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{"id":3029439,"date":"2020-04-06T11:19:00","date_gmt":"2020-04-06T09:19:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/good_goliath\/3029439"},"modified":"2024-07-18T12:16:07","modified_gmt":"2024-07-18T10:16:07","slug":"good_goliath","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/good_goliath\/3029439","title":{"rendered":"Good Goliath (Arcade-Action) – Kampf gegen die “Grossisten”"},"content":{"rendered":"Kreative Wurfgeschosse<\/strong>

Es ist fast wie bei einem mechanischen Streetball-Automaten in der Spielhalle. Davor steht meist ein extrem motivierter Spieler, der die herbei kullernden Basketb\u00e4lle schneller in den Korb schleudert als der Sprecher \u201eYo!\u201c sagen kann. Auch in Good Goliath stellt man sich am besten mittig in den Raum \u2013 m\u00f6glichst weit weg von kratzempfindlichen Dingen wie dem Fernseher \u2013 und wirft im Sekundentakt Dinge auf das Gegner-Gewusel vor der eigenen Nase. Einfach ein Fass, eine Mistgabel oder eine stachlige Zeitbombe auffangen und auf einen Fu\u00dfsoldaten werfen – Bull\u2018s Eye! Hat man den Dorfmob, die k\u00f6niglichen Truppen oder andere Widersacher gen\u00fcgend dezimiert, ziehen sie sich heulend zur\u00fcck und man wird von der n\u00e4chsten Horde gepiesackt.

Gegen Standard-Gegner kann das schon mal monoton werden. Das gilt vor allem, weil die Wurfgesten zwar ordentlich, aber nicht zu 100% akkurat erfasst werden. Daher muss man sich manchmal m\u00fchsam durch die letzten verschanzten Dorftrottel oder Totenkopfschussanlagen der Piraten arbeiten. Im Gegenzug wird der Wurfmarathon aber von coolen Ideen aufgepeppt. Wer mag Menschen besonders gern? Nat\u00fcrlich, Haie! Also l\u00e4sst man einen zappelnden Piraten ins Wasser plumpsen \u2013 und schon schnellt ein bissiges, flossiges Wurfgeschoss aus der Tiefe, das sich postwendend auf die Widersacher schleudern l\u00e4sst. Die wei\u00dfe Bei\u00dfmaschine richtet deutlich mehr Schaden an als ein schn\u00f6des Fass oder ein Anker. Wer noch geschickter vorgeht, kann den verfluchten Totenkopfschussanlagen sogar eine Kanone entrei\u00dfen, um mit ihr zielgenau Haie und andere unorthodoxe Munition zu verschie\u00dfen. \u00c4u\u00dferst praktisch!

So viele Hater<\/strong>

\n
\"[GUI_STATICIMAGE(setid=87769,id=92610001)]\"<\/figure>\n
Fass oder Pirat? Egal – beide Wurfgeschosse bringen die roten S\u00e4ulen zum Einsturz. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Bossk\u00e4mpfe \u00fcberzeugen ebenfalls. Ein Highlight ist der gr\u00f6\u00dfenwahnsinnige Komplex-K\u00f6nig, der einfach selbst zum Giganten mutiert und den Spieler regelrecht mit magischen Bullet-Hell-Geschossen anspuckt. Es kann also nicht Schaden, wie ein Boxer mit dem empfindlichen Kopf in alle Himmelsrichtungen zu t\u00e4nzeln. Weicht aber nicht zu weit von der konfigurierten Mittelpunkt ab, sonst h\u00e4lt euch das Spiel f\u00fcr einen Cheater und schickt euch zur Strafe in einen schwarzen Pausenbildschirm.

Auch andere Bosse wie die vom K\u00f6nig abgerichteten Kampfgiganten erweisen sich als knackige Gegner, in deren Levels man aufgrund strenger Checkpoints schon mal mehrere Anl\u00e4ufe ben\u00f6tigt. Gags wie an Ballons vorbei schwebende Bonus-K\u00f6che oder das befriedigende Abr\u00e4umen ganzer Einheiten mit Bowlingkugeln sind angenehm albern animiert und \u00e4hnlich h\u00fcbsch geraten wie der Rest der bunten Kulissen. Hinzu kommen Belohnungen f\u00fcr Kombos, Schnelligkeit oder volle Lebensenergie – leider ohne weltweite Bestenlisten. Schade auch, dass man sich vor den abwechslungsreichen Boss-Phasen erst durch so viele Standard-Gegner im 08\/15-Design arbeiten muss; vermutlich sollte damit die Spielzeit gestreckt werden.

Optimiert f\u00fcr Touch<\/strong>

\n
\"[GUI_STATICIMAGE(setid=87769,id=92609999)]\"<\/figure>\n
Das Fu\u00dfvolk ist bei Kollision gl\u00fccklicherweise nicht all zu schmerzhaft. Fette Felsbrocken sollte man dagegen mit der Faust zerschlagen – oder ihnen ausweichen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas Wurfverhalten wurde offenbar f\u00fcr die Touch-Controller der Oculus Rift S optimiert. Mit dem seltsam auf die Index-Controller abgestimmten Griffverhalten hatten wir deutlich mehr Probleme, ins Schwarze zu treffen. In den Spieloptionen oder der Steam-Tastenbelegung kann man die Handhabung allerdings ein wenig feintunen. Schade, dass es keine Grafikoptionen f\u00fcr st\u00e4rkere Hardware gibt. Komfort-Einstellungen sind \u00fcbrigens nicht n\u00f6tig, da man schlie\u00dflich gefesselt am Boden liegt und so auch die empfindlichsten Spieler keinerlei Magenprobleme bekommen.
\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nFette Bosse \u2013 monotones Fu\u00dfvolk: So l\u00e4sst sich das Erlebnis in Good Goliath am besten auf den Punkt bringen. Der Projektile spuckende Riesenk\u00f6nig oder coole Ideen wie Kanonen mit Hai-Munition sorgen immer wieder f\u00fcr spannende, lustig inszenierte Schlachten, in denen auch der Fokus aufs Werfen statt Schie\u00dfen ein frisches Spielgef\u00fchl erzeugt. Auch dass man st\u00e4ndig in Bewegung bleibt, macht den Titel in Quarant\u00e4ne-Zeiten interessant. Zwischendurch muss man sich aber durch viel zu viel monotones Fu\u00dfvolk qu\u00e4len, zumal die Wurfsteuerung manchmal einen Deut zu ungenau reagiert (vor allem mit den Index-Controllern). Insgesamt also eine h\u00fcbsch inszenierte \u201eWurfbude\u201c mit schwankender Qualit\u00e4t. Eine PSVR-Version wurde \u00fcbrigens ebenfalls ver\u00f6ffentlicht, die wir mangels Review-Fassung aber nicht getestet haben.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
Rift<\/div>
Rift<\/div><\/div>
\"\"<\/div>

Spannende Bossk\u00e4mpfe und lustige Ideen wechseln sich mit viel monotonem Fu\u00dfvolk ab.<\/p><\/div><\/div>

IND<\/div>
IND<\/div><\/div>
\"\"<\/div>

Spannende Bossk\u00e4mpfe und lustige Ideen wechseln sich mit viel monotonem Fu\u00dfvolk ab – auf der Index mit nicht ideal abgestimmter Wurfsteuerung.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
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Spannende Bossk\u00e4mpfe und lustige Ideen wechseln sich mit viel monotonem Fu\u00dfvolk ab.<\/p><\/div><\/div> <\/div> \n\t\t\t

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Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

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Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
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Gar nicht.<\/h4>\n\t\t\t\t\t
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