich Entwickler Masa etwas Interessantes einfallen lassen: Es gibt insgesamt vier Offiziere<\/b>, denen man Einheiten, Basis- und Einheitenbau oder auch Angriffe zuweisen kann. So ist es m\u00f6glich, dass sich einer dieser Offiziere nur um die Luftwaffe k\u00fcmmert, der andere um Bodentruppen und Basisbau. Theoretisch ist sogar ein Angriff aus allen vier Himmelsrichtungen auf die Gegnerbasis m\u00f6glich. Auf jeden Fall kann man sich durch seine Kommandanten eher auf das Wesentliche konzentrieren und in Ruhe seine Angriffsstrategien planen.

Wie schon bei diversen Genrekollegen gewinnen die Einheiten und sogar Geb\u00e4ude an Erfahrung<\/b>. W\u00e4hrend eine frisch produzierte Einheit noch \u00f6fter daneben schie\u00dft, trifft ein Veteran fast immer mit t\u00f6dlicher Pr\u00e4zision. Bei den Bauwerken beschr\u00e4nkt sich die Erfahrungsoption allerdings auf Verteidigungseinrichtungen wie Luftabwehr oder MG-Bunker.

Die Steuerung<\/b> von Conflict Zone l\u00e4sst keine W\u00fcnschen offen: Kamerapositionen lassen sich auf Knopfdruck speichern und abrufen. Per Maus kann man die Kamera auch beliebig drehen, kippen und zoomen (Mausrad). Wer seinen Kommandanten wirklich vertraut, kann sogar in einen Film-Modus umschalten, der interessantes Geschehen auf der Karte aus einer kinoreifen Perspektive anzeigt.

Grafik\/Sound<\/b>

Conflict Zones Grafik lebt besonders von den tollen und liebevoll gestalteten Landschaften<\/b>, die zuweilen schon fast fotorealistisch wirken. Die Einheiten sind mit vielen netten Details, wie z.B. R\u00fcckst\u00f6\u00dfe beim Feuern, gespickt. Sie hinterlassen sogar Spuren in der Landschaft, besonders im Schnee sieht man das sehr deutlich. Bei der Soundkulisse<\/b> muss sich das Spiel auch nicht verstecken. Es rumst und knallt, dass richtig die Fetzen fliegen – so werden die hei\u00dfesten Schlachten nicht nur zu einem optischen Vergn\u00fcgen. Die Musik passt sich immer dem aktuellen Spielgeschehen an. Wird also Eure Basis angegriffen, kommt die dazu passende bedrohliche musikalische Untermalung.

Multiplayer<\/b>

Im Multiplayer-Modus gibt es nur Standardkost: Bis zu acht Spieler<\/b> via LAN oder Internet, die sich im Deathmatch (auch im Team) austoben k\u00f6nnen. Das war\u00b4s dann aber auch schon.

Pro:<\/b><\/u>

  • schicke Grafik<\/li>
  • eine wirklich gute KI<\/li>

    Kontra:<\/b><\/u>\t

  • etwas schwacher Multiplayer-Modus<\/li>
    \t\t
    Vergleichbar mit<\/u><\/b>:
    The Moon Project, Emperor<\/i>\n

    Fazit<\/strong><\/h3>Das Erstlingswerk von Masa<\/i> kann sich wirklich sehen lassen. Besonders die KI hat mich sehr beeindruckt. Meine Basis wird nicht mehr einfach kaputt geschossen, obwohl ein ganzes Panzer-Bataillon keine 200 Meter weit weg ist. Die Sanit\u00e4ter und Reparaturfahrzeuge sehen auch nicht nur zu, wenn ihre Panzer-Kollegen bzw. Soldaten-Kumpels niedergeschossen werden – sie eilen ihnen sogar in der heftigsten Schlacht zu Hilfe. Leider verhindern leichte Defizite in der Spielatmosph\u00e4re eine bessere Wertung, denn weder mit der ICP noch Ghost kann man sich wirklich identifizieren. Wen das nicht weiter st\u00f6rt, der kann bedenkenlos zugreifen.<\/div><\/div>

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>
        <\/div>","protected":false},"excerpt":{"rendered":"

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