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{"id":3028997,"date":"2018-05-03T14:49:00","date_gmt":"2018-05-03T12:49:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ghostbusters_vr_firehouse__showdown\/3028997"},"modified":"2024-07-18T12:14:04","modified_gmt":"2024-07-18T10:14:04","slug":"ghostbusters_vr_firehouse__showdown","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ghostbusters_vr_firehouse__showdown\/3028997","title":{"rendered":"Ghostbusters VR: Firehouse & Showdown (Arcade-Action) – Geisterj\u00e4ger kennen keinen Spa\u00df"},"content":{"rendered":"

Interessanter Einstieg<\/strong>

Die auf zwei Episoden aufgeteilte Geisterjagd in der virtuellen Realit\u00e4t beginnt verhei\u00dfungsvoll. Man findet sich vor dem umgebauten Feuerwehrhaus wieder, in dem die Ghostbusters ihr Hauptquartier eingerichtet haben. Der Zettel, den man in seiner linken Hand entdeckt, besagt, dass man zu einem Jobinterview kommen soll. Doch niemand ist da und nur der Geist aus dem bekannten Logo erscheint, um einen zu begr\u00fc\u00dfen. Kurz darauf wird man mit der Fortbewegung per Teleport und dem magenfreundlichen inkrementellen Drehen bekannt gemacht und findet schlie\u00dflich seinen Weg in die heiligen Hallen. Allerdings nicht, ohne zuvor von Slimer (ja, der Geist, der Dr. Venkman im ersten Ghostbusters-Film im Hotel vollgeschleimt hat) begr\u00fc\u00dft und angegriffen zu werden.

<\/p>\n

\"[GUI_STATICIMAGE(setid=83728,id=92564551)]\"<\/figure>\n
Auf der Suche nach einem Job macht man im Quartier der Ghostbusters Station. Und damit nimmt der Spielspa\u00df-Verweigerer seinen Lauf. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

In den B\u00fcros angekommen, setzt man dann einen der Protonenstrahler zusammen, um Slimer zu bek\u00e4mpfen, in einer Falle festzusetzen und schlie\u00dflich im Ecto-Eind\u00e4mmungs-System zu deponieren. Dank einer guten Bewegungssteuerung funktioniert das auch alles recht gut. Doch relevante Interaktionsm\u00f6glichkeiten mit der sch\u00f6n bunten und durchaus ansehnlichen Umgebung sucht man weitgehend vergeblich. Und bevor man sich versieht, wird diese Episode nach nicht einmal zehn Minuten mit einem Cliffhanger beendet. Ohne, dass man auch nur einen Geisterj\u00e4ger zu Gesicht bekommen hat.

Schwaches Spiel, schwache VR-Erfahrung<\/strong>

Die zweite Episode ist mechanisch sogar noch dr\u00f6ger. Nach einem vollkommen undramatisch inszenierten Einstieg wird man mit Ecto-1 an eine nichts sagende Ecke inmitten New Yorks transportiert. Hier muss man sich nun nicht nur des fiesen Geists erwehren, der am Schluss von Episode 1 erscheint, sondern auch noch einige andere Untote bzw. sonstige Kleinviecher mit dem Protonenpack grillen. Dass man das Pack nach einem Dauereinsatz kurz abk\u00fchlen muss, soll vermutlich Dramatik und Spannung, aber in jedem Fall ein taktisches Element suggerieren. Dieser Schuss geht aber vollkommen nach hinten los, da man sich schon extrem dusselig anstellen muss, um hier in Gefahr zu geraten. Die viel zu lang dauernden Wellen und der sich<\/p>\n

\"[GUI_STATICIMAGE(setid=83728,id=92564558)]\"<\/figure>\n
Nicht einmal der Auftritt des Marshmallow Man sorgt f\u00fcr Spannung, Dramatik oder gar Spielwitz. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

wie Kaugummi hinziehende Kampf gegen den Obergeist \u201eMayhem\u201c sorgen zus\u00e4tzlich daf\u00fcr, dass nicht einmal die kurzen Besessenheitsphasen, in denen das teuflische Wesen in einen f\u00e4hrt, f\u00fcr Spannung geschweige denn Dramatik sorgen k\u00f6nnen.

Wenigstens der haushohe Marshmallow Man, der irgendwann um die Ecke kommt und auf einen zustapft, weckt den Anschein von Gefahr. Denn als ich den herrlich surrealen Endgegner des ersten Filmes auf mich zukommen zusah, f\u00fchlte ich mich f\u00fcr einen kleinen Moment tats\u00e4chlich so, als ob ich die Original-Ghostbusters hinter mir sehen w\u00fcrde, wenn ich mich umdrehe. Doch nat\u00fcrlich tauchen sie nicht auf. Und selbstverst\u00e4ndlich wird auch der Auftritt des Marshmallow Man weitgehend antiklimaktisch zu Ende gebracht. Und es versteht sich von selbst, dass diese Episode ebenfalls nicht l\u00e4nger als 20 Minuten dauert. Angesichts des gegen Null gehenden Wiederspielwerts sowie der letztlich geringen Immersion sind die gut 15 Euro, die f\u00fcr diese VR-“Erfahrung”\u00a0 aufgerufen werden (PS-Plus-Mitglieder erhalten einen Rabatt), vollkommen aus dem Fenster geworfen.<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

“Who you gonna call?” Definitiv nicht diese Ghostbusters. Als Spiel ist dieser VR-Murks kaum erw\u00e4hnenswert, weist aber wenigstens eine akkurate Bewegungserkennung auf. Als Erfahrung in der virtuellen Realit\u00e4t hingegen ist\u00a0 es zu banal gestrickt und selbst f\u00fcr hartgesottene Fans der Geisterj\u00e4ger eine Tortur. Und zu teuer noch dazu. Wenn man sich von der Immersion \u00fcberzeugen m\u00f6chte, die VR erm\u00f6glicht, kann man sich mit kostenlosen Titeln wie Spider-Man Homecoming, Stranger Things, der Demo zu Last Guardian, Invasion oder Allumette weiterhelfen. Doch nur, um Slimer aus n\u00e4chster N\u00e4he betrachten zu d\u00fcrfen und von ihm wie Dr. Venkman angeschleimt werden zu d\u00fcrfen, sind die 15 Euro verschwendet. Die kann man im Zweifelsfall lieber f\u00fcr die 3D-Version der Filmneuauflage ausgeben, deren Unterhaltungswert ungleich h\u00f6her liegt als dieses Machwerk.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PSVR<\/div>
PSVR<\/div><\/div>
\"\"<\/div>

Au\u00dfer der grundlegenden Bewegungserkennung sowie der in Ans\u00e4tzen passablen Kulisse stimmt hier gar nichts. Ghostbusters ist weder als Spiel noch als VR-Erfahrung auch nur einigerma\u00dfen tauglich<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Au\u00dfer der grundlegenden Bewegungserkennung sowie der in Ans\u00e4tzen passablen Kulisse stimmt hier gar nichts. Ghostbusters ist weder als Spiel noch als VR-Erfahrung auch nur einigerma\u00dfen tauglich<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>

  • Dieses Spiel ist komplett echtgeldtransaktionsfrei.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • in Teilen ordentliche Kulisse<\/li>\n\n\n
    • gut funktionierende Bewegungserkennung<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • mechanisch h\u00f6chst eint\u00f6nig<\/li>\n\n\n
      • nahezu ohne jegliche Dramatik oder Spannung<\/li>\n\n\n
      • nur wenige relevante Interaktionsm\u00f6glichkeiten mit der Umgebung<\/li>\n\n\n
      • extrem kurz (Episode 1: unter zehn Minuten, Episode 2: unter 20 Minuten)<\/li>\n\n\n
      • null Wiederspielwert<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: ca. 15 Euro<\/li>
        • Getestete Version: PSN-Store-Version<\/li>
        • Sprachen: Englisch<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Nein<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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