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{"id":3030212,"date":"2013-04-02T16:45:00","date_gmt":"2013-04-02T14:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/incredipede\/3030212"},"modified":"2024-07-18T13:10:18","modified_gmt":"2024-07-18T11:10:18","slug":"incredipede","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/incredipede\/3030212","title":{"rendered":"Incredipede (Logik & Kreativit\u00e4t) – Incredipede"},"content":{"rendered":"

Tausendf\u00fc\u00dfer Marke Eigenbau<\/strong>

[GUI_PLAYER(ID=102102,width=475,text=Mit ein paar Extra-Beinen sind ebenso obskure wie praktische Bewegungsabl\u00e4ufe m\u00f6glich.,align=left)]\u00c4hnlich wie bei Spore<\/a> l\u00e4sst sich die seltsame Hauptfigur aufmotzen, hier bleiben die Mutationen allerdings minimalistisch. Zu Beginn holpert die mit nur einem Bein ausgestattete Quozzle noch ungelenk \u00fcber die Plattformen. Je mehr Extremit\u00e4ten man anbaut, desto geschickter kann sie laufen, klettern, Kugeln anstupsen, Balken \u00fcber Abgr\u00fcnde sto\u00dfen und sogar schweben.

Das Kreaturen-Tuning gestaltet sich simpel: Einfach mit der Maus ein paar Knochen an den Kopff\u00fc\u00dfer kleben und langziehen. Zum Schluss bekommt er noch ein paar Muskeln verpasst. Diese m\u00fcssen in die passende Richtung kontrahieren, damit der Mehrf\u00fc\u00dfer sich zum Obst und dem Ausgang voranst\u00f6\u00dft. Nicht nur die ideenreichen Puzzles faszinieren; auch Thomas Shahans Zeichenstil besitzt eine eigent\u00fcmliche Note und erinnert ein wenig an mittelalterliche Bestiarien oder eben die surrealen Collagen aus Monty Python\u2019s Flying Circus. Zun\u00e4chst wirken Quozzles freiliegende Knochen und Muskeln ein wenig unheimlich. Durch ihre feine Mimik ist sie trotzdem irgendwie knuffig \u2013 und das, obwohl sie statt eines Gesichts nur ein Auge besitzt.

Eine Frage der Balance<\/strong>

<\/p>\n

\"Die<\/figure>\n
Die Editor-Levels lassen sich im Spiel bewerten und sortieren. Auch einfaches Bewerben per Link, Twitter oder Facebook ist m\u00f6glich. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWer nicht bauen, sondern nur r\u00e4tseln m\u00f6chte, sollte erst einmal den Normal-Modus ausprobieren. Hier geben die Entwickler f\u00fcr jedes R\u00e4tsel ein fertig gebautes Viech vor. \u00a0Die Levels sind meist nur wenige Sekunden lang, lassen sich aber oft nur mit einem cleveren Trick oder einer speziellen Vorgehensweise l\u00f6sen. Mal holt man aus, richtet sich durch einen Ruck auf und balanciert Schritt f\u00fcr Schritt \u00fcber die Lava. Sprintet man zu schnell vorw\u00e4rts, legt Quozzle sich auf die Nase bzw. auf\u2019s Auge. L\u00e4sst man sich zu viel Zeit, verkohlen ihre Extremit\u00e4ten.

\u00c4hnlich wie in
Trials Evolution<\/a> ist beim Ausbalancieren viel Feingef\u00fchl n\u00f6tig. Umso \u00e4rgerlicher ist es, dass keine Gamepad-Steuerung unterst\u00fctzt wird. Die Tastatursteuerung funktioniert aber trotz digitaler Abfrage noch erstaunlich gut: Man tippt im Stakkato auf die Tasten, bugsiert sich vorsichtig voran und baut ab und zu Extremit\u00e4ten mit der Maus an. Oft erreicht man den Ausgang nur mit einem Trick: Am Grund eines T\u00fcmpels muss Quozzle sich z.B. vom Grund l\u00f6sen und danach sofort die Beine nach oben drehen.

Spagat und Gleitflug<\/strong>

\n
\"Mehr<\/figure>\n
Mehr Beine gef\u00e4llig? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNur wenn das Timing stimmt, schie\u00dft sie durch den Auftrieb \u00fcber die Wasseroberfl\u00e4che und landet wie Jean-Claude Van Damme mit einem Spagat auf beiden Ufern. Danach muss man sie nur noch feinf\u00fchlig zum Ziel sto\u00dfen und auf dem Weg die Kirsche treffen. Mit dem Obst l\u00e4sst sich der Br\u00fcckenw\u00e4chter zur n\u00e4chsten Welt bestechen. Damit vorher kein Frust aufkommt, kann man bequem zwischen R\u00e4tseln wechseln oder per Knopfdruck blitzschnell neu starten.

In einem anderen Puzzle schwebt man im starken Aufwind und benutzt die Beine als Fl\u00fcgel. Die 120 Aufgaben lassen sich meist in unter einer Minute meistern \u2013 danach warten aber noch jede Menge Nutzer-Levels im Netz. Auch Kreaturen lassen sich im Editor erstellen und tauschen. Die Rahmenhandlung ist nur lose mit dem Spielablauf verkn\u00fcpft, wird aber in h\u00fcbschen Zeichentrick-Sequenzen pr\u00e4sentiert: Nachdem Quozzles Dorf von pl\u00fcndernden Kolonisten niedergebrannt wurde, begibt sich das Augenwesen auf eine Rettungsmission nach ihren entf\u00fchrten Geschwistern. Auch die entspannten Bongo-Rhythmen passen prima und beruhigen die Nerven, wenn man wieder mal knapp an einem Apfel vorbeigerauscht ist. Wenn man selbst Beine und Muskeln anbauen muss, ist der Erfolg manchmal zu sehr vom Gl\u00fcck abh\u00e4ngig. Gelegentlich wird es etwas frustig \u2013 oder man kann sich einfach stur mit s\u00e4mtlichen Beinpaaren zum Ziel wurschteln. Wer in den Titel hineinschnuppern will, kann \u00fcbrigens auf der
Entwicklerseite<\/a> Probe spielen.\n

\u00a0<\/p>\n

Fazit<\/strong><\/h3>

Die einfachsten Ideen sind oft die besten: Mit Incredipede hat das vierk\u00f6pfige Team um Colin und Sarah Northway einen schlichten aber erstaunlich cleveren Mix aus Puzzles und Geschicklichkeit auf die Beine gestellt. Das eigent\u00fcmliche Design und der fragile Balance-Akt haben mich auf Anhieb in ihren Bann gezogen. Das Vorantasten mit dem bizarren Mehrf\u00fc\u00dfer erfordert \u00e4hnlich viel Feingef\u00fchl wie in Trials Evolution. Auch die Experimente mit neu angebauten Beinen und Muskeln machen Spa\u00df, wirken aber nicht ganz so ausgefeilt: Manchmal wird der Eiertanz arg knifflig oder man kann man sich einfach stur ans Ziel wurschteln. Auch der Umfang f\u00e4llt nicht gerade \u00fcppig aus. F\u00fcr zwischendurch sind die bizarren Bein-Puzzles aber genau richtig, au\u00dferdem gibt es online jede Menge Nachschub in Form von Nutzer-Levels und -Kreaturen.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Faszinierend designter Mix aus Balanceakt und Kreaturen-Baukasten.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • faszinierende Spielidee<\/li>
  • bizarres Design<\/li>
  • motivierender Mix aus R\u00e4tsel und Geschicklichkeit<\/li>
  • Viecher und Levels basteln und online tauschen<\/li>
  • parallel erreichbare Levels vermeiden Frust<\/li>
  • entspannte Trommel-Rhythmen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • nur rund drei Stunden kurz<\/li>
    • manchmal etwas zu frustig und von Gl\u00fcck abh\u00e4ngig<\/li>
    • keine feinf\u00fchlige Gamepad<\/li>
    • Steuerung<\/li><\/ul><\/div><\/div><!– wp:acf\/fd-4p-game-data {"name":"acf\/fd-4p-game-data","data":{"field_662127c6a2b8d":"Versionen & Multiplayer","field_66222d6a95049":"1","field_662127f3a2b8e":"9,99 – 13,99 Euro","field_662127fda2b8f":"Steam-Version","field_66212804a2b90":"Englisch","field_6621280ca2b91":"0","field_66222fab9504a":"Kein Multiplayer
      \nOnline-Tausch von Levels und Kreaturen”,”field_66212812a2b92″:”0″,”field_66212854bd326″:”Vertrieb & Bezahlinhalte”,”field_6622300aeff2d”:”1″,”field_66223053b77ef”:””,”field_66212854bd327″:”0″,”field_66212854bd328″:”0″,”field_66212854bd329″:”0″,”field_6622307db77f0″:””,”field_662230ba4743f”:”SteamEntwicklerseiteGOG”,”field_6622317cc9d2e”:”Digital,Entwicklerseite”,”field_662231c1c9d2f”:”Steam,GOG”,”field_66212854bd32a”:”0″},”mode”:”auto”} \/–>","protected":false},"excerpt":{"rendered":"

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