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{"id":3029002,"date":"2018-11-16T16:23:00","date_gmt":"2018-11-16T15:23:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/tetris_effect\/3029002"},"modified":"2024-07-18T12:14:05","modified_gmt":"2024-07-18T10:14:05","slug":"tetris_effect","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/tetris_effect\/3029002","title":{"rendered":"Tetris Effect (Geschicklichkeit) – Ja ist denn schon Weihnachten?"},"content":{"rendered":"Tetris meets Rez<\/strong>

Das wurde aber auch Zeit! In Rez Infinite<\/a> kam Tetsuya Mizuguchis Partikel-Engine nur in einem einzigen Level zum Einsatz – neuerdings kann man sich aber auch in Tetris von bunt gl\u00fchenden Kulissen einh\u00fcllen und einlullen lassen. Mal ziehen Kamel-Karawanen durch die leuchtenden K\u00f6rnchen eines Sandsturms, anderswo geht es in die glimmende Tiefsee oder ins All. All das kommt unterm VR-Headset besonders sch\u00f6n zur Geltung, da man mitten in die Szenerie versetzt wird (zumal sich die Steuerung auf dem reaktionsschnellen VR-Display herrlich direkt anf\u00fchlt). Aber auch auf HDR-f\u00e4higen Fernsehern sind die kontrastreichen Kulissen ein entspannender Anblick. In der Mitte des Geschehens steht nach wie vor der Knobelbecher, in den unabl\u00e4ssig drehbare Steine fallen, bis sich komplette Reihen aufl\u00f6sen.

\n
\"[GUI_STATICIMAGE(setid=84918,id=92577680)]\"<\/figure>\n
Die Intensit\u00e4t der Effekte l\u00e4sst sich im Men\u00fc auf Wunsch herunterregeln. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas trotz seiner Schlichtheit nach wie vor fesselnde Prinzip d\u00fcrfte mittlerweile jedem bekannt sein. Da es sich um eine moderne Interpretation handelt, sieht man am unteren Bereich bereits eine Vorschau des fallenden Teilchens. Mit etwas Geschick l\u00e4sst man die Steine also blitzschnell nacheinander auf den Boden knallen. Wer es etwas langsamer mag, bekommt kurz vorm \u201eAblegen\u201c noch viel zus\u00e4tzliche Zeit zum zurecht drehen. Des Weiteren haben Resonair und Enhance eine \u00fcberschaubare Zahl an Sondertechniken eingebaut. Es bleibt einsteigerfreundlich, doch Kenner k\u00f6nnen einige Auflockerungen f\u00fcr mehr Herausforderung nutzen, darunter Kombos oder Extrapunkte f\u00fcr ein geschickt eingedrehtes T-St\u00fcck. Ein nettes Extra ist auch die Zone-Mechanik: Dabei handelt es sich um eine Zeitlupe mit Bonuspunkten, in der sich gekl\u00e4rte Reihen erst aufstapeln und dann kollektiv nach unten plumpsen.

Musikalisch etwas fade<\/strong>

Schade, dass der seichte Soundtrack nicht mit der visuellen Pracht mithalten kann. Manche ruhigen Trance-St\u00fccke haben mich zwar in einen entspannten fokussierten Zustand versetzt, die Loops der Gesangs-Parts klingen aber ziemlich lustlos und uninspiriert. Auch die Weltmusik-Einfl\u00fcsse wie Stammes-Rhythmen gingen mir eher auf die Nerven \u2013 \u00e4hnlich stark wie im Hardcore- und Hardtek-Bereich, der momentan unter \u00e4hnlichen \u201eTribe\u201c-Einfl\u00fcssen leidet. Aber auch Micha mit seiner Vorliebe f\u00fcr ruhigere Synthie-Kl\u00e4nge war von der faden Sound-Untermalung entt\u00e4uscht, die aber immerhin dynamisch aufs Spielgeschehen reagiert. Ein weiterer Knackpunkt machte sich unterm VR-Headset bemerkbar: Die abrupten Kamerabewegungen im Abenteuermodus sorgten schon fr\u00fch f\u00fcr ein mulmiges Gef\u00fchl in meinem Magen. Ist so etwas in einem einfachen Knobelspiel wirklich n\u00f6tig?

\n
\"[GUI_STATICIMAGE(setid=84918,id=92577681)]\"<\/figure>\n
Stilsicher: Auch das Design der Kl\u00f6tzchen und die dynamischen Soundeffekte passen sich ans jeweilige Grafikthema an. Hier z.B. brabbeln im Hintergrund Astronauten im Takt der Steine. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNach dem Hauptmodus konnte ich aber wieder vom TV aufs Headset umsteigen, denn der Gro\u00dfteil der freigeschalteten Spielvarianten verzichtet gl\u00fccklicherweise auf Kamerafahrten. Schade auch, dass es keine Online- oder Multiplayer-Modi gibt, f\u00fcr Einzelspieler wird aber ein relativ abwechslungsreiches Programm geboten. Im Puzzle-Modus etwa muss man riesige oder seltsam geformte Steine unterbringen, anderswo gilt es, kreuzf\u00f6rmige Bomben zu erwischen. Oder man versucht sich an klassischeren Herausforderungen wie einem 150-Linien-Marathon oder diversen Highscore-Modi unter Zeitdruck – inklusive weltweiter Bestenlisten. Zur Entspannung kann man danach im \u201eTheater\u201c mit den Effekten der Hintergrund-Animationen herumspielen, freigeschaltete Avatare ausw\u00e4hlen oder die von anderen Spielern betrachten, w\u00e4hrend man um den Erdball fliegt.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nWie oft ist Tetris mittlerweile neu aufgelegt worden? F\u00fcr meinen Stiefvater war das Konzept schon 1990 kalter Kaffee – als ich am Heiligabend den ersten Satz GameBoy-Batterien damit leer gespielt habe. Dass sich das Prinzip aus dem Jahr 1986 aber auch heute noch gut h\u00e4lt, beweist es erneut mit Tetris Effect. Nach ein paar Runden schl\u00e4gt die Sucht wieder eiskalt zu, zumal mich diesmal nicht nur das Spielprinzip in die \u201eZone\u201c versetzt hat. Die Implementierung der Partikel-Engine aus Rez Infinite war eine gute Idee. Meist bleibt zwar keine Zeit, das h\u00fcbsche Gewusel am Rand zu beobachten – trotzdem handelt es sich um eine sch\u00f6ne Erg\u00e4nzung, von der man in VR sogar komplett eingeh\u00fcllt wird. Bestenlisten, einige Bonus-Modi und Regel-Extras machen das Knobeln auch langfristig interessant. Es gibt aber auch ein paar \u00e4rgerliche Macken wie den lethargischen Soundtrack oder die unangenehm abrupten Kamerafahrten im VR-Modus. Auf Dauer bleibe ich daher lieber bei Puyo Puyo Tetris<\/a>, das neben seinem abgedrehten Humor noch deutlich mehr Modi-Abwechslung und vor allem Mehrspieler-Unterst\u00fctzung zu bieten hat!\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PSVR<\/div>
PSVR<\/div><\/div>
\"\"<\/div>

Unterm Headset wirken die Grafik-Effekte noch intensiver; abrupte Kamerabewegungen sorgen bei empfindlichen Spielern aber f\u00fcr ein mulmiges Bauchgef\u00fchl.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Unterm Headset wirken die Grafik-Effekte noch intensiver; abrupte Kamerabewegungen sorgen bei empfindlichen Spielern aber f\u00fcr ein mulmiges Bauchgef\u00fchl.<\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Sehr h\u00fcbsch pr\u00e4sentierte Interpretation des Knobel-Klassikers im bunt gl\u00fchenden Partikel-Design.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>

  • Dieses Spiel ist komplett echtgeldtransaktionsfrei.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • zeitlos fesselndes Prinzip<\/li>\n\n\n
    • stimmungsvolle Visualisierungen im Hintergrund<\/li>\n\n\n
    • h\u00fcbscher Partikelregen, der den Spieler in VR sogar umgibt<\/li>\n\n\n
    • starke Farben und Kontraste kommen in HDR besonders gut zur Geltung<\/li>\n\n\n
    • einige unterhaltsame Spezialtechniken wie Zone<\/li>\n\n\n
    • eine Reihe alternativer Modi und Bestenlisten sorgen f\u00fcr Abwechslung<\/li>\n\n\n
    • Sound reagiert dynamisch aufs Geschehen<\/li>\n\n\n
    • alle Lieder lassen sich im Soundtrack-Men\u00fc anh\u00f6ren<\/li>\n\n\n
    • entspannte Bonus-Modi zum Herumspielen mit Effekten<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • keine Online<\/li>\n\n\n
      • oder Mehrspieler<\/li>\n\n\n
      • Modi<\/li>\n\n\n
      • im Vergleich zu Puyo Puyo Tetris oder anderen Knobelspielen wirkt der Modi<\/li>\n\n\n
      • Mix etwas altbacken<\/li>\n\n\n
      • abrupte Kameraschwenks im VR<\/li>\n\n\n
      • Modus sorgen bei empfindlichen Spielern f\u00fcr mulmiges Gef\u00fchl<\/li>\n\n\n
      • Soundtrack oft zu fade und lethargisch<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 39,99 Euro<\/li>
        • Getestete Version: Download-Version<\/li>
        • Sprachen: Deutsch, Englisch<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: Kein Multiplayer, aber weltweite Bestenlisten.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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