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{"id":3029509,"date":"2020-07-23T14:07:00","date_gmt":"2020-07-23T12:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_almost_gone\/3029509"},"modified":"2024-07-18T12:16:18","modified_gmt":"2024-07-18T10:16:18","slug":"the_almost_gone","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_almost_gone\/3029509","title":{"rendered":"The Almost Gone (Logik & Kreativit\u00e4t) – Tragische Nostalgie zum Drehen"},"content":{"rendered":"

Eine traurige Welt zwischen Rosa und den Sternen<\/strong><\/p>\n


<\/strong>Es gibt wenige Spiele bei denen man regungslos dasitzt, nachdem die Credits laufen, weil man erst mal den pl\u00f6tzlichen Knoten im Magen verarbeiten muss. Wenn ihr euch auf The Almost Gone einlassen k\u00f6nnt, erwartet euch eine tragische, grafisch reduzierte Reise durch die Lebensgeschichte eines M\u00e4dchens.Im Einstieg erkundet man ganz entspannt das Haus, in dem die Protagonistin aufgewachsen ist. Die in rosa getauchten Zimmer k\u00f6nnen gedreht werden, so entdeckt man immer mehr kleine Details und R\u00e4tsel: Was klappert da im Sternkarten-Globus, wieso ist der K\u00fchlschrank mit einem Schloss versperrt und wie kommen wir in den n\u00e4chsten Raum? Obwohl die Steuerung sehr simpel ist, war ich stets unheimlich gespannt zu erfahren, wie ich ins n\u00e4chste Zimmer gelange. Dabei sind die Umgebungsr\u00e4tsel unheimlich clever aufeinander abgestimmt und\n
\"[GUI_STATICIMAGE(setid=88690,id=92620149)]\"<\/figure>\n
Mit der Maus k\u00f6nnt ihr jeden Raum um 360 Grad drehen und so neue Details entdecken. \u00a9 4P\/Screenshot<\/div>\n<\/div>\ngreifen wie ein Zahnrad mit der Geschichte ineinander.<\/div>\n

Spannende Erkundungsreise<\/strong><\/div>\n

<\/strong>Obwohl die Farben pastellig bleiben, werden die transportierten Inhalte immer d\u00fcsterer: Nach und nach erf\u00e4hrt man mehr \u00fcber die tragischen Geschehnisse rund um die Familie unserer Heldin und auch die Orte, an die wir gelangen, werden zunehmend bedrohlich – inklusive schwarzem Schleim, der aus den Schr\u00e4nken quillt. Autor Vandecasteele trifft dabei genau den richtigen Ton: Die Geschichte ist spannend geschrieben, l\u00e4sst aber genug Raum zur Interpretation – ohne dem Spieler wie bei Sea of Solitude jedes Detail sofort zu erkl\u00e4ren. Je instabiler der Zustand der Protagonistin wird, desto h\u00e4ufiger wurde auch ich immer wieder durch die selben kargen R\u00e4ume geschickt oder musste Plastikbeh\u00e4lter immer wieder durch eine R\u00f6hren-Konstrukton schie\u00dfen, um voranzukommen.\u00a0Die Entwickler haben es hervorragend geschafft, die Umst\u00e4nde der Heldin in die Spielmechanik zu \u00fcbertragen. Die R\u00e4tsel sind dabei sehr simpel gestaltet: Man sucht nach Gegenst\u00e4nden in der\n
\"[GUI_STATICIMAGE(setid=88690,id=92617875)]\"<\/figure>\n
Die tragische Geschichte wird immer d\u00fcsterer und bleibt konstant spannend. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nUmgebung und kombiniert sie anschlie\u00dfend auf verschiedene Art und Weise, um irgendwie Zugang in den n\u00e4chsten Raum zu erlangen. Meist braucht man daf\u00fcr einen Schl\u00fcssel, einen T\u00fcrgriff – oder man zerst\u00f6rt den Eingang einfach. Manchmal war es etwas nervig, immer wieder durch die selben R\u00e4ume zu gehen, um irgendwann in einer versteckten Ecke endlich den ben\u00f6tigten Gegenstand zu finden. Die dichte Atmosph\u00e4re und meine Neugier, immer mehr von der spannenden Geschichte erfahren zu k\u00f6nnen, machte das jedoch ein ums andere Mal wett. Wer \u00fcbrigens m\u00f6chte, der findet direkt im Spiel ein Verlinkung zu einem hilfreichen Walkthrough f\u00fcr jeden Akt.<\/div>\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n

The Almost Gone ist ein spannendes R\u00e4tselspiel, das trotz seines reduzierten Designs f\u00fcr viele emotionale Momente gesorgt hat. Das Erkunden der Orte durch das Rotieren der Zimmer wurde sehr motivierend mit der toll geschriebenen Geschichte verkn\u00fcpft. Nach dem Abspann musste ich noch lange \u00fcber das Schicksal der Heldin nachdenken und macht mir Gedanken, was genau sich hinter dieser sehr privaten, nostalgischen Reise verbirgt. Wer neugierig geworden ist, kann das erste Kapitel kostenlos testen.\u00a0<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

The Almost Gone ist ein spannendes R\u00e4tselspiel, das trotz seines reduzierten Designs f\u00fcr viele emotionale Momente sorgt. <\/p><\/div><\/div>

Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

The Almost Gone ist ein spannendes R\u00e4tselspiel, das trotz seines reduzierten Designs f\u00fcr viele emotionale Momente sorgt.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • schlichtes, h\u00fcbsches Art-Design<\/li>\n\n\n
    • spannende Geschichte mit schwierigen Themen<\/li>\n\n\n
    • Drehmechanik geht gut von der Hand<\/li>\n\n\n
    • interessante Verkn\u00fcpfung von R\u00e4tseln<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • manchmal etwas zu viel Backtracking<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 14,99 Euro<\/li>
        • Getestete Version: deutsche digitale PC-Version<\/li>
        • Sprachen: Deutsch, Englisch<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: Steam,Nintendo eShop,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

            Mit The Almost Gone erscheint auf PC, Switch und mobilen Plattformen ein melancholisches R\u00e4tselspiel, das mit seinen Pastellfarben und der Drehmechanik der R\u00e4ume auf den ersten Blick an den Hit Monument Valley erinnert. Die Geschichte stammt aus der Feder des belgischen Schriftstellers Joost Vandecasteele – schnell wird klar, dass es sich dabei um eine tragische handelt. Mehr dazu lest ihr im Test.<\/p>\n


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