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{"id":3029399,"date":"2020-02-21T13:52:00","date_gmt":"2020-02-21T12:52:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/music_racer\/3029399"},"modified":"2024-07-18T12:15:09","modified_gmt":"2024-07-18T10:15:09","slug":"music_racer","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/music_racer\/3029399","title":{"rendered":"Music Racer (Musik & Party) – Mit Stil gegen die Wand"},"content":{"rendered":"Wenig Substanz<\/strong>

Im Kern sind die meisten Musikspiele ziemlich simpel gestrickt, geht es doch oft nur darum, im richtigen Moment bzw. m\u00f6glichst im Takt die richtigen Kn\u00f6pfe zu dr\u00fccken. Music Racer schafft es dagegen, dieses einfache Grundprinzip sogar noch zu unterbieten. Denn die Aufgabe besteht lediglich darin, das zuvor gew\u00e4hlte Vehikel durch Rechts-\/Linksbewegungen auf dem typischen \u201eNoten-Highway\u201c in die richtige Spur zu man\u00f6vrieren, um dabei m\u00f6glichst viele der kreuz und quer verteilten Symbole (“Beats”) durch Dr\u00fcberfahren automatisch aufzusammeln. Taktgef\u00fchl oder ein bestimmtes Timing wird dabei im Prinzip nicht ben\u00f6tigt. Auch ist es egal, wenn man nicht alle Noten erwischt, was aufgrund der Platzierung ohnehin kaum oder nur mit den Reflexen eines Ninjas m\u00f6glich w\u00e4re. Hauptsache, man h\u00e4lt den Komboz\u00e4hler weiter aufrecht, um ordentlich zu punkten. Die Geschwindigkeit der Vehikel wird automatisch angepasst. Das sorgt zwar bei Tempowechseln f\u00fcr eine gewisse Dynamik, aber bei flotten Abschnitten wird es in Kombination mit den H\u00f6henunterschieden und Kurven mitunter arg un\u00fcbersichtlich.

Auf der niedrigsten Stufe ist das alles \u00fcberhaupt kein Problem und Music Racer pr\u00e4sentiert sich als Zen-Gaming mit elektronischen Beats, das hinsichtlich des niedrigen Niveaus nur vom Cinematic-Modus unterboten wird. Dort spielt sich das Spiel n\u00e4mlich einfach nur selbst. Zumindest bekommt man hier die Chance, die durchaus stylische Kulisse von AbstractArt mit ihren abstrakten Architekturen und den grellen Neonfarben zu bewundern. Das alles ist zwar grafisch simpel gestaltet und mitunter sogar ziemlich minimalistisch, sieht streckenweise aber richtig cool aus. Daher trifft f\u00fcr Music Racer die gel\u00e4ufige Redewendung \u201eStyle over Substance\u201c ins Schwarze.

Vorsicht, Hindernis!<\/strong>

\n
\"[GUI_STATICIMAGE(setid=87658,id=92606553)]\"<\/figure>\n
Einmal zur\u00fcck in die Zukunft, bitte. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEtwas komplizierter wird es in den beiden h\u00f6heren Schwierigkeitsgraden, in denen neben den Noten auch heimt\u00fcckische Hindernisse auf dem Highway platziert werden, die bei Ber\u00fchrung die Kombo zerst\u00f6ren und wieder zur\u00fcck auf Null setzen. \u00c4rgerlich: Diese S\u00e4ulen tauchen bei der flotten Achterbahnfahrten oft so unvermittelt vor einem auf, dass man kaum noch die Chance hat, rechtzeitig zu reagieren und ihnen auszuweichen. Hier hilft dann nur noch das Auswendiglernen.

Keine Bestenlisten<\/strong>

Aber wozu soll man sich \u00fcberhaupt die M\u00fche machen, um ein m\u00f6glichst gutes Ergebnis zu erzielen? F\u00fcr die Bestenlisten jedenfalls nicht, denn die erreichten Punktzahlen werden weder lokal noch f\u00fcr einen Online-Vergleich mit anderen Spielern gespeichert. Man erf\u00e4hrt also bei mehrmaligen L\u00e4ufen nicht einmal, ob man sich verbessert.

Tats\u00e4chlich dienen die Punkte einzig dazu, um weitere Fahrzeuge und Streckendesigns freizuschalten, was angesichts der teils happigen Anforderungen schnell in einen nervigen Grind ausartet, wenn man wirklich Zugriff auf alle Inhalte bekommen will. Immerhin stehen von Anfang an die knapp 30 Songs zur Auswahl, die \u00fcberwiegend aus dem Bereich der elektronischen Musik stammen und von eher unbekannten K\u00fcnstlern stammen. Wirklich mitgerissen hat mich keiner der Tracks, aber die Synthie-Kl\u00e4nge sind insgesamt ganz okay und f\u00fcgen sich gut in den dr\u00f6gen Spielverlauf ein. Das Importieren eigener Musik, wie es auf dem PC noch m\u00f6glich war, ist auf den Konsolen aus den \u00fcblichen Lizenzgr\u00fcnden nicht erlaubt.

Von K.I.T.T. bis zu Marty McFly<\/strong>

\n
\"[GUI_STATICIMAGE(setid=87658,id=92606560)]\"<\/figure>\n
Der Neon-Look und die abstrakt gestalteten Schaupl\u00e4tze sehen gro\u00dfartig aus! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nBeim Design der 25 enthaltenen Fahrzeuge scheint man das dagegen nicht so eng zu sehen. Trotz abstrakter Linienf\u00fchrung und Farbgebung, die sich sogar in mehreren Bereichen anpassen l\u00e4sst, sind die realen Vorbilder ganz klar zu erkennen, darunter z.B. Modelle wie der Bugatti Veyron oder der 80s-Klassiker Lamborghini Countach. Schon alleine aufgrund der mehr oder weniger abge\u00e4nderten Schreibweise darf aber daran gezweifelt werden, dass sich der Entwickler den offiziellen Segen der Hersteller abgeholt hat. Auch der umgebaute DeLorean aus Zur\u00fcck in die Zukunft d\u00fcst wahrscheinlich in einer rechtlichen Grauzone \u00fcber den Noten-Highway. Gleiches d\u00fcrfte f\u00fcr einen gewissen Pontiac Trans-Am gelten, der im Spiel sogar den Namen \u201eKnight Rider\u201c tr\u00e4gt und damit selbstverst\u00e4ndlich schnell zu einem meiner Favoriten innerhalb der stattlichen Auswahl an Flitzern avancierte. Mehr als visuelle Unterschiede gibt es allerdings nicht zwischen den einzelnen Modellen, zu denen u.a. auch das futuristische Motorrad aus TRON bzw. eine Nachbildung z\u00e4hlt. \u00a0\u00a0\u00a0\u00a0
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\n
\n

Fazit<\/strong><\/h3>\n\n\nMusic Racer ist auf jeden Fall ein echter Hingucker! Obwohl die Hintergr\u00fcnde meist sehr abstrakt gestaltet wurden und die Grafik recht minimalistisch ausf\u00e4llt, hat es mir die Farbgebung mit ihrem Neon-Look angetan. Beim Artstyle trifft AbstractArts f\u00fcr mich auf jeden Fall den richtigen Ton! Leider kann die Trackliste mit ihrem meist nur durchschnittlichen Elektro-Ged\u00fcdel da nicht mithalten, die man auf den Konsolen im Gegensatz zum PC leider nicht mit eigener Musik aufpeppen kann. Spielerisch w\u00fcrde es aber ohnehin keinen Unterschied machen: Das Spieldesign von Music Racer ist so flach wie ein Auto in der M\u00fcllpresse und so \u00f6de wie eine unendlich lange Baustelle auf der Autobahn. Rhythmusgef\u00fchl spielt kaum eine Rolle, wenn man mit dem Vehikel seiner Wahl gelangweilt die Spuren wechselt, um ein m\u00f6glichst gutes Ergebnis einzufahren, das nirgends verewigt wird. Wirken die Fahrten in kurzen Dosen durchaus entspannend, nimmt auf h\u00f6heren Stufen aufgrund von fies platzierten Hindernissen der Frust zu und der n\u00f6tige Grind zum Freischalten aller Inhalte zehrt zunehmend an den Nerven. In diesen Momenten zeigt Music Racer trotz der stylischen Optik die h\u00e4ssliche Fratze seines mobilen Ursprungs. F\u00fcr das visuelle Erlebnis kann man den niedrig angesetzen Preis durchaus zahlen. Wer aber gleichzeitig Wert auf ein unterhaltsames Musikspiel legt, sollte sich das Geld lieber sparen.\u00a0
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Music Racer sieht verdammt stylisch aus, doch unter der schicken Haube steckt eines der langweiligsten Musikspiele aller Zeiten.<\/p><\/div><\/div>

Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Music Racer sieht verdammt stylisch aus, doch unter der schicken Haube steckt eines der langweiligsten Musikspiele aller Zeiten.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Music Racer sieht verdammt stylisch aus, doch unter der schicken Haube steckt eines der langweiligsten Musikspiele aller Zeiten.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • stylische Neon-Optik<\/li>\n\n\n
  • tolle Vehikel-Auswahl<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • \u00f6des Spielprinzip<\/li>\n\n\n
    • l\u00e4stiger Grind<\/li>\n\n\n
    • keine Bestenlisten<\/li>\n\n\n
    • durchschnittliche Trackliste<\/li>\n\n\n
    • kein Import eigener Songs m\u00f6glich<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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