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{"id":3029444,"date":"2020-04-09T15:06:00","date_gmt":"2020-04-09T13:06:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/biped\/3029444"},"modified":"2024-07-18T12:16:08","modified_gmt":"2024-07-18T10:16:08","slug":"biped","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/biped\/3029444","title":{"rendered":"Biped (Logik & Kreativit\u00e4t) – Koop-Reise zwischen Frust und Lust"},"content":{"rendered":"

Gemeinsam stark<\/strong><\/p>\n

\u00a0<\/p>\n

Immer wieder suchen und fragen Zocker gezielt nach kooperativ spielbaren Titeln – von Action-RPGs bis Jump\u2019n\u2019Runs, von R\u00e4tselgames bis zu Shootern. Mal gemeinsam auf der Couch mit dem Partner, mal via Internet mit dem 500 km entfernt wohnenden Ex-Kommilitonen. Wenig \u00fcberraschend ist auf Switch, mit ihren abnehmbaren Mini-Controllern pr\u00e4destiniert f\u00fcr Mehrspieler-Runden, die Auswahl gro\u00df: Erst k\u00fcrzlich hopsten Ibb & Obb<\/a> vergn\u00fcglich zu zweit durch flache Switch-Welten, Ende letzten Jahres waren Luigi und Fluigi in Luigi’s Mansion 3<\/a> ein klasse Team und nat\u00fcrlich \u201espielt sich auch\u00a0Diablo 3<\/a>\u00a0auf Switch hervorragend\u201c. Vielleicht habt ihr auch (2018 auf Switch, 2019 auf PS4, 2020 auf PC) schon Bekanntschaft gemacht mit Pode<\/a>, einem s\u00fc\u00dfen, stimmungsvollen Koop-Abenteuer, das nicht nur Tester J\u00f6rg gut gefallen hat. Das ist dem hier vorgestellten Biped n\u00e4mlich am \u00e4hnlichsten, sowohl in puncto Perspektive als auch Grafikstil und R\u00e4tsel-Lastigkeit. In einer Hinsicht aber ist Biped einzigartig: seiner Steuerung.<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88014,id=92610296)]\"<\/figure>\n
Nein, die Roboter pinkeln nicht. Sie heben artig ihre Beinchen, um die Plattform nicht zu \u00fcberlasten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nMan dirigiert n\u00e4mlich die beiden Beinchen eines Roboters mit den beiden Analogsticks. Das sorgt in den ersten Spielminuten f\u00fcr ein wenig Kopfzerbrechen – und weckt Erinnerungen an die anspruchsvolle Steuerung der beiden Spielfiguren in Brothers: A Tale of Two Sons<\/a>. Nach einer Weile kommt das Gehirn aber ordentlich damit zu recht und man stakst einigerma\u00dfen sicher durch die virtuelle Landschaft. Zudem haben die Entwickler eine Art Turbo eingebaut: Auf ebenen Wegen zwischen den Geschicklichkeitspassagen kann man durch gleichzeitiges Dr\u00fccken beider Sticks wie auf Rollen durchs Level sausen. Unterdessen pl\u00fcndert man Schatztruhen, sammelt M\u00fcnzen oder versucht, versteckte Sterne zu ergattern.\n

\u00a0<\/p>\n

Kern der Koop-Erfahrung sind aber die Pr\u00fcfungen eures Geschicks: Jeder Spieler lenkt einen Roboter mit zwei Beinen. Um Schalter zu aktivieren oder an einer Art Liane zu schwingen, ist es stets n\u00f6tig, das richtige Roboterbein zum richtigen Zeitpunkt in die richtige Richtung zu strecken. Viele Br\u00fccken verlangen, dass z.B. gerade nur zwei Beine darauf stehen – also m\u00fcssen beide Blechfiguren abwechselnd und gut koordiniert einen virtuellen Fu\u00df nach dem anderen heben und aufsetzen. Andernorts verschwindet eine Schwebeplattform sofort, wenn der falsche Roboter sie touchiert: Ist sie gerade blau, darf der Blaue einen Fu\u00df absetzen. Dann springt sie auf rosa und der Rosafarbene macht einen Schritt. Auch hier ist die Kommunikation vor dem Bildschirm essentiell. Man ruft sich zu \u201eJetzt du, jetzt ich, jetzt du, jetzt ich\u201c – und f\u00e4llt dann trotzdem f\u00fcnf Mal in die Tiefe bevor ein Hindernis gemeistert ist\u2026<\/p>\n


<\/strong><\/p>\n

Zu zweit oder solo?<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88014,id=92610300)]\"<\/figure>\n
Besonderes T\u00fcrschloss: Diese Wand senkt sich nur, wenn davor auf den Schaltern die richtige Anzahl an F\u00fc\u00dfen steht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie sieben kooperativ spielbaren Welten haben geschickte Spieler in unter drei Stunden hinter sich gebracht – auf PS4 geht das \u00fcbrigens nur lokal, w\u00e4hrend PC-Spieler auch online zusammenarbeiten. Hat man ein Koop-Level geschafft, werden dort noch einmal besondere Challenges freigeschaltet, die es richtig in sich haben. Doch auch an Einzelspieler haben die Entwickler der NExT Studios gedacht: Solisten werden die grunds\u00e4tzlich gleich strukturierten Stages vergesetzt wie Koop-Knoblern, allerdings stellt man ihnen f\u00fcr die Geschicklichkeitsabschnitte nicht blo\u00df einen KI-Partner zur Seite, sondern hat speziell designte, andere Pr\u00fcfungen ausgedacht. Die k\u00f6nnen jedoch in puncto Anspruch \u00fcberhaupt nicht mithalten: Ist Biped im Koop-Modus oft zu frustrierend, verkommt es als Solospiel zum oberfl\u00e4chlichen Simpel-Abenteuer.\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88014,id=92610299)]\"<\/figure>\n
Ziemlich simpel: Solospieler f\u00fchlen sich von solchen Balance-Aufgaben unterfordert. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEine Geschichte abseits einiger alibim\u00e4\u00dfiger Wir-m\u00fcssen-die-Erde-retten-Sequenzen gibt es in Biped nicht, die Stages bedienen seit Jahrzehnten gel\u00e4ufige Jump\u2019n\u2019Run-Stereotypen: Eiswelt, W\u00fcstenwelt, Dschungelwelt, etc. Mit in den Levels gefundenen M\u00fcnzen kann man sich ein paar Kopfbedeckungen f\u00fcr die Roboterchen kaufen – das habe ich aber auch schon anderswo in lustiger oder motivierender gesehen. Grafisch ist Biped solide bis ansehnlich, die Texturen und Objekte wirken plastisch und einen gewissen Charme kann man dem ungeschickt wirkenden Duo nicht absprechen. So herzig wie das Team aus Pode sind sie aber nicht!\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nIch erkenne in Biped die Kreativit\u00e4t und den Willen der Macher, eine eigenst\u00e4ndige Mechanik auf die Beine zu stellen. Die Koop-Spieler vor koordinative Herausforderungen stellenden Geschicklichkeitsabschnitte sind durchdacht designt – nur haben sie mir (und meiner Mitspielerin) nicht viel Freude bereitet. Klar, gab es den ein oder anderen belustigten \u201eArgh, schon wieder abgest\u00fcrtzt\u201c-Lacher, doch viel h\u00e4ufiger schauten wir uns entnervt an, nach dem Motto \u201eOkay, dann halt noch ein Versuch\u201c. Dabei sind die Aufgaben nicht zu schwer per se, sie durch gute Koordination zu l\u00f6sen finde ich aber leider nicht spa\u00dfig. Das millimetergenaue Absetzen der Robo-Beinchen ist nervig, die Farb-Plattform-R\u00e4tsel gingen mir rasch auf den Zeiger. Im Solo-Modus wiederum flitze ich zu rasch durch die Welten: Hier ist Biped als Jump\u2019n\u2019Run-Abenteuer zu tr\u00e4ge, als R\u00e4tselspiel zu simpel. Wer harmlosen, kindgerechten Spa\u00df sucht, dem empfehle ich eher das ebenfalls f\u00fcr Switch erh\u00e4ltliche Gelly Break<\/a>. Und wollt ihr zu zweit knobeln und hopsen, ist Pode<\/a> die deutlich bessere Wahl.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Kurzes Koop-Knobel-Abenteuer mit interessanter Steuerung – gro\u00dfer Spa\u00df kommt beim gemeinsamen Scheitern und R\u00e4tseln aber nicht auf.<\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Kurzes Koop-Knobel-Abenteuer mit interessanter Steuerung – gro\u00dfer Spa\u00df kommt beim gemeinsamen Scheitern und R\u00e4tseln aber nicht auf.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • einfallsreiche Steuerung<\/li>\n\n\n
    • Beinchen-Mechanik funktioniert gut<\/li>\n\n\n
    • ganz sympathisches Roboter-Duo<\/li>\n\n\n
    • angepasste R\u00e4tsel f\u00fcr Solo-Spieler<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • langweilige Spielwelten<\/li>\n\n\n
      • freispielbare H\u00fcte langweilig<\/li>\n\n\n
      • geringer Umfang<\/li>\n\n\n
      • etliche nervige Passagen<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 12,49 Euro (Steam), 14,99 Euro (PS4)<\/li>
        • Getestete Version: deutsche digitale PS4-Version<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kooperativ spielbare Kampagne und Challenge-Levels (auf PC auch online, auf PS4 nur lokal)<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: PSN,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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