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{"id":3029810,"date":"2015-01-19T16:39:00","date_gmt":"2015-01-19T15:39:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/shadowmatic\/3029810"},"modified":"2024-07-18T13:09:02","modified_gmt":"2024-07-18T11:09:02","slug":"shadowmatic","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/shadowmatic\/3029810","title":{"rendered":"Shadowmatic (Logik & Kreativit\u00e4t) – R\u00e4tselhafte Silhouetten"},"content":{"rendered":"Zwischen Teekanne und Karateka<\/strong>

Verflixt aber auch! Was soll das denn blo\u00df werden? Ich drehe jetzt seit einer gef\u00fchlten Ewigkeit, also etwa f\u00fcnf Minuten, an diesen beiden Stoffteilen. Aber egal wie ich sie platziere und zueinander positioniere: Ihr Schatten ergibt einfach keine sinnvolle Figur. Auch die entspannte Musik kann die aufkommende Ungeduld nicht z\u00e4hmen. Bisher konnte ich die Silhouetten von Teekanne, Karateka, Engel, Pferd, Ente, Kinderwagen & Co meist weit unter einer Minute zusammen setzen, den Frosch sogar in unter zehn Sekunden \u2013 doch diesmal h\u00e4nge ich fest.

\n
\"[GUI_STATICIMAGE(setid=77472,id=92497653)]\"<\/figure>\n
Endlich: Der Hase an der Wand!Man kann 3D-Objekte einzeln mit dem Finger rotieren lassen, so dass sich ganz andere schwarze Silhouetten auf der Leinwand zeigen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAber das ist auch gut so, denn ansonsten w\u00e4re das Spiel letztlich zu einfach – und im schlechten Sinne meditativ. Es kommt ohnehin nicht an die Vielfalt oder den Anspruch eines The Room heran, aber zumindest steigt der Schwierigkeitsgrad an, wenn man statt einem endlich mit zwei und dann drei Objekten gleichzeitig hantieren muss. Momentan habe ich Probleme mit zweien: Ich bekomme auch keinen grafischen Hinweis, dass ich der L\u00f6sung des Bildr\u00e4tsels n\u00e4her gekommen bin \u2013 dann w\u00fcrde n\u00e4mlich einer von sechs Punkten aufleuchten. Ein angenehm dezentes System der Hilfe.

Auf der richtigen F\u00e4hrte<\/strong>

Moment, jetzt leuchtet doch einer auf! Hurra, denn sobald man diesen ersten Krumen findet, liegt man geometrisch nicht mehr komplett falsch. Also m\u00fcsste ich\n
\"[GUI_STATICIMAGE(setid=77472,id=92497656)]\"<\/figure>\n
In den \u00dcbungslevels hat man zun\u00e4chst nur einen K\u00f6rper, aber schon bald zwei oder drei, die man einzeln oder zusammen bewegen kann. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nvielleicht hier mit dem Finger den Winkel \u00e4ndern, da etwas mit beiden Fingern ziehen und\u2026aha, es sind es schon zwei\u2026jetzt drei Punkte\u2026und ha, es ist ein Teddy! Endlich erkenne ich den flauschigen Gesuchten und muss die beiden Objekte nur noch n\u00e4her zusammen bringen. Allerdings zickt die Steuerung in diesem Finale, denn manchmal verschmelzen beide Teile wie magisch schon aus gr\u00f6\u00dferer Distanz, w\u00e4hrend man beim n\u00e4chsten Level vielleicht noch sehr lange im Millimeterbereich fummeln muss.

Egal: Geschafft – und \u00a0ab zum n\u00e4chsten R\u00e4tsel! In Shadowmatic gibt es \u00fcber 70 davon, die thematisch in neun Welten geordnet sind \u2013 z.B. Natur, Kindheit, Industrie, Sport, Meer, Retro, Symbole. Hinzu kommen noch geheime Schatten, also versteckte Ziele, die Bonuspunkte bringen. Aber auf Dauer stellt sich doch eine gewisse Monotonie ein, was Steuerung und Spielmechanik angeht. Hier fehlt mir eine dritte Ebene, die \u00fcber das Kombinieren hinaus f\u00fcr Reize sorgt.

Edle Pr\u00e4sentation, \u00fcberfl\u00fcssiger Shop<\/strong>

\n
\"[GUI_STATICIMAGE(setid=77472,id=92497652)]\"<\/figure>\n
Hat man ein Objekt gefunden, sucht man sich im R\u00e4tselmen\u00fc eine neue Aufgabe. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas Besondere an Shadowmatic ist die edle Pr\u00e4sentation: Das st\u00e4ndige Drehen und Ziehen macht deshalb Spa\u00df, weil es stimmungsvoll inszeniert wird. Die hoch aufgel\u00f6sten Objekte schweben in h\u00fcbsch dekorierten R\u00e4umen, die nat\u00fcrlich von Licht und Schatten sowie einigen feinen Effekten leben. Hinzu kommt eine sph\u00e4rische Musik, die trotz laufender Uhr f\u00fcr Entspannung sorgt. Hat man ein Objekt gefunden, bekommt man Punkte und kann sich innerhalb einer futuristisch anmutenden, angenehm offenen R\u00e4tselkarte f\u00fcr das n\u00e4chste entscheiden. Au\u00dferdem kann man bis zu zwanzig Geheimnisse entdecken.

Wer es direkter mag, l\u00e4sst sich optional Tipps in vier Stufen anzeigen; von Texthinweisen bis zur Aufl\u00f6sung. Daf\u00fcr muss man allerdings Tipp-Punkte ausgeben, von denen man zu Beginn 33 hat. Da man davon auch mehr erspielen kann, braucht man den Shop wirklich nicht besuchen. Aber warum hat man den \u00fcberhaupt eingebaut? Zumal die Entwickler selbst betonen, dass man auf diese Tipps m\u00f6glichst komplett verzichten sollte \u2013 hier sind sie etwas inkonsequent.

Fazit<\/strong><\/h3>Edel pr\u00e4sentiert, leicht fordernd und gleichzeitig entspannend: Shadowmatic ist ein gutes R\u00e4tselspiel und ein schicker Vertreter f\u00fcr das so genannte Zen-Gaming. Man hantiert mit bis zu drei Objekten, deren verflixt variable Schatten man zur L\u00f6sung verschmelzen muss \u2013 die Steuerung flutscht, macht allerdings manchmal Zicken kurz vor der Aufl\u00f6sung. Die stimmungsvolle Kulisse punktet mit hoch aufgel\u00f6sten Gegenst\u00e4nden sowie mysteri\u00f6s tanzenden Silhouetten, w\u00e4hrend die Musik sph\u00e4risch im Hintergrund wabert. Allerdings erreicht das stilvolle Knobeln nicht die Vielfalt oder den Anspruch eines The Room. Daher stellt sich auf Dauer trotz der neun Themen sowie pers\u00f6nlicher Zeitrekorde, die den Ehrgeiz kitzeln, eine gewisse meditative Monotonie ein. Unterm Strich dennoch eine unterhaltsame Knobelei.<\/div><\/div>

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Edel, fordernd und entspannend: Shadowmatic ist ein gutes R\u00e4tselspiel und ein schicker Vertreter des Zen-Gamings. <\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • interessante Knobelspielidee<\/li>
  • weitgehend pr\u00e4zise Steuerung<\/li>
  • hoch aufgel\u00f6ste Objekte, stimmungsvolle Orte<\/li>
  • entspannte Musikuntermalung<\/li>
  • dezentes Sechs-Punkte-Hilfesystem<\/li>
  • geheime Zusatzobjekte finden<\/li>
  • tolles Artdesign<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • auf Dauer etwas eint\u00f6nig<\/li>
    • kein erz\u00e4hlerischer Rahmen<\/li>
    • Steuerung zickt bei finaler Verschmelzung<\/li>
    • Musik mit monotonen L\u00e4ngen<\/li>
    • \u00fcberfl\u00fcssiger Shop f\u00fcr Tipp<\/li>
    • Punkte<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 2,99 Euro (iPad).<\/li>
      • Getestete Version: Deutsche iPad-Version.<\/li>
      • Sprachen: Deutsch, Englisch, Italienisch etc.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Kein Multiplayer. Ben\u00f6tigt iOS 6.0 oder aktueller; optimiert f\u00fcr iPhone 6 und 6 Plus, iPad Mini 2 und 3, iPad Air und Air 2.<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Sonstiges: Man kann Tipp-Punkte zu den L\u00f6sungen im Shop kaufen. Ist aber eigentlich komplett \u00fcberfl\u00fcssig, weil man auch spielintern eine dezente Hilfe hat und sich Tipp-Punkte erspielen kann.<\/li>
        • Bezahlinhalte: Ja<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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