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{"id":3029493,"date":"2020-06-23T16:57:00","date_gmt":"2020-06-23T14:57:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/namco_museum_archives_volume_12\/3029493"},"modified":"2024-07-18T12:16:15","modified_gmt":"2024-07-18T10:16:15","slug":"namco_museum_archives_volume_12","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/namco_museum_archives_volume_12\/3029493","title":{"rendered":"Namco Museum Archives Volume 1+2 (Arcade-Action) – Zeitreise in die NES-\u00c4ra"},"content":{"rendered":"

Anders als in Japan<\/strong><\/p>\n

\u00a0<\/p>\n

Zuerst ein paar Worte zur, in diesem Fall, seltsamen Release-Politik von Namco: In Japan erscheint die Namcot Collection (Namco ver\u00f6ffentlichte in den 1980ern NES-Spiele unter dem Label Namcot, daher der Name) nur auf Switch. Zum einen als Spiel mit Packung, f\u00fcr gut 20 Euro erh\u00e4lt man zehn Spiele. Release-Variante zwei: In Japan gibt es die Collection zus\u00e4tzlich als eine Art App, die ist umsonst und enth\u00e4lt nur ein Spiel, den Plattformer Wagan Land. Weitere Titel k\u00f6nnen zum Preis von umgerechnet circa drei Euro hinzugekauft werden; aktuell nur jene, welche auch Teil der physischen Collection sind. Im August und Oktober, das hat Namco bereits angek\u00fcndigt, werden dann in Japan jeweils zehn weitere NES-Spiele f\u00fcr die Switch-App verf\u00fcgbar gemacht.<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88640,id=92616960)]\"<\/figure>\n
Die 8-Bit-Version der Pac-Man-Championship Edition rockt – vor allem im Turbo-Modus. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn Europa sieht die Sache anders aus: Bei uns gibt es zwei digitale Collections, Volume 1+2, mit jeweils zehn NES-Spielen zum Preis von je 19,99 Euro. F\u00fcr Steam, PS4, Xbox One und Switch. Beide Retrosammlungen erscheinen auch als verpackte Fassung – allerdings nur auf Switch und nur als sogenannte \u201eCode in a box\u201c-Version. Soll hei\u00dfen: Packung f\u00fcrs Regal ja, Modul nein. Jetzt, wo diese Rahmendetails gekl\u00e4rt w\u00e4ren, k\u00f6nnen wir zur Software selbst kommen. Ein Vergleich mit den unz\u00e4hligen Namco-Sammlungen, die es seit der PSone gibt, ist schwierig: Nat\u00fcrlich bringt Namco wieder reichlich \u00fcbliche Verd\u00e4chtige unter (von Pac-Man \u00fcber Dig Dug bis Xevious), daf\u00fcr ist die Pr\u00e4misse diesmal angenehm klar umrissen: Es geht nur um NES-Spiele – und die hat man nicht schon dutzendfach in anderen Namco-Collections gesehen.\n

\u00a0<\/p>\n

2 x 10 bzw. 2 x 11<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88640,id=92616966)]\"<\/figure>\n
Vier Bildformat-Optionen plus Scanlines plus Anti-Aliasing werden geboten. Auch w\u00e4hrend der Spiele kann durchprobiert werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWeil der ein oder andere sicher Wert auf einen bestimmten Titel legt, hier rasch die genauen Spielelisten: Namco Museum Archives Volume 1 beinhaltet Dig Dug, Dragon Buster, Dragon Spirit: The New Legend, Galaxian, Mappy, Pac-Man, Splatterhouse: Wanpaku Graffiti, Sky Kid, The Tower of Druaga und Xevious. Plus als cooles Bonusspiel: Pac-Man Championship Edition (als 8-Bit Demastered-Version). Namco Museum Archives Volume 2 umfasst Battle City, Dig Dug 2, Dragon Buster 2, Galaga, Legacy of the Wizard, Mappy-Land, Mendel Palace, Pac-Land, Rolling Thunder und Super Xevious. Plus als elftes Bonusspiel: das Galaga-Sequel Gaplus als neue 8-Bit-Variante. Verantwortlich f\u00fcr die sehr sauberen, originalgetreuen Ports sind die japanischen Retro-Profis von M2. Es gibt alle w\u00fcnschenswerten Bildformate (von 4:3 Fullscreen \u00fcber \u201epixel-perfekt\u201c bis hin zu 16:9), plus CRT-Filter sowie eine \u201eAnti-Aliasing\u201c-Option, die f\u00fcr ein ziemlich originalgetreues R\u00f6hren-TV-Feeling sorgt. Vier Speicherpl\u00e4tze pro Titel und eine etwas unhandliche, aber immerhin vorhandene R\u00fcckspul-Mechanik (man spult nicht, sondern springt in Schritten) runden den Funktionsumfang ab. Schade: Modul-Fotos, Anleitungen, Infos zu den Entwicklern, etc. gibt es in dieser Namco-Sammlung nicht – dabei h\u00e4tte ein so interessanter Einblick in die Archive das durchaus gerechtfertigt.\n

\u00a0<\/p>\n

\u00dcber die \u00fcblichen Namco-Verd\u00e4chtigen brauche ich nicht viele Worte verlieren – manches macht noch Laune, andere Dinge wirken aus heutiger Sicht ultrasimpel und langweilig. Dig Dug zum Beispiel kann ich tats\u00e4chlich noch ein Weilchen spielen, Galaxian \u00f6det mich schon nach 30 Sekunden an. Interessant ist bei etlichen \u201egro\u00dfen Namen\u201c nat\u00fcrlich die Tatsache, dass es sich um die NES-Umsetzungen und nicht die Arcade-Originale handelt. Wobei auch hier nat\u00fcrlich die individuelle Zockervita dar\u00fcber entscheidet, welche Version eines Klassikers sich f\u00fcr einen wie das Original anf\u00fchlt – in Deutschland wird das z.B. nicht selten die C64-Variante sein.<\/p>\n

\u00a0<\/p>\n

Cool, dass die dabei sind<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88640,id=92616959)]\"<\/figure>\n
Mein Highlight der beiden Namco-Collections: Das pfiffige NES-Splatterh\u00e4uschen steuert sich erstaunlich gut und hat viele Bossk\u00e4mpfe in petto. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEin paar 8-Bit-Titel sind aber hervorzuheben, weil sie sich noch klasse spielen oder eine Besonderheit darstellen: Richtig witzig ist zum Beispiel Splatterhouse: Wanpaku Graffiti, die verniedlichte Version des Arcade-Schockers. Der H\u00fcpf-und-Hack-Titel steuert sich tats\u00e4chlich gro\u00dfartig und \u00fcberrascht mit pfiffigen Bossfights. Auch Pac-Land, Namcos 1984er Sidescroll-Hopser und Ideengeber f\u00fcr Miyamotos Super Mario Bros., ist interessant – und lenkt sich (man gibt mit den Buttons \u201eGas\u201c) bis heute sehr eigenwillig aber gut. Rolling Thunder hat mich besonders positiv \u00fcberrascht: Der 8-Bit-Port des Sidescroll-Actioners ist technisch sauber und punktet mit Deckungsballereien, gutem Trefferfeedback und begrenzter Munition – wer Segas Arcade-Shinobi kennt, f\u00fchlt sich sofort zuhause.\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88640,id=92616971)]\"<\/figure>\n
Rolling Thunder kennt ihr nicht? \u00c4ndert das!
Die NES-Version \u00fcberzeugt spielerisch. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nMindestens interessant ist das Kerker- und Drachenabenteuer Dragon Buster 2: Yami no Fuuin mit seinem atmosph\u00e4rischem Intro, das einst nur in Japan erschien. Auch beim Vorg\u00e4nger Dragon Buster lohnt das Ausprobieren: Die feindlichen Tatzelw\u00fcrmer sehen mit ihren k\u00fcmmerlichen Bewegungen richtig putzig aus und auch die Schwertschlag-Animation des Helden ist ein Hingucker. Flott und motivierend ist die Dreingabe von Volume 1, die eigens entwickelte 8-Bit-Fassung der Pac-Man Championship Edition von 2007 – die turbulente Pillenfresser-Hatz macht in dieser Version heute einfach viel mehr Spa\u00df als das vergleichsweise beh\u00e4bige (NES-) Original.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nWo Licht ist, da ist nat\u00fcrlich auch Schatten: Im Haupttext habe ich Beispiele ausgef\u00fchrt, wo mir ein olles NES-Spiel auch heute noch Spa\u00df macht – von Splatterhouse: Wanpaku Graffiti \u00fcber Pac-Land und Rolling Thunder bis Dig Dug. Aber nat\u00fcrlich sind in den beiden Archives-Sammlungen auch Oldies dabei, die mich schnell langweilen oder die sich auch heutiger Sicht einfach mies steuern: Xevious finde ich einfach nur noch schnarchig, das an Donkey Kong erinnernde Mappy l\u00e4sst mich schon nach Sekunden den Zur\u00fcck-zum-Hauptmen\u00fc-Button dr\u00fccken und The Tower of Druaga f\u00fchlt sich noch dr\u00f6ger an als es alt und h\u00e4sslich ist. Trotzdem hatte ich Spa\u00df damit, alle 8-Bit-Spiele durchzuprobieren und mich in ein paar richtig zu verbei\u00dfen – obendrein kann etwas Retro-Fortbildung einem Spiele-Schreiberling bekanntlich nie schaden. Nicht geschadet h\u00e4tten den beiden Collections aber umfassende museale Features – Material daf\u00fcr gibt es neben dem Programmcode der Spiele in den Namco-Archiven sicherlich zuhauf!\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3><\/div> \n\t\t\t
\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • saubere Technik, gute Filter-Optionen<\/li>\n\n\n
    • R\u00fcckspul-Funktion an Bord,…<\/li>\n\n\n
    • interessante Titel dabei, die nicht jeder kennt<\/li>\n\n\n
    • null Ladezeiten<\/li>\n\n\n
    • je ein eigens auf 8-Bit getrimmtes Bonusspiel<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • einige Spiele heute ziemlich langweilig<\/li>\n\n\n
      • …, die aber nicht sehr komfortabel umgesetzt ist<\/li>\n\n\n
      • keine Museums<\/li>\n\n\n
      • Bonusfeatures<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 19,99 Euro (je Collection)<\/li>
        • Getestete Version: deutsche digitale PS4-Version<\/li>
        • Sprachen: deutsche Texte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: einige Titel mit Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: DigitalEinzelhandel<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,Einzelhandel,<\/li>
          • Verf\u00fcgbarkeit digital: PSN,Xbox Store,Steam,Nintendo eShop,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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