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{"id":3029575,"date":"2021-04-09T09:45:00","date_gmt":"2021-04-09T07:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_climb_2\/3029575"},"modified":"2024-07-18T13:08:22","modified_gmt":"2024-07-18T11:08:22","slug":"the_climb_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_climb_2\/3029575","title":{"rendered":"The Climb 2 (Sport) – H\u00fcbsche Aussichten auf der Quest"},"content":{"rendered":"Ein echter Cliffhanger<\/strong>
Realistisch ist das Spielprinzip nach wie vor nicht wirklich, da die eigentlich wichtige Beinarbeit hier keine Rolle spielt. Trotzdem d\u00fcrften auch echte Kletterer beeindruckt davon sein, wie immersiv sich die Wettrennen an steilen H\u00e4ngen anf\u00fchlen. Schon beim Umschauen auf der Suche nach dem n\u00e4chsten Speicherpunkt bieten die 15 Levels beeindruckende Ausblicke – lange nicht so detailreich texturiert wie seinerzeit im Vorg\u00e4nger auf dem PC, aber trotzdem baut sich eine erhabene Pr\u00e4senz auf.
Schade, dass so viel recycelt wurde, denn mitunter erinnert das Spiel eher an ein “The Climb 1,5”. Neben \u00fcberarbeiteten Umgebungen wie den Alpen, einer Bucht und dem Canyon sind vor allem die Schneekulisse mit animierten Eisb\u00e4ren und die verwinkelte Stadt mit allerlei wackligen Kr\u00e4nen sowie Seilrutschen ein sch\u00f6ner Abenteuerspielplatz.