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{"id":3028963,"date":"2018-04-09T14:08:00","date_gmt":"2018-04-09T12:08:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/happy_drummer_vr\/3028963"},"modified":"2024-07-18T12:13:09","modified_gmt":"2024-07-18T10:13:09","slug":"happy_drummer_vr","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/happy_drummer_vr\/3028963","title":{"rendered":"Happy Drummer VR (Musik & Party) – Der Gl\u00fccklichmach-Trommler"},"content":{"rendered":"Quasi Donkey Konga VR?<\/strong>

Erinnert ihr euch noch an Donkey Konga<\/a> auf Nintendos GameCube? Das Rhythmus-Spiel, das man vornehmlich mit einem speziellen Konga-Controller spielen sollte, sorgte f\u00fcr ungezwungenen Musikspa\u00df und zog zwei Fortsetzungen nach sich. Happy Drummer VR schl\u00e4gt in eine \u00e4hnliche Kerbe. Auch hier trommelt man zu schmissigen sowie zum Mitwippen verleitenden, aber letztlich nur kurzen sowie auf Dauer etwas generischen Dschungel-Rhythmen. Der Einstieg dabei ist unglaublich einfach \u2013 auch wenn man sich zu Beginn an die nicht immer klaren Symbole gew\u00f6hnen muss, die einen statt Schriftmen\u00fcs durch das Spiel f\u00fchren. Doch mit nur wenig Ausprobieren kommt man alsbald dahin, wo man m\u00f6chte und kann sich auf das Trommeln konzentrieren, das im Gegensatz zu dem k\u00fcrzlich ver\u00f6ffentlichten Audiobeats<\/a> (aka Audioschl\u00e4ge) mit einigen unterhaltsamen \u00dcberraschungen aufwartet.

\n
\"[GUI_STATICIMAGE(setid=83596,id=92563068)]\"<\/figure>\n
Die Kulisse ist bei beiden Schaupl\u00e4tzen recht karg. Doch hinter den Trommeln konzentriert man sich ohnehin auf die heranfliegenden Symbole. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nZwar kann man die H\u00f6he der vor einem liegenden Trommeln nicht verstellen. Doch die insgesamt vier Sets, auf denen man mit seinen Move-Controllern sein Rhythmusgef\u00fchl beweist, sind ordentlich angeordnet. Der Clou: In jedem der zwei Schaupl\u00e4tze (Nachts an einer Oase, tags\u00fcber in einer W\u00fcste, in der im Hintergrund eine Windhose herumirrt), wechseln die drei Trommeln bzw. Pauken, mit denen man jeden Song beginnt, an bestimmten Stellen mit einem zweiten Set, das sich um einen herumdreht. Nachts klopft man dann auf vier Steintafeln, tags\u00fcber auf einem Vierbeiner-Skelett, bei dem der Kopf sogar \u00e4hnlich einer klassischen Zimbel bei einem Drumkit h\u00f6her angebracht ist. Da man zudem nicht nur mit rhythmischen Einzelschl\u00e4gen, sondern auch wuchtigen Doppeltreffern und bei Tag auch mit Schl\u00e4gen auf den Rand der Haupttrommel konfrontiert wird, geht die Bandbreite an Anforderungen in Ordnung. Zumal sie im Gegensatz zu z.B. Audiobeats<\/a> auch akustisch passend umgesetzt wird. Sprich: Jeder Schlag ist nicht nur deutlich zu h\u00f6ren, sondern sorgt mit seinen f\u00fcr jeden Bereich unterschiedlichen sowie passenden Ger\u00e4uschen daf\u00fcr, dass man hinter der Brille st\u00e4rker ins Geschehen gezogen wird und sich tats\u00e4chlich wie ein m\u00e4chtiger Stammestrommler f\u00fchrt.

Ich bin der Steinzeitk\u00f6nig<\/strong>

Dabei rei\u00dft die Kulisse wahrlich keine B\u00e4ume aus. Zwar farbenfroh und sich (je nachdem wie gut man spielt)dynamisch ver\u00e4ndernd, haben die pr\u00e4historischen Stammesmitglieder, f\u00fcr die man spielt, nur wenige Animationen und stammen aus dem Klonlabor. Hier h\u00e4tte etwas Abwechslung Wunder gewirkt. Andererseits hat man ohnehin kaum Zeit, eingehend die karge Umgebung zu betrachten. Schon auf dem niedrigsten der drei Schwierigkeitsgrade hat man gut zu tun, um die von einem \u00fcber dem Geschehen schwebenden Medizinmann auf die Trommeln abgeschossenen Symbole im richtigen Rhythmus zu erfassen. \u201eHard\u201c und \u201eInsane\u201c wiederum tragen ihre Namen vollkommen zu Recht. Vor allem auf \u201eWahnsinnig\u201c kommt man geh\u00f6rig ins Schwitzen und muss sich enorm anstrengen, wenn man auch nur ann\u00e4hernd in Bereiche kommen m\u00f6chte, die\n
\"[GUI_STATICIMAGE(setid=83596,id=92563060)]\"<\/figure>\n
Es gibt bei jedem Schauplatz zwei unterschiedliche Drumsets, die dynamisch wechseln. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nhinter einem auf der Tafel mit weltweiten H\u00f6chstpunktzahlen markiert sind. Mit jeweils vier Songs pro Schauplatz ist die Auswahl dennoch etwas gering ausgefallen.

Allerdings kann man diese zusammen mit ein paar weiteren Tracks auch in einem separaten Modus selbst mit Symbolen \u201ebespielen\u201c und diese lokal als zus\u00e4tzliche Herausforderung zur Verf\u00fcgung stellen.\u00a0 Selbstverst\u00e4ndlich kann man auch die Trommeldrehung zur \u00c4nderung des Sets einsetzen, so dass man hier f\u00fcr sich selbst und vor allem f\u00fcr Freunde oder Familienmitglieder einen interessanten sowie individuellen Wettbewerb kreieren kann. In dem Zusammenhang ist allerdings schade, dass man keine eigenen Musiken importieren kann. Ebenfalls bedauerlich: Die zeitgleich ver\u00f6ffentlichte Nicht-VR-Version, die zum gleichen Preis angeboten wird, ist nicht automatisch in der Bibliothek (und umgekehrt), so dass man eventuell auch j\u00fcngere Spieler mit ins Rhythmus-Boot holen konnte, f\u00fcr die VR nicht geeignet ist.\u00a0
\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nHappy Drummer VR ist ein \u00fcberraschend sympathisches Musikspiel. Zwar bleiben die sich zumeist zwischen Donkey Konga auf der einen und K\u00f6nig der L\u00f6wen auf der anderen Seite platzierenden Rhythmen auf Dauer etwas generisch. Au\u00dferdem ist die Auswahl mit zw\u00f6lf Tracks etwas klein ausgefallen. Doch sie haben eine nicht zu untersch\u00e4tzende “Mitwipp”-Wirkung und sorgen vor den virtuellen Trommeln f\u00fcr gute Laune. Anteil daran haben auch die dynamisch wechselnden Trommelsets der zwei Schaupl\u00e4tze, die sich harmonisch in die Klangwelt einf\u00fcgen. Das Anforderungsprofil pr\u00e4sentiert sich innerhalb der der drei Schwierigkeitsgrade von “angenehm” bis “schwei\u00dftreibend\u00a0 und kann zudem f\u00fcr jedes Lied durch ein eigenes Arrangement erg\u00e4nzt werden. \u00c4rgerlich ist allerdings, dass man f\u00fcr die ebenfalls erh\u00e4ltliche Nicht-VR-Variante nochmals zur Kasse gebeten wird und man auf eine Importversion f\u00fcr eigene Songs verzichtet hat.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PSVR<\/div>
PSVR<\/div><\/div>
\"\"<\/div>

Unterhaltsames Trommeln zu etwas generischen Melodien, bei dem vor allem der geringe Umfang den Spa\u00df einschr\u00e4nkt.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Unterhaltsames Trommeln zu etwas generischen Melodien, bei dem vor allem der geringe Umfang den Spa\u00df einschr\u00e4nkt.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>

  • Dieses Spiel ist komplett echtgeldtransaktionsfrei.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • gute Bewegungserkennung<\/li>\n\n\n
    • spa\u00dfige Dschungelrhythmen zwischen Donkey Konga und K\u00f6nig der L\u00f6wen… <\/li>\n\n\n
    • zwei Schaupl\u00e4tze mit je zwei wechselnden Trommelsets<\/li>\n\n\n
    • leicht zu lernen <\/li>\n\n\n
    • Kulisse ver\u00e4ndert sich je nach trommlerischer Qualit\u00e4t<\/li>\n\n\n
    • eigene Herausforderungen einspielbar<\/li>\n\n\n
    • Trommeln akustisch gut integriert<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • eher spartanische Kulisse<\/li>\n\n\n
      • … die aber dennoch weitgehend generisch bleiben<\/li>\n\n\n
      • Navigation anfangs un\u00fcbersichtlich<\/li>\n\n\n
      • keine eigenen Songs importierbar<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 13,99 Euro (PS4)<\/li>
        • Getestete Version: Store-Version<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Nein<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

            Obwohl die Immersion hinter einer VR-Brille Musikspiele aufwertet, was u.a. von Hatsune Miku und Rock Band bewiesen wurde, gibt es weiterhin wenig Nachschub in diesem Bereich. Und nachdem Audiobeats den Hunger nur sehr kurzfristig stillen konnte, macht sich Happy Drummer VR auf, um Trommler in der virtuellen Realit\u00e4t zu begeistern. Ob der Titel einen tats\u00e4chlich gl\u00fccklich zur\u00fcckl\u00e4sst, kl\u00e4ren wir im Test.<\/p>\n","protected":false},"author":535,"featured_media":3028967,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Happy Drummer VR - Test, Musik & Party, PlayStation VR, Virtual Reality","_yoast_wpseo_metadesc":"Obwohl die Immersion hinter einer VR-Brille Musikspiele aufwertet, was u.a. von Hatsune Miku und Rock Band bewiesen wurde, gibt es weiterhin wenig Nachschub in diesem Bereich. 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