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{"id":3029575,"date":"2021-04-09T09:45:00","date_gmt":"2021-04-09T07:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_climb_2\/3029575"},"modified":"2024-07-18T13:08:22","modified_gmt":"2024-07-18T11:08:22","slug":"the_climb_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_climb_2\/3029575","title":{"rendered":"The Climb 2 (Sport) – H\u00fcbsche Aussichten auf der Quest"},"content":{"rendered":"Ein echter Cliffhanger<\/strong>

Realistisch ist das Spielprinzip nach wie vor nicht wirklich, da die eigentlich wichtige Beinarbeit hier keine Rolle spielt. Trotzdem d\u00fcrften auch echte Kletterer beeindruckt davon sein, wie immersiv sich die Wettrennen an steilen H\u00e4ngen anf\u00fchlen. Schon beim Umschauen auf der Suche nach dem n\u00e4chsten Speicherpunkt bieten die 15 Levels beeindruckende Ausblicke – lange nicht so detailreich texturiert wie seinerzeit im Vorg\u00e4nger auf dem PC, aber trotzdem baut sich eine erhabene Pr\u00e4senz auf.

Schade, dass so viel recycelt wurde, denn mitunter erinnert das Spiel eher an ein “The Climb 1,5”. Neben \u00fcberarbeiteten Umgebungen wie den Alpen, einer Bucht und dem Canyon sind vor allem die Schneekulisse mit animierten Eisb\u00e4ren und die verwinkelte Stadt mit allerlei wackligen Kr\u00e4nen sowie Seilrutschen ein sch\u00f6ner Abenteuerspielplatz.

Motivierende Wettrennen<\/strong>

\n
\"[GUI_STATICIMAGE(setid=90718,id=92638895)]\"<\/figure>\n
Ob nachgebende Seile, Leitern, Berg- und Mauernischen, Bauger\u00fcste oder Fenstersimse – die Griffm\u00f6glichkeiten wurden sch\u00f6n in die Umgebung integriert. Dazwischen warten jede Menge\u00a0 installierte Klettergriffe. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEs k\u00f6nnten zwar ruhig noch etwas mehr Dinge animiert sein und aus n\u00e4chster N\u00e4he weniger unscharf wirken – die vor ihren H\u00f6hlen herumwuselnden Nagetiere, aufgeschreckten V\u00f6gel oder durch die Luft ratternden Hubschrauber vermitteln aber das Gef\u00fchl einer lebendigen Welt. Das gilt vor allem f\u00fcr Mobilspiel-Verh\u00e4ltnisse. Trotzdem bleibt all das auf der Quest 2 stets angenehm fl\u00fcssig; mit dem Vorg\u00e4ngermodell ist der Titel nat\u00fcrlich ebenfalls kompatibel.

Auch spielerisch motiviert das eigenh\u00e4ndige Ausstrecken der Arme zu schmalen Griffen. Abk\u00fcrzungen lockern den Trip zwischendurch auf, z.B. mit Hangel-Touren an Stangen oder an den Kanten verankerter Outdoor-Zelte. Je nach Art der Griffe und Druckst\u00e4rke verliere ich mehr oder weniger Ausdauer, um mit der Hilfe von Kombos an pers\u00f6nlichen Zeitrekorden in den weltweiten Bestenlisten zu arbeiten. Dank heruntergeladener Geister offenbaren sich sch\u00f6n die zahlreichen Abk\u00fcrzungsm\u00f6glichkeiten.

Diese wurden mit erschwerenden Feinheiten wie por\u00f6sen oder schmutzigen Griffen garniert. Einsteiger d\u00fcrfen aber auch ganz in Ruhe losziehen – in einem vereinfachten Modus mit unendlicher Ausdauer, in dem sie nicht st\u00e4ndig ihre H\u00e4nde per Drehung mit Magnesia einpudern m\u00fcssen. Im Prinzip ist The Climb 2 also ein sch\u00f6ner Titel, um Neulingen VR zu zeigen.

Unerw\u00fcnschtes Kribbeln im Bauch<\/strong>

\n
\"[GUI_STATICIMAGE(setid=90718,id=92638900)]\"<\/figure>\n
Es geht abw\u00e4rts: Wer zu lange nur mit einer Hand zugreift, rutscht schnell ab. Am Rand sieht man die groben Pixel des Foveated Rendering, das im Spiel selbst aber kaum auff\u00e4llt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn der Praxis st\u00f6ren allerdings ein paar Altlasten das Bauchgef\u00fchl. So strapaziert nicht nur ein eigens verschuldeter Sturz, sondern auch das eigentlich praktische (einmalige) Zur\u00fcckspulen den Magen. Die ruckartigen Drehungen an manchen Felskanten sorgten ebenfalls daf\u00fcr, dass das mulmige Magengef\u00fchl auch nach dem Spielen noch ein Weilchen anhielt. Au\u00dferdem landete mein Kopf gelegentlich in Gegenst\u00e4nden, so das sich das Bild kurz komplett schwarz f\u00e4rbte. F\u00fcr ein wenig Extramotivation nach den rund vier Spielstunden sorgen \u00fcbrigens diverse Erfolge und kleine Freischaltungen f\u00fcr Handschuhe, Uhren und Armb\u00e4nder. HUD-Elemente wie die Ausdauerleiste oder die Stoppuhr wurden ebenfalls sinnvoll am Handgelenk platzert, um nicht das einsame Pr\u00e4senzgef\u00fchl zu st\u00f6ren. Wer m\u00f6chte, kann in den Optionsmen\u00fcs die Trigger f\u00fcrs Greifen und Einkreiden der H\u00e4nde umbelegen. Davon abgesehen mangelt es aber an Komfort-Optionen.

Fazit<\/strong><\/h3>The Climb 2 bietet im Vergleich zum Vorg\u00e4nger zwar nicht all zu viel Neues, ist aber trotzdem ein motivierendes Kletterspiel, das mit seinem Freiheitsgef\u00fchl gut zu Facebooks mobilen VR-Headsets passt. Obwohl die Panoramen nicht an den Detailreichtum des Vorg\u00e4ngers auf dem PC heranreichen, ergaben sich beim Test auf der Quest 2 \u00e4u\u00dferst ansehnliche und immersive Panoramen. Auch spielerisch k\u00f6nnen das h\u00e4ndische Zugreifen und die sch\u00f6n auf die Ausdauer abgestimmten Feinheiten \u00fcberzeugen. Neben Bestenlisten und herunterladbaren Geistern f\u00fcr Profis gibt es auch einen Einsteigermodus f\u00fcr Neulinge, die nur mal entspannt in VR hineinschnuppern und den Ausblick genie\u00dfen m\u00f6chten. Schade jedoch, dass Crytek einige ruckartige Kamerabewegungen und St\u00fcrze nicht besser umgesetzt hat. Ich zumindest hatte beim und nach dem Spielen fast immer ein leicht mulmiges Gef\u00fchl im Bauch.<\/div><\/div>

Wertung<\/strong><\/h3>
Quest<\/div>
Quest<\/div><\/div>
\"\"<\/div>

Motivierende und sehr h\u00fcbsche VR-Klettertouren mit Bewegungssteuerung, bei denen sich die Neuerungen allerdings in Grenzen halten.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Motivierende und sehr h\u00fcbsche VR-Klettertouren mit Bewegungssteuerung, bei denen sich die Neuerungen allerdings in Grenzen halten.<\/p><\/div><\/div> <\/div> \t\t\t

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Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

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Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
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Gar nicht.<\/h4>\n\t\t\t\t\t
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