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{"id":3029585,"date":"2021-04-22T16:00:00","date_gmt":"2021-04-22T14:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/poison_control\/3029585"},"modified":"2024-07-18T13:08:24","modified_gmt":"2024-07-18T11:08:24","slug":"poison_control","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/poison_control\/3029585","title":{"rendered":"Poison Control (Rollenspiel) – Giftige Anime-Action"},"content":{"rendered":"Willkommen im Jenseits<\/strong>

Kaum ist man tot, wird man im Jenseits von einer monstr\u00f6sen Kreatur angegriffen, die irgendwas von “Hass” br\u00fcllt und einem fein s\u00e4uberlich den K\u00f6rper von den Knochen saugt. Doch bevor die \u00fcbrig gebliebenen Gebeine in sich zusammenfallen, fusioniert man pl\u00f6tzlich mit der Angreiferin, die wie man selbst das Ged\u00e4chtnis verloren zu haben scheint. Trotzdem ist sie mit dem Umfeld vertraut, gibt sich den Namen Poisonette und redet von einer Seelenpartnerschaft, die man eingegangen sei, um der H\u00f6lle zu entkommen.

Wehren kann man sich mit dem linken Arm, der zu einer Art Kanone mutiert ist, mit der man in Third-Person-Shooter-Manier Projektile abfeuern kann. Die Anzahl der Sch\u00fcsse ist begrenzt und das automatische Nachladen dauert. Sp\u00e4ter kann man w\u00e4hrend des Nachladens aber auch zu anderen Waffen bzw. Geschossen wechseln und so weiterhin wehrhaft bleiben. Au\u00dferdem kann man in brenzligen Situationen zur Seite hechten. Die generelle Beweglichkeit ist allerdings eher steif und ungelenk.

Ungleiches Team<\/strong>

\n
\"[GUI_STATICIMAGE(setid=90854,id=92640198)]\"<\/figure>\n
W\u00e4hrend der Protagonist des Spiels mit einem mutierten Arm auf Gegner schie\u00dft… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDar\u00fcber hinaus kann man jederzeit zu Poisonette wechseln, die zwar nicht direkt k\u00e4mpfen, aber \u00fcber Giftpf\u00fctzen laufen kann, um so verlorene Lebensenergie wiederherzustellen und Extraleben anzuh\u00e4ufen. \u00c4hnlich wie im Arcade-Klassiker Qix<\/a> kann sie auch gr\u00f6\u00dfere Fl\u00e4chen umkreisen und so komplett in Energie umwandeln, wodurch darin befindliche Gegner und Objekte Schaden nehmen. Die Zeit f\u00fcr Poisonettes Ausfl\u00fcge ist allerdings begrenzt, so dass man ihre Laufrouten klug abw\u00e4gen muss. Au\u00dferdem st\u00f6\u00dft man immer wieder auf Barrieren, die erst verschwinden, wenn man genug Gift getilgt oder Gegner erledigt hat.

Im Idealfall entsteht ein steter Wechsel zwischen Shooter- und Gifttilgungseins\u00e4tzen, der in der Praxis aber eher erzwungen wirkt, weil st\u00e4ndig neue Gegner auftauchen, die Munition ausgeht oder Giftpf\u00fctzen im Weg sind. Immerhin haben die Gegner individuelle Schwachstellen, an denen Treffer besonders schmerzhaft sind. Als Unterst\u00fctzung gibt es eine variabel einstellbare Zielhilfe. Hat man genug Schaden verursacht, brechen sie sogar vor\u00fcbergehend zusammen und werden zu leichter Beute oder einer willkommenen Verschnauf- bzw. Nachladepause.

K\u00e4mpfen und Suchen<\/strong>
\n

\n
\"[GUI_STATICIMAGE(setid=90854,id=92640193)]\"<\/figure>\n
…wandelt seine Partnerin Giftlachen in Energie um. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWer will, kann Gegner sogar fixieren, was aber wenig Sinn ergibt, da man sie nur in der Zielansicht beschie\u00dfen kann, wo die Zielfixierung nat\u00fcrlich au\u00dfer Kraft gesetzt ist. Wesentlich hilfreicher sind die so genannten Soulshocks – fl\u00e4chendeckende Spezialangriffe, die man im Kampf kontinuierlich aufladen und auf Knopfdruck entfesseln kann. Die Steuerung geht gut von der Hand, optionale Touch- oder Bewegungssteuerung f\u00fcr Switch-Spieler gibt es aber leider nicht. Auch die Kartenfunktion ist sehr limitiert und zeigt immer nur die direkte Umgebung an, ohne aufrufbare Gesamtansicht.<\/div>\n
Das Leveldesign ist eher steril und schablonenhaft, bietet neben dem Retten verlorener Seelen mit ganz unterschiedlichen Geschichten aber zumindest gelungene Such- und Sammelreize. So kann man durch das Tilgen von Giftpf\u00fctzen hin und wieder auch mal Schatzkisten trocken legen. Au\u00dferdem sind in jedem Level drei goldene Truhen versteckt, deren Aufsp\u00fcren immer mit einem neuen Ausr\u00fcstungsgegenstand belohnt wird. Erbeutete Waffen und Schutzausr\u00fcstungen k\u00f6nnen mit dem n\u00f6tigen Kleingeld sogar stufenweise aufger\u00fcstet werden.

Pr\u00e4gende Gespr\u00e4che<\/strong>

\n
\"[GUI_STATICIMAGE(setid=90854,id=92640201)]\"<\/figure>\n
DIe Charakterwerte \u00e4ndern sich abh\u00e4ngig davon, welche Dialogentscheidungen man trifft. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAu\u00dferdem sammelt man in K\u00e4mpfen Erfahrungspunkte, die \u00fcber Stufenaufstiege zu immer mehr Lebenspunkten f\u00fchren. Doch auch durch das W\u00e4hlen von Dialogoptionen in Gespr\u00e4chen mit Poisonette sind Charakterverbesserungen m\u00f6glich. So k\u00f6nnen je nach gew\u00e4hlter Antwort z. B. der Giftwiderstand, das Bewegungstempo oder das Vertrauen zueinander steigen. Das gemeinsame Ziel ist das Sammeln von Stickern, die man f\u00fcr erfolgreiche Eins\u00e4tze erh\u00e4lt und die einem eine Passage in den Himmel gew\u00e4hren sollen. Ein Ziel, dem allerdings auch andere nachjagen…

Die Inszenierung ist allerdings nicht sonderlich spektakul\u00e4r und oft unn\u00f6tig voyeuristisch. Sprachausgabe gibt’s nur auf Japanisch und auch das nicht durchgehend. Das eigene Alter-Ego bleibt sogar fast g\u00e4nzlich stumm. Eine deutsche Lokalisierung fehlt ebenfalls, die Bildschirmtexte sind lediglich englisch. Au\u00dferdem ist die Schriftgr\u00f6\u00dfe im Handheld-Modus der Switch mitunter sehr klein, w\u00e4hrend die Ladezeiten trotz m\u00e4\u00dfiger Technik sowohl auf Switch als auch PlayStation 4 ungew\u00f6hnlich lang ausfallen. Au\u00dferdem kann man sich f\u00fcr Echtgeld zus\u00e4tzliche Extraleben als DLC kaufen…

Fazit<\/strong><\/h3>Das Spielkonzept von Poison Control ist durchaus originell, die zum Teil von Dialogentscheidungen abh\u00e4ngige Charakterentwicklung interessant, die Jagd nach besserer Ausr\u00fcstung motivierend, das Ambiente herrlich bizarr: Zwei Seelen teilen sich einen eigentlich toten K\u00f6rper – die eine kann in Shooter-Manier Gegner aufs Korn nehmen und eliminieren, die andere \u00e4hnlich wie im Arcade-Klassiker Qix<\/a> Giftlachen einkreisen und in Energie umwandeln. Dennoch ist der Funke nie richtig \u00fcbergesprungen, da die Shooter-Action zu steif, die Technik zu altbacken und das Leveldesign zu schablonenhaft daherkommen. Au\u00dferdem ist die Inszenierung unn\u00f6tig voyeuristisch und nur zweckm\u00e4\u00dfig mit englischen Bildschirmtexten lokalisiert. Auf Switch hat man zudem vers\u00e4umt, Touch- und Bewegungssteuerung zu unterst\u00fctzen sowie kleinere Schriften f\u00fcr den Handheld-Modus anzupassen. Anime-Fans, die damit leben k\u00f6nnen und ein Faible f\u00fcr ausgefallene Spielideen haben, werden unterm Strich aber solide unterhalten.<\/div><\/div>

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Bizarrer Mix aus etwas ungelenkem Anime-Shooter und qix-artiger Aufwisch-Action.<\/p><\/div><\/div>

Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Bizarrer Mix aus etwas ungelenkem Anime-Shooter und qix-artiger Aufwisch-Action.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Mittel.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt K\u00e4ufe f\u00fcr F\u00e4higkeiten, Karten, Figuren, Waffen, Geld, XP oder Spielmodi.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • bizarres Ambiente<\/li>
    • originelles Spielkonzept<\/li>
    • motivierende Beutehatz<\/li>
    • interessante Charakterentwicklung<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • altbackene Technik<\/li>
      • schablonenhaftes Leveldesign<\/li>
      • voyeuristische Inszenierung<\/li>
      • keine deutsche Lokalisierung<\/li>
      • stummer Protagonist<\/li>
      • teils sehr kleine Schrift (Handheld<\/li>
      • Modus, Switch)<\/li>
      • keine Touch<\/li>
      • oder Bewegungssteuerung (Switch)<\/li>
      • limitierte Kartenfunktion<\/li>
      • lange Ladezeiten<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 39,99 Euro<\/li>
        • Getestete Version: Download<\/li>
        • Sprachen: Englische Texte, japanische Sprachausgabe<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Ja<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Erh\u00e4ltlich \u00fcber: PSN \/ eShop<\/li>
          • Online-Aktivierung: Nein<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Bezahlinhalte: Ja<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

            Mit Poison Control serviert NIS America ein Action-Rollenspiel f\u00fcr
            \nPlayStation 4 und Nintendo Switch, das Anime, Shooter und Arcade-Action \u00e0
            \nla Qix in einem Spiel vereint. Wie gut die Mischung aufgeht, verr\u00e4t der
            \nTest.<\/p>\n","protected":false},"author":545,"featured_media":3029590,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Poison Control - Test, Rollenspiel, PlayStation 4, Nintendo Switch","_yoast_wpseo_metadesc":"Mit Poison Control serviert NIS America ein Action-Rollenspiel f\u00fcr PlayStation 4 und Nintendo Switch, das Anime, Shooter und Arcade-Action \u00e0 la Qix in einem Spiel vereint. 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