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{"id":3030949,"date":"2001-11-30T17:17:41","date_gmt":"2001-11-30T16:17:41","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/atlantis_-_das_geheimnis_der_verlorenen_stadt-2\/3030949"},"modified":"2024-07-17T14:40:14","modified_gmt":"2024-07-17T12:40:14","slug":"atlantis_-_das_geheimnis_der_verlorenen_stadt-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/atlantis_-_das_geheimnis_der_verlorenen_stadt-2\/3030949","title":{"rendered":"Atlantis – Das Geheimnis der verlorenen Stadt (Action-Adventure) – Atlantis – Das Geheimnis der verlorenen Stadt"},"content":{"rendered":"

Bevor wir mit dem Test geinnen, hier noch ein kurzer Hinweis:
Da wir normalerweise keine Test f\u00fcr Game Boy Color-Spiele auf 4Players ver\u00f6ffentlichen, haben wir uns haupts\u00e4chlich der GBA-Fassung gewidmet und hierzu eine Review verfasst. F\u00fcr alle, die aber lieber die GBC-Fassung spielen wollen, hier noch der Hinweis, dass Ihr dieses NUR bei TOYS \u00b4R` US k\u00e4uflich erwerben k\u00f6nnt!


Der Start des neuesten abendf\u00fcllenden Disney-Streifens Atlantis steht kurz bevor und auch die Spiele zum Film haben schon ihre Startpositionen eingenommen. Gespannt haben wir das Disney-Deb\u00fct in den Modulschacht des Game Boy Advance geschoben und uns auf den langen beschwerlichen Jump&Run-Weg nach Atlantis gemacht. Das Ergebnis der Wanderung k\u00f6nnt Ihr in unserem Test nachlesen.<\/b>

Nicht nur der Name z\u00e4hlt<\/b>

Kaum eine Plattform scheint f\u00fcr das ehemals ausgestorbene Genre des klassischen Jump&Runs, in dem man von rechts nach links l\u00e4uft, springt und Gegner erledigt, so gut geeignet zu sein wie der Game Boy Advance.

Insofern war die Entscheidung, die GBA-Version von Atlantis<\/i> eben diesem Genre zuzuf\u00fchren, sicherlich nicht die schlechteste. Doch wenn man bedenkt, dass h\u00e4ufig eine Lizenz zu einem mittelm\u00e4\u00dfigen Spiel verwurstet wurde (man erinnere sich nur an Men in Black The Series<\/i>), geht man nat\u00fcrlich vorsichtig zu Werke.

Doch schon nach den ersten Minuten mit Atlantis wird klar, dass es die Entwickler von 3d6 Games<\/i> verstanden haben, die Disney-Lizenz ansprechend umzusetzen.

Das f\u00e4ngt an mit den kleinen im Film-Stil gehaltenen Einblendungen<\/b>, welche die Story vorantreiben, und h\u00f6rt erst mit dem doch etwas \u00fcber dem Genre-Standard liegendem Gameplay auf.
Nat\u00fcrlich wird einem vieles bekannt vorkommen: Laufen, springen, Gegner erledigen und kriechen muss man in anderen Spielen auch. Doch die Entwickler haben es verstanden, die herk\u00f6mmlichen Spielprinzipien in clever designte und nicht zu kleine Levels einzupacken und dem Spieler dar\u00fcber hinaus noch interessante Aufgabenstellungen anzubieten.

W\u00e4hrend man sich im ersten Level zum Beispiel unter Zeitdruck<\/b> damit besch\u00e4ftigen muss, die einfache Steuerung zu erlernen und diversen Gefahren aus dem Weg zu gehen, werdet Ihr daraufhin aufgefordert, die Crew des U-Bootes zu retten, bevor der olle Kahn sich dem Meeresgrund entgegenneigt – nat\u00fcrlich wieder mit einem Zeitlimit im Nacken.

Das Zeitlimit<\/b> spielt in nahezu allen der fast 20 Levels<\/b> und Minispielchen eine entscheidende Rolle. Trotz des teilweise recht eng bemessenen Spielraumes kommt beim eventuellen Scheitern sehr selten Frust auf, was gr\u00f6\u00dftenteils am cleveren Leveldesign liegt.

Man kann sich nur selten wirklich hoffnungslos verlaufen – und ger\u00e4t man in eine Sackgasse, kann man davon ausgehen, dass dort auch ein mehr oder weniger n\u00fctzliches Item zu finden ist. Der Zeitverlust, den man durch das Verlaufen erleidet, ist schlie\u00dflich auch nicht so gro\u00df, dass das Level unschaffbar wird.
Verl\u00e4uft man sich allerdings ein paar Mal, was allerdings nicht so h\u00e4ufig vorkommen d\u00fcrfte, wird es doch recht eng.
Doch letzten Endes lernt man die Abschnitte gut kennen und wei\u00df schlie\u00dflich alle Eventualit\u00e4ten auszugleichen.

Ein Problem, das auch 3d6 Games<\/i> nicht in den Griff bekommen hat, ist die Speicherfunktion<\/b>: Es kann ja nun wirklich nicht so aufw\u00e4ndig sein, einen Batteriespeicher mit auf das Modul zu klatschen.
Stattdessen muss man sich als geplagter Spieler mit einem ellenlangen Passwort herumschlagen (welcher Handheld-Spieler hat eigentlich permanent Papier und Kugelschreiber bei sich?) – das muss nicht sein

Atlantis in 2D<\/b>

Grafisch liefert Atlantis eine durchaus ansehnliche Leistung ab: Die zahlreichen Animationen der Figuren sind ebenso gelungen wie die Hintergrundanimationen, so z.B. aus den Kesseln z\u00fcngelnde Flammen.
Die zweidimensionalen farbenfrohen Hintergr\u00fcnde sind von den Grafiken her an Momente des Filmes angelehnt und scrollen in aller Detailliertheit wunderbar fl\u00fcssig und teilweise sogar unerwartet schnell an einem vorbei.

Trotz aller Geschwindigkeit l\u00e4sst sich kaum ein Verwischen der Grafik ausmachen, was auch erheblichen Anteil am Spielfluss hat: Man muss nicht erst lange warten, bis der Bildschirm sich wieder normalisiert hat.

Die Zwischensequenzen, welche die Geschichte erz\u00e4hlen, k\u00f6nnen ebenfalls \u00fcberzeugen: Im Stil stark dem Film nachempfunden sind kleine gelungene Animationen genauso zu finden wie stimmungsvolle Kameraschwenks.

Pomp\u00f6ser Soundhintergrund<\/b>

Was einem bei Atlantis<\/i> aus dem Mini-Lautsprecher entgegent\u00f6nt, schreit geradezu nach einem Kopfh\u00f6rer oder Aktiv-Boxen: Gut ausgew\u00e4hlte und sauber programmierte Musiken unterst\u00fctzen die Aktionen auf dem Screen und reichen von sph\u00e4rischen Kl\u00e4ngen bis hin zu orchestralem Bombast, den man dem GBA gar nicht zugetraut h\u00e4tte.
Da f\u00e4llt es einem kaum auf, dass die \u00fcbrigen Soundeffekte gerade mal oberer Durchschnitt sind.

Pro<\/u><\/b>

<\/p>

  • spa\u00dfige Jump&Run-Variation<\/li>
  • versteckte Boni und Mini-Games<\/li>
  • gute, fl\u00fcssige, detaillierte Hintergr\u00fcnde und Animationen<\/li>
  • eing\u00e4ngige Steuerung<\/li>

    Kontra<\/u><\/b>

  • Passwortsystem zum Speichern<\/li>
  • Zeitlimit im Allgemeinen<\/li>
  • linear<\/li>

    Vergleichbar mit:<\/u><\/b> ,
    \n\n
    \n
    \n

    Fazit<\/strong><\/h3>\n\n\nGl\u00fccklicherweise hat sich die Bef\u00fcrchtung, eine starke Lizenz w\u00fcrde zu Gunsten eines mittelm\u00e4\u00dfigen Spieles verbraten werden, nicht bewahrheitet.
    Auch wenn es nicht reicht, um die Referenz zu kippen, bietet Atlantis auf dem GBA sch\u00f6ne neue Kost f\u00fcr Jump&Run-Fans. Einzig die Zeitlimits k\u00f6nnten bei dem einen oder anderen f\u00fcr eine kleine Motivationsflaute sorgen.
    Doch ein cleveres Leveldesign, eine gute und \u00fcberraschend schnelle Grafik sowie eine wundersch\u00f6ne Musikuntermalung werden Handheld-H\u00fcpfer zielsicher die eine oder andere Stunde vor den Game Boy Advance bannen und ihn in die Unterwasserwelt von Atlantis abtauchen lassen.\n<\/div>\n<\/div>\n\n\n\n
    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      <\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        <\/ul>\n<\/div>\n<\/div>\n\n
        <\/div>","protected":false},"excerpt":{"rendered":"

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