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{"id":3029244,"date":"2020-04-08T17:42:00","date_gmt":"2020-04-08T15:42:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/snakeybus\/3029244"},"modified":"2024-07-18T12:14:44","modified_gmt":"2024-07-18T10:14:44","slug":"snakeybus","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/snakeybus\/3029244","title":{"rendered":"Snakeybus (Geschicklichkeit) – Crazy-Bus-Taxi"},"content":{"rendered":"

Chim\u00e4re auf R\u00e4dern<\/strong><\/p>\n

\u00a0<\/p>\n

Snakeybus ist ein erstaunliches Mischwesen aus mehreren popul\u00e4ren Spielkonzepten: Es borgt sich Ideen von Chaos- und Nonsens-Titeln wie Katamari Damacy<\/a> oder\u00a0Goat Simulator<\/a>\u00a0und es referenziert mit seinen Haltestellen und Fahrg\u00e4sten ganz augenscheinlich den Dreamcast-Hit Crazy Taxi<\/a>. Dazu gesellen sich die seltsame Faszination eines Bus-Simulators <\/a>und das unverw\u00fcstliche Spielprinzip des einstigen Handy-Hits Snake – schlie\u00dflich wird der Bus im Spiel ebenfalls sek\u00fcndlich l\u00e4nger. Wer mag, der f\u00fcgt noch eine mythologische Ebene hinzu: Der Snakeybus hat n\u00e4mlich auch was von Ouroboros – der sich selbst in den Schwanz bei\u00dfenden Schlange, bekannt aus der \u00e4gyptischen und nordischen Sagenwelt, beschrieben von Platon und benutzt als alchemistisches Symbol.<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88008,id=92610233)]\"<\/figure>\n
Die Miami-Stage erinnert an GTA Vice City oder Far Cry 3: Blood Dragon – links seht ihr das Bus-Ende, mein Vehikel ist ziemlich lang geworden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDoch genug der Vorrede, das Spiel gibt sich schlie\u00dflich auch nicht mit einleitenden Worten, einer Geschichte, einem Spielziel oder erkl\u00e4renden Tutorials ab. Stattdessen bekommt man einfach ein Hauptmen\u00fc vorgesetzt, wo Gef\u00e4hrt, Level und Spielmodus ausgew\u00e4hlt werden – und schon geht das Snakeybus-Chaos los. Das Spielprinzip ist ausgesprochen simpel: Man f\u00e4hrt als Bus (mit automatischer Geschwindigkeit, schneller ist aber m\u00f6glich) durch kleine Sandbox-Stages, sammelt an Haltestellen durch blo\u00dfes Vorbeibrettern Fahrg\u00e4ste auf und liefert sie an einem von vielen Orten ab. Als Belohnung daf\u00fcr wird der Bus l\u00e4nger und l\u00e4nger und l\u00e4nger – bis irgendwann das halbe Level mit der Blechschlange gef\u00fcllt ist und man aufpassen muss, sich nicht selbst im Weg zu stehen. Das Touchieren der eigenen Wagen wird, im Gegensatz zum Pixel-Schwarz im Nokia-Klassiker Snake, aber nicht sanktioniert – nur wenn man sich verkeilt und stehenbleibt, kommt der Game-Over-Screen. Das gilt aber auch f\u00fcr das Festfahren in Sackgassen oder einen Sturz in Fluss oder Teich.\n

\u00a0<\/p>\n

Level-Vielfalt<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88008,id=92610238)]\"<\/figure>\n
Auch eine dreidimensionale Farm im Weltall wird vom Snakeybus befahren – Einfallslosigkeit kann man den Entwicklern nicht vorwerfen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDer Snakeybus lenkt sich etwas schwammig, aber unterm Strich doch ordentlich durch die 3D-Areale – als Not-Option hat man zudem die M\u00f6glichkeit, mit den verbauten Schubd\u00fcsen einen Sprung auszul\u00f6sen, allerdings ist diese Spezialf\u00e4higkeit nicht st\u00e4ndig verf\u00fcgbar. Der Langzeitmotivation (wir sprechen hier von drei, vier Stunden!) erheblich zutr\u00e4glich ist der Abwechslungsreichtum der Stages: Mal cruist man durch Paris oder Miami, mal \u00fcber ein surreales Gleis-System im Weltall; auch vor einem Schlafzimmer, einer H\u00f6hle oder einer Kleinstadt in Cel-Shading-Optik macht der Snakeybus nicht halt. Allerdings eignen sich nicht alle Orte gleich gut f\u00fcr das Spielprinzip: In manchen Stages sorgen die vielen verwinkelten Stellen f\u00fcr Frust und st\u00e4ndige, h\u00e4ssliche Clipping-Fehler.\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=88008,id=92610246)]\"<\/figure>\n
Nach einem Game Over kann der Spieler seine Bus-Schlange aus der Luft bewundern – hier war mein Party-Bus auf grauen Autobahnen unterwegs. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAls alternative Spielvariante bietet sich das Time Race an – wenn die Uhr tickt, w\u00e4hrend man Fahrg\u00e4ste (die irritierenderweise nur aus M\u00e4nner und Hunden bestehen) aufsammelt, ist das Crazy-Taxi-Flair noch allgegenw\u00e4rtiger. Der normale Modus hat au\u00dfer dem st\u00e4ndigen Bef\u00f6rdern und L\u00e4nger-Werden kein Ziel, irgendwann scheitert man halt und kann dann per freier Kamera noch das im Level angestellte Chaos aus der Vogelperspektive bewundern. Snakeybus erschien bereits im letzten Jahr f\u00fcr PC, leider hat es der im Januar 2020 nachgepatchte Mehrspieler-Modus nicht in die Konsolenversionen geschafft. Mit erspielten Punktzahlen schaltet man ziemlich schnelle alle elf Stages und sechs Vehikel frei. Danach ist leider die Luft raus – auch weil man, die unertr\u00e4gliche Fahrstuhlmusik kaum l\u00e4nger als ein paar Stunden tolerieren kann\u2026\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n
Nach einem holprigen Was-f\u00fcr-ein-K\u00e4se-Start hat sich die Beziehung zwischen Snakeybus und mir doch noch zum Positiven gewandelt. Es kommt n\u00e4mlich auf die Stage an: Schlafzimmer oder H\u00f6hle sind einfach d\u00e4mlich aufgebaut und rauben mir den Spa\u00df am Herumfahren. In der Kleinstadt oder den gr\u00f6\u00dferen urbanen Szenarien hingegen steigt meine Laune – das simple, wenig anspruchsvolle Spielprinzip unterh\u00e4lt f\u00fcr ein paar entspannte Stunden. Und am Ende eines Versuchs kann es ziemlich cool aussehen, wenn die halbe Stadt von meinem Regenbogen-Bus durchzogen ist. Ein Lob gibt es f\u00fcr die grafischen Unterschiede zwischen den Stages – von surreal-abstrakt bis comic-haft oder neon-flashig ist einiges dabei. Ein paar mehr Busse oder gerne auch freischaltbare Geheimnisse h\u00e4tten Snakeybus aber gut getan. So kommt der harmlose Mix aus Crazy Taxi und Snake leider an keines seiner prominenten Vorbilder heran.<\/div>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Harmloser Chaos-Flitzer mit immer l\u00e4nger werdendem Bus – trotz Level-Design-Macken und geringem Umfang k\u00f6nnen Freunde seltsamer Spielkonzepte einen Blick riskieren.<\/p><\/div><\/div>

Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Harmloser Chaos-Flitzer mit immer l\u00e4nger werdendem Bus – trotz Level-Design-Macken und geringem Umfang k\u00f6nnen Freunde seltsamer Spielkonzepte einen Blick riskieren.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Harmloser Chaos-Flitzer mit immer l\u00e4nger werdendem Bus – trotz Level-Design-Macken und geringem Umfang k\u00f6nnen Freunde seltsamer Spielkonzepte einen Blick riskieren.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • \u00e4hnlicher Nonsens-Faktor wie Katamari Damashi<\/li>\n\n\n
    • farbenfrohe, abwechslungsreiche Areale<\/li>\n\n\n
    • freier Kamera-Flug am Ende \u00fcber das Chaos<\/li>\n\n\n
    • Stages und Busse freischalten motiviert<\/li>\n\n\n
    • entspanntes, unkompliziertes Herumfahren<\/li>\n\n\n
    • Leute-Aufsammeln sieht trashig-charmant aus<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • kein richtiges Spielziel<\/li>\n\n\n
      • keine Tutorials, zu schlichte Men\u00fcs<\/li>\n\n\n
      • manche Levels schlecht designt<\/li>\n\n\n
      • teils haarstr\u00e4ubende Physik beim Boost<\/li>\n\n\n
      • Sprung<\/li>\n\n\n
      • \u00fcberschaubarer Fuhrpark<\/li>\n\n\n
      • schlimme Fahrstuhlmusik, schlechte Soundeffekte<\/li>\n\n\n
      • ziemlich rasch durchgespielt<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 11,99 Euro<\/li>
        • Getestete Version: deutsche digitale PS4-Version<\/li>
        • Sprachen: englische Men\u00fctexte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: PSN,Xbox Store,Steam,Nintendo eShop,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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