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{"id":3032010,"date":"2003-05-10T09:32:05","date_gmt":"2003-05-10T07:32:05","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/will_rock\/3032010"},"modified":"2024-07-18T09:34:25","modified_gmt":"2024-07-18T07:34:25","slug":"will_rock","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/will_rock\/3032010","title":{"rendered":"Will Rock (Shooter) – Will Rock"},"content":{"rendered":"In g\u00f6ttlicher Mission<\/b>

Simpel-Shooter haben eine Hintergrundgeschichte normalerweise so n\u00f6tig wie Schleich-Einlagen. Doch in Will Rock werdet Ihr tats\u00e4chlich von sch\u00f6n gezeichneten Bildern mit der Geschichte vertraut gemacht: Arch\u00e4ologie-Student Williams Rockwell, seine Freundin Emma und ihr Vater, Wills Mentor Dr. Richard Headstrong, untersuchen einen Tempel in Griechenland. Eines Tages werden sie von einer vermummten Menge \u00fcberfallen, die Emma in den Tempel entf\u00fchrt – als Jungfrauenopfer f\u00fcr den allm\u00e4chtigen Zeus. Dr. Headstrong versucht die Widersacher abzuwehren, erntet allerdings nur einen kugeldurchsiebten K\u00f6rper. In blinder Wut schie\u00dft William um sich, und erwischt versehentlich die gewaltige Statue von Prometheus, dem Feuerbringer.

Pl\u00f6tzlich str\u00f6mt blauer Dunst aus dem Steinblock, umh\u00fcllt Will und spricht mit tiefer Stimme zu ihm. Er erf\u00e4hrt, dass er sich beeilen muss, wenn er Emma noch retten will, bevor Zeus sie sich zur Gattin nimmt. Und wenn er schon dabei ist, kann er doch bitte auch noch gleich Zeus selbst eine Lektion verpassen, mit dem Prometheus noch ein H\u00fchnchen (oder vielmehr einen Adler) zu rupfen hat. Noch einmal kr\u00e4ftig durchatmen, und schon befindet sich Will Rock im sch\u00f6nsten altgriechischen Schlamassel.

__NEWCOL__Hei\u00dfes Blei im Philosophenland<\/b>

Will Rock weist nicht zuf\u00e4llig starke Namens\u00e4hnlichkeit mit Take 2\u00b4s Sam \u00bbSerious\u00ab Stone auf – das Spiel k\u00f6nnte glatt vom selben Entwicklerteam stammen. Wie auch der olle Sam schl\u00e4gt sich Will durch grafisch ansehnliche Gefilde, und bek\u00e4mpft Gegner, die ihm praktischerweise meist gleich dutzendfach vor die Flinte rennen. Ob klapperndes Skelett, zielgenauer Bogensch\u00fctze, Morgenstern-werfender Galdiator, Totenkopfadler oder scharfzahniger Tiger – die Widersacher vertragen wenig, treten aber in Massen auf. Das f\u00e4llt besonders bei den ebenfalls aus Serious Sam bekannten Arenak\u00e4mpfen ins Gewicht, wo Ihr mit allerhand Munition und Heilp\u00e4ckchen in der Hinterhand teilweise minutenlang in einem abgesperrten Gebiet steht. Dort schickt Ihr derma\u00dfen viele Gegner \u00fcber den Jordan, dass kein Gewehrlauf so vielen Kerben Platz bieten k\u00f6nnte. Leider artet das sehr oft in reine Schikane aus, da die Entwickler die Zeitschwelle, ab der immer neue Gegnerwellen nerven, sehr oft \u00fcberschreiten.

Zur Verteidigung stehen Euch bekannte und weniger vertraute Waffen zur Verf\u00fcgung: die Klappschaufel ist der letzte Ausweg bei akuter Munitionsnot, und von daher kaum zu empfehlen. Pistole, Schrotgewehr, MG, Minigun und Raketenwerfer sind bekannte Gr\u00f6\u00dfen im Shooter-Bereich und k\u00f6nnen daher auch bei einem im alten Griechenland spielenden Game nicht fehlen. Passender ist da schon die Medusa-Kanone, die Gegner in Stein verwandelt. Und f\u00fcr verzweifelte Situationen ist die Atom-Kanone pr\u00e4destiniert, die ein gro\u00dfes Gebiet zuverl\u00e4ssig von Gegnern befreit.

Titanischer Spa\u00df?<\/b>

Da sich die Entwickler von Saber Interactive<\/a> nicht nur auf herk\u00f6mmliche Waffen verlassen wollten, haben sie Will Rock die Titanenkr\u00e4fte spendiert. Diese drei \u00bbSuperkr\u00e4fte\u00ab sind an speziellen geweihten Alt\u00e4ren k\u00e4uflich zu erwerben, und verleihen Will einige Vorteile im Kampf: Unverwundbarkeit, Titanenkraft und Titanen-Bewegung. Besonders Letztere ist n\u00fctzlich, verlangsamt sie das Spiel doch auf sehr bullettimige Art, und l\u00e4sst Euch somit genauer zielen. Das Problem an den Titanenkr\u00e4ften ist nur, dass sie, einmal eingesetzt, nur kurze Zeit halten und auch nicht wieder abgebrochen werden k\u00f6nnen. Au\u00dferdem ben\u00f6tigt Ihr Geld, um sie zu bekommen. Das erhaltet Ihr, indem Ihr in der Gegend herumliegendes oder gut verstecktes Gold einsammelt. Das alles macht die Titanenkr\u00e4fte sehr wertvoll, so dass sie nicht sinnlos verschwendet, sondern lieber f\u00fcr w\u00fcrdige Gegner aufgehoben werden sollten. Eine gute Anwendungsm\u00f6glichkeit stellen die selten auftretenden Endgegner dar, die sich durch extreme Widerstandsf\u00e4higkeit und enorme K\u00f6rperkr\u00e4fte auszeichnen.

__NEWCOL__Griechenland-Tournee<\/b>

Grafisch erinnert Will Rock stark an Sam Stones : die gro\u00dfen Levels sind voller Prunkbauten und ansehnlicher Objekte wie Statuen, die mit hochaufl\u00f6senden Texturen und eleganten Fresken versehen wurden. Sch\u00f6ne 3D-Effekte wie bunte Lensflares, blendende Partikeleffekte und ansehnliche Explosionen runden das gute Bild ab, das, im Gegensatz zu fr\u00fcheren Versionen, mittlerweile auch auf nicht so schnellen Rechner rasant in Fahrt kommt. Nichtsdestotrotz wirken die Welten etwas leer, keinerlei verzierendes Buschwerk, B\u00e4ume oder sonstige Dinge bringen etwas Leben in die sch\u00f6ne, und meist in Braunt\u00f6nen gezeigte Leere – bot da beispielsweise viel mehr Abwechslung.

Auf Eurer Mission durchstreift Ihr viele historisch verb\u00fcrgte Lokalit\u00e4ten: den Palast von Knossos, die Ruinen von Eleusis und nat\u00fcrlich die Unterwelt sowie den Olymp. W\u00e4hrend Ihr anfangs noch neben den Gegnermassen auch mit teilweise fiesen Jump-and-Run-Einlagen zu k\u00e4mpfen habt, tritt dieser Aspekt im Laufe des Spiels immer mehr in den Hintergrund, um noch mehr Widersachern Platz zu machen.

I wanna rock with you!<\/b>

Musikalisch geht Will Rock ungew\u00f6hnliche Wege: im Spiel werdet Ihr von atmosph\u00e4rischen Kl\u00e4ngen begleitet, die je nach Spielgeschehen schnellere oder langsamere T\u00f6ne anschlagen, und niemals st\u00f6rend wirken. Im Hauptmen\u00fc hingegen wartet eine ganz andere \u00dcberraschung: \u00bbI wanna Rock!\u00ab br\u00fcllen Euch die Twisted Sisters entgegen, was Fans von 80er-Jahre-Rock freuen wird, auch wenn Queens \u00bbWe will rock you\u00ab thematisch wohl besser gepasst h\u00e4tte.
Die Soundeffekte sind weder besonders gut noch Aufsehen erregend schlecht. Allerdings schleicht sich bei erh\u00f6htem Gegneraufkommen gelegentlich ein Kratzen in die Akustik, was bei aufgedrehter Lautst\u00e4rke schnell Fl\u00fcche seitens des Spielers nach sich ziehen kann. Last but not least l\u00e4sst es sich auch William Rockwell nicht nehmen, ab und zu einen locker-kehligen Spruch wie \u00bbI\u00b4m gonna roast ya!\u00ab oder \u00bbNine lives my ass!\u00ab loszulassen, um keinen Zweifel daran zu lassen, wessen Erbe er ist.__NEWCOL__

Gelegentlich meldet sich auch Prometheus zu Wort, um mit bodenlos tiefer Stimme mehr oder weniger hilfreiche Tipps loszulassen. All das erklingt in sauberem Englisch, lediglich die Untertitel sind eingedeutscht.

Nat\u00fcrlich d\u00fcrft Ihr auch mit Freunden auf Griechenland-Tour gehen. Via LAN, Internet oder \u00fcber
ubi.com<\/a> k\u00f6nnt Ihr unter drei Spielmodi w\u00e4hlen: \u00bbFragmatch\u00ab, um bis zu 16 Spieler hoch gegeneinander anzutreten. \u00bbKooperativ\u00ab, um das Spiel maximal zu viert, aber gemeinsam anzugehen. Und schlie\u00dflich \u00bbSchatzsuche\u00ab, wo sich bis zu zw\u00f6lf Spieler um Beute raufen. Ihr habt die Wahl unter sechs nett designten Figuren, was auf die Spielbarkeit allerdings keinen Einfluss hat.\n

Fazit<\/strong><\/h3>
Man kann Will Rock nicht vorwerfen, eine ziemlich dreiste Kopie von Serious Sam zu sein – es gibt genug Platz f\u00fcr kernige Actionhelden im Spieledschungel. Allerdings h\u00e4tten sich die Entwickler das Spieldesign des Blondschopfes mal genauer ansehen sollen, anstatt einfach das \u00bbje mehr Gegner desto besser\u00ab-Prinzip zu kopieren, das hier sehr schnell nervt. Endlos nachwachsende Gegnerscharen sind eine Zeit lang ja witzig, wenn diese Minuten aber langsam in zweistellige Regionen r\u00fccken, macht sich schnell mehr als nur G\u00e4hnen breit. Dieses Fehldesign \u00fcberschattet leider die sch\u00f6nen Seiten, die in Will Rock stecken: die Titanenkr\u00e4fte wollen zum richtigen Zeitpunkt eingesetzt werden, die Grafik ist sehr nett anzusehen, die Waffen sind teilweise sch\u00f6n ausgefallen. Wer die Serious Sam\u00b4s dieser Welt schon in- und auswendig kennt, kann William eine Chance geben – f\u00fcr knapp 30 Euro kann man nicht viel falsch machen. Ansonsten gibt es viele viel bessere Shooter da drau\u00dfen – und im Zweifelsfall auf jeden Fall die ebenso preiswerte .<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>

  • nette Grafik<\/li>
  • ausgefallene Gegnerdesigns<\/li>
  • sch\u00f6ne 3D-Bauten<\/li>
  • hochaufl\u00f6sende Texturen<\/li>
  • abgefahrene Waffen<\/li>
  • gute Multiplayermodi<\/li>
  • intelligente Titanenkr\u00e4fte<\/li>
  • nette Story<\/li>
  • witzige Sprachausgabe<\/li>
  • gute Musik<\/li>
  • einfache Steuerung<\/li>
  • preiswert<\/li><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>

    • nervige Gegnermassen<\/li>
    • langweiliges Spieldesign<\/li>
    • abwechslungsarme Levels<\/li>
    • gelegentliche Schw\u00e4chen in der Kollisionsabfrage<\/li><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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