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{"id":3030940,"date":"2001-11-07T14:14:47","date_gmt":"2001-11-07T13:14:47","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/jurassic_park_3_park_builder\/3030940"},"modified":"2024-07-17T14:40:06","modified_gmt":"2024-07-17T12:40:06","slug":"jurassic_park_3_park_builder","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/jurassic_park_3_park_builder\/3030940","title":{"rendered":"Jurassic Park 3: Park Builder (Taktik & Strategie) – Jurassic Park 3: Park Builder"},"content":{"rendered":"Park-Management f\u00fcr die Hosentasche? Das kann doch nicht gut gehen. Konami tritt mit Jurassic Park III: Park Builder<\/i> den Gegenbeweis an und m\u00f6chte beweisen, dass die Mischung aus Dinos und Wirtschaftssimulation auch auf dem kleinen unbeleuchteten Display f\u00fcr Langzeitmotivation sorgen kann. Wir haben uns mit T-Rex und Kollegen angefreundet und pr\u00e4sentieren Euch in unserem Test unsere Erlebnisse im Dino-Park.<\/b>

Aufbau-Sim am Handheld?<\/b>

Das generelle Spielprinzip an sich ist nicht neu oder innovativ, kann aber schon seit Spiele-Generationen die Fans in den Bann ziehen: Theme Park<\/i> und Rollercoaster Tycoon<\/i> seien hier nur mal als Paradebeispiele genannt.

Doch bis auf wenige Ausnahmen waren diese Aufbauspiele immer den PC-Spielern vorbehalten. Das soll sich mit Jurassic Park III: Park Builder<\/i> \u00e4ndern. Und die Chancen stehen gut. Denn im Prinzip bietet der Park f\u00fcr die Hosentasche all das, was auch die gro\u00dfen Vorbilder bieten – wenn auch alles eine Nummer kleiner.

Theme Park mit Dino-Touch<\/b>

Ziel des Spieles ist es, einen funktionierenden Jurassic Park aufzubauen, den die Besucher zu Fu\u00df oder per Bus erkunden und die dort vorgestellten Dinosaurier begutachten k\u00f6nnen.

Doch die Dinos m\u00fcssen erst einmal aus DNA generiert werden. Dazu schickt Ihr ein Forschungsteam in ein Gebiet und hofft, dass sie gen\u00fcgend DNA-Bauteile<\/b> finden, um einen der \u00fcber 140 verschiedenen Dinos<\/b> aus der Retorte zum Leben zu erwecken.

Neben den Exponaten, die nat\u00fcrlich g\u00fcnstig platziert werden m\u00fcssen, k\u00f6nnt Ihr auch die sonst \u00fcblichen Einnahmequellen<\/b> wie Restaurants und Hotels in Eurem Park an strategisch g\u00fcnstigen Positionen aufbauen, um den G\u00e4sten das Geld aus der Tasche zu ziehen.

M\u00f6glichkeiten \u00fcber M\u00f6glichkeiten tun sich nach und nach auf, die man alle gar nicht auf Anhieb erfassen und in den Griff kriegen kann. F\u00fcr ein Handheld-Spiel bietet JP3: Park Builder ein ausgezeichnetes Mikro-Management<\/b>. Alle wesentlichen Aspekte des Parks k\u00f6nnt Ihr entscheidend beeinflussen.

Leider haben die Entwickler vergessen, ein Tutorial einzubauen oder gar eine Hilfe-Funktion zu implementieren.
Folgerichtig vergeudet man anf\u00e4nglich Zeit und Geld, um die Funktionen zu erfassen, die jedoch erstaunlicherweise leicht von der Hand gehen – sobald man per Trial-and-Error<\/i> herausgefunden hat, was vor sich geht.

Und ab diesem Moment beginnt der Park Builder<\/i> einen Heidenspa\u00df zu machen und sich zum Selbstl\u00e4ufer zu entwickeln, so dass man sich sehnlichst einen Netzstecker w\u00fcnscht, um die Batterien zu schonen.

Hat man die schwere Anfangsphase des Ausprobierens hinter sich gebracht und den Park schlie\u00dflich er\u00f6ffnet, gilt es, die G\u00e4ste bei Laune zu halten.

In Theme Park<\/i>-Manier geben die Besucher durch eine Gedankenblase lautstark Feedback<\/b> und geben Euch so gen\u00fcgend Hinweise, ob Ihr auf dem richtigen Weg seid.
Seit Pok\u00e9mon ist Tauschen unter Game Boy-Fans im Kommen. Falls Euch eine bestimmte Komponente der Dino-DNA fehlt, k\u00f6nnt Ihr sie per Link-Kabel von einem Freund einfordern.
Im Prinzip eine gute Idee, die aber aufgrund des Einzelspieler-Erlebnisses auch eher wie schm\u00fcckendes Beiwerk aussieht.

Grafik z\u00e4hlt nicht?<\/b>

Grafisch ist JP3: Park Builder<\/i> sicherlich nicht das herausragendste Spiel auf dem GBA, doch der grafische Aspekt ist bei Aufbauspielen eher zweitrangig. Daher st\u00f6rt es auch nicht weiter, dass die Hintergr\u00fcnde eint\u00f6nig wirken und die Animationen der Besucher auch nicht gerade das Gelbe vom Ei sind. Die meiste Zeit ist man sowieso in gut gestalteten und \u00fcbersichtlichen Men\u00fcs unterwegs.

Sound ist unerheblich?<\/b>

Auch im Bereich Sound regt die Park-Simulation nicht gerade zu Jubelschreien an. Gerade mal tr\u00fcbe Durchschnitts-Sounds blasen einem aus dem Lautsprecher entgegen und sorgen recht schnell f\u00fcr den Griff zum Lautst\u00e4rkeregler

Pro<\/u><\/b>

  • Handheld-Park-Sim mit erstaunlich viel Tiefgang<\/li>
  • \u00fcber 140 verschiedene Dinosaurier<\/li>
  • DNA-Tausch per Link-Kabel<\/li>
  • viele Einstellm\u00f6glichkeiten<\/li>
  • gute Men\u00fcf\u00fchrung<\/li>

    Kontra<\/u><\/b>

  • kein einf\u00fchrendes Tutorial<\/li>
  • Optionslast<\/li>
  • Grafik und Sound nur durchschnittlich<\/li>

    Vergleichbar mit:<\/u><\/b> Rollercoaster Tycoon, Dino Park Tycoon, Theme Park<\/i>\n\n
    \n
    \n

    Fazit<\/strong><\/h3>\n\n\nJurassic Park III: Park Builder<\/i> ist eines dieser omin\u00f6sen “Wenn-und-Aber”-Spiele. Eigentlich stimmt alles. Ein geradezu unerwarteter Tiefgang mit vielen Optionsm\u00f6glichkeiten l\u00e4sst einen die durchschnittliche Grafik und den nicht minder durchschnittlichen Sound schnell vergessen.
    Nur wieso gibt es kein Tutorial, das Anf\u00e4ngern die Funktionen n\u00e4her bringt? Genre-Neulinge werden das Spiel als weitestgehend unzug\u00e4nglich ins Regal stellen. Selbst Kenner von Spielen dieser Art haben anfangs gro\u00dfe Probleme, da auch das Handbuch nicht gerade eine Informationsquelle darstellt.
    Schade eigentlich, denn JP3: Park Builder<\/i> hat alles, was man sich w\u00fcnscht – nur hinter einer ganz sch\u00f6n komplizierten Fassade versteckt.\n<\/div>\n<\/div>\n\n\n\n
    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      <\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        <\/ul>\n<\/div>\n<\/div>\n\n
        <\/div>","protected":false},"excerpt":{"rendered":"

        Park-Management f\u00fcr die Hosentasche? Das kann doch nicht gut gehen. Konami tritt mit Jurassic Park III: Park Builder<\/b> den Gegenbeweis an und m\u00f6chte beweisen, dass die Mischung aus Dinos und Wirtschaftssimulation auch auf dem kleinen unbeleuchteten Display f\u00fcr Langzeitmotivation sorgen kann. Wir haben uns mit T-Rex und Kollegen angefreundet und pr\u00e4sentieren Euch in unserem Test unsere Erlebnisse im Dino-Park.
        <\/p>\n","protected":false},"author":535,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Jurassic Park 3: Park Builder - Test, Taktik & Strategie, Game Boy","_yoast_wpseo_metadesc":"Park-Management f\u00fcr die Hosentasche? Das kann doch nicht gut gehen. Konami tritt mit Jurassic Park III: Park Builder den Gegenbeweis an und m\u00f6chte beweisen, dass die Mischung aus Dinos und Wirtschaftssimulation auch auf dem kleinen unbeleuchteten Display f\u00fcr Langzeitmotivation sorgen kann. 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