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{"id":3029591,"date":"2021-07-02T16:54:00","date_gmt":"2021-07-02T14:54:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mighty_goose\/3029591"},"modified":"2024-07-18T13:08:25","modified_gmt":"2024-07-18T11:08:25","slug":"mighty_goose","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mighty_goose\/3029591","title":{"rendered":"Mighty Goose (Arcade-Action) – Gans sch\u00f6n geile Action"},"content":{"rendered":"

Keine leeren Versprechungen<\/strong><\/p>\n

\u00a0<\/p>\n

\u201eNutze epische Waffen und zerst\u00f6rerische Kriegsmaschinerie, um gegen bildschirmf\u00fcllende Bosse zu k\u00e4mpfen und Horden von Gegnern niederzum\u00e4hen!\u201c Selten war der Werbetext zu einem Videospiel so ehrlich und so passend. In Mighty Goose dreht sich tats\u00e4chlich alles um den reinen Ballerspa\u00df, wenn man mit dicken Wummen gegen pixelige Feindscharen ins Feld zieht. Besonders das Wort \u201eniederm\u00e4hen\u201c trifft den Nagel auf den Kopf: Die Kombination aus hoher Schussfrequenz, wuchtigen Extrawaffen, herumfliegenden Patronenh\u00fclsen, gelungenem Treffersound, durch die Luft wirbelnden Pixelbrocken und vibrierendem Controller sorgt f\u00fcr ein unglaublich befriedigendes Action-Erlebnis. Seit dem (vorl\u00e4ufigen) Ende der Metal-Slug-Serie vor einigen Jahren habe ich dieses Hochgef\u00fchl sonst nur noch in einigen Levels von Blazing Chrome<\/a> erlebt – andere \u00e4hnlich druckvolle Erfahrungen liegen gar schon Jahrzehnte zur\u00fcck (Gunstar Heroes, Gun Force 2). In seinem Kern ist Mighty Goose eine strikt lineare, zweidimensionale Run-&-Gun-Achterbahn, die sich auf vielf\u00e4ltige Weise an SNKs Metal Slug<\/a> orientiert: Es gibt relativ \u00e4hnliche Waffen, Bosse mit vergleichbaren Angriffsmustern und ein ebenso hohes Ma\u00df an Zerst\u00f6rung wie in dem japanischen Arcade-Klassiker.<\/p>\n


<\/p><\/p>\n

<\/p><\/p>\n

\"[GUI_STATICIMAGE(setid=91372,id=92645411)]\"<\/figure>\n
Immer wieder setzen Transporter feindliche Truppe an – cool, denn das sind mehr Gegner zum Umnieten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nVerantwortlich f\u00fcr Mighty Goose zeichnet der niederl\u00e4ndische Allrounder Richard Lems, der schon lange davon tr\u00e4umte, ein eigenes Videospiel zu erschaffen. Mit seinem erst 2019 gegr\u00fcndeten Studio Blastmode, der Mitarbeit von Pixel-K\u00fcnstlerin Diane de Wilde sowie der Unterst\u00fctzung durch zahlreiche Patreon-Sponsoren ging sein Wunsch in Erf\u00fcllung. Und ich bin beeindruckt vom puren Spielspa\u00df, der in seinem Erstlingswerk steckt. Als Spieler dirigiert man eine Kopfgeldj\u00e4ger-Gans von links nach rechts durch zweidimensionale Areale – die Spielfigur ist recht gro\u00df, der Bodycount noch gr\u00f6\u00dfer. W\u00e4hrend die Hintergr\u00fcnde \u00fcberschaubar h\u00fcbsch sind, flo\u00df viel M\u00fche ins Design der Gegner – feindliche Flugroboter, Alien-K\u00e4fer oder Boss-Unget\u00fcme sind toll gepixelt und verspr\u00fchen einen knautschigen Comic-Charme. Meine Gans kann zwar nicht rundum in alle Richtung feuern (sondern nur noch vorn, hinten, oben oder unten), trotzdem f\u00fchlt sich die Action schon in den ersten Spielminuten gro\u00dfartig an. Ein dicker Lichtblitz beim Abfeuern der Shotgun, auf den Boden prasselnde Patronenh\u00fclsen oder ein kurzer Zeitlupen-Moment, wenn man den Turbo-Modus aktiviert, sorgen f\u00fcr druckvolle Auseinandersetzungen. Praktisch ist die F\u00e4higkeit, beim Schie\u00dfen nach unten lang in der Luft zu schweben, sowie die raumgreifende Ausweichrolle, w\u00e4hrend der die Gans unverwundbar ist.\n

\u00a0<\/p>\n

Immer noch besser\u2026<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=91372,id=92645407)]\"<\/figure>\n
Fliegende Feinde in der Luft, pixeligen Maschinen auf dem Boden – und in der Mitte eine Pixelgans die mit ihrem Blitzgewehr austeilt. Mighty Goose ist Arcade-Action pur! \u00a9 4P\/Screenshot<\/div>\n<\/div>\n\u2026wird im Spielverlauf nicht nur die Action, sondern auch meine Spielfigur. Man schaltet reichlich Upgrades frei, von denen aber immer nur ein paar gleichzeitig aktiviert werden k\u00f6nnen: Die Sprintstiefel beispielsweise verbrauchen 20 der 100 verf\u00fcgbaren Energie-Punkte, der aufladbare Mega-Goose-Blaster teure 40. Die Anti-Grav-F\u00e4higkeit h\u00e4lt die Gans beim Feuern nach unten l\u00e4nger in der Luft, mit dem Morphball prallt man bei Hechtrollen von Feinden ab. So k\u00f6nnt ihr die Gans frei nach euren F\u00e4higkeiten und je nach Level optimal auf die Aufgaben abstimmen – wobei das Spiel beim ersten Durchlauf bis auf den letzten Bosskampf nie richtig schwer ist. Im danach freigeschalteten New-Game-Plus-Modus geht es jedoch h\u00e4rter zur Sache. \u00c4hnlich wie bei Metal Slug<\/a> stehen in manchen Levels Fahrzeuge herum: In einem kleinen Mech haut die Gans kr\u00e4ftig mit Metallpranken zu, hinterm dem Steuer eines Panzers freut sie sich \u00fcber die Feuerpower und im Cockpit des bauchigen Jets fliegt man wie in einem Shoot\u2019em-Up durchs Level. Alle Fahrzeugen gemein ist nicht nur die gesteigerte Angriffspower, ihr steckt auch ein paar Treffer ohne Energieverlust weg.\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=91372,id=92645417)]\"<\/figure>\n
Wie mit dem Slug-Flyer in besten SNK-Zeiten: Auch in der Luft \u00fcberzeugt Mighty Goose. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWenn es ums \u00dcberleben im Kugelhagel geht, ist Mighty Goose spielerisch nicht ganz so ausgefeilt wie ein Contra<\/a> oder Metal Slug<\/a>: Ihr habt n\u00e4mlich eine Energieleiste und seid nicht schon beim ersten Treffer tot. Die Feinde teilen zwar ordentlich aus, doch wer die Ausweichrolle h\u00e4ufig nutzt, \u00fcberlebt manch chaotische Stelle auch schon mal zuf\u00e4llig. Drei weitere Features wiederum bringen taktischen Tiefgang in die 2D-Action: Als Sekund\u00e4rwaffe kann man eines von acht (freischaltbaren) Items nutzen – darunter Bomben, die nach kurzer Zeit explodieren, eine magische Sanduhr, die die Zeit langesamer ablaufen l\u00e4sst, oder ein W\u00fcrfel, der mitk\u00e4mpfende Skelette beschw\u00f6rt. \u00c4hnlich hilfreich sind die Belgeiter, die man in manchem Level befreit und von denen man fortan stets einen an seiner Seite wei\u00df: W\u00e4hrend die bewaffenete Stockente keine gro\u00dfe Hilfe darstellt, teilt der Roboter mit seinem Raketerwerfer schon derber aus – am besten ist der schweinische Waffenmeister, der euch endlos mit frischer MG-Munition versorgt. Schlussendlich sammelt man in den Levels noch Schrauben auf, die man via Pause-Men\u00fc im Shop ausgibt: Dann bringt eine Versorgungsdrohne ein cooles Blitzgewehr, eine dicke Schrotflinte oder sogar ein Gef\u00e4hrt heran. Zusammen mit den sporadisch von toten Feinden spendierten Medipacks gibt es also eine Reihe von Helferlein, die daf\u00fcr sorgen, die Pixelgans auch im w\u00fcsten Ballerchaos eine gute \u00dcberlebenschance hat.\n

\u00a0<\/p>\n

Anspruchsvolle Plattformpassagen gibt es nicht, daf\u00fcr ein paar besonders rasante Auto-Scroll-Abschnitte sowie ein paar Mini-Backtracking-Passagen, wenn man Schalter \u00f6ffnet – dies sorgt f\u00fcr ein Mindestma\u00df an Abwechslung in der circa dreist\u00fcndigen Ballersause. Mighty Goose l\u00e4uft auch im Mobilbetrieb der Switch fl\u00fcssig, was in Anbetracht der Optik aber auch erwartbar ist. Der stets an- und abschaltbare Koop-Modus ist leider nicht so prickelnd, der zweite Spieler kann n\u00e4mlich nur den aktuell ausgew\u00e4hlten Begleiter mitsamt dessen beschr\u00e4nktem Repertoir ausw\u00e4hlen und verf\u00fcgt \u00fcber keine eigene Lebensleiste.<\/p>\n

Fazit<\/strong><\/h3>Wow, eine solch brachiale Actionsause h\u00e4tte ich nach dem Anblick des Trailers nicht erwartet – Mighty Goose kommt seinem offensichtlichen Vorbild Metal Slug<\/a> gef\u00e4hrlich nahe. Die Steuerung ist griffig, das Ballern f\u00fchlt sich kraftvoll an, die Feinde explodieren in herrlichen Pixel-Kaskaden. Zur manchmal fast zu chaotischen Action gesellt sich eine Vielzahl an durchdachten Upgrades, Extra-Waffen, Spezialf\u00e4higkeiten und Begleitern – da macht auch der zweite Durchlauf nochmal richtig Spa\u00df. Nat\u00fcrlich hat man nach drei, vier Stunden das Meiste gesehen und die Geschichte ist, nebenbei bemerkt, ziemlich \u00fcberfl\u00fcssig, aber Mighty Goose f\u00fchlt sich zwischen all den verf\u00fcgbaren Actionspielen mit Retro-Anstrich sehr eigenst\u00e4ndig und inspiriert an. Die Bossk\u00e4mpfe fordern und \u00fcberraschen, die Levels sind in ihrer L\u00e4nge genau richtig und die Waffen entfachen ein solches Ma\u00df an virtueller Zerst\u00f6rung, dass ich mich daran kaum sattsehen kann.<\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Ungemein griffige 2D-Action nach Metal-Slug-Manier – ein Feuerwerk an Explosionen mit coolen Bossk\u00e4mpfen und vielen spa\u00dfigen Upgrades.<\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Ungemein griffige 2D-Action nach Metal-Slug-Manier – ein Feuerwerk an Explosionen mit coolen Bossk\u00e4mpfen und vielen spa\u00dfigen Upgrades.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Ungemein griffige 2D-Action nach Metal-Slug-Manier – ein Feuerwerk an Explosionen mit coolen Bossk\u00e4mpfen und vielen spa\u00dfigen Upgrades.<\/p><\/div><\/div>

PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Ungemein griffige 2D-Action nach Metal-Slug-Manier – ein Feuerwerk an Explosionen mit coolen Bossk\u00e4mpfen und vielen spa\u00dfigen Upgrades.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • klasse Steuerung<\/li>
    • hoher Bodycount, Explosionen satt<\/li>
    • druckvolles Ballern mit super Treffer-Feedback<\/li>
    • reichlich freischaltbare Sekund\u00e4rwaffen und Begleiter<\/li>
    • Gans kann mit Upgrades konfiguriert werden<\/li>
    • Ausweichrolle & Zeitlupen-Funktion<\/li>
    • kleinere Auto-Scroll-Passagen und Arena-K\u00e4mpfe sorgen f\u00fcr Abwechslung<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • bedient sich schon ziemlich unverfroren bei Metal Slug<\/li>
      • manch unverschuldeter Treffer im Chaos<\/li>
      • Balancing der Begleiter nicht besonders gut<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 16,79 Euro<\/li>
        • Getestete Version: deutsche digitale Switch-Version<\/li>
        • Sprachen: deutsche Texte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: lokaler Koop-Modus f\u00fcr zwei Spieler<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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