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{"id":3029234,"date":"2019-05-17T15:06:00","date_gmt":"2019-05-17T13:06:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/journey_of_the_gods\/3029234"},"modified":"2024-07-18T12:14:43","modified_gmt":"2024-07-18T10:14:43","slug":"journey_of_the_gods","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/journey_of_the_gods\/3029234","title":{"rendered":"Journey of the Gods (Action-Adventure) – Der spannendste Starttitel?"},"content":{"rendered":"Klassisches Action-Adventure auf neuen Pfaden<\/strong>

Die gr\u00f6\u00dfte St\u00e4rke von Journey of the Gods<\/a> ist seine vereinnahmende Atmosph\u00e4re. Mit stilisierten gl\u00fchenden Kultst\u00e4tten schaffen es die Left-4-Dead-Entwickler, eine erstaunliche Pr\u00e4senz aufzubauen, die vom akkuraten Roomscale-Tracking des neuen Headsets noch verst\u00e4rkt wird. Ob man bed\u00e4chtig \u00fcbers offene Feld schreitet, einen labyrinthartigen Tempel erforscht oder mit pr\u00e4zisen Schwerthieben bizarre, haushohe Stelzen-Monster in die Knie zwingt: Hier vergisst man schnell, dass die Kulisse nur aus sehr groben Polygonen besteht, die sogar unter kleinen Popups leiden. Der kantige Stil und die ruhige Musikuntermalung passen bestens zum geheimnisvollen Thema des felsigen Landes, das von finsteren Mondbiestern heimgesucht wird.

Die Geschichte um eine unheilvolle Sonnenfinsternis bleibt leider denkbar simpel. Sie kommt mit wenigen Dialogfenstern und Sprechblasen-Symbolen aus. Der Auserw\u00e4hlte mit g\u00f6ttlichen F\u00e4higkeiten soll die Welt und das leidende Dorf voller liebenswert animierter Figuren retten, darunter ein weiser Greis, ein bulliger Schmied oder eine archaische Kriegerin. Zur Rettung beamt man sich in der zentralen Grotte der Oberwelt an \u00fcberfallene Orte. Dort k\u00e4mpft man sich \u00fcber weitl\u00e4ufige, aber verh\u00e4ltnism\u00e4\u00dfig lineare Pfade mit kleinen Abzweigungen, knobelt sich den Weg \u00fcber Hindernisse oder brodelnde Lavastr\u00f6me frei und st\u00fcrzt sich in K\u00e4mpfe gegen gigantische Bosse.

Komfortables Freiheitsgef\u00fchl<\/strong>

\n
\"[GUI_STATICIMAGE(setid=85923,id=92588170)]\"<\/figure>\n
Und jetzt ein K\u00fcsschen: Dank (mit Glaubensenergie begrenzter) g\u00f6ttlicher Verkupplungsf\u00e4higkeiten lassen sich Gegner aufeinanderhetzen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nGelaufen wird mit dem Stick, was dank diverser optionaler Komfort-Optionen wie Laufgeschwindigkeit oder Strafing fast komplett ohne \u00dcbelkeit ablief. Wir haben f\u00fcr eine bessere Immersion im Stehen gespielt, Steuerungs-Varianten f\u00fcrs Sitzen gibt es aber ebenfalls. Wer gen\u00fcgend Platz hat, kann auch mit den eigenen Beinen ein St\u00fcckchen \u00fcbers Spielfeld laufen oder mit dem Oberk\u00f6rper ausweichen. Die Schl\u00e4ge und Sch\u00fcsse mit den eigenen H\u00e4nden sorgen f\u00fcr ein sch\u00f6nes Mittendringef\u00fchl \u2013 vor allem, wenn man in letzter Sekunde das Schild hochrei\u00dft, um magische Projektile abzuwehren. Trotz des einfachen Kampfsystems und des leicht einpr\u00e4gbaren Monsterverhaltens machen auch die Hiebe Spa\u00df. Bei Kleinvieh ist es egal, aus welcher Richtung man es trifft, bei gr\u00f6\u00dferen Exemplaren gibt es immerhin kleine Tricks zu beachten. Am meisten Spa\u00df machten uns die Bossk\u00e4mpfe, in denen man mit kleinen Rettungsaktionen unter Druck gesetzt wird.

Sch\u00f6n, dass das Aufmotzen von Standard-Ausr\u00fcstung wie dem praktischen Schild oder der zielgenauen Armbrust nicht \u00dcberhand nimmt. In VR gehen Micro-Management und Sammelaufgaben schlie\u00dflich schneller auf die Nerven als vorm Fernseher. Hier findet man lediglich einige Erweiterungsteile abseits des Weges und liefert sie bei den hilfreichen Dorfbewohnern ab. Die wichtigste Rolle spielen aber die Verwandlungen in eine riesige Gottheit. Als Steingolem z.B. drischt man extrastark zu, die \u00fcbrigen g\u00f6ttlichen F\u00e4higkeiten wurden sch\u00f6n in kleine Puzzles eingeflochten. Pfl\u00fcckt man einen Blitz aus der Gewitterwolke, lassen sich neben Kristall-Hindernissen auch Gegner ein\u00e4schern.

Sp\u00e4tere Macken<\/strong>

\n
\"[GUI_STATICIMAGE(setid=85923,id=92588169)]\"<\/figure>\n
Diese Biester versp\u00fcren weniger Liebe f\u00fcr den Helden… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWer nicht zu viel Energie verschwenden m\u00f6chte, lockt Widersacher per Liebeszauber zu anderen l\u00e4stigen Kreaturen. Sandhaufen und andere Dinge lassen sich ebenfalls umlenken, um den Weg durch labyrinthartige Schluchten freizumachen. Der Gro\u00dfteil dieser Tricks erg\u00e4nzt den Kampf als klassischer \u201ekleiner\u201c Held auf unterhaltsame Weise, zumal die Action mit stimmungsvollen Ausfl\u00fcgen \u00fcbers Wasser und durch die Luft aufgelockert wird. Vor allem in engen Arealen kommt es aber manchmal zu nervigen \u00dcbersichtsproblemen. Dank dieser Macken sind wir gleich mehrfach in den Tod gest\u00fcrzt oder in einen massiven Berg geflutscht, woraufhin das Bild stockfinster wurde. Vor allem zum Ende hin wirkt der Oculus-exklusive Starttitel der Turtle Rock Studios noch ein wenig unfertig. Manchmal funkt ein Absturz dazwischen, anderswo l\u00e4sst sich das Ziel einer Verteidigungsmission oder einer psychedelischen Traumsequenz nur schwer durchschauen. Aufgrund solcher Hindernisse haben wir auch deutlich l\u00e4nger in der Welt verbracht als die von den Entwicklern veranschlagte Spielzeit von rund f\u00fcnf Stunden (aufgrund vieler Pausen und unserem Wechsel zwischen verschiedenen Spielen aus dem Start-Lineup l\u00e4sst sich die genaue Zeit nur schwer einsch\u00e4tzen).

Um die Probleme zu entsch\u00e4rfen, wurden aber immerhin viele Speicherpunkte in der Welt verteilt. Trotz einiger Frustmomente ist Journey of the Gods also einer der spannendsten und faszinierendsten Starttitel f\u00fcr Oculus Quest, der sp\u00e4ter \u00fcbrigens auch f\u00fcr Oculus Rift und die neue Variante Rift S umgesetzt werden soll.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nJourney of the Gods passt unheimlich gut zum Freiheitsgef\u00fchl der Oculus Quest! Trotz kantiger Kulissen f\u00fchlt man sich sofort, als w\u00fcrde man pers\u00f6nlich durch die fremdartige Natur schreiten, w\u00e4hrend man mit den eigenen H\u00e4nden gegen geheimnisvoll gl\u00fchende Kreaturen k\u00e4mpft. Das Repertoire der nur leicht aufr\u00fcstbaren Standardwaffen bleibt zum Gl\u00fcck \u00fcberschaubar. Schwert, Schild und Armbrust erg\u00e4nzen sich gut mit den \u00fcbernat\u00fcrlichen F\u00e4higkeiten als riesiger Gott, in dessen Gestalt man sch\u00f6n eingeflochtene Umgebungs-Puzzles l\u00f6st. Schade, dass das Action-Adventure zum Ende hin immer ungeschliffener wirkt, was sich vor allem mit technischen Macken wie \u00dcbersichtsproblemen oder unausgegorenem Aufgabendesign bemerkbar macht. Trotzdem bin ich froh, dass sich Oculus zum Start der Quest nicht nur typische schnelle Arcade-Titel wie Beat Saber<\/a>, sondern auch diesen ruhigeren, etwas gr\u00f6\u00dferen Exklusivtitel gesichert hat.\n<\/div>\n<\/div>\n\n\n\t\t\t
\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>

  • Dieses Spiel ist komplett echtgeldtransaktionsfrei.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • immersives Freiheitsgef\u00fchl passt bestens zu Oculus Quest<\/li>\n\n\n
    • faszinierendes, mystisch gl\u00fchendes Artdesign in felsiger Natur<\/li>\n\n\n
    • bizarre Gegner und verschrobenes Figurendesign<\/li>\n\n\n
    • Gro\u00dfteil der Bossk\u00e4mpfe sind spannend, mit motivierenden Rettungsaktionen<\/li>\n\n\n
    • \u00fcberschaubare Zahl an F\u00e4higkeiten und Aufr\u00fcstungen bringt Abwechslung, ohne es zu \u00fcbertreiben<\/li>\n\n\n
    • interessant in die Umgebung eingeflochtene Gott-Puzzles<\/li>\n\n\n
    • viele fair gesetzte Speicherpunkte<\/li>\n\n\n
    • zahlreiche Optionen sorgen f\u00fcr komfortables Spielen, weitgehend ohne \u00dcbelkeit<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • Verteidigungsmissionen und Angriffsmuster vor allem sp\u00e4ter verwirrend<\/li>\n\n\n
      • Kamera<\/li>\n\n\n
      • und \u00dcbersichtsprobleme f\u00fchren zu unverschuldeten St\u00fcrzen<\/li>\n\n\n
      • simpel pr\u00e4sentierte Sprechblasen<\/li>\n\n\n
      • Story l\u00e4sst auch spielerisch manchmal Fragen offen<\/li>\n\n\n
      • trotz technisch schlichter Kulissen mit groben Polygonen sichtbarer Grafikaufbau<\/li>\n\n\n
      • gelegentliche Abst\u00fcrze und nicht komplett deutsch lokalisierter Text<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: tba (US-Store: 29,99 Dollar)<\/li>
        • Getestete Version: Oculus-Store<\/li>
        • Sprachen: Englisch, Deutsch<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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