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{"id":3031563,"date":"2000-08-02T16:21:01","date_gmt":"2000-08-02T14:21:01","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ground_control\/3031563"},"modified":"2024-07-17T14:44:22","modified_gmt":"2024-07-17T12:44:22","slug":"ground_control","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ground_control\/3031563","title":{"rendered":"Ground Control (Taktik & Strategie) – Ground Control"},"content":{"rendered":"Ground Control ist ein Strategiespiel, welches auf den Bau von Basen und das Aufstellen von Einheiten komplett verzichtet. Hier geht es nur um den Kampf und ums blanke \u00dcberleben. Die damit verbundene Taktik und Action bringen jede Menge spannende Spielstunden mit sich.<\/b>

Gameplay\/Story<\/b>
Ground Control ist eines der wenigen Echtzeit-Strategiespiele, das sich positiv von der Konkurrenz abhebt.
Bislang musste man sich in fast jedem Strategiespiel mit dem Bau von Basen, dem Erschaffen von Einheiten und vielleicht auch noch mit der Verwaltung und Beschaffung von wichtigen Ressourcen besch\u00e4ftigen. Das alles hat Ground Control nicht. Alles was hier zwischen Sieg und Niederlage entscheidet, ist die Taktik auf dem Schlachtfeld.
Wie jedes andere Spiel bietet auch Ground Control eine Story:
In ferner Zukunft streiten sich zwei konkurrierende Rassen, denn beide sind auf der Suche nach wichtigen, au\u00dferirdischen Artefakten. Auf der einen Seite steht die Cravyn Corporation und auf der anderen Seite Der Orden der neuen D\u00e4mmerung. Beide liefern sich einen erbitterten Kampf um die Artefakte heil zu bergen.

Nach einem aufwendig gemachten Intro geht es auch schon los.
In unserer ersten Mission befinden wir uns auf der Seite der Cravyn Corporationsion. Durch ein Briefing bekommen wir unseren Auftrag erteilt. Dann kommt auch schon das Drop-Schiff mit den Einheiten angeflogen, l\u00e4dt diese ab und schon geht es los. Wie gesagt es gibt keinen Basen-Bau und somit auch keinen Einheitenbau.
Dann geht es auf das Schlachtfeld zur Sache.
\u00a0
Hier f\u00e4llt besonders die wundersch\u00f6ne Grafik-Engine auf. Einheiten hinterlassen Fu\u00dfspuren im Sand, Panzer und andere Fahrzeuge hinterlassen Reifenspuren.
Dreht man die Kamera in Richtung Sonne, erscheinen sch\u00f6ne Lensflare-Effekte. Zoomt man nah an die Einheiten heran, sieht man wie detailreich sie sind.
Das gro\u00dfe Drop-Schiff f\u00fcllt fast den ganzen Monitor, wenn es sich der Erde n\u00e4hert und sich zur Landung bereitmacht. Blitzschnell kommen die kleinen Einheiten aus dem Schiff.

Ein weitere Besonderheit in Ground Control sind die sogenannten “Squads”. Hier werden die Einheiten in Gruppen aufgeteilt, was die \u00dcbersicht z.B. bei einem hektischen Kampf, sehr erleichtert. Zu den Einheiten bekommt man noch ein Kommando-Fahrzeug, in ihm kann man Fu\u00dftrupps schneller zu weit entfernten Orten bef\u00f6rdern. Das Kommando-Fahrzeug darf in keiner Mission zerst\u00f6rt werden, ansonsten ist die Mission verloren.

Die Missionen erfordern durch die begrenzte Anzahl von Einheiten ein sehr taktisches Vorgehen. In den meisten Missionen bekommt man am Anfang einen einzelnen Auftrag. Hat man diesen erfolgreich erf\u00fcllt, folgen weitere Auftr\u00e4ge. Ein Grossteil der Missionen ist zudem auch noch zeitlich begrenzt. Das Zeitlimit sollte aber kein gro\u00dfes Problem sein, da dieses oft sehr hochgesteckt ist.

Die Einheitenvielfalt in Ground Control kann sich sehen lassen. Es f\u00e4ngt bei Panzern an, geht \u00fcber Infanterieeinheiten bis hin zu J\u00e4gern und Hovercrafts.
Jede der Einheiten verf\u00fcgt \u00fcber eine Spezialwaffe, welche allerdings nur begrenzt Munition zur Verf\u00fcgung hat. Infanterieeinheiten haben z.b. Raketen mit einer hoher Durchschlagskraft.

Die KI der Einheiten ist sehr gelungen. Auf weiten Strecken verlaufen sich die Einheiten nicht und erreichen sicher ihr Ziel.

Besonders viele M\u00fche haben sich die Entwickler mit der Steuerung gegeben, sie ist komplex aber einfach zu bedienen. Man kann die 3D-Ansicht zoomen, kippen und drehen. Dies geschieht wahlweise mit der Maus oder mit den Cursor-Tasten.

Grafik\/Sound<\/b>
Bei Ground Control kommt eine leistungsstarke Grafik-Engine zum Einsatz, die kaum W\u00fcnsche offen l\u00e4sst. Panzer und Einheiten hinterlassen Spuren und wirbeln Sand und Klumpen auf. Die Einheiten sind alle sehr detailliert, teilweise aber sehr farblos.
Dank der grandiosen Kamerasteuerung ist es m\u00f6glich ganz nah an den Einheiten heranzuzoomen.
In K\u00e4mpfen erkennt man auch Mini-Details wie Patronenh\u00fclsen und M\u00fcndungsfeuer. Man erkennt sogar die R\u00fcckst\u00f6\u00dfe bei Kanonen.
Das T\u00fcpfelchen auf dem “i” sind die K\u00e4mpfe.
Diese werden spektakul\u00e4r in Szene gesetzt. Geschosse fliegen \u00fcber das Schlachtfeld und werden mit gro\u00dfen Explosionen abgerundet.
Leider sind die Landschaften sehr karg best\u00fcckt, man findet nur wenige Objekte oder Geb\u00e4ude.

Auch der Sound ist nicht besonders herausragend, aber dennoch passend.
Die Einheiten sprechen fl\u00fcssig und gut verst\u00e4ndlich. W\u00e4hrend des Spiels werden die Missionen auch von Musik untermahlt, diese f\u00e4llt aber kaum auf.

Multiplayer<\/b>
Es gibt zwei Multiplayer-Modi, einen “Deathmatch-Modus” und einen “Drop-In-Modus”. In diesem Modus wird immer auf einem Server gespielt, wobei man jederzeit in ein laufendes Spiele einsteigen kann um sofort loszufeuern . Hierbei geht es wohl mehr um die Action, als um Taktik.
Die Multiplayer-Modi sorgen f\u00fcr viel Aufregung und Spannung und garantieren auch viele weitere Stunden Spielspa\u00df.
Im Deathmatch und im LAN k\u00f6nnen maximal 8 Krieger gegeneinander antreten.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nGround Control bietet durch sein durchdachtes Gameplay und der intuitiven Steuerung einen Riesenspa\u00df. Es ist sowohl f\u00fcr Einsteiger und Profis geeignet. Die kurzen Missionen fesseln einen an den Bildschirm und sorgen f\u00fcr Spannung pur. Dadurch das keine Basen gebaut werden k\u00f6nnen, achtet man nur auf seine Einheiten und fiebert mit ihnen.
F\u00fcr mich ist Ground Control eine herrliche Erfrischung im Strategie-Genre.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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