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{"id":3029509,"date":"2020-07-23T14:07:00","date_gmt":"2020-07-23T12:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_almost_gone\/3029509"},"modified":"2024-07-18T12:16:18","modified_gmt":"2024-07-18T10:16:18","slug":"the_almost_gone","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_almost_gone\/3029509","title":{"rendered":"The Almost Gone (Logik & Kreativit\u00e4t) – Tragische Nostalgie zum Drehen"},"content":{"rendered":"
Eine traurige Welt zwischen Rosa und den Sternen<\/strong><\/p>\n
<\/strong>Es gibt wenige Spiele bei denen man regungslos dasitzt, nachdem die Credits laufen, weil man erst mal den pl\u00f6tzlichen Knoten im Magen verarbeiten muss. Wenn ihr euch auf The Almost Gone einlassen k\u00f6nnt, erwartet euch eine tragische, grafisch reduzierte Reise durch die Lebensgeschichte eines M\u00e4dchens.Im Einstieg erkundet man ganz entspannt das Haus, in dem die Protagonistin aufgewachsen ist. Die in rosa getauchten Zimmer k\u00f6nnen gedreht werden, so entdeckt man immer mehr kleine Details und R\u00e4tsel: Was klappert da im Sternkarten-Globus, wieso ist der K\u00fchlschrank mit einem Schloss versperrt und wie kommen wir in den n\u00e4chsten Raum? Obwohl die Steuerung sehr simpel ist, war ich stets unheimlich gespannt zu erfahren, wie ich ins n\u00e4chste Zimmer gelange. Dabei sind die Umgebungsr\u00e4tsel unheimlich clever aufeinander abgestimmt und\n