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{"id":3030946,"date":"2001-10-11T11:05:25","date_gmt":"2001-10-11T09:05:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/pitfall_the_mayan_adventure\/3030946"},"modified":"2024-07-17T14:40:12","modified_gmt":"2024-07-17T12:40:12","slug":"pitfall_the_mayan_adventure","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/pitfall_the_mayan_adventure\/3030946","title":{"rendered":"Pitfall: The Mayan Adventure (Plattformer) – Pitfall: The Mayan Adventure"},"content":{"rendered":"Mitte der 90er Jahre erlebte mit Pitfall: The Mayan Adventure einer der Spiele-Klassiker schlechthin seine Auferstehung auf den 16-Bit-Maschinen SNES und Mega Drive. Ein paar Jahre sp\u00e4ter wird Pitfall Harry wieder zum Leben erweckt um sich auf Nintendos Handheld durch den Dschungel zu k\u00e4mpfen und allerlei garstigem Getier den Garaus zu machen. Ob sich das immergr\u00fcne Spielprinzip auch auf den GBA retten konnte, erfahrt Ihr in unserem Test.<\/b>

Harry ist verschwunden<\/b>

Pitfall Harry, der Held zahlloser Dschungelabenteuer, ist entf\u00fchrt worden. Doch das ist kein gro\u00dfes Problem. Denn Harry Junior hat von seinem Vater den Abenteuerdrang geerbt und macht sich auf den Weg.

Alles wie gehabt<\/b>

Eines muss man den Jungs von Pipedream Interactive\/Majesco<\/i> lassen: Sie haben eine ad\u00e4quate Umsetzung des 16-Bit-Klassikers auf Nintendos Handheld gezaubert.
Leider haben sie dabei auch die Schw\u00e4chen und Probleme der SNES\/Mega Drive-Versionen \u00fcbernommen.
Es macht anf\u00e4nglich auch eine Menge Spa\u00df, sich durch die zahlreichen Levels zu h\u00fcpfen, zu schwingen und zu k\u00e4mpfen.

Doch das komplexe Leveldesign<\/b> – der zweidimensionale Dschungel wird in mehreren vor- bzw. hintereinander liegenden Ebenen durchforstet- sorgt auf dem kleinen Bildschirm h\u00e4ufig f\u00fcr Probleme.
Man wei\u00df einfach nicht mehr genau, wo es weiter geht und muss sich durch diverse Versuche -von denen viele scheitern- erst einen optimalen Weg heraus filtern. W\u00e4re ja alles nicht so schlimm, doch selbst hartgesottene Jump&Run-Fans werden das Fehlen einer Speicher-Funktion<\/b> schmerzlich vermissen.

Dass sich dazu die nicht ganz optimale Kollisionsabfrage<\/b> der Urfassungen auch auf den GBA geschlichen hat, macht die Aufgabe nicht gerade leichter. Ein gro\u00dfes Problem bei der 16-Bit-Version war auch die ungenaue Steuerung<\/b>, die -leider Gottes- auch auf dem Game Boy Advance zu finden ist.
Fans der \u00e4lteren Fassungen erinnern sich vielleicht noch an ein besonderes Gimmick: Die Uralt-Fassung von Pitfall konnte im Spiel aufgest\u00f6bert und gespielt werden. Tats\u00e4chlich gab es einige Spieler, die statt der grafisch aufgepeppten Neu-Version die Abenteuer von Harry Senior bevorzugt gespielt haben.
Leider fehlt das Ur-Pitfall in der GBA-Fassung, was vermutlich auf Lizenzprobleme zwischen Majesco und Activision zur\u00fcckzuf\u00fchren ist.

Undurchschaubarer Dschungel<\/b>

Die Entwickler haben sich sichtlich M\u00fche gegeben, die Grafiken auf Nintendos Kleinen zu \u00fcbertragen. Doch im Vergleich zu sagen wir mal Earthworm Jim – auch eine 16Bit-Umsetzung, die sich auf dem GBA mit Ausnahme der Animationen grafisch gut in das 21.Jahrhundert retten konnte- schneidet Pitfall nur m\u00e4\u00dfig ab.
Die Animationen gehen zwar im Gro\u00dfen und Ganzen in Ordnung, doch die Farbgebung der Hintergr\u00fcnde wirkt auf dem nicht beleuchteten Schirm zu verwaschen und undifferenziert. Mit dem Ergebnis, dass manche Gegner erst dann auszumachen sind, wenn man schon in sie hinein gelaufen ist.

T\u00f6dliche Stille?<\/b>

Auch die Soundkulisse kann sich nicht so recht in Szene setzen. Sowohl Soundeffekte als auch Musik dr\u00e4ngen sich nicht unbedingt auf, sind aber im Gegenzug wenigstens nicht nervig.

Pro<\/u><\/b>
  • Umsetzung eines Klassikers<\/li>
  • ganz nette Animationen<\/li>

    Kontra<\/u><\/b>
  • ungenaue Kollisionsabfrage<\/li>
  • schwammige Steuerung<\/li>
  • verwaschene undifferenzierte Grafik<\/li>
  • Original-Pitfall fehlt<\/li>
  • unn\u00f6tig kompliziertes Leveldesign<\/li>
  • keine Speicherfunktion<\/li>

    Vergleichbar mit:<\/u><\/b>
    Earthworm Jim<\/i>\n\n
    \n
    \n

    Fazit<\/strong><\/h3>\n\n\nMan muss den Entwicklern zugute halten, dass sie eine m\u00f6glichst genaue 1:1-Umsetzung auf den GBA bringen wollten. Dass sie dabei nicht gen\u00fcgend Mu\u00dfe oder Mut hatten, die bekannten Fehler der 16-Bit-Versionen auszumerzen, ist bedauerlich. Denn in einer Zeit, da GBA-Fans nach neuen Spielen lechzen, stellt Pitfall: The Mayan Adventures keine ernsthafte Alternative dar. Spieler, die unbedingt die 90er auf dem Handheld wieder aufleben lassen m\u00f6chten, sollten sich Earthworm Jim besorgen.\n<\/div>\n<\/div>\n\n\n\n
    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      <\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        <\/ul>\n<\/div>\n<\/div>\n\n
        <\/div>","protected":false},"excerpt":{"rendered":"

        Mitte der 90er Jahre erlebte mit Pitfall: The Mayan Adventure<\/b> einer der Spiele-Klassiker schlechthin seine Auferstehung auf den 16-Bit-Maschinen SNES und Mega Drive. Ein paar Jahre sp\u00e4ter wird Pitfall Harry von Pipedream Interactive<\/i> wieder zum Leben erweckt um sich auf Nintendos Handheld durch den Dschungel zu k\u00e4mpfen und allerlei garstigem Getier den Garaus zu machen. Ob sich das immergr\u00fcne Spielprinzip auch auf den GBA retten konnte, erfahrt Ihr in unserem Test.<\/p>\n","protected":false},"author":535,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Pitfall: The Mayan Adventure - Test, Plattformer, Game Boy","_yoast_wpseo_metadesc":"Mitte der 90er Jahre erlebte mit Pitfall: The Mayan Adventure einer der Spiele-Klassiker schlechthin seine Auferstehung auf den 16-Bit-Maschinen SNES und Mega Drive. 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Ein paar Jahre sp\u00e4ter wird Pitfall Harry von Pipedream Interactive wieder zum Leben erweckt um sich auf Nintendos Handheld durch den Dschungel zu k\u00e4mpfen und allerlei garstigem Getier den Garaus zu machen. Ob sich das immergr\u00fcne Spielprinzip auch auf den GBA retten konnte, erfahrt Ihr in unserem Test.","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\nPitfall: The Mayan Adventure - Test, Plattformer, Game Boy - 4P.de<\/title>\n<meta name=\"description\" content=\"Mitte der 90er Jahre erlebte mit Pitfall: The Mayan Adventure einer der Spiele-Klassiker schlechthin seine Auferstehung auf den 16-Bit-Maschinen SNES und Mega Drive. Ein paar Jahre sp\u00e4ter wird Pitfall Harry von Pipedream Interactive wieder zum Leben erweckt um sich auf Nintendos Handheld durch den Dschungel zu k\u00e4mpfen und allerlei garstigem Getier den Garaus zu machen. Ob sich das immergr\u00fcne Spielprinzip auch auf den GBA retten konnte, erfahrt Ihr in unserem Test.\" \/>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Pitfall: The Mayan Adventure (Plattformer) - Pitfall: The Mayan Adventure\" \/>\n<meta property=\"og:description\" content=\"Mitte der 90er Jahre erlebte mit Pitfall: The Mayan Adventure einer der Spiele-Klassiker schlechthin seine Auferstehung auf den 16-Bit-Maschinen SNES und Mega Drive. Ein paar Jahre sp\u00e4ter wird Pitfall Harry von Pipedream Interactive wieder zum Leben erweckt um sich auf Nintendos Handheld durch den Dschungel zu k\u00e4mpfen und allerlei garstigem Getier den Garaus zu machen. 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