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{"id":3029948,"date":"2019-07-24T17:21:00","date_gmt":"2019-07-24T15:21:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/beyond_two_souls-2\/3029948"},"modified":"2024-07-18T13:10:02","modified_gmt":"2024-07-18T11:10:02","slug":"beyond_two_souls-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/beyond_two_souls-2\/3029948","title":{"rendered":"Beyond: Two Souls (Adventure) – Paranormal auf PC"},"content":{"rendered":"Bessere Technik als auf der Konsole<\/strong>

In technischer Hinsicht gibt die Umsetzung ein \u00e4hnlich gutes Bild ab wie zuletzt die gelungene PC-Premiere von Heavy Rain: Schon auf der PS3 war Beyond ein visuell enorm imposanter Titel \u2013 vor allem die lebensechten Figuren, f\u00fcr die u.a. Schauspieler wie Ellen Page und Willem Dafoe gescannt und f\u00fcr das Spiel modelliert wurden, sahen umwerfend aus und \u00fcberzeugen auch heute noch mit ihrer detailverliebten Erscheinung und einer exzellenten Mimik. Wie bei der PC-Umsetzung von Heavy Rain l\u00e4sst sich die Bildqualit\u00e4t vor allem in zwei Bereichen gegen\u00fcber den Konsolenfassungen (inklusive des PS4-Remasters) steigern: Zum einen steht neben FXAA auch SMAA f\u00fcr eine verbesserte Kantengl\u00e4ttung in den Grafikoptionen zur Auswahl. Die bei Heavy Rain noch angebotene Kombination mit MSAA steht hier allerdings nicht mehr zur Verf\u00fcgung, ist aber auch nicht unbedingt n\u00f6tig: Auch wenn die eine oder andere Textur noch auf ihre Herkunft aus der PS3-\u00c4ra schlie\u00dfen l\u00e4sst, sieht Beyond auf dem PC klasse aus!

Das gr\u00f6\u00dfte Plus im Vergleich zu den Konsolen ist neben der 4K-Aufl\u00f6sung aber ohne Zweifel die h\u00f6here Bildrate. Lief das Konsolen-Original selbst auf der PlayStation 4 Pro mit maximal 30 Bildern pro Sekunde, steht auf PCs auch eine Darstellung mit butterweichen 60 Bildern pro Sekunde zur Auswahl. Damit bekommt man auf dem PC die technisch ausgereifteste Version des Titels. Mit dabei ist auch eine Unterst\u00fctzung f\u00fcr 21:9-Monitore. Auf Standard-Bildschirmen im 16:9- oder 16:10-Format muss man aufgrund der erzwungenen Darstellung im\n
\"[GUI_STATICIMAGE(setid=86406,id=92592794)]\"<\/figure>\n
Die Figurenmodelle sind immer noch fantastisch – zumindest bei wichtigen Charakteren. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nLetterbox-Format allerdings mit schwarzen Balken ober- und unterhalb des Spielgeschehens leben.\u00a0 \u00a0

Inhaltliche Anpassungen<\/strong>

Genau wie beim Remaster auf der PS4 hat man auch bei der PC-Umsetzung ein paar inhaltliche Ver\u00e4nderungen vorgenommen. So hat man die Wahl, ob man die Szenen in der ziemlich verwirrenden Original-Zusammenstellung mit ihren zahlreichen Zeitspr\u00fcngen oder in chronologischer Reihenfolge erleben m\u00f6chte. Dar\u00fcber hinaus ist auch die Download-Erweiterung \u201eFortgeschrittene Experimente\u201c enthalten, bei der es sich jedoch nur um ein paar Trainingsmissionen handelt. Der lokale Koop-Modus ist selbstverst\u00e4ndlich ebenfalls dabei, in dem ein Spieler die Protagonistin Jodie (Ellen Page) und ein Mitspieler ihren \u00fcbernat\u00fcrlichen Begleiter Aiden steuert.

Verzichten muss man allerdings auf die Bewegungssteuerung des Originals und auch Gimmicks wie die Nutzung des Controller-Lautsprechers beim PS4-Remaster fallen logischerweise am PC weg. Gleiches gilt f\u00fcr die damalige Option, Aiden optional mit Hilfe einer App via Smartphone zu kontrollieren. Immerhin gibt es am PC die\n
\"[GUI_STATICIMAGE(setid=86406,id=92592795)]\"<\/figure>\n
In ihrem bewegten Leben wird Jodie dank ihrer F\u00e4higkeiten auch als Geheimagentin eingespannt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nM\u00f6glichkeit, auf Maus und Tastatur als Alternative zum Controller zur\u00fcckzugreifen. Verpasst hat man leider die Chance, die Tonabmischung zu \u00fcberarbeiten. Vor allem in der deutschen Tonspur gibt es daher leider immer noch mitunter recht starke Schwankungen bei der Lautst\u00e4rke.

Die inhaltlichen Anpassungen, insbesondere die alternative Chronologie, machen das Spiel zwar sp\u00fcrbar besser als das PS3-Original, aber viele der damaligen Kritikpunkte haben weiterhin Bestand. Vor allem die teils gro\u00dfen L\u00fccken in der Charakterentwicklung und die h\u00e4ufig fehlende Konsequenz nach Entscheidungen tragen dazu bei, dass Beyond: Two Souls trotz Fortschritten bei der Technik im Vergleich zu Heavy Rain deutlich den K\u00fcrzeren zieht.

Fazit<\/strong><\/h3>Wie schon bei Heavy Rain liefert Quantic Dream auch bei Beyond: Two Souls eine relativ simple, aber dennoch gelungene PC-Umsetzung seines \u00fcbernat\u00fcrlichen Action-Adventures mit Ellen Page in der Hauptrolle ab. Es ist erstaunlich, wie gut sich die Grafik und insbesondere die \u00fcberragenden Figurenmodelle selbst heute noch sehen lassen k\u00f6nnen. Dabei profitiert die PC-Version vor allem von der h\u00f6heren Bildrate als die uspr\u00fcnglichen Fassungen f\u00fcr PS3 und PS4. Inhaltlich hapert es trotz alternativer Chronologie der Szenen und der beigef\u00fcgten DLC-Erweiterung aber immer noch an der entt\u00e4uschenden Charakterentwicklung und dem recht geringen Einfluss, den die getroffenen Entscheidungen auf die Handlung haben. Gerade im Vergleich zu Heavy Rain oder auch Detroit: Become Human z\u00e4hlt Beyond: Two Souls damit leider zu den schw\u00e4cheren Werken aus der Feder von David Cage.<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Quantic Dream liefert eine gute und technisch leicht aufgepeppte Umsetzung einer leider nur durchschnittlichen Spielerfahrung. <\/p><\/div><\/div>

Anzeige: Beyond Two Souls (PC) – [AT-PEGI] kaufen bei \"Amazon<\/a><\/p>