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{"id":3028952,"date":"2018-04-06T12:07:00","date_gmt":"2018-04-06T10:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/audiobeats\/3028952"},"modified":"2024-07-18T12:13:08","modified_gmt":"2024-07-18T10:13:08","slug":"audiobeats","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/audiobeats\/3028952","title":{"rendered":"Audiobeats (Musik & Party) – Der dumpfe VR-Trommler"},"content":{"rendered":"Einfach und intuitiv<\/strong>

Die Mechanik von Audiobeats ist schnell erkl\u00e4rt: Man sitzt (oder steht) in einer kargen Neon-Kulisse hinter einem Trommel-Set mit vier Pads und muss die auf einen zufliegenden Noten im richtigen Moment mit den Move-Controllern anschlagen. Zus\u00e4tzlich gibt es aber auch noch T\u00f6ne, die gehalten werden m\u00fcssen und die sich auch ggf. von Drumpad zu Drumpad bewegen. Selbstverst\u00e4ndlich muss man dieser Bewegung so akkurat wie m\u00f6glich folgen, wenn man den schnell ansteigenden Komboz\u00e4hler nicht verlieren und damit die Chance auf H\u00f6chstpunktzahlen begraben m\u00f6chte. Pfeile, deren Richtungsanweisungen mit einer Handgelenksbewegung nachahmen muss, runden das unter dem Strich ausreichend Abwechslung bietende Anforderungs-Repertoire ab.

\n
\"[GUI_STATICIMAGE(setid=83581,id=92562916)]\"<\/figure>\n
Die Kulisse von Audiobeats ist karg bis maximal zweckm\u00e4\u00dfig. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Bewegungserkennung ist dabei mit einem gut eingestellten PlayStation-VR-System in Ordnung bis gut. Allerdings sollte man in den rudiment\u00e4ren spielinternen Optionen die Anordnung der virtuellen Drumpads ebenso an seine Bed\u00fcrfnisse anpassen wie die Symbole, die auf einen zugeflogen kommen. W\u00e4hrend des Songs hat man die M\u00f6glichkeit, die H\u00f6he des Instruments zu ver\u00e4ndern, wenn man feststellen sollte, dass man mit bestimmten Bewegungen schnelle (und damit unbeabsichtigte) Doppelschl\u00e4ge ausl\u00f6st oder die Erfassung der Verfolgungsnoten nicht ganz den eigenen Bewegungen entspricht. Obwohl man durchaus mehr Anordnungen anbieten k\u00f6nnte, gehen Konzept und technische Umsetzung bis hierhin in Ordnung.

Ohne Inhalte kein Spa\u00df<\/strong>

Allerdings mangelt es den Audioschl\u00e4gen massiv an Inhalten. Denn f\u00fcr die etwa zw\u00f6lf Euro erh\u00e4lt man gerade mal l\u00e4ppische f\u00fcnf Songs. Bei dem k\u00fcrzlich ver\u00f6ffentlichten Hatsune Miku VR waren es zwar letztlich nur unwesentlich mehr, doch der Auftritt des Vocaloid-Idols konnte dies zusammen mit der Mechanik zumindest etwas ausgleichen. Hier hingegen warten in der Hand voll Tracks, die man in drei Schwierigkeitsstufen trommeln darf, ein paar uninspirierte Instrumentals und ein paar mit Gesangsspuren versehene Songs auf dem fern\u00f6stlichen Pop-Bereich. Von Starpower kann hier keine Rede sein. Zus\u00e4tzlich erschwert es einem die akustische Umsetzung, sich mit den Songs auseinanderzusetzen. Nicht nur, dass Verspieler keinen Einfluss auf das Lied haben. Die Trommelger\u00e4usche, die man durch seine Aktionen initiiert, liegen quasi \u201eau\u00dferhalb\u201c des\n
\"[GUI_STATICIMAGE(setid=83581,id=92562917)]\"<\/figure>\n
Die Mechanik geht in Ordnung, doch mit derzeit nur f\u00fcnf eher uninspirierten Songs geht dem VR-Trommler zu schnell die Luft aus. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nTracks und st\u00f6ren so eher, als dass sie der Immersion zutr\u00e4glich sind. Zudem klingen sie f\u00fcr alle Songs gleich \u2013 und das bedeutet gleich blechern. Hier h\u00e4tten mehr und vor allem unterschiedliche Drumsounds Wunder gewirkt.

Doch egal, ob man nun rechts oben oder links unten trommelt bzw. anschl\u00e4gt: Alles klingt wie eine billige Spielzeugtrommel, die man seinem sechsj\u00e4hrigen Neffen schenkt, weil man wei\u00df, dass er seine Eltern damit zumindest auf kurze Sicht zur Wei\u00dfglut treiben wird. Und damit wird das grundlegend interessante und hinsichtlich der VR-Erkennung passable Rhythmus-Konzept von Audiobeats vollkommen unn\u00f6tig entwertet. Es sieht nicht nur spr\u00f6de aus, sondern klingt abseits der Songs auch so. Und dann muss man schon ein sehr dickes Trommelfell haben, wenn man sich tats\u00e4chlich mehrfach an jeden Schwierigkeitsgrad pro Lied wagt, um sich evtl. in den Highscore-Listen nach oben zu arbeiten. Angesichts der spartanischen technischen Umsetzung h\u00e4tte man sich hinsichtlich des Umfangs zumindest \u00fcber einen MP3-Import mit BPM-Erkennung Gedanken machen k\u00f6nnen. Doch auch davon fehlt weit und breit jede Spur. Songnachschub ist daher nur in Form von Download-Inhalten zu erwarten, die aber dann hoffentlich gratis sind.

\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nDass Audiobeats im PlayStation Store unter der technisch zwar korrekten, aber inhaltlich haneb\u00fcchenen deutschen \u00dcbersetzung Audioschl\u00e4ge gef\u00fchrt wird, ist noch das kleinste Problem dieses Rhythmusspiels. Grunds\u00e4tzlich bietet man zwar ein durchaus brauchbares Musikerlebnis, bei dem man in der virtuellen Realit\u00e4t hinter einem Drumset sitzt und nicht nur richtig anschlagen, sondern ab und an auch den Noten mit seinen Sticks (sprich: den Move-Controllern) folgen muss. Doch mit nur f\u00fcnf eher unspektakul\u00e4ren Songs, die dar\u00fcber hinaus jeglichen Starfaktor wie z.B. beim \u00e4hnlich sparsamen Hatsune Miku VR vermissen lassen, ist das Vergn\u00fcgen sehr kurz und lockt auch mit den h\u00f6heren Schwierigkeitsgraden nicht zur Highscorejagd. Da zudem die Akustik der Trommeln sehr eint\u00f6nig und vollkommen losgel\u00f6st von den eigentlichen Songs aus dem Kopfh\u00f6rer bzw. den Fernseh-Lautsprechern schallt, ist Audiobeats nicht mehr als ein gut gemeintes Designexperiment. Mit einer entsprechenden Anzahl an Inhalten oder der Option, eigene Songs zu importieren, h\u00e4tte die Trommelei vielleicht sogar das Zeug zu einem Geheimtipp. So aber reicht es vorne und hinten nicht.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PSVR<\/div>
PSVR<\/div><\/div>
\"\"<\/div>

Mechanisch gr\u00f6\u00dftenteils passables VR-Trommeln in karger Kulisse, bei der einem vor allem die viel zu kleine Trackliste die Laune verhagelt.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Mechanisch gr\u00f6\u00dftenteils passables VR-Trommeln in karger Kulisse, bei der vor allem die viel zu kleine Trackliste die Laune verhagelt.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • interessante Mechanik zwischen Drumset und Notenverfolgung<\/li>\n\n\n
  • gro\u00dfteils akkurate Schlag-Erkennung<\/li>\n\n\n
  • diverse Einstellm\u00f6glichkeiten f\u00fcr Drumsets etc. sowie stufenlos h\u00f6henverstellbar<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • sehr kleine Song<\/li>\n\n\n
    • Auswahl<\/li>\n\n\n
    • Verspieler ohne Einfluss auf Akustik<\/li>\n\n\n
    • eint\u00f6nige Trommelsounds ohne Anbindung an den Song<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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