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{"id":3030990,"date":"2002-06-12T17:20:05","date_gmt":"2002-06-12T15:20:05","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/donald_duck_quack_attack\/3030990"},"modified":"2024-07-17T14:40:39","modified_gmt":"2024-07-17T12:40:39","slug":"donald_duck_quack_attack","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/donald_duck_quack_attack\/3030990","title":{"rendered":"Donald Duck Quack Attack (Musik & Party) – Donald Duck Quack Attack"},"content":{"rendered":"Daisy in Gefahr<\/b>

Alles h\u00e4tte so sch\u00f6n sein k\u00f6nnen: Eine Sch\u00fcssel Popcorn in der Hand, mit Daniel D\u00fcsentrieb und Gustav Gans zwei Freunde an seiner Seite, m\u00f6chte Donald eigentlich nur entspannend Fernsehen schauen. Denn seine Herzallerliebste ist als Reporterin auf Sendung.

Doch leider ist sie mit ihrer letzten Reportage dem Zauberer Merlock viel zu dicht auf den Pelz ger\u00fcckt – mit dem Ergebnis, dass Merlock sie vor laufenden Kameras kurzerhand kidnappt.
Und es gibt nur einen Helden, der sie befreien kann: den cholerischen Erpel im blauen Matrosenanzug.

Donald Bandicoot<\/b>

Spielerisch sieht Donalds GameCube-Abenteuer den Klassikern der Crash Bandicoot<\/i>-Serie verteufelt \u00e4hnlich, denn die 22 dreidimensionalen Spielabschnitte<\/b> sind in drei Kategorien eingeteilt: W\u00e4hrend Ihr in manchen Levels durch seitlich scrollende Landschaften h\u00fcpft, seid Ihr die meiste Zeit dabei, quasi in die 3D-Welt hineinzulaufen. Gelegentlich m\u00fcsst Ihr auch Verfolgern aus dem Weg gehen und lauft sozusagen in Richtung Bildschirm.

Doch auch wenn die Spielwelt komplett dreidimensional ist, erinnert das Rumgeh\u00fcpfe stark an zweidimensionale Jump&Runs. Denn die Routen, die es abzulaufen gilt, werden vorgegeben. Es gibt keine M\u00f6glichkeit, sich in der Welt umzuschauen oder gar nach versteckten Geheimnissen Ausschau zu halten. Vielleicht haben die Entwickler deshalb auch gleich darauf verzichtet, irgendwelche Secrets einzubauen.

Nat\u00fcrlich gibt es Genre-typisch auch zahlreiche Items<\/b>, die man durch dr\u00fcberlaufen aufsammeln kann. Doch auch hier wenig \u00dcberraschungen: Gesundheits-Auffrischer und das obligate Bonus-Leben warten neben den ebenso typischen Sternen auf Euch.

Im Zusammenhang mit den Sternen kommt auch das einzige neue Element ins Spiel: Sammelt Ihr gen\u00fcgend Sterne, um das Wort SPECIAL<\/b> aufleuchten zu lassen, erhaltet Ihr nach Abschluss des Levels einen neue Bewegung, die sich durch Tastenkombination aufrufen l\u00e4sst.

Nun m\u00fcsst Ihr nur noch drei Gegner durch fortfolgende Sprungattacken erledigen, um dann unter Zeitdruck diese Kombo einzugeben.
Seid Ihr erfolgreich, haben die Sterne, die Ihr aufsammelt, kurzzeitig einen vielfachen Wert, der Eurem Sternen-Konto gutgeschrieben wird.

Zu guter Letzt warten noch am Ende jeder Welt die klassischen Bosse<\/b> auf Euch, die Ihr nur durch Geschick und die richtige Taktik besiegen k\u00f6nnt.

Bei einem Jump&Run h\u00e4ngt nicht nur viel von der Levelgestaltung ab, sondern auch von Kollisionsabfrage und Steuerung. Zum Gl\u00fcck gibt es in diesen Bereichen recht wenig auszusetzen: Die Steuerung<\/b> reagiert gut auf Eure Pad-Eingaben und auch die Kollisionsabfrage<\/b> ist fair und unterst\u00fctzt so den insgesamt recht einfachen Spielspa\u00df.

Donald in Aktion<\/b>

Grafisch hebt sich die GameCube-Version nur unwesentlich von den Fassungen f\u00fcr andere Systeme ab.
Das muss aber grunds\u00e4tzlich nichts Schlechtes sein: Die Animation sowohl von Donald als auch die seiner Gegner sind gelungen.
Auch die Hintergr\u00fcnde wirken wie aus einem Comic entflohen und passen so wunderbar zur Disney-typischen Atmosph\u00e4re. Allerdings muss man daf\u00fcr auch in Kauf nehmen, dass die Texturen Comic-typisch wenig hergeben.

Obwohl das Spiel jederzeit fl\u00fcssig l\u00e4uft, gibt es kleinere Probleme mit dem Bildaufbau, wenn etwa am Horizont ein neues Level-Element aufpoppt.
Aber das d\u00fcrfte beim Spielen nicht wesentlich ins Gewicht fallen, da man permanent damit besch\u00e4ftigt ist, Donald im Blickfeld zu behalten.

Das wird bei manchen Sprungpassagen aber auf Grund einer ungl\u00fccklichen und leider nicht manuell verstellbaren Kameraperspektive zum Gl\u00fccksspiel – angesichts des ansonsten ausgewogenen und eher f\u00fcr die j\u00fcngeren Spieler konzipierten Schwierigkeitsgrades ein kleiner Minuspunkt.

Donald-Fans werden sich wohl am meisten \u00fcber die witzigen Sequenzen freuen, die einer erfolgreichen “Special”-Kombo folgen und die Donald einmal mehr als tollpatschigen Helden pr\u00e4sentieren, der allen Unkenrufen zum Trotz immer Oberwasser beh\u00e4lt.

“Quak”<\/b>

Musikalisch wird Disney-typische “Easy-Listening”-Kost abgeliefert, die aber wunderbar zum Spiel passt.
W\u00e4hrend die \u00fcbrigen Soundeffekte solide Durchschnittsware bieten, k\u00f6nnen die Sprachsamples auf ganzer Linie \u00fcberzeugen. Genau so kennen und lieben wir Donald mit seinem kaum verst\u00e4ndlichen Gequake, das bei genauem Hinh\u00f6ren sogar einen Sinn ergibt.


\n\n
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Fazit<\/strong><\/h3>\n\n\nDonald Duck Quack Attack<\/i> richtet sich vor allem an j\u00fcngere Fans der Disney-Ikone, was sich in einer recht simplen Grafik mit guten Animationen und vor allem dem recht weit unten angesetztem Schwierigkeitsgrad \u00e4u\u00dfert. Doch auch \u00e4ltere Fans mit einem Faible f\u00fcr cholerische Enten k\u00f6nnen unbeschwerte Stunden mit Donalds Kampf gegen Merlock verbringen. Und die werden sicherlich auch verschmerzen k\u00f6nnen, dass Quack Attack im Prinzip nur eine gut gelungene Wiederaufarbeitung altbekannter Spielelemente ist.
\n<\/div>\n<\/div>\n\n\n\n
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Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
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Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • 22 Abschnitte in vier Welten<\/li>
  • gute Steuerung<\/li>
  • faire Kollisionsabfrage<\/li>
  • passende Sounduntermalung<\/li>
  • passable, fl\u00fcssige Grafik mit guten Animationen<\/li>
  • ideal f\u00fcr j\u00fcngere Spieler<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • sehr leicht<\/li>
    • Kameraposition gelegentlich ungl\u00fccklich<\/li>
    • altbekannte Spielelemente<\/li>
    • streng linear<\/li>
    • Pop<\/li>\n\n\n
    • Up<\/li>\n\n\n
    • Probleme<\/li>
      <\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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