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{"id":3028751,"date":"2020-03-25T15:10:00","date_gmt":"2020-03-25T14:10:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/moons_of_madness\/3028751"},"modified":"2024-07-18T12:12:34","modified_gmt":"2024-07-18T10:12:34","slug":"moons_of_madness","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/moons_of_madness\/3028751","title":{"rendered":"Moons of Madness (Adventure) – Cthulhu-Horror im Weltall"},"content":{"rendered":"

Mars macht mobil<\/strong><\/p>\n

\u00a0<\/p>\n

Moons of Madness stammt vom norwegischen Indie-Studio RockPocket Games und ist lose im Universum des Funcom-MMORPGs Secret World Legends<\/a> angesiedelt. Zum Beispiel kennt man die Orochi Group, ein Mega-Konzern, der die Mars-Expedition in Moons of Madness finanziert, aus Secret World<\/a>. Um das Horror-Spin-off genie\u00dfen zu k\u00f6nnen, sind Story-Kenntnisse vom gro\u00dfen Bruder aber nicht n\u00f6tig! Auf dem Mars schl\u00fcpft man in die Rolle des Wissenschaftlers Shane Newehart, der in Ego-Sicht seinen verwaisten Arbeitsplatz erkundet: Die Kollegen lassen sich erstmal nicht blicken, daf\u00fcr gibt es haufenweise verschlossene T\u00fcren. Nach einer kurzen Weile und meiner Erkenntnis, dass die Innenr\u00e4ume und Apparaturen der Station wirklich sehr ansehnlich gestaltet wurden, findet Shane seinen Arm-Scanner. Fortan kann er sich nicht nur den ungef\u00e4hren Weg zum n\u00e4chsten Ziel weisen lassen, sondern auch die Umgebung scannen: So findet man interaktive Schaltpulte und Ger\u00e4tschaften leichter und kann im Spielverlauf Kameras & Co hacken.<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87905,id=92609159)]\"<\/figure>\n
Licht bedeutet Leben: Wenn die Tentakel nach der Spielfigur grapschen, sollte man zur Lampe eilen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nTrotz gelegentlicher Fluchteinlagen ist Moons of Madness kein ausgewachsenes Action-Abenteuer \u00e0 la The Sinking City<\/a>, sondern ein spielmechanisch \u00fcberschaubares Horror-Adventure. Man ist allein in der sp\u00e4rlich ausgeleuchteten Station unterwegs, liest Computer-Logs, sucht nach Schl\u00fcsselkarten und k\u00e4mpft mit den F\u00e4hrnissen von zu waghalsiger Pflanzenforschung. Irgendwo zwischen Call-of-Cthulhu-Mythos und Dead Space<\/a>-Kult angesiedelt, geht es um die Verschmelzung von Traum und Wirklichkeit, um uralte Mars-Artefakte, verborgene M\u00e4chte und \u00fcberzogene Forscher-Ambitionen. Story-Details verrate ich an dieser Stelle bewusst nicht, denn Moons of Madness spielt man wegen seiner Geschichte und der Entwicklungen hinsichtlich der Schaupl\u00e4tze.\n

\u00a0<\/p>\n

Im Mars-Mobil<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87905,id=92609147)]\"<\/figure>\n
Die Innenr\u00e4ume der Station sehen klasse aus – hier schaut man sich gerne genau um. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSicher kein Spoiler, auch weil sie in diversen Trailers bereits zu sehen waren, sind die Ausfl\u00fcge an der Mars-Oberfl\u00e4che: Wer sich in der Luftschleuse den Helm \u00fcberst\u00fclpt und noch rasch den Sauerstoff-Vorrat auff\u00fcllt, kann sich per Marsgef\u00e4hrt zu diversen Orten au\u00dferhalb der eigentlichen Forschungsstation begeben. Schade: Die Fahrt dorthin findet, anders als z.B. im ersten Mass Effect<\/a>, automatisiert statt. Erst am Zielort kann man aussteigen und den Schauplatz unter die Lupe nehmen. Erkundungstouren abseits der offensichtlichen Routen sind aber trotzdem nicht erw\u00fcnscht – der Erstickungstod kommt schneller als man denkt.

\n
\n
Ihr interessiert euch f\u00fcr Cthulhu und Lovecraft? WIr haben zwei historische Video-Specials parat:

Einf\u00fchrung in die Geschichte von H.P. Lovecraft <\/a> Einf\u00fchrung in den Cthulhu-Mythos<\/a> \u00a9 4P\/Screenshot<\/div>\n<\/div>\nUnd so ist man w\u00e4hrend der ca.sieben Spielstunden vor allem mit einer Art Schnitzeljagd auf dem Mars besch\u00e4ftigt: Keycard f\u00fcr Sicherheitsstufe 3 suchen, damit man ins Labor kann. Dort dann ein Schalterr\u00e4tsel l\u00f6sen, so dass ein Schaltpult wieder Strom hat. Danach im Gew\u00e4chshaus klar Schiff machen, dazu drei Filter f\u00fcr die Wasseraufbereitungsanlage finden. Zum Gl\u00fcck entschied sich der Entwickler dazu, den anfangs allzu formelhaften Ablauf in der zweiten Spielh\u00e4lfte mit deutlich abwechslungsreicheren Schaupl\u00e4tzen, mehr d\u00fcsterer Geschichte und einer dicken Portion Cthulhu-Mystik aufzupeppen – diese Elemente wirken zwar etwas beliebig durcheinandergew\u00fcrfelt, motivieren aber zum Weiterspielen.\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87905,id=92609161)]\"<\/figure>\n
Mit Nachdenken und Ausprobieren sind alle R\u00e4tsel gut l\u00f6sbar – wie das Mixen des Herbizids. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nActionreichen \u00dcberlebenskampf abseits weniger Renne-jetzt-weg-Passagen gibt es in Moons of Madness nicht – Shane kann nicht schie\u00dfen oder schlagen, wird er in kurzen Schleichpassagen, die an das wundersch\u00f6ne Echo<\/a> erinnern, erwischt, ist es sofort um ihn geschehen. Aus technischer Sicht tr\u00fcbt die nicht immer fl\u00fcssige Bildrate den optisch gelungenen Gesamteindruck nur geringf\u00fcgig – die Schaltpults, Luftschleusen, Ger\u00e4tschaften sehen \u00e4hnlich stark aus wie in Alien: Isolation<\/a> und die teils panischen Stimmen transportieren die etwas wirre Geschichte glaubhaft in euer Wohnzimmer. Auf Steam ist Moons of Madness bereits im vergangenen Oktober erschienen.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nLeider ist, und das stellt die gr\u00f6\u00dfte Schw\u00e4che des Titels dar, Moons of Madness zu keinem Zeitpunkt gruselig oder gar furchteinfl\u00f6\u00dfend. Von ein paar vorsehbaren Schockmomenten abgesehen passiert nichts, das mich um das Leben meiner Spielfigur bangen l\u00e4sst. Das Erkunden der toll modellierten und durchaus weitl\u00e4uftigen Station entpuppt sich damit als mechanisches, streng lineares Abarbeiten von kleineren Zielen. Es ist also kein zaghaftes bis \u00e4ngstliches Vorpirschen in einer feindlichen Umgebung n\u00f6tig. Von der Panik, die das Monster in Alien: Isolation<\/a> oder das namenlose Grauen in Silent Hill<\/a> hervorrufen, ist in Moons of Madness nichts zu sp\u00fcren. Bleibt also nur ein handwerklich gutes Erz\u00e4hlabenteuer, das seinen sehr tr\u00e4gen Einstieg durch eine ordentliche Portion Lovecraft-Mystik in der zweiten Spielh\u00e4lfte\u00a0wettmacht. Zwar h\u00e4tte hier etwas mehr Subtilit\u00e4t und eine Konzentration auf entweder Pflanzen-Mutanten oder Tentakel-Entit\u00e4ten gut getan, trotzdem will man letztlich erfahren, wer Schuld an der ganzen Situation hat und wie das Abenteuer endet.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Ansehnliches Horrorspiel auf dem Mars, das sich kr\u00e4ftig bei Lovecraft bedient, es aber leider nicht schafft, Panik beim Spieler auszul\u00f6sen.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Ansehnliches Horrorspiel auf dem Mars, das sich kr\u00e4ftig bei Lovecraft bedient, es aber leider nicht schafft, Panik beim Spieler auszul\u00f6sen.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • toll modellierte Raumstation<\/li>\n\n\n
    • motivierte (englische) Sprecher<\/li>\n\n\n
    • R\u00e4tselschwierigkeit gut getroffen<\/li>\n\n\n
    • man will wissen, wie die Geschichte ausgeht<\/li>\n\n\n
    • gelungene Steuerung in Ego-Sicht<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • leider nicht furchteinfl\u00f6\u00dfend<\/li>\n\n\n
      • sehr linear, Erkunden unerw\u00fcnscht<\/li>\n\n\n
      • Ereignisse im Spiel vorhersehbar<\/li>\n\n\n
      • viel Lesen an Terminals n\u00f6tig<\/li>\n\n\n
      • bisschen zu wilder Mix aus Sci<\/li>\n\n\n
      • Fi, Cthulhu & Dead Space<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 29,99 Euro<\/li>
        • Getestete Version: deutsche digitale PS4-Version<\/li>
        • Sprachen: deutsche Texte, englische Sprachausgabe<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: PSN,Xbox Store,Steam,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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