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{"id":3029256,"date":"2019-05-17T15:42:00","date_gmt":"2019-05-17T13:42:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dance_central_vr\/3029256"},"modified":"2024-07-18T12:14:46","modified_gmt":"2024-07-18T10:14:46","slug":"dance_central_vr","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dance_central_vr\/3029256","title":{"rendered":"Dance Central\n(VR) (Musik & Party) – Abtanzen unter dem VR-Helm"},"content":{"rendered":"
Man bleibt sich treu<\/strong>
In den letzten fast 25 Jahren seit der Firmengr\u00fcndung hat Harmonix wie kein anderer Entwickler das Rhythmusspiel gepr\u00e4gt. Angefangen bei Freqeuncy und Amplitude, \u00fcber Guitar Hero und Rock Band bis hin zu Fantasia: Music Evolved, einigen VR-Erlebnissen sowie dem Kartensammel-Brettspiel DropMix reicht das breit gestreute Programm, mit dem jeder musikinteressierte Spieler schon einmal in Kontakt gekommen sein d\u00fcrfte. Und ich rechne dem Team aus Cambridge, Massachussetts hoch an, dass sie bei neuen Technologien immer ein Vorreiter sind und versuchen, sich und die Hardware ans Limit zu bringen. Das ist bei Dance Central auf Oculus Quest allerdings in mechanischer Hinsicht schnell erreicht.
Wie bei der gleichnamigen Xbox-Serie und \u00e4hnlich zu Spielen wie Just Dance geht es hier darum, so gut wie m\u00f6glich und nat\u00fcrlich im Rhythmus der Musik die Tanzbewegungen in gespiegelter Form zu meistern, die das Gegen\u00fcber in einem virtuellen Tanzclub durchf\u00fchrt und die wie gehabt auf selten aussagekr\u00e4ftigen \u201eCue Cards\u201c eingeblendet werden. Die Erfassung dabei ist in den Grenzen der Oculus-Quest-Hardware weitgehend gelungen. Im Gegensatz zu Tanzspielen aus dem Hause Ubisoft, bei denen man zuletzt ja auch mit Mobiltelefonen als Bewegungserfassung spielen durfte,\u00a0 kann man die Erfassung und Punktvergabe nicht durch weitgehend wildes oder unkoordiniertes Herumwedeln mit den H\u00e4nden zu seinen Gunsten ausnutzen. An die Genauigkeit und auch das Rhythmusgef\u00fchl werden deutlich h\u00f6here Anforderungen gestellt. Eher Wii als Kinect<\/strong>