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{"id":3029124,"date":"2021-08-12T16:30:00","date_gmt":"2021-08-12T14:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/omno\/3029124"},"modified":"2024-07-18T12:14:25","modified_gmt":"2024-07-18T10:14:25","slug":"omno","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/omno\/3029124","title":{"rendered":"Omno (Adventure) – Bezauberndes Surf-Abenteuer"},"content":{"rendered":"Fluss ohne Wellen<\/strong>

\n
Auch eine F\u00f6rderung der Film- und Medienstiftung NRW konnte sich Studio Inkyfox sichern. Das fl\u00fcssig eingebundene Stab-Surfen \u00fcber Sand und Eis ist der wichtigste Grund, warum sich das Abenteuer f\u00fcr Einzelspieler so gut anf\u00fchlt. Oder auch die gelungene Kombination dieser eigenwilligen Fortbewegung mit Spr\u00fcngen und Boosts zwischen den Canyons – oder die schnellen Teleportationen zum gegen\u00fcberliegenden Tempel. In einer unwirklich anmutenden Welt voller wundersamer Kreaturen \u00fcbernimmt der Protagonist die Rolle eines altert\u00fcmlichen Stabw\u00e4chters, der sich die glei\u00dfende Energie der Welt zunutze macht. Warum diese einst m\u00e4chtige Kaste verschwand und welche Rolle dabei eine gro\u00dfe Wanderung spielte, wird am Rande auf sammelbaren Inschriften \u00fcberliefert. Die Story bleibt etwas zu sehr im Hintergrund, was aber von den atmosph\u00e4rischen Zwischensequenzen mehr als wett gemacht wird. Immer wieder startet der Held zu einem erhebendem Flug zwischen den stimmungsvoll designten Levels im stilisiert-kantigen Stil. Als technische Grundlage f\u00fcr die neblige, h\u00fcbsch beleuchtete Kulisse kommt die Unreal Engine zum Einsatz. Der dynamische Soundtrack tr\u00e4gt ebenfalls viel zur geheimnisvollen Stimmung bei.

<\/div>\n
<\/div>\n
\n
\"[GUI_STATICIMAGE(setid=91537,id=92647244)]\"<\/figure>\n
Kein “Red Birb”, aber fast genau so knuffig: Die roten Surfer-Dudes haben sichtlich Spa\u00df an einer geselligen Rutschpartie. Der starke Einsatz von Motion-Blur passt gut zur surrealen Erkundung. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nZu seinen Kl\u00e4ngen verschiebt man Plattformen zwischen Abgr\u00fcnden, l\u00f6st Schalterr\u00e4tsel mit rotierenden Runensteinen oder lenkt Laserstrahlen zu antiken Tormechanismen. Immer wieder l\u00e4sst sich eine glimmende Lichtkugel mit dem Stab umhertragen, um abwechselnd verschiedene Mechanismen zu aktivieren. Die Puzzles an sich sind nicht \u00fcberm\u00e4\u00dfig knifflig geraten, wurden aber unterhaltsam miteinander und mit den H\u00fcpfpassagen verkn\u00fcpft. Hier zahlt sich die Experimentierfreudigkeit des Entwicklers aus.<\/div>\n
<\/div>\n

Nicht all zu knifflig, aber sch\u00f6n kombiniert<\/strong><\/div>\n
\n
Mal startet der Ausflug mit einer trotz Zeitdruck erfreulich entspannenden Abfahrt am Hang, sp\u00e4ter beamt, dasht, surft und gleitet man in dynamischer Abfolge von einem Ecke des weiten Tals zur anderen. Dank der \u00fcberzeugenden Mischung vermisst man nicht einmal die fehlenden K\u00e4mpfe. Passend zum pazifistischen Konzept tut sich auch der Held nicht wirklich weh, wenn er sich aus gro\u00dfer H\u00f6he auf Nase legt. Stattdessen fallen ihm nur ein paar gesammelte Energiefragmente aus der Tasche. Auf dem PC darf man zwischen Controller- und Maus\/Tastatur ausw\u00e4hlen. Die PS4-Version lief auf der Pro-Konsole \u00fcbrigens genauso fl\u00fcssig wie auf dem PC mit stabilen 60 Bildern pro Sekunde.

<\/div>\n
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\"[GUI_STATICIMAGE(setid=91537,id=92647245)]\"<\/figure>\n
Hinter den cool designten Giganten der Welt versteckt sich so manches Geheimnis. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAuf der Xbox One und im Game Pass ist das Spiel ebenfalls erh\u00e4ltlich, eine Switch-Fassung folgt im Laufe des Jahres. Indie-typisch f\u00fchlt sich die Steuerung einen Deut weniger griffig an als in einer Gro\u00dfproduktion vom Kaliber eines Super Mario 3D World<\/a> + Bowser’s Fury oder Ratchet & Clank: Rift Apart<\/a>. Zudem h\u00e4tten die tendenziell gutm\u00fctig platzierten Plattform-Abst\u00e4nde hier und da ruhig etwas weiter ausfallen k\u00f6nnen, um nicht so h\u00e4ufig hin\u00fcber weg zu \u201edashen\u201c. Nach kurzer Gew\u00f6hnung enwickelt sich aber ein fl\u00fcssiges Gesamtkonzept, dessen kombinierte Steuerungs-Tricks sich angenehm eigenst\u00e4ndig anf\u00fchlen.<\/div>\n

<\/strong><\/div>\n
Erstaunliche Artenvielfalt<\/strong><\/div>\n
Ein echtes Highlight bei der Erkundung sind die vielen verschiedenen, fantasievoll designten Kreaturen, welche die Welt bev\u00f6lkern. Hier macht sich Mankes Erfahrung als Animator bemerkbar, z.B. f\u00fcr
State of Decay 2<\/a> oder auch im Filmbereich. Mal surfen knallrote Raupen mit Irokesenschnitt neben dem Spieler den Abhang hinunter – anderswo scheucht man einen ruhenden Elchs-Dino auf, der unter seinem riesigen K\u00f6rper eine der Energiekugeln versteckt, mit der neue Levels ge\u00f6ffnet werden. Eine erstaunlich schwungvolle Pflanze erinnert zudem an Super Mario Sunshine<\/a> \u2013 mehr zu ihrer Funktion verraten wir noch nicht. Kleineren Spezies kann Energiefragmente abjagen.

\n
\"[GUI_STATICIMAGE(setid=91537,id=92647243)]\"<\/figure>\n
Es werde Licht! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie fallengelassenen W\u00fcrfelchen von Krebsen, Fr\u00f6schen oder Hasen-Aliens helfen ebenfalls bei der \u00d6ffnung eines Tors. Dahinter wartet das n\u00e4chste der offenen aber \u00fcberschaubaren Levels. Aus diesem Grund und dank einer schlicht gehaltenen Minikarte irrt man w\u00e4hrend der gut drei Spielstunden nur manchmal ahnungslos durch die Welt – z.B. wenn sich eine neue, kaum erkl\u00e4rte Mechanik nicht sofort erschlie\u00dft. Kurze Erkl\u00e4r-Texte und die Men\u00fcs des Spiels sind u.a. auf Deutsch verf\u00fcgbar; Sprachausgabe gibt es nicht.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nInsgesamt entfaltet sich in Omno also ein kurze, aber sehr entspannende Mischung aus flie\u00dfenden Bewegungs-Mechaniken, diversen Puzzles und der Erkundung einer faszinierenden Welt. Vor allem die mannigfaltigen Kreaturen mache die Erkundung der \u00fcberschaubaren offenen Levels reizvoll. Im Bereich der Handhabung, der Platzierung von Plattformen oder der Erkl\u00e4rung von Mechaniken erreicht man zwar nicht den Feinschliff gro\u00dfer Produktionen, das Endergebnis wirkt trotzdem sp\u00fcrbar runder als vergleichbare 3D-Plattformer kleiner Teams wie Skylar & Plux: Adventure on Clover Island<\/a> oder A Hat in Time<\/a>.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Stimmungsvoll inszenierter, anderweltlicher 3D-Plattformer mit einem eigenwilligen Bewegungs-Mix aus Surfen, Gleiten und Teleportation.<\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Stimmungsvoll inszenierter, anderweltlicher 3D-Plattformer mit einem eigenwilligen Bewegungs-Mix aus Surfen, Gleiten und Teleportation.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>

  • Dieses Spiel ist komplett echtgeldtransaktionsfrei.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • bezaubernde, dunstig schimmernde Welt l\u00e4dt zur Erkundung ein<\/li>\n\n\n
    • viele fabelhafte Kreaturen<\/li>\n\n\n
    • gelungener Mix aus H\u00fcpfen, Surfen, Puzzles und mehr<\/li>\n\n\n
    • sch\u00f6n kombinierte Bewegungsmechaniken<\/li>\n\n\n
    • stimmungsvoller, dynamisch reagierender Soundtrack<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • Plattform<\/li>\n\n\n
      • Abst\u00e4nde nicht immer ideal abgestimmt<\/li>\n\n\n
      • F\u00e4higkeiten werden kaum erkl\u00e4rt<\/li>\n\n\n
      • Geschichte wird nur am Rande erz\u00e4hlt<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 17,99 Euro<\/li>
        • Getestete Version: Steam bzw. PlayStation Store<\/li>
        • Sprachen: Deutsch, Englisch, Chinesisch (Traditionell), Chinesisch (Vereinfacht), Franz\u00f6sisch (Frankreich), Italienisch, Japanisch, Koreanisch, Portugiesisch (Brasilien), Russisch, Spanisch<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Erh\u00e4ltlich \u00fcber: je nach Plattform<\/li>
          • Online-Aktivierung: Nein<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Nein<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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