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{"id":3030928,"date":"2001-07-10T14:41:27","date_gmt":"2001-07-10T12:41:27","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rainbow_six_rogue_spear-2\/3030928"},"modified":"2024-07-17T14:39:00","modified_gmt":"2024-07-17T12:39:00","slug":"rainbow_six_rogue_spear-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/rainbow_six_rogue_spear-2\/3030928","title":{"rendered":"Rainbow Six: Rogue Spear (Action) – Rainbow Six: Rogue Spear"},"content":{"rendered":"Dank Swing! Entert@inment k\u00f6nnen nun auch Dreamcast-Besitzer wieder in den Kampf gegen den internationalen Terrorismus ziehen. Im Gegensatz zur erst k\u00fcrzlich getesteten PlayStation-Version orientiert sich das Dreamcast-Rogue-Spear jedoch viel n\u00e4her am PC-Original. Ob der Spielspa\u00df letztendlich davon profitiert oder vielleicht sogar darunter leidet, erfahrt Ihr in unserem Test…<\/b>

Story:<\/b>

Wie bereits im Vorg\u00e4nger \u00fcbernehmt Ihr erneut die Kontrolle \u00fcber die geheime Antiterror-Einheit Rainbow, um dem Terrorismus weltweit Einhalt zu gebieten. Dabei gilt es vor allem geeignete Teams zusammenzustellen, auszur\u00fcsten und anschlie\u00dfend zu koordinieren. Taktik und Teamwork sind hierbei das A und O, Rambo-m\u00e4\u00dfige Alleing\u00e4nge scheitern meist schon nach wenigen Metern.

Statt furioser Ego-Shooter-Action erwarten den Spieler in Rogue Spear eher delikatere Aufgaben, wie das Retten von Geiseln, das Entsch\u00e4rfen von Bomben, das Anbringen von Wanzen und \u00dcberwachungskameras oder das Sichern von geheimen Unterlagen. Nat\u00fcrlich m\u00fcssen auch zahlreiche Terroristen eliminiert werden, aber selbst das sollte so lautlos und unauff\u00e4llig wie m\u00f6glich geschehen, denn zahlenm\u00e4\u00dfig sind die Gegner fast immer in der \u00dcberzahl.

Dreamcast-S\u00f6ldner d\u00fcrfen sich dank des integrierten Mission-Packs Urban Operations auf insgesamt 23 Kampagnen-Eins\u00e4tze rund um den Globus freuen. Zudem bietet die Dreamcast-Version zahlreiche Trainingseins\u00e4tze und einen Deathmatch-Modus f\u00fcr bis zu vier Spieler – allerdings nur via Splitscreen, denn einen Online-Modus gibt es leider nicht. Daf\u00fcr darf man auf Wunsch jedoch mit Maus und Tastatur in den Kampf ziehen.

Gameplay:<\/b>

Allerdings ist die Steuerung mit Maus und Keyboard recht umst\u00e4ndlich. Mit dem Joypad steuert es sich da schon intuitiver. So richtig \u00fcberzeugend ist jedoch keine der beiden Methoden. Dies liegt zum einen daran, dass das Gameplay allgemein sehr tr\u00e4ge ist und zum anderen, dass die Steuerung einfach zu \u00fcberladen erscheint. Die PlayStation-Adaption wirkte diesbez\u00fcglich jedenfalls um einiges eleganter.Auch die Einsatzplanung war auf Sonys 32-Bitter benutzerfreundlicher und die Taktiken konnten sogar noch w\u00e4hrend des Einsatzes abge\u00e4ndert werden. Dreamcast-User m\u00fcssen hingegen gleich im vorhinein alles richtig machen, da man auf den Einsatzplan w\u00e4hrend der Mission nicht mehr zugreifen kann.

Die KI-Routinen sind hingegen ausgereifter als bei Rogue Spear auf der PlayStation – ausb\u00fcchsende Geiseln oder Team-Mitglieder sind uns auf der Dreamcast gl\u00fccklicherweise nicht aufgefallen. Vermisst haben wir hingegen die komfortable W\u00e4rmekamera der PlayStation-Version, mit der man Terroristen selbst durch W\u00e4nde hindurch orten konnte.

Unterschiede gibt es auch im Mehrspieler-Modus. Zwar k\u00f6nnen nun bis zu vier Spieler Jagd auf einander machen, au\u00dfer einem gew\u00f6hnlichen Deathmatch gibt es allerdings keine anderen Spielvarianten. Der Spa\u00dffaktor ist dabei aber dennoch h\u00f6her als bei den zus\u00e4tzlichen Varianten der PlayStation-Umsetzung f\u00fcr lediglich zwei Spieler.

Ansonsten sind die Unterschiede im Gameplay nicht allzu gravierend. Auch der Schwierigkeitsgrad hat es teils nach wie vor in sich – und das schon auf der leichtesten Stufe. In der Regel reicht bereits ein Treffer, um das Zeitliche zu segnen – in der Dreamcast-Umsetzung wahlweise auch mit Blut.

Grafik\/Sound:<\/b>

Grafisch ist die Dreamcast-Umsetzung der PlayStaion-Version systembedingt nat\u00fcrlich \u00fcberlegen, aber besonders ansehnlich ist auch sie nicht. Zwar sind die Charaktere und Umgebungen um einiges detaillierter, aber das rucklige Scrolling und der tr\u00e4ge Spielfluss bringen schnell Ern\u00fcchterung. Ein gro\u00dfer Vorteil ist hingegen die deutlich h\u00f6here Zeichentiefe, die sich auf das taktische Vorgehen auf jeden Fall positiv auswirkt.

Akustisch sieht es da schon weniger erfreulich aus, denn die Sound-Kulisse wirkt im Gegensatz zur PlayStation-Version relativ spartanisch – Musik gibt es so gut wie gar keine. Die Atmosph\u00e4re leidet darunter erheblich und auch die teilweise deutsche Sprachausgabe ist da kein wirklicher Trost.

Pro:<\/b>

  • detaillierte strategische Planungsphasen<\/li>
  • umfangreiches authentisches Waffenarsenal<\/li>
  • abwechslungsreiches Level-Design<\/li>
  • Vier-Spieler-Deathmatchs & Trainingseins\u00e4tze<\/li>
  • Mission-Pack inklusive<\/li>
  • wahlweise blutig oder unblutig<\/li>

    Kontra:<\/b>

  • unspektakul\u00e4re Grafik<\/li>
  • Ruckel-Scrolling & Spar-Animationen<\/li>
  • tr\u00e4ges Gameplay<\/li>
  • teils \u00fcberzogener Schwierigkeitsgrad<\/li>
  • keine nachtr\u00e4glichen Plan\u00e4nderungen m\u00f6glich<\/li>
  • spartanische Sound-Kulisse<\/li>

    Vergleichbar mit: Rainbow Six, Hidden & Dangerous<\/i>\n\n
    \n
    \n

    Fazit<\/strong><\/h3>\n\n\nWer auf minuti\u00f6s geplante Taktik-Scharm\u00fctzel steht, ist bei Rogue Spear genau richtig. Geduld sollte man ebenfalls mitbringen, denn der hohe Schwierigkeitsgrad verzeiht keine Fehler und die Einsatzplanung ist \u00e4u\u00dferst umfangreich. Grafisch wird Segas 128-Bit-Konsole leider kaum gefordert und akustisch f\u00e4llt das Dreamcast-Rogue-Spear unerkl\u00e4rlicherweise sogar hinter der PlayStation-Umsetzung zur\u00fcck. Beim Gameplay hat die 32-Bit-Version ebenfalls die Nase vorn, was vor allem an der umst\u00e4ndlichen und tr\u00e4gen Steuerung der DC-Adaption liegt. Daf\u00fcr k\u00f6nnen im Deathmatch-Modus bis zu vier S\u00f6ldner zu den zahlreichen Schusswaffen greifen. Der Spielspa\u00df kocht jedoch vorwiegend auf Sparflamme.\n<\/div>\n<\/div>\n\n\n\n
    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      <\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        <\/ul>\n<\/div>\n<\/div>\n\n
        <\/div>","protected":false},"excerpt":{"rendered":"

        Dank Swing! Entert@inment k\u00f6nnen nun auch Dreamcast-Besitzer wieder in den Kampf gegen den internationalen Terrorismus ziehen. Im Gegensatz zur erst k\u00fcrzlich getesteten PlayStation-Version orientiert sich das Dreamcast-Rogue-Spear jedoch viel n\u00e4her am PC-Original. Ob der Spielspa\u00df letztendlich davon profitiert oder vielleicht sogar darunter leidet, erfahrt Ihr in unserem Test…<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Rainbow Six: Rogue Spear - Test, Action, Dreamcast","_yoast_wpseo_metadesc":"Dank Swing! Entert@inment k\u00f6nnen nun auch Dreamcast-Besitzer wieder in den Kampf gegen den internationalen Terrorismus ziehen. Im Gegensatz zur erst k\u00fcrzlich getesteten PlayStation-Version orientiert sich das Dreamcast-Rogue-Spear jedoch viel n\u00e4her am PC-Original. 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Entert@inment k\u00f6nnen nun auch Dreamcast-Besitzer wieder in den Kampf gegen den internationalen Terrorismus ziehen. Im Gegensatz zur erst k\u00fcrzlich getesteten PlayStation-Version orientiert sich das Dreamcast-Rogue-Spear jedoch viel n\u00e4her am PC-Original. Ob der Spielspa\u00df letztendlich davon profitiert oder vielleicht sogar darunter leidet, erfahrt Ihr in unserem Test...","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\nRainbow Six: Rogue Spear - Test, Action, Dreamcast<\/title>\n<meta name=\"description\" content=\"Dank Swing! Entert@inment k\u00f6nnen nun auch Dreamcast-Besitzer wieder in den Kampf gegen den internationalen Terrorismus ziehen. Im Gegensatz zur erst k\u00fcrzlich getesteten PlayStation-Version orientiert sich das Dreamcast-Rogue-Spear jedoch viel n\u00e4her am PC-Original. 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