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{"id":3031697,"date":"2001-11-20T11:48:25","date_gmt":"2001-11-20T10:48:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/cossacks_the_art_of_war\/3031697"},"modified":"2024-07-17T14:44:42","modified_gmt":"2024-07-17T12:44:42","slug":"cossacks_the_art_of_war","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/cossacks_the_art_of_war\/3031697","title":{"rendered":"Cossacks: The Art of War (Taktik & Strategie) – Cossacks: The Art of War"},"content":{"rendered":"Vor knapp einem Jahr \u00fcberraschten uns die ukrainischen Entwickler von GCS Game World<\/i> mit ihrem gelungenen Echtzeit-Strategiespiel Cossacks: European Wars<\/i>. Viele sahen darin nur noch einen weiteren Age-of-Empires<\/i>-Klon. Doch das Spiel fand durch seine historische Detailtreue und ein ausgefeiltes Einheiten-Management schnell seine Fans. Insbesondere die riesigen, barocken Schlachten waren beeindruckend. Eben diese k\u00e4mpferische Seite des Spiels soll nun durch das brandneue Add-On Cossacks: The Art of War<\/i> erg\u00e4nzt und ausgebaut werden. Ob das gelungen ist, erfahrt Ihr in unserer Review.<\/b>

Neue Schlachten<\/b>

Um das Add-On Cossacks: The Art of War<\/i> \u00fcberhaupt spielen zu k\u00f6nnen, ben\u00f6tigt Ihr zun\u00e4chst den Vorg\u00e4nger Cossacks: European Wars<\/i>. Wer den noch zu Hause hat, erh\u00e4lt nun f\u00fcnf neue Kampagnen<\/b>, darunter auch der Kampf um Sachsen, der Aufstieg Preu\u00dfens zur Gro\u00dfmacht und sogar ein osmanischer Feldzug in der W\u00fcste Nordafrikas. Au\u00dferdem gibt es noch sechs neue Einzelmissionen. Wenn Euch das immer noch nicht reicht, dann k\u00f6nnt Ihr entweder auf der Zufallskarte spielen, oder gleich den v\u00f6llig neuen Editor<\/b> dazu benutzen, nach Eurem Geschmack eigene Karten zu erstellen.

Neue Einheiten<\/b>

Neben zwei weiteren Nationen – Bayern(!) und D\u00e4nemark – mit ihren eigenen Einheiten (bayerische Musketiere) und Geb\u00e4uden sind auch sonst neue Einheiten<\/b> hinzugekommen. Es gibt nun preu\u00dfische Husaren, die als leichte Kavallerie mit ihren Krumms\u00e4beln dem Gegner das Leben schwer machen. Auch bei den Schiffstypen findet Ihr Neues: Die Ketsch etwa, einen kompakten Zweimaster zum Beschuss von K\u00fcsten-Festungen und gigantische Linienschiffe<\/b> des 18. Jahrhunderts mit der Feuerkraft von \u00fcber 100 Kanonen. Ihr d\u00fcrft nun auch n\u00fctzliche Geb\u00e4ude wie z.B. Blockh\u00e4user errichten, die als standhafte Verteidigungsbastion gegen Angreifer dienen.

Multiplayer-Optionen<\/b>

Wichtigste Neuerung im Mehrspieler-Bereich: Endlich ist auch ohne Patch ein Spiel im Internet<\/b> m\u00f6glich. Hierzu m\u00fcsst Ihr Euch beim eigens eingerichteten Internet-Server von Cossacks<\/i> anmelden. Dort findet Ihr dann auch eine neue Weltrangliste mit Wappen, Titeln und einem ausgefeiltem Punktesystem zur Wertung. Daneben gibt es aber auch neue Multiplayer-Optionen<\/b>, wie etwa B\u00fcndnisse, Ballon-Optionen (“Fog of War” einstellbar) oder zeitweilige Friedenszeiten. Diese k\u00f6nnen \u00fcbrigens auch f\u00fcr Zufallskarten genutzt werden.

Erweitere Befehle<\/b>

Zun\u00e4chst wurde auch die Bedienbarkeit<\/b> stark verbessert. So besetzen beispielsweise Eure Bauern die Minen jetzt gleich, die sie eben errichtet haben. Auch eine Autosave-Funktion<\/b> ist hinzugekommen, die das Spiel erleichtert und hilft, Frust zu vermeiden. Neue Befehle gibt es ebenfalls. Eure Kanonen feuern nun auch indirekt, d.h. Ihr m\u00fcsst die Ziele nicht mehr sehen, um darauf feuern zu k\u00f6nnen. So wird auch Sperrfeuer \u00fcber lange Strecken auf einen bestimmten Gel\u00e4ndeabschnitt m\u00f6glich. Weiter d\u00fcrft Ihr Eure Soldaten jetzt auf Patrouille schicken und zu einer Bewachung abkommandieren. Schlie\u00dflich gibt es neue Formations-Befehle<\/b>, so kann z.B. langsamere Kavallerie in drei verschiedenen Formationen antreten. Bestehende Formationen k\u00f6nnt Ihr nun bei Verlusten endlich mit weiteren Soldaten erg\u00e4nzen. Solche Formationen k\u00f6nnen zu gro\u00dfen Gruppen zusammengefasst werden, die dann wesentlich leichter zu man\u00f6vrieren sind. Noch etwas: Befehle d\u00fcrft Ihr nun auch in der Pause geben, was Euch im Echtzeit-Schlachtenget\u00fcmmel (wie etwa beim Rollenspiel Baldur`s Gate<\/i>) mehr Zeit zum Planen l\u00e4sst.

Anspruchsvolle Gefechte<\/b>

Der Schwierigkeitsgrad<\/b> ist nun zwar in vier Stufen einstellbar, das Spiel ist aber immer noch \u00e4u\u00dferst anspruchsvoll. Trotz der n\u00fctzlichen Autosave-Funktion brauchen selbst erfahrene Spieler immer noch mehrere Anl\u00e4ufe, bis sie auf den zum Teil riesigen Karten erste Siege davon tragen. Anf\u00e4nger sollten daher besser die Finger von diesem Add-On lassen. Und warum man die historischen Schlachten nicht auch im Einzelspieler-Modus spielen darf, wird wohl das Geheimnis von GSC Game World<\/i> bleiben.

Wie schon beim Vorg\u00e4nger, so m\u00fcsst Ihr auch bei Cossacks: The Art of War<\/i> neben den reinen Produktions-Kosten auch Unterhalt f\u00fcr Eurer stehendes Heer bezahlen. Sogar das Feuer der Artillerie ist nicht umsonst. Wer da nicht auf seine Ressourcen achtet, kann es schnell mit meuternden Truppen zu tun bekommen. Und noch eine Regel\u00e4nderung gibt es, die das Add-On nicht gerade leichter macht: Pro Artillerie-Depot<\/b> k\u00f6nnen nur noch f\u00fcnf Kanonen gefertigt werden, dann ist Schluss.

Realistischere Ger\u00e4usche<\/b>

Dar\u00fcber hinaus hat sich aber nur wenig ver\u00e4ndert. Die magere Ger\u00e4uschkulisse<\/b> des Vorg\u00e4ngers ist etwas erweitert worden. Explosionen und Sch\u00fcsse krachen nun schon ganz ordentlich. Grafik und Bombast-Musik unterscheiden sich aber \u00fcberhaupt nicht von Cossacks: European Wars<\/i>. Gerade die Grafik, die bisweilen etwas holzschnitthaft wirkt und zudem schon \u00fcber ein Jahr alt ist, h\u00e4tte einen Aufputz vertragen k\u00f6nnte. So sehen etwa die Bauern teils immer noch wie Playmobil-M\u00e4nnchen aus. Nett animierte Details (z.B. Tiere) sucht Ihr hier jedenfalls vergebens.

Pro:<\/b><\/u>

  • neue Feldz\u00fcge<\/li>
  • neue Missionen<\/li>
  • neue Einheiten<\/li>
  • neue Befehle<\/li>
  • bessere Bedienbarkeit<\/li>
  • historische Genauigkeit<\/li>
  • erweiterte Formationen<\/li>
  • Schwierigkeitsgrad einstellbar<\/li>
  • neuer Editor<\/li>
  • neue Multiplayer-Optionen<\/li>
  • Spiel im Internet<\/li>
  • Autosave-Funktion<\/li>

    Kontra:<\/b><\/u>

  • sehr anspruchsvoll<\/li>
  • keine bahnbrechenden Neuerungen<\/li>
  • teils schlechte KI<\/li>
  • Grafik nicht verbessert<\/li>
  • historische Schlachten nicht f\u00fcr Einzelspieler<\/li>

    Vergleichbar mit:<\/b>
    Cossacks: European Wars, Age of Empires 2, America<\/i>\n\n
    \n
    \n

    Fazit<\/strong><\/h3>\n\n\nDas erste Add-On von Publisher CDV<\/i> zu Cossacks<\/i> weist deutliche Verbesserungen im Vergleich zum Vorg\u00e4nger auf. Das Spiel ist von der Bedienbarkeit her besser geworden. In Cossacks: The Art of War<\/i> wirkt daher alles ein wenig runder. Die neuen Feldz\u00fcge und Missionen sind ebenfalls gelungen, wenngleich auch reichlich schwer. F\u00fcr Einsteiger ins Echtzeit-Strategiegenre ist das Add-On deshalb leider nichts. Um den Genreprimus Age of Empires 2<\/i> zu schlagen, m\u00fcssen die Entwickler von GSC Game World<\/i> v.a. Grafik und Sound noch verbessern. Das kommt dann hoffentlich alles beim Nachfolger Cossacks 2<\/i>, sofern es den irgendwann geben wird.\n<\/div>\n<\/div>\n\n\n\n
    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      <\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        <\/ul>\n<\/div>\n<\/div>\n\n
        <\/div>","protected":false},"excerpt":{"rendered":"

        Vor knapp einem Jahr \u00fcberraschten uns die ukrainischen Entwickler von GCS Game World mit ihrem gelungenen Echtzeit-Strategiespiel Cossacks: European Wars. Viele sahen darin nur noch einen weiteren Age-of-Empires-Klon. Doch das Spiel fand durch seine historische Detailtreue und ein ausgefeiltes Einheiten-Management schnell seine Fans. Insbesondere die riesigen, barocken Schlachten waren beeindruckend. Eben diese k\u00e4mpferische Seite des […]<\/p>\n","protected":false},"author":546,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Cossacks: The Art of War - Test, Taktik & Strategie, PC","_yoast_wpseo_metadesc":"Cossacks, CDV, The Art of War,Cossacks, CDV, The Art of 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