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{"id":3028877,"date":"2018-01-29T14:43:00","date_gmt":"2018-01-29T13:43:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/vesta\/3028877"},"modified":"2024-07-18T12:12:55","modified_gmt":"2024-07-18T10:12:55","slug":"vesta","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/vesta\/3028877","title":{"rendered":"Vesta (Logik & Kreativit\u00e4t) – Gemeinsame Flucht"},"content":{"rendered":"Auf der Flucht<\/strong>

Wieso die sechsj\u00e4hrige Vesta, Heldin und Namensgeberin dieser Mischung aus Action-Adventure und Puzzler, alleine in einem von gef\u00e4hrlichen Robotern besetzten Labyrinth lebt, ist lange unklar. Erst nach und nach findet man \u00fcber charmant animierte Comic-Sequenzen, gelegentliche Dialoge und die Lekt\u00fcre von E-Mails heraus, was\u00a0 passiert ist und wieso es so wichtig ist, Vesta an die Oberfl\u00e4che zu lotsen. Leider hat man es dabei verpasst, sich von \u00fcblichen SciFi-Klischees zu l\u00f6sen wie z.B. dem Kampf der Menschen gegen eine von ihr ins Leben gerufene KI namens MOM, die nach \u201eErwachen\u201c die Kontrolle \u00fcber die Maschinen \u00fcbernommen hat. So hangelt man sich von einem mehr oder minder bekannten Versatzst\u00fcck zum n\u00e4chsten, um die Kopfn\u00fcsse zu motivieren.

\n
\"[GUI_STATICIMAGE(setid=83221,id=92558700)]\"<\/figure>\n
Das Artdesign im Comicstil ist zwar charmant, l\u00e4sst aber markante Eigenheiten vermissen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNach einer kurzen Tutorialphase, in der man nur mit Vesta sowie begleitet von dem nicht steuerbaren \u201eBot\u201c unterwegs ist, bekommt sie mit \u201eDroid\u201c einen Besch\u00fctzer zur Seite gestellt, den man im Wechsel \u00fcbernimmt. Die Aufgabenteilung ist dabei sehr \u00fcberschaubar: Vesta kann bestimmten Stationen sowie bet\u00e4ubten Feinden Energie absaugen \u2013 bis zu drei Einheiten darf sie speichern. Diese kann sie einsetzen, um ungenutzte Schalter und Stormkreise zu aktivieren, die z.B. T\u00fcren \u00f6ffnen, Fahrst\u00fchle und Laufb\u00e4nder bewegen. Droid hingegen kann u.a. gr\u00f6\u00dfere Kisten verschieben, Vesta aufheben und danach \u00fcber Abgr\u00fcnde werfen, sich als Schutzschild bet\u00e4tigen oder die Feinde unter Beschuss nehmen, damit Vesta sie von ihrer Energie befreien kann, bevor der Timer abl\u00e4uft.

Clever, aber redundant<\/strong>

\n
\"[GUI_STATICIMAGE(setid=83221,id=92558699)]\"<\/figure>\n
Um dem von Robotern bewachten Labyrinth zu entkommen m\u00fcssen Vesta und ihr Roboter zusammenarbeiten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAus diesen einfachen bzw. \u00fcberschaubaren Interaktionsm\u00f6glichkeiten holt FinalBoss Games beinahe das Maximum heraus \u2013 das R\u00e4tseldesign ist gelungen. Wird man anfangs beinahe mit der Nase darauf gesto\u00dfen, wo man Energie abzwacken muss, damit man sie an anderer Stelle einsetzen muss, wird es im Lauf der \u00fcber 35 Abschnitte immer komplexer. Die Entfernungen, die \u00fcberbr\u00fcckt werden m\u00fcssen, sind gr\u00f6\u00dfer. Vesta und ihr Roboter m\u00fcssen h\u00e4ufig auf unterschiedlichen Wegen zum Ziel kommen, wobei sie sich immer dabei kontinuierlich helfen sollten. Und dass Vesta nicht nur zahlreiche versteckte Geheimnisse in jedem Abschnitt entdecken kann, sondern auch noch eine bestimmte gespeicherte Energiemenge ben\u00f6tigt, bevor sie mit ihrem Helfer die T\u00fcr zum n\u00e4chsten Abschnitt \u00f6ffnen darf, sorgt f\u00fcr zus\u00e4tzliche Herausforderung. Dennoch h\u00e4lt der Reiz immer nur f\u00fcr ein paar Levels an, was vor allem der Redundanz in vielen Bereichen zuzuschreiben ist. Die isometrisch dargestellten unterirdischen Labore sind visuell nicht abwechslungsreich genug, um l\u00e4ngerfristig zu motivieren. Das zwar interessante, aber auch in vielen Bereichen unangenehm bekannt vorkommende Artdesign ersch\u00f6pft sich zu schnell. Die Gegnervariation ist ebenfalls fr\u00fchzeitig ersch\u00f6pft und wird nur durch sich ver\u00e4ndernde Gruppenzusammenstellungen interessant gehalten.

\n
\"[GUI_STATICIMAGE(setid=83221,id=92558705)]\"<\/figure>\n
Das R\u00e4tseldesign ist durch die Bank gelungen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nUnd die wenigen Bossk\u00e4mpfe, die dem klassischen Schema \u201eSchw\u00e4che entdecken und ausnutzen\u201c entsprechen, sind als Abwechslung vom Puzzlealltag nur leidlich interessant \u2013 vor allem auch, weil Droid keine 360-Grad-Schusssteuerung besitzt, sondern seine Projektile auf acht Richtung limitiert sind. Dementsprechend ist eine akkurate Positionierung das A und O. Die wiederum wird dadurch erschwert, dass vor allem die Taste f\u00fcr den Wechsel von Vesta zum Roboter und zur\u00fcck gef\u00fchlt nicht ganz so akkurat arbeitet, wie man es sich w\u00fcnschen w\u00fcrde. Immer wieder bleibt der Eindruck zur\u00fcck, dass der Figurentausch leicht verz\u00f6gert stattfindet. Daran kann man sich zwar gew\u00f6hnen und bei den Puzzlesequenzen spielt das Timing ohnehin nur eine untergeordnete Rolle. Doch bei den Bossen und den wenigen relevanten Situationen ist ein Scheitern auf Basis der Steuerung nervig. Immerhin werden die Kontrollpunkte f\u00fcr den Wiedereinstieg intelligent sowie relativ h\u00e4ufig gesetzt.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nDie Idee, simple Puzzle-Elemente mit denen aus dem Action-Adventure zu verbinden und dem Spieler zwei sich erg\u00e4nzende Figuren im freien Wechsel anzubieten, ist gut. Doch in der Umsetzung fehlt Vesta der letzte Schliff in nahezu allen Bereichen. Die Kulisse mit ihrem Comicansatz passt zu den charmanten Figuren, kann sich aber nicht markant von in dieser Hinsicht \u00e4hnlichen Titeln wie Torchlight, Dungeon Defenders & Co absetzen. Beim Gegnerdesign h\u00e4tte man ebenfalls mehr Abwechslung einbringen k\u00f6nnen, w\u00e4hrend man auf die sicherlich gut gemeinten, aber letztlich st\u00f6renden sowie von der Steuerung negativ beeinflussten Bossk\u00e4mpfe h\u00e4tte verzichten sollen. Doch sobald es an das \u00fcber alle Abschnitte hinweg gelungene Puzzledesign geht, spielt Vesta seine St\u00e4rken aus. Zumal hier der leicht verz\u00f6gerte Wechsel kaum eine Rolle spielt, da es nur sehr selten empfindliche Timing-Anforderungen gibt. Unter dem Strich bleiben ein paar St\u00fcndchen solide Unterhaltung mit einigen interessanten Kopfn\u00fcssen.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Auf dem Papier macht die Mischung aus Puzzler und Action-Adventure neugierig. Doch in der Umsetzung fehlt die Konsequenz, so dass schlie\u00dflich die Motivation von viel Redundanz ausgebremst wird.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Auf dem Papier macht die Mischung aus Puzzler und Action-Adventure neugierig. Doch in der Umsetzung fehlt die Konsequenz, so dass schlie\u00dflich die Motivation von viel Redundanz ausgebremst wird.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • interessantes Konzept aus Schalterr\u00e4tseln und Action-Adventure<\/li>\n\n\n
    • Bossk\u00e4mpfe lockern die Kopfn\u00fcsse auf…<\/li>\n\n\n
    • man steuert zwei Figuren<\/li>\n\n\n
    • gelungenes R\u00e4tseldesign<\/li>\n\n\n
    • moderate Lernkurve<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • biederes Artdesign mit zu wenig Variationen auch bei den Gegnern<\/li>\n\n\n
      • … werden allerdings von Verz\u00f6gerungen beim Figurenwechsel behindert<\/li>\n\n\n
      • Schie\u00dfen nur in acht Richtungen m\u00f6glich <\/li>\n\n\n
      • stereotype Geschichte<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 14,99 Euro<\/li>
        • Getestete Version: Store-Version<\/li>
        • Sprachen: Texte: Deutsch, Englisch<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Nein<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Nein<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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